ProjectAstri_LostSoulArtsMod_v1.03 Weapons -reduced upgraded Dragon Bone Smasher base AR to 200 -increased Dragon Bone Smasher strength scaling with upgrade -reduced Bramd weight to 24 -reduced Bramd base AR to 200 -increased Bramd strength scaling with upgrade -reduced weight for all Guillotine Axe variants to 3.5 -reduced repair cost to cap at 3 souls per durability point -reduced strength and dex scaling for Epee Rapier to 0 -reduced Epee Rapier dex req to 12 -increased Epee Rapier base Fire AR to 110 -reduced Istarelle dex req to 14 -reduced Istarelle strength and dex scaling to 0 -increased Istarelle base Magic AR to 120 -increased Large Sword of Moonlight base Magic AR to 110 -reduced Scraping Spear corrosion effect to 5 durability per hit -increased base AR of all Short Bow variants and upgrades -reduced base AR of all Long Bow variants and upgrades -increased range of Short Bow for normal and quality upgrades -reduced range of Compound Short Bow for sticky upgrade -reduced range of all Compound Long Bow variants -increased strength scaling of all Quality upgraded bows -reduced White Bow base physical AR to 20 -increased White Bow base magic AR to 60 -reduced White Bow strength and dexterity scaling to 0 -increased White Bow faith requirement to 24 -increased White Bow faith scaling to 70 + (20*upgrade level) -reduced White Bow strength requirement to 18 -reduced White Bow dex requirement to 14 -reduced White Bow range to 30 -reduced Lava Bow base physical AR to 20 -reduced Lava Bow base fire AR to 80 -reduced Lava Bow strength and dexterity scaling to 0 -increased Lava Bow magic scaling to 160 -reduced Lava Bow strength requirement to 16 -reduced Lava Bow dex requirement to 14 -reduced all Dragon weapon physical base AR by ~59%, fire base AR by ~18%, and enabled Luck scaling -increased Great Club strength scaling -added 0.8%hp self-damage effect to Needle of Eternal Agony -increased Needle of Eternal Agony base physical AR to 66, increased dex scaling to 66, reduced magic AR to 0, and reduced magic stat requirement to 0 -reduced all Secret Dagger variant base physical and magic AR to match corresponding pre-mod basic Dagger variants -increased all basic Dagger variant base physical and magic AR to match corresponding pre-mod Secret Dagger variants -added bleed effect to all Secret Dagger variants -added Tearing Secret Dagger variants to weapon roster -added Great Club upgrades to weapon roster -decreased Dozer Axe physical AR to 140 -increased Dozer Axe fire AR to 70 -added 180 strength scaling to Dozer Axe -added 120 faith scaling to Dozer Axe -increased Dozer Axe faith requirement to 24 -decreased Northern Regalia base physAR and base magAR to 65, added 3 strength/dex/magic/faith scaling, and enabled Luck scaling -decreased Soulbrandt base physAR and base magic AR to 60, added 3 strength/dex/magic scaling, and enabled Luck scaling -decreased Demonbrandt base physAR and base magic AR to 60, added 3 strength/dex/faith scaling, enabled Luck scaling, and reduced anti-demon damage to 1.0 -increased guardpoke stamina cost of rapiers to 25 -increased guardpoke stamina cost of spears to 30 -increased Broken Sword durability to 200 -reduced all Fatal weapon throwrates to 0 -added weak lifesteal effects to fatal weapons and Meat Cleaver HP drain visual effect -increased all Fatal weapon Dexterity scaling; 60 at +1, 80 at +2, 100 at +3, 115 at +4, and 133 at +5 -reduced all upgraded Rune Sword variants base magic AR to 140 and increased magic and faith scaling equally to 10+10*upgradelevel -increased Blind base physical AR to 90 -reduced Makoto base physical AR to 0 for all variants, increased base magic AR to 115, added 18 magic stat requirement, and increased magic scaling to 100+20*upgradelevel -reduced Pickaxe dexterity requirement to 6 -reversed strength and dex scaling for all Pickaxe variants -added Simpleton's Catalyst, a wooden catalyst that has the Magical Nature special effect and 40 magic scaling -reversed strength and dexterity scaling for all Mercury weapons except Pickaxe and War Pick -changed Mercury War Pick scaling to a near-even split between strength and dexterity -increased Mercury Pickaxe strength scaling and reduced dexterity scaling -reduced Mailbreaker base AR for all variants -increased Mailbreaker crit throw rate from 0 to 10 for all variants -reversed dex scaling and strength scaling for all Mailbreaker variants except Mercury -increased scaling for all Shortsword variants except Dragon -increased fire