Darkslayer: 5th style Darkslayer Summoned Swords: Tap the selected style to enter a 5th style where the DSD's swords can be used independently of the DSD. Enabling this replaces the Swordmaster moves on the DSD with their rebellion counterparts. Style Change Effect: Gives Dante's style changes DMC4 colors (with darkslayer as purple) Devil Sword Rework: Add/Change moves on Rebellion/Sparda/DSD Combo-C Alt: Replaces the prop shredder combo on the DSD with a new combo (second part of combo B + 2 drives). Also adds this combo to Rebellion and Sparda. Drive: Gives Sparda and Rebellion their drives back. Air Stinger: Stinger in the air. (Only works on DSD if you have classic DSD enabled in Air move bindings I'll fix this at some point maybe) Slugger: Use the last hit of dance macabre as a combo ender. Input is back-forward + swordmaster. DSD round trip: Performing round trip with the DSD tosses out sparda's round trip. Can continue to use the DSD while the round trip is out. Neo Balrog: Blessed/Cursed rework of Balrog's moveset. Y (or triangle for the weebs): Kick combo's Y held: Change into welter move. Can perform jabs/middle break in a small window after letting go of the button. Y+ Forward: Updraft/Kick launcher Y+Backward: Flint Wheel/Back dodge-parry move Y+Back-Forward: Heavy Jolt/punch stinger Y in air: Friction/Divekick Y + forward in air: Feather combo (supposed to be different but I haven't fixed it yet) B (or circle): Break Spiral/Breakdance B + forward: Rising Dragon B + backward: Real Impact B + Back-Forward: Pyromania B in air: Kick Rave B + forward in air: Cruiser Drive/Slam down Cavaliere-86: Cavaliere but the combos are infinite Second move of normal combo links to first move of normal combo or second move of swordmaster combo Second move of swordmaster combo links to first move of swordmaster combo or second move of sword combo Dr Faust: Hat trick on back-forward Hat trick on gun + back-forward Technical Actions: Technical actions are a modeshift for dante that give him access to new moves/hard to reach moves quickly. You can bind it to any button you want but it works best left on DT. Enable Actions: turn technical action button on Combo Box: Sets the technical action button. When set, holding the button will not perform the buttons hold feature and will instead cause technical actions to be performed when they are input. Tapping the button will perform its normal function Quickdrive: Technical Action + Drive input to do quick drive with any sword. Ride the Lighting: Technical Action + Cerberus move to do the lighting varient. Made this because fuck charge times. Doughnuts: Technical Action + Bike swordmaster stinger to do bike spin combo ender Burnout: Technical Action + Bike melee stinger to do sawblade spin combo ender but you can hold it and make it go forever, also you can steer it. Hotswap: Technical Action + Balrog move will perform a move in the opposite stance. If you have Neo Balrog on, makes it so you do heat up instead of welter move when holding technical action. Roman Cancels: The hypest shit. Sin DT will automatically charge at S rank and above. Perform button combo to cancel any move in the game + slow down time for enemies. Cancel types: Red Roman Cancel: 50% meter and limited slowdown, default cancel Yellow Roman Cancel: 25% meter + longer slowdown, you get it when you cancel out of an enemy step Purple Roman Cancel: 75% meter + almost no slowdown, this should be on a bunch of moves but currently it's only pyromania. Infinite sin: If you don't like my cool style mechanic turn this on to get infinite sin meter Everything else in this page is for setting your button combo. Air move bindings: Can swap the sword and swordmaster air combos of any weapon (in case you want all your raves on one button) DSD air binding also lets you set classic controls (acts like rebellion) Accessibility: Prevents you from breaking your fingers. Hold to mash: Replaces all mash inputs with hold inputs and you can hold to fire ebony and ivory.