# Rockefellers_Dream_MU ![](../doc/rockefeller_banner.jpg) This mod provides a complete shopping mall which can be covered with glass roofs. All department stores as underground buildings are also available for the OW. For SPIU-Harborlife Lovers : they are also available for the water and as an ornament. ### Existing functional buildings: - Underground department store / with and without roof / with and without open passage inclusive 3 skins - Underground furniture store / with and without roof / with and without open passage inclusive 3 skins - Underground drug store / with and without roof / with and without open passage inclusive 3 skins - Palace style department store inclusive 2 skins inclusive ornamental variant - Palace style furniture store inclusive 2 skins inclusive ornamental variant - Palace style drug store inclusive 2 skins inclusive ornamental variant - Palace style Restaurant inclusive 2 skins inclusive ornamental variant - Palace style Cafe inclusive 2 skins inclusive ornamental variant - Palace style Bar inclusive 2 skins inclusive ornamental variant - Palace style Hotel inclusive 2 Skins inclusive ornamental Variant - Palace style Investors inclusive 2 skins inclusive ornamental variant - Palace style warehouse inclusive 2 skins - Complete glass roof set to create a canopy. Optionally with supports, pillars or both. - Where no skin symbol appears in the UI, the skins can also be changed with the brush from the building menu. ## Building aid using the example of a cross: ![](../doc/cross.png) ## Preface : - The buildings connect to each other automatically,except for the warehouses ! - In order to be able to place a glass roof, the buildings have a free area in the middle that can be built over. ( 3x3 building area ) - The glass roofs have different numbers of 1x1 building areas, depending on size and shape. These can be built over to support all possible building variations. - We have tried to cover all possible building variations with the glass roofs. Should a possibility arise during the game that cannot be covered with glass roofs, please send me a screenshot of it, thank you. - Because of the roofing,the construction method with terrain adjustment was chosen. ## Building description : - In order to be able to place a glass roof, the opposite buildings need a distance of "3" fields to each other. This creates a "tunnel" that is 3 fields wide. This is the width that is covered by the glass roofs. - This 3-field rule must also be observed at corners and intersections! - Crossings are not possible with the functional buildings because of the road connection. These can only be created with an additional ornamental building! - The ends of the "cross" can also be completely designed with the different warehouses. These all have a double passageway. - It is recommended that the "tunnel" be completely finished (roads, ornaments, etc.) before the glass roof is placed as the final element. Exceptions are the glass roofs which place a construction area exactly at a passage. In these cases, please build the glass roof first, because this construction area can be built over. ### Necessary active mods : - ["A_Modified_Ornaments_Tab" by @muggenstuermer](https://mod.io/g/anno-1800/m/amodifiedornamentstabmu) - ["Shared_Objects_MU" by @muggenstuermer](https://mod.io/g/anno-1800/m/sharedobjectsmu) ### Recommended active mods : - ["Streets_Related_MU" by @muggenstuermer](https://mod.io/g/anno-1800/m/streetsrelatedmu) - The roundabouts look really good in a shopping centre ;) - ["Spice_Harborlife" by @Taubenangriff](https://mod.io/g/anno-1800/m/harborlife) Ranges could be changed with [IMYA](https://github.com/anno-mods/iModYourAnno) [Download latest Rockefellers_Dream_MU Release](https://github.com/muggenstuermer/MU_Anno1800_Mod_Collection/releases/latest) ## Changelogs --------------------------- Release - 1.0 --------------------------- --------------------------- Changelog - 1.1 --------------------------- - added forgotten skins :( --------------------------- Changelog - 1.2 --------------------------- - reworked some lights because of strange graphic errors at night. - accidentally deleted and forgotten things added and some paths corrected / changed . --------------------------- Changelog - 1.3 --------------------------- - path corrections which caused the object to become invisible or unavailable when changing the skin. --------------------------- Changelog - 1.31 --------------------------- - GU17 modinfo.json correction. --------------------------- Changelog - 1.32 --------------------------- - correction of the folder structure to adapt to the desired structures. - all icons revised. - added ornamental Investor residences. - possibility to build on water created. - creation of the possibility to erect all buildings on water, with the exception of warehouses and underground malls! - division of the main menu due to lack of space.the ornamental buildings now seperated and accessible directly behind the main menu. - ornaments are also available in the "mod" tabs created by "A_Modified_Ornaments_Tab". - main menu for the harbor is located behind the SPIU Harborlife menu,followed by the ornaments menus. - IMYA tweaks added to all Malls,to be able to set limited custom ranges. - reduce content.txt files to english only. --------------------------- Changelog - 1.33 --------------------------- - correction of some modloader warnings and path corrections in some files. - update README,modinfo.json and content_en.txt [Part of MU_Anno1800_Mod_Collection](https://github.com/muggenstuermer/MU_Anno1800_Mod_Collection)