base AR for all Dragon Shortsword variants -increased scaling for all Longsword variants except Dragon -increased fire base AR for all Dragon Longsword variants -increased scaling for all Bastard Sword variants except Dragon -increased fire base AR for all Dragon Bastard Sword variants -increased scaling for all Rapier variants -increased scaling for all Spiral Rapier variants -increased scaling for all Scimitar variants -increased scaling for all Falchion variants -increased scaling for all Shotel variants -increased scaling for all Battle Axe variants -reduced scaling for all War Scythe variants -reduced scaling for all Mirdan Hammer variants except Dragon -reduced fire base AR for all Dragon Mirdan Hammer variants -increased strength scaling of all Iron Knuckle variants except Dragon -increased physical and magic base AR for all Moon Iron Knuckle variants -increased strength and faith scaling for all Hands of God variants -increased dex scaling of all Penetrating Sword variants -increased scaling for all Parrying Dagger variants -reduced scaling for all Crescent Mail Breaker variants -added upgrades for Light Crossbow to +10 -added upgrades for Heavy Crossbow to +10 -added upgrades for Gargoyle Crossbow to +10 -reduced dex req for Phosphorescent Pole from 16 to 10 and increased magic req from 12 to 16 -increased Storm Ruler strength and dex scaling to 20 -added Sanctified Talisman, a talisman that has a weak Sincere Prayer special effect (stackable with the ring), 110 faith scaling, and a faith req of 24 -reduced Talisman of God scaling from 100 to 70 -reduced Morion Blade base physical AR to 0, increased base magic AR to 150, reduced dex req to 8, increased faith req to 16, increased faith scaling to 115 (up to 180 upgraded), made upgradeable with Colorless Demon's Souls, added Hiltless self-damage effect, and added hp-conditional regen on hit to offset self-damage at low hp -added False Moonlight, a Large Sword of Moonlight replica with 100 physical AR that increases with upgrade, a strength req of 14, 150 durability, 6 unit weight, blunt damage, no ability to ignore shields, luck scaling, slightly above-standard stamina damage, and upgradeable with Colorless Demon's Souls; v1.03 enabled weapon buffs -v1.03 all boss weapons now evolve from +0 weapons -v1.03 changed Insanity Catalyst maximum MP debuff from -50% to -30% to account for spices offering MP regen and make it a viable option again -v1.03 added shield chip to all Shotel variants -v1.03 increased base AR of all Fatal weapons -v1.03 increased main stat scaling of all Fatal weapons except Rapier and Estoc ---------------------------------- Attack modifiers -reduced all backstab modifiers by 10%, excluding fist weapons -increased stamina damage of left hand large shield bash to 300 -reduced rapier rolling r1 modifiers -reduced 2h katana quick r2 modifier and increased stamina consumption to 85 -increased 2h greatsword first and second r2 modifiers -reduced 2h dagger r2 modifier to 1.2 -v1.03 increased 2h stamina attack modifiers for most weapon classes, excluding rapiers, shotel, polearms, and small shields -v1.03 increased base stamina attack of False Moonlight to account for blunt damage type -v1.03 removed flat stamina damage of shield attacks ---------------------------------- Shields -reduced Dark Silver Shield fire resistance to 30% -removed Dark Silver Shield magical dullness effect -reduced Dark Silver Shield stability -reduced magic resistance to 10% for all non-dark 100% physical block shields except Tower shield, Dark Silver Shield, and Rune Shield -reduced fire resistance to 50% for all Spiked Shield variants -reduced repair cost to cap at 3 souls per durability point -reduced fire resistance of all Dark-upgrade shields by 30% -reduced Buckler stability increases on upgrade -increased Wooden Shield magic resistance to 90% -reduced Heater Shield, Kite Shield, and Knight Shield stability on normal and dark upgrades -reduced Soldier's Shield stability increases on upgrade -increased Slave's Shield magic resistance to 60% -reduced Steel Shield and Purple Flame Shield stability on normal and dark upgrades -increased Dark Soldier's Shield and Dark Buckler magic resistance by 2 points, plus an additional 2 points per upgrade -increased Leather Shield magic resistance from 30% to 40% -reduced Brushwood Shield stability -increased Rune Shield magic AR to 40 -increased Rune Shield magic and faith scaling -increased Rune Sword faith requirement to 18 -increased Rune Shield