:: FalconKaz REW - REsources and Weapons v2.0 :: This mod includes weapons from both campaigns, for example, allowing Claire to get the Shotgun. Some items has been adjusted or change, for balancing and allow player to get all types of gunpowders. The file "Uses of Gunpowder" is changed too, to include the craft of all of types of gunpowders. :: REQUIREMENTS :: • The game needs be on Non-RT version to mod works. • It's recommend installing the mod using Fluffy Manager 5000. https://www.nexusmods.com/residentevil22019/mods/119 :: FEATURES :: :: v1.0 :: • W-870 (Shotgun) is available to get it on weapons locker in the Safety Deposit Room for both characters. • GM 79 (Grenade Launcher) is available to get it on STARS Office for both characters. • MQ 11 (Submachine gun) is available to get it on Locker 208 in the Safety Deposit Room for Leon, Claire can get it on STARS Office normally. • Spark Shot is available to get it on Monitor Room into Sewers for both characters. • Chemical Flamethrower is available to get it on Suplies Storage Room in the Sewers for both characters. • All upgrade parts for Shotgun is available to get it for Claire on the Lockers in the Safety Deposit Room. • The Stock for Grenade Launcher is available to get it for Leon on the Lockers in the Safety Deposit Room. • High-grade gunpowder (yellow) is available to get in on Claire's campaign. • High-grade gunpowder (white) is available to get in on Leon's campaign. • The player can craft Flag Grenade using the High-grade gunpowder (yellow) and High-grade gunpowder (white). • The "Uses of Gunpowder" file is changed to add recipes that include all types of gunpowder. • Some items on the game was be changed to game balance. :: v1.1 :: • This mod version changed the name by "FalconKaz's REWork - REsources and Weapons" to "FalconKaz's REWork - REgular Wisdom". The main mod group name still "FalconKaz's REWork - REsources and Weapons". • Create a new mod variant version: FalconKaz's REWork - Easier Spare Keys • The Portable Safes were swapped for Spare Keys. (FalconKaz's REWork - Easier Spare Keys) • Now this mod have different versions, check this up on: https://www.nexusmods.com/residentevil22019/mods/1121 • Fixed the problem that the mod don't showed up on Fluffy Manager mod manager. :: v1.2 :: • Replaced a Portable Safe for a Spare Key that existed in the 2nd run. Sorry :P (FalconKaz's REWork - Easier Spare Keys) • Replaced the Grenade Launcher (Claire) and Shotgun (Leon) that was on the table at the beginning of the Laboratory section for a Frag Grenade. (I don't know how they were there xD) • Some items have been adjusted to balance gameplay. :: v1.3 :: • The main mod version changed the name by "FalconKaz's REWork - REgular Wisdom" to "FalconKaz's REWork - REsources and Weapons". I think it's better to main mod have the main title xD • Some items have been adjusted to balance gameplay. :: v1.4 :: • Created a new mod variants version was be created, check this up on: https://www.nexusmods.com/residentevil22019/mods/1121 • The mod "FalconKaz's REWork - Easier Spare Keys" changed the name by "FalconKaz's REWork - REveal Spare Keys". • All variant versions of this mod will be an "addon" now (but will be standalone yet), this causes that different variant versions of this mod to be grouped together with the main mod (If the main mod is downloaded too). • Spark Shot is now available to get it near on Monitor Room into Sewers, near on Sewers's Safe for both characters. I changed its position to make it a little less awkward and fit more with the scenario. • Some items have been adjusted to balance gameplay. :: v1.5 :: • Lightning Hawk (Magnum) is available to get it on STARS Office, I replaced MQ 11 for this magnum. • MQ 11 (Submachine gun) is available to get it on Locker 208 in the Safety Deposit Room for Leon and Claire respectly. • On Claire's campaign, I changed the Wooden Stock upgrade to Shotgun from Locker 208 to Locker 103. • On Claire's campaign, I changed the Pump upgrade to Shotgun from Locker 103 to Locker 203. • All High-Powered Rounds for SLS 60 was replaced* by MAG Ammo for Lightning Hawk (Magnum). • Some items have been adjusted to balance gameplay. :: v1.6 :: • The art thumbnails for all variants mods is updated to "Fox Spirit Version" logo and theme. More about here: https://www.youtube.com/@FalconKaz/community • Swapped a Handgun that you could get on RPD Hall, I rollback it to 1 First Aid Spray. • Fixed the bug that MQ11 on Leon's campaign cannot be reloaded by machine gun ammo. - Bug present in versions "REload 9mm Bullets" and "REmake Bullets and Spare Keys". • Fixed the bug that a Red Herb in Sewers could not be picked up. :: v2.0 :: • A new ERA! The art thumbnails for all variants mods is updated to "FalconKaz Linked Version" theme. • Create a new variant mod version: FalconKaz REW - REload Craft Ammo. • REload Craft Ammo - Swaps all ammo (except from lockers) for gunpowders. It's not change the ammo that cannot be crafted. • REload Bullets and REmake Bullets and Spare Keys - Finally, I swapped the .45 ammo for 9mm ammo in a locker in the Laboratory, in the 2nd Run Campaign. • Changed the main mod name from "FalconKaz's REwork - REsources and Weapons" to "FalconKaz REW - REsources and Weapons". This was just to shorten the name (REW is short for Resources and Weapons) and to make it more aesthetic. • Changed the variant mod name from "FalconKaz's REwork - REload 9mm Bullets" to "FalconKaz REW - REload Bullets". Same reason as above and I removed the "9mm" on the title. • Changed the variant mod name from "FalconKaz's REwork - REveal Spare Keys" to "FalconKaz REW - REveal Spare Keys". Same reason as above. • Changed the variant mod name from "FalconKaz's REwork - REmake Bullets and Spare Keys" to "FalconKaz REW - REmake Bullets and Spare Keys". Same reason as above. :: RECOMMENDED MODS :: - As I highlighted earlier, I recommend installing this mod using Fluffy Manager 5000. - https://www.nexusmods.com/residentevil22019/mods/119 :: KNOWN ISSUES :: • *On Claire's campaign, you can get High-Powered Rounds for SLS 60, but you only can get that quantity on that upgrade, I'll try to change this someday. • Some items may have a weird position, but I tried to make their positions less awkward. It's still possible to be collected. You can help me posting your feedback on my mod post: https://www.nexusmods.com/residentevil22019/mods/1121?tab=posts • For some reason some parts of the map still remain in red even though you collect all the items in the place. :: CREDITS :: ♦ Zealot for his Item Modding Tools - https://residentevilmodding.boards.net/thread/9897/zealots-re2-trainer ♦ Raz0r for his Trainer, it helped me to run some tests. - https://www.nexusmods.com/residentevil22019/mods/342 ♦ qiuyuewu1987 for inspire me for create this mod. He's created a similar mod: https://www.nexusmods.com/residentevil22019/mods/182 ♦ maverickheart for inspire me for create the "FalconKaz's REWork - REload 9mm Bullets" and FalconKaz's REWork - REmake Bullets and Spare Keys" variations for this mod. Check it his mods: https://www.nexusmods.com/residentevil22019/users/1444257