[b][u]Template Use[/u][/b] [i]If these instructions aren't enough, ask for help in the discord below, not in the comments of this mod.[/i] Open template with your fav Photoshop/equivalent and edit away. Save as targa(tga) Rename as T_N3100_000.tga - T_N3100_038.tga or T_N5020.tga (there are a total of 38+1 different portraits) _000 is portrait of Iga, N5020 is portrait of Dominique Create new project in Unreal [b]4.18[/b] Create folder structure: Content/Core/Character/N3100/Texture/ Import your tga portraits to Texture folder Each imported texture should have these settings: Compression - DXT1 Mip gen - NoMipmaps Texture Group - World Never Stream - Checked Unreal Project settings: Project > Packaging > Use Pack File - NOT Checked Engine > Streaming > Event Driven Loader - NOT Checked Make sure all textures are saved. File > Package Project > Windows > 64bit Just a single .uasset should be created for each texture, no other files. Put the packaged Content folder inside YourPakName/BloodstainedRotN/ path to uassets should be YourPakName/BloodstainedRotN/Content/Core/Character/N3100/Texture/ Use FluffyQuack's Pak Tool on YourPakName folder to create YourPakName.pak Put YourPakName.pak into /BloodstainedRotN/Content/Paks/~mods