faith requirement to 18 -increased strength scaling of all Tower Shield variants -increased strength scaling of all Steel Shield variants -increased base physical AR of all Brushwood Shield variants -increased strength scaling of all Brushwood Shield variants -increased strength scaling of all Purple Flame Shield variants -v1.03 reduced status effect reduction on all shields -v1.03 further reduced stability for all standard-upgrade 100% physical-blocking shields -v1.03 reduced Tower Shield stability by 10 ---------------------------------- Armor -adjusted armor weights -adjusted armor defs -adjusted armor resistances -adjusted armor stamina penalties -adjusted armor repair costs to 3 per durability point -reduced armor blunt, slash, and thrust modifiers by 40% -changed Saint armor set defs to match corresponding Venerable set pieces -changed Saint armor set durability to match corresponding Venerable set pieces -standardized heavy armor durability to 500 -standardized medium cloth and leather armor durability to 300 -standardized light armor durability to 150 ---------------------------------- Rings -reduced all ring weights to 0 ---------------------------------- Stealth -visibility distance increased for Graverobber Ring and Thief's Ring -audibility distance decreased for Graverobber Ring and Thief's Ring ---------------------------------- Hypermode -reduced Clever Rat Ring effect to 30% -reduced Morion Blade effect to 30% ---------------------------------- Spells -reduced Cursed Weapon buff to 30% and changed HP degen to 4HP/s; v1.03 reduced number of spell slots to 2 and increased cost to 120mp -increased Water Veil fire damage reduction to 80% -changed Anti-Magic Field to Warding-like body buff with 85% magic damage reduction, MP cost of 40, and changed slot size to 1 -changed Antidote miracle to Flame Weapon buff, which scales with faith, is cast with talismans, has 130 base damage, costs 50000 souls from Follower of God NPC shop OR 30000 souls from Saint Urbain NPC shop, deals self-damage at a rate of 0.2%MaxHP per 0.5sec, and costs 60MP to cast -changed Resurrection miracle to Cloud of Flies miracle; creates fly explosion with 220 physical AR, inflicts flies status effect on hit that deals 0.7%hp/sec for 20sec, costs 50 mp, and costs the Dirty Colossus Soul to obtain -changed Homing Soul Arrow bullet effect to Maneater Homing Soul Arrow, removed floating stage for faster cast, reduced MP cost to 30, reduced magicAR to 75, and reduced number of bullets to spray of 3 with improved homing ability; now costs Maneater Soul to obtain -changed Banish miracle to Penitent Nails miracle; knocks enemies in the vicinity down to the ground, ignoring guard and inflicting strong bleed; has 170 base physical AR and costs 21 MP; the caster pays the cost of 20% of their HP, but regains 10% per living target hit -changed Recover soul cost to Maiden Astraea's Soul and changed hp recovery from 800 to 100%; v1.03 changed this back to flat recovery and increased value to 1000 -changed Firespray from continuous cast to single cast spell; now shoots 5 orbs of fire in a fan in front of the caster, increased mp cost to 18, and added light stagger -changed Poison Cloud to Torpefy, an ignite-like spell with 100 physical AR that causes buildup of strong bleed and chips through shields; v1.03 increased cost to 24mp -changed Firestorm effect to lava eruptions around the caster, changed knockdown to medium stagger, and reduced fire AR to 150 -changed Protection to Rock Throw, a spell that conjures and hurls a boulder in an arc in front of the caster; has 238 physical AR on direct hit and 88 physical AR on splash damage, costs 20mp, and is obtained by trading in the Soul of a Miner with either Freke or Freke's Apprentice -changed Acid Cloud to Sludge Toss, a spell that lobs sludge in an arc in front of the caster, which lingers on surfaces for several seconds; has 66 physical AR, costs 24mp, degrades equipment by 30 durability, and deals 90 buildup of poison that deals 0.6%hp/sec; v1.03 increased cost to 35mp -reduced slot length of Second Chance to 1 -changed Death Cloud to Wind Slice, a spell that creates a lacerating blade of wind that pierces enemies; has 150 magic AR, costs 18mp, and costs Allant's soul to obtain -reduced slot length of Soul Thirst to 2, reduced MP cost to 100, and added 15% attack buff and 30% defense debuff -increased Regenerate regen to 1.5%HP/s -changed Demon's Prank to Will-o-wisp, a spell that creates a slow-moving mid-range