The Elder Scrolls II: Daggerfall (Unity) 1.0.0 or later Name: Fixed Dungeon Exteriors Version: 1.41 Date: 04/18/2024 Category: Locations Author: Cliffworms 1. Description 2. Installation 3. Uninstallation 4. Save Games 5. Conflicts/Known Errors 6. Legal Stuff/Disclaimer 7. Changelog 8. Credits ============== 1. DESCRIPTION ============== Fixed Dungeon Exteriors changes the exterior of 1750 dungeons to fit the dungeon type and name. You will no longer see the common "cave mound" entrance for castles, citadels, prisons, crypts, etc. In addition, it fixes several mismatched ground textures. Specifically, those are the changes for the following location types : Aviaries/Aeries/Roosts/Coops/Nests/Mews (Harpies)-> Trees Nests (not harpies)-> Mounds/Trees Excavations/Mines/Lodes/Barrows/Caverns/Caves/Tunnels/Holes/Pits/Hollows/Grottos/Lairs/Quarries-> Mounds Webs-> Mounds/Trees Haunts/Houses-> Castle Ruins Assemblies/Councils/Communities/Convocations/Gatherings/Convergences-> Mounds/Ruins/Castle Ruins/Trees Cultuses/Cabals/Covens/Cults/Circles/Conclaves/Traditions-> Mounds/Trees/Cairns/Ruins Laboratories-> Ruins/Mounds Castles/Citadels/Holds/Guards/Towers/Forts/Fortresses/Strongholds-> Castles Tombs/Crypts/Sepulchers/Vaults/Graves/Mausoleums-> Graveyards Cairns-> Cairns Prisons/Asylums/Geols/Houses of Correction/Dungeons/Penintetiaries/Reformatories-> Castles (except those with siege weapons) Ruins of Castles/Citadels/Holds/Guards/Towers/Forts-> Ruined castles Ruins of villages-> Ruins Cloisters/Monasteries/Cathetrals/Temples/Abbeys/Academies/Friaries/Hermitages/Manses/Minsters/Rectories/Convents/Shrines-> Ruins One graveyard exterior that was used for graveyard dungeons didn't have an entrance door. This was fixed as well. =============== 2. INSTALLATION =============== Either install using Vortex Mod Manager or install manually as described below. Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory. Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets The .dfmod file will be installed in "Mods". In-game, activate Fixed Dungeon Exteriors from the mod launcher. ================= 3. UNINSTALLATION ================= Simply remove the mod file from the "Mods" folder, under StreamingAssets. ============= 4. SAVE GAMES ============= Compatible with both new and active save games. ========================= 5. CONFLICTS/KNOWN ERRORS ========================= None known. If you encounter any issue with the mod, please let me know. ========================= 6. LEGAL STUFF/DISCLAIMER ========================= The mod may be distributed/translated without my authorization as long as I am credited as the author. Spread the love! ============ 7. CHANGELOG ============ 1.41 - Fixed exceptions caused by Bhoriane being spelled Bhoriane in dungeons affected by the mod. - Changed Castle Necromoghan's exterior to a more fitting one. 1.40 - Fixed 650 additional dungeon exteriors! All of the game's dungeons have been checked now. - Fixed an issue with several dungeons impacted by this mod having a "Smaller Dungeons" size even if this setting was turned off (Thanks, Sordid!). 1.31 - Fixed The Citadel of Glargen in Ayasofya to use a castle exterior. - Fixed compatibility issues with Forts Overhauled - Llugwych 1.3 - Fixed mismatched ground textures in several dungeon exteriors. - Added a crypt entrance to the GRVEAS10 block, used in around 20 wilderness graveyards. 1.2 - Fixed 385 more dungeons. 1.11 - Fixed the exterior for the Fortress of Mastersmith in Daggerfall region. 1.1 - Restored Castle Llugwych's unique exterior that was unused. 1.0 - Initial Release ========== 8. CREDITS ========== Hazelnut for the World Data tutorial. Podleron for the RMB Editor. Interkarma and the wonderful community that gave us Daggerfall Unity and Daggerfall Modelling 2 The DFU community for feedback. Daggerfall's development team, how could I not credit them?