homing projectile that explodes on contact or after a set duration, costs 80mp, has 230 base Fire AR, takes up 2 slots, and is obtained by trading in the Tardigrade's Soul with Freke -changed Hidden Soul to Emit Force, a miracle that sends out a small homing orb that explodes on contact or after a set duration, costs 40mp, has 256 physical AR, takes up 1 slot, and is obtained by trading in the Brain of a Mindflayer with either the Disciple of God or Saint Urbain; v1.03 reduced physical AR to 0 and increased magic AR to 220 ---------------------------------- Status -changed status special effects to HP% -some status special effects buffered with minor flat HP effect -reduced poison duration to 90s -reduced plague stamina penalty to -5 -reduced plague duration to 180s -v1.03 increased all plague healing penalties to 60% -similarly adjusted corresponding environmental status -similarly adjusted corresponding status inflicted by mobs -increased bleed tier for all Broadsword variants by 1 -increased bleed tier for all Morning Star variants by 1 -increased bleed tier for all Flamberge variants by 2 -decreased bleed tier for all Spiral Rapier variants by 1 -decreased bleed tier for all Uchigatana variants by 1 -decreased bleed tier for all Hiltless variants by 1 -decreased bleed tier for all War Scythe variants by 1 -decreased bleed tier for all Fatal weapons with bleed effect by 1 -decreased bleed tier for all Mercury weapons with bleed effect by 1 -decreased bleed tier for all Tearing Uchigatana variants by 1 -decreased bleed tier for all Tearing War Scythe variants by 1 -decreased bleed tier for all Tearing Kilij variants by 1 -increased bleed tier for all Tearing Scimitar variants by 1 -increased bleed tier for all Tearing War Pick variants by 2 -increased bleed tier for all Tearing Pickaxe variants by 2 -added new bleed effect for Great Club (Bleed_10 with 40 buildup) -added bleed effect to Needle of Eternal Agony with 0.2% dps -added new poison effect to Needle of Eternal Agony with 90s duration, 70% healing cut, (0.3% - 1) dps, and 3 stamina regen penalty -changed properties of 5-2 poison swamp so that the player character is not restricted to the "overburdened" state (no roll) and instead has their maximum equip load reduced to 30%, with new icon indicating when the effect is active ---------------------------------- Regen -reduced blessed weapon regen -reduced Adjudicator Shield regen -reduced Regenerator Ring regen -reduced motion intervals for crescent weapon MP regen -reduced motion intervals for Phosphorescent Pole MP regen -increased Meat Cleaver HP drain effect to 2.5% -created new HP drain speffects for fatal weapons; weak effect to daggers and rapiers, stronger effect to spears -reduced MP drain effect on Geri's Stiletto ---------------------------------- Healing consumables -changed Crescent Moon Grass duration to 4 seconds, motion interval to 0.2, healing to 1%HP+7HP, and healing rate to 80% -changed Half Moon Grass duration to 8 seconds, motion interval to 0.3, healing to 2%HP+6HP, and healing rate to 60% -changed Late Moon Grass duration to 16 seconds, motion interval to 0.4, healing to 3%HP, and healing rate to 40% -changed Full Moon Grass duration to 30 seconds, motion interval to 0.5, healing to 5%HP, and healing rate to 20% -changed New Moon Grass duration to 80 seconds, motion interval to 0.8, healing to 10%HP, and healing rate to 10% -changed Spice MP recovery from flat to %MP regen and added MP regeneration aura and status icon for active spice effects -reduced Dark Moon Grass healing effect to 10% HP, maintaining instantaneous effect; v1.03 further reduced healing to 5% HP -added regeneration aura and status icon for active grass effects ---------------------------------- Non-healing consumables -reduced weight of all throwables to 0.1 -reduced Holy Arrow magic AR to 80 -reduced White Arrow physical AR to 0 and increased magic AR to 100 -increased Heavy Arrow physical AR to 115 -increased Heavy Bolt physical AR to 80 -decreased Black Bold physical AR to 0 and increased magic AR to 40 -reduced consumable weapon buff weights to 0.1 -increased drop rate for Colorless Demon Soul from Primeval Demon to 100% -increased number of White Arrows that Sparkly the Crow gives in trades to 30 -increased number of Colorless Demon Souls that Sparkly the Crow gives in trades to 3 -increased velocity of Throwing Knives to 35 -increased velocity of Kunai to 35 -increased velocity of Secret Throwing Dagger to 30 -added Soul of a Tardigrade item -added Brain of a Mindflayer item to Mindflayer drop pools -v1.03 reduced weight of Soul Remains and Augite of Guidance to 0 -v1.03 reduced weight of Ed's Grindstone to 0.1 -v1.03 increased total obtainable Colorless Demon Souls to 20 per playthrough ---------------------------------- Ore -reduced all ore weights to 0 -increased drop rates and quantities for ores from crystal lizards -increased drop rates for ores from various mobs ---------------------------------- Miscellaneous items -reduced brass telescope weight to 0 -added Voidstone, an item that reduces the player character's soul level by one ---------------------------------- NPC's/Enemies -added ring of magical dullness to Garl's equipment -added ring of flame resistance to Garl's equipment -added ring of great strength to Garl's equipment -added ring of the eternal warrior to Garl's equipment -removed Garl's immunity to poison and bleed -changed upgrade level of Garl's Bramd from +5 to +0 -changed White Bow NPC black phantom secondary weapon to Large Sword of Moonlight, swapped wooden catalyst out for talisman of god, swapped Firestorm for Penitent Nails Miracle, changed armor to Mirdan set, equipped Ring of Great Strength, and increased faith stat to 24 -changed Scraping Spear NPC black phantom weapon to Fatal Winged Spear -changed 1-4 Penetrator NPC black phantom weapon to Crescent Flamberge+5, changed AI to match Scirvir black phantom, equipped Talisman of Beasts, equipped Homing Soul Arrow, Firestorm, Torpefy, Recovery, and Regenerate, changed armor to Monk's Head Wrap with Saint's Robes, increased magic to 24, increased faith to 24, increased vit to 30, increased intelligence to 99, and added NPC MP regen special effect -changed Female Barbarian NPC black phantom equipment to Dozer Axe, full Chain armor set, equipped Ring of Great Strength, increased strength to 30, and increased faith to 24 -replaced Stone of Ephemeral Eyes Follower of God NPC gift with Sanctified Talisman -removed Allant's plague immunity -increased Penetrator's magic defense to 132 and decreased fire defense to 97 -increased Ostrava's faith to 18 -increased black phantom Ostrava's faith to 18 -increased 1-4 Tower Shield NPC black phantom vit to 24 -increased 1-4 White Bow NPC vit to 20 -increased Old Monk NPC int to 99, changed weapon loadout to just Phosphorescent Pole+5 and Insanity Catalyst, added Cling Ring and Fragrant Ring, changed NPC AI to Scirvir's, disabled navmesh pathing, added NPC MP regen special effect, and changed equipped spells to Sludge Toss, Torpefy, and Homing Soul Arrow. -changed black phantom Satsuki's item drop from Hiltless to Makoto, switched his primary and secondary right hand weapons so that he uses his Makoto+5, offset the hp degen effect with equal regen, increased magic stat to 30, and changed stock of 10 New Moon Grass to 6 Crescent Moon Grass -changed 4-2 dual katanas black phantom weapons to Makoto, offset the hp degen effect with equal regen, and increased magic stat to 18 -changed Old King Doran's stock of 99 New Moon Grass to 2 Half Moon Grass -changed Stockpile Thomas's stock of 99 Full Moon Grass to 10 Half Moon Grass -changed Satsuki's stock of 10 New Moon Grass to 6 Crescent Moon Grass -changed 2-2 male NPC black phantom equipment to Morion Blade, Chain armor set, Clever Rat Ring, and Dull Rat Ring; also increased Vitality to 25, Endurance to 30, and Faith to 16; also changed Chunk Dragonstone loot to Morion Blade -changed 3-1 NPC black phantom equipment to Needle of Eternal Agony, Gargoyle's Crossbow, Black Bolts, and the Rogue armor set -changed Acolyte of God NPC equipment to False Moonlight+5 and Mirdan armor set, increased his strength to 14, increased his vitality to 27, increased his endurance to 27, and added False Moonlight as a drop -added Sanctified Talisman to Worshipper of God NPC equipment and drop, increased strength to 14, increased dexterity to 12, and changed right hand weapon to Blessed Mirdan Hammer+5 -changed Patches equipment to Fatal Short Spear+5 and increased his vitality to 24 -changed Biorr's crossbow bolts to Heavy Bolts and crossbow to Heavy Crossbow+10 -changed Urbain's talisman to Sanctified Talisman -changed Freke's equipment to Baby's Nail+5 and Geri's Stiletto+5 -changed Disciple of God's weapon to Dragon Morning Star+5 and increased luck to 30 -changed Scirvir NPC black phantom weapons to Moon Short Sword+5 and Geri's Stiletto+5 -added new Disciple of God NPC black phantom in 5-2 with Dragon Morning Star+5, Sanctified Talisman, Penitent Nails, Cloud of Flies, Regeneration, and Anti-Magic Barrier -added new Yurt NPC black phantom in 3-2 with dual Mercury Shotel+5 -added new NPC black phantom in 4-2 with Tearing Pickaxe+5, Simpleton's Catalyst, Will-o-wisp, and Rock Throw; v1.03 reduced int to 24 -added new NPC black phantom in 2-2 with dual Hands of God+5 -added new NPC black phantom in 4-1 with Baby's Nail+5, Silver Catalyst, Wind Slice, and Sludge Toss ---------------------------------- Shops -added Monk's Head Wrap in Former Royal's Wife NPC shop and set cost to 100000 souls -removed purchase limit and event flag for White Arrows in Patches the Hyena NPC shop -removed purchase limit for Dark Moon Grass in Patches the Hyena NPC shop -changed Fresh Spice to Old Spice in Patches the Hyena NPC shop -changed Half Moon Grass to Augite of Guidance from Patches the Hyena NPC shop -added Chunk of Dragonstone in Filthy Man NPC shop and set cost to 10000 souls -added Chunk of Moonlightstone in Once-Royal Mistress NPC shop and set cost to 10000 souls -added Chunk of Greystone in Filthy Man NPC shop and set cost to 10000 souls -added Chunk of Clearstone in Filthy Man NPC shop and set cost to 10000 souls -added Chunk of Spiderstone in Filthy Man NPC shop and set cost to 10000 souls -added Chunk of Faintstone in Filthy Woman NPC shop and set cost to 20000 souls -added Chunk of Darkmoonstone in Bilge NPC shop and set cost to 15000 souls -added Chunk of Cloudstone in Bilge NPC shop and set cost to 10000 souls -added Shard of Bladestone in Bilge NPC shop and set cost to 2000 souls -added Chunk of Bladestone in Bilge NPC shop and set cost to 10000 souls -added Shard of Mercurystone in Once-Royal Mistress NPC shop and set cost to 3000 souls -added Chunk of Mercurystone in Once-Royal Mistress NPC shop and set cost to 15000 souls -added Shard of Suckerstone in Filthy Woman NPC shop and set cost to 2000 souls -added Chunk of Suckerstone in Filthy Woman NPC shop and set cost to 10000 souls -added Shard of Marrowstone in Filthy Woman NPC shop and set cost to 2000 souls -added Chunk of Marrowstone in Filthy Woman NPC shop and set cost to 10000 souls -added Shard of Meltstone in Filthy Man NPC shop and set cost to 3000 souls -added Voidstone in Blacksmith Boldwin NPC shop and set cost to 150 souls -added Colorless Demon Soul in Patches NPC shop and set cost to 30000 souls ---------------------------------- Cheat Gear -all game-breaking cut-content weapons nerfed -changed Garl's armor to match regular Dark Silver armor set -changed Garl's shield to match Dark Silver Shield ---------------------------------- Movesets -changed greatsword push attacks to kick; still needs testing -changed greataxe/greathammer push attacks to kick; still needs testing -changed polearm 1h push attack to kick; still needs testing -changed polearm 1h first r1 attack to spear thrust; still needs testing -changed spear 1h push attack to kick (game references polearm animation for push attack); still needs testing -changed fist weapon headbutt to kick; still needs testing -changed Mail Breaker type and moveset to dagger -changed Needle of Eternal Agony moveset and properties to act like a dagger -changed fist weapon R2 attack animation to right hook -changed greatsword 1h R2, first 2h R1, 2h running R1, and 1h rolling R1 knockdown to heavy stagger -changed greatsword second 2h R2 from heavy stagger to knockdown -increased stamina damage of greatsword second 2h R1 and third 2h R1 -increased attack multipliers of greatsword third 2h R1 and second 2h R2 -changed fist weapon R2 stagger from moderate to heavy -changed Hands of God R2 stagger from knockdown to heavy -changed Geri's Stiletto type and moveset to dagger -changed catalyst/talisman strikes to kick -slightly increased animation recovery for katana L1 attack -slightly reduced animation recovery for polearm first 1h R1 attack -reduced katana L1 damage level from moderate to light stagger -reduced katana 2h r2 damage level from heavy to light stagger and changed animation to quickdraw -increased all kick stamina cost to 50 -changed 2h dagger r2 to foot sweep that ignores shields -v1.03 reduced attack multiplier of rapier class riposte to 3.2 -v1.03 increased attack multiplier of dagger class riposte to 3.7 -v1.03 further increased vulnerability windows after guardbreak -v1.03 reduced attack cooldown between 2h ultra greatsword 2nd r1 and 3rd r1 attacks -v1.03 increased hyperarmor window for miracles cast using Sanctified Talisman and/or Ring of Sincere Prayer -v1.03 slightly extended parry window of offhand daggers -v1.03 slightly reduced recovery time after casting miracles ---------------------------------- Text -changed name of "storied" souls to "fabled" souls -changed description of White Bow to describe new scaling -changed description of White Arrows to describe new scaling -changed description of Dragonstone to hint at new scaling -changed description of Cloudstone to note reduction in fire block stat -changed description of Great Club to describe new bleed effect and how to upgrade it -changed description of all Grasses to describe healing changes -changed description of Spices to describe new effect -changed name and description of Anti-Magic Field to Anti-Magic Barrier to describe new effects with lore context -added description of Flame Weapon -changed description of Dozer Axe to describe new effects with lore context -changed description of Marrowstone to describe new lifesteal effect -changed description of Northern Regalia to describe new scaling -changed description of Soulbrandt to describe new scaling -changed description of Demonbrandt to describe new scaling -changed name and description of Resurrection to Cloud of Flies to describe new effects with lore context -changed name and description of Banish to Penitent Nails to describe new effects with lore context -changed description of Homing Soul Arrow to describe new effects with lore context -changed description of Recover to fill lore context for new boss soul cost -changed description of Firestorm to describe new effect with lore context -changed description of Firespray to describe new effect with lore context -changed name of Poison Cloud to Torpefy and describe new effect with lore context -changed description of Needle of Eternal Agony to describe new effects with lore context -changed description of Dark Silver Shield to imply reduced fire resistance -changed description of Lava Bow to imply increased magic scaling -added description of Voidstone to describe effect -changed name and description of Acid Cloud to Sludge Toss to describe new effect with lore context -changed name and description of Death Cloud to Wind Slice to describe new effect with lore context -changed description of Soul Thirst to describe new effect -added description of Simpleton's Catalyst -changed description of Mercurystone to describe scaling changes -changed description of Mailbreaker to describe scaling and weapon class changes -corrected typo in vanilla description of basic Dagger -changed description of Secret Dagger to describe new bleed effect -changed description of Broadsword to describe bleed effect -changed description of Shotel to describe bleed effect -changed description of Hiltless to describe bleed effect -changed description of Blind to describe bleed effect -changed description of Large Sword of Searching to imply bleed effect -changed description of War Scythe to describe bleed effect -changed description of Geri's Stiletto to clarify it is now a dagger -changed description of Morion Blade to describe new self-damage effect and scaling with lore context -changed description of Black Bolt to describe new magic damage type with lore context -changed description of Buckler to remove misleading comment suggesting the shield has more parry frames than other shields -added description of Sanctified Talisman to describe it with lore context; v1.03 improved description -changed name and description of Demon's Prank to Will-o-wisp to describe new effect with lore context -added description of Soul of a Tardigrade to describe item with lore context -changed description of Secret Throwing Dagger for more accuracy -changed description of Pickaxe for more accuracy -changed name and description of Hidden Soul to Emit Force to describe new effect with lore context -added description of Brain of a Mindflayer to describe item with lore context -v1.03 further changed descriptions of Sanctified Talisman and Ring of Sincere Prayer to indicate the new hyperarmor effect for miracles cast with them on ---------------------------------- Icon Edits -changed color of Demon's Prank icon to appropriately represent the new Will-o-wisp spell -created custom icon for Flame Weapon -created custom icon for Torpefy -changed Sludge Toss icon to green skull -changed icon for Sanctified Talisman to red talisman icon -created custom icon for Rock Throw -slightly changed color of Anti-Magic Barrier icon to be more green -created custom icon for 5-2 swamp roll mechanic -created custom icon for Emit Force ---------------------------------- Starting Classes -reduced Soldier class Magic and Luck stats -increased Soldier class Vitality, Intelligence, and Dexterity -reduced Magician class Endurance and Luck -increased Magician class Vitality, Intelligence, Strength, Dexterity, and Magic -reduced Barbarian class Magic, Faith, and Luck -increased Barbarian class Vitality, Endurance, and Strength -reduced Hunter class Magic and Luck -increased Hunter class Endurance and Dexterity -replaced Hunter class Battle Axe with Scimitar, moved bow to left hand subweapon, and added Secret Dagger to right hand subweapon -increased Thief class Intelligence, Endurance, and Dexterity -decreased Thief class Strength, Faith, and Luck -replaced Thief class Buckler with Claws, added Silver Catalyst to left hand subweapon, and added Demon's Prank and Cloak to spell slots -renamed Thief class to Assassin -increased Wanderer class Intelligence, Magic, and Faith -decreased Wanderer class Endurance, Strength, Dexterity, and Luck -replaced Wanderer class Falchion with Broken Sword, removed Dagger right hand subweapon, added Wooden Catalyst to left hand subweapon, and added Enchant Weapon to spell slot -renamed Wanderer class to Arcanist -added 2 Fresh Spice to Arcanist starting inventory -replaced Barbarian Wooden Shield with Slave's Shield -moved Royalty silver catalyst to left hand -moved Magician wooden catalyst to left hand -replaced Temple Knight "Antidote" (Flame Weapon) with Evacuate -increased Priest class faith to 16, reduced vit to 9, reduced int to 10, reduced strength to 12, and moved talisman to left hand ---------------------------------- Maps -changed some enemy placement in 1-1 -changed some enemy placement in 1-2 -changed some enemy placement in 1-3 -changed some enemy placement in 2-1 -changed some enemy placement in 2-2 -changed some enemy placement in 3-2 -added 2 hidden scale miners in the Nexus -added 1 hidden scale miner Below the Nexus -added 3 hidden scale miners in 1-1 -added 2 hidden scale miners in 1-2 -added 2 hidden scale miners in 1-3 -added 2 hidden scale miners in 1-4 -added 1 hidden scale miner in 2-3 -added 6 hidden scale miners in 3-1 -added 9 hidden scale miners in 3-2 -added 2 hidden scale miners in 3-3 (only one visible) -added 2 hidden scale miners in 4-1 -added 3 hidden scale miners in 4-2 -added 1 hidden scale miner in 4-3 -added 3 hidden scale miners in 5-1 -added 8 hidden scale miners in 5-2 -added 1 hidden scale miner in 5-3 -changed the text and/or locations of some developer messages in the Nexus and Stonefang -added enemies in some low-density areas in various maps -changed loot from Crescent Moon Grass to Soul of a Miner in 2-1 -changed loot for dagger corpse in 4-2 -removed chairs from Old Monk boss room and added new objects around pillars -changed loot from Blessed Mace+1 in 5-1 to 12 Crescent Moon Grass -changed loot from Thief's ring in 5-2 to Blessed Mace+1 -changed loot from Crescent Falchion in 4-1 to Stone of Ephemeral Eyes -changed loot from Crescent Moon Grass in 4-2 to Crescent Falchion+1 -changed loot from Fabled Hero's Soul in 4-3 to Morion Blade -moved 1-1 Spear Knight to platform with Light Crossbow -moved 2-2 male NPC black phantom to 1-1 outside mausoleum door -changed loot from Crescent Moon Grass in 5-1 to False Moonlight -changed loot from New Moon Grass to Tardigrade's Soul in 2-3 -moved 5-2 Nameless Soldier Soul corpse near new NPC black phantom, added wood debris for the corpse to lean against, and changed loot to Colorless Demon Soul -moved two treasure corpses in 3-1 swamp closer to black phantom Yurt -moved some objects in 1-1, as well as some treasure corpses -added a few more enemies in 1-2 -v1.03 added a few more enemies around 5-2, improved loot on Giant Depraved Island, and brightened light around corpse near Disciple of God NPC black phantom -v1.03 changed corpse loot in 5-1 pure white world tendency area to Colorless Demon Soul -v1.03 changed corpse loot in 3-1 area around Rydell's corpse to Colorless Demon Soul -v1.03 changed corpse loot in Yuria's tower in 1-3 to Colorless Demon Soul ---------------------------------- 1.02 Bug fixes: -fixed bug with catalyst and talisman kicks granting i-frames ---------------------------------- Ideas for later: -reduce weapon base AR at lower levels? -add kick to 1h large sword moveset? -increase miracle and spell slots? -change hitstun animation priority for fire weapons?