Changelog Grunt Combi 2.0 H3/ODST --------------------------------- Characters ------------ -Specops Grunts now have less health to make them less powerful than Brutes or Elites when there are a lot of them. -Breaking the backpack may cause a leak. This makes them fly like in Reach. They can survive that. -Changed shaders to get black color for the armor. -Recreated the shellpack backpack. The other is still in the model. But no longer used. Variants ------------ -Added Specops General. A leader and deadly opponent. Can dual wield and use a hammer or a sword. They will melee you when they are close, but with a longer wait. -Added Kamikaze Grutns. They explode when the enemy is close or when they die. -Added Stealth Grunt. A waek shielded one. Can become invisible. -Added Heretics. The Fellow from Halo 2, who is against the humans and the prophets. -Added Carriers. They hold weapons in their backpack. You can only get them if you break them from them. -Added Marine Grunt. Friendly fellow. -Added Mastergrunt. A shielded friendly fellow. Can dual wield and use a hammer or a sword. They will melee you when they are close. Animations ------------ -Added melee animations -Added crouch animation for missile. -Added equipment throwing animations. -Added Becoming Infected and Resurrect Anim. Vehicles ------------ -They can use the turrets of: Scorpion, Mauler, Warthog, Benemoth (Elephant) and Wraith. -They can drive Chopper, Mauler, Wraith, Benemoth (Elephant) and Mongoose + Passenger. -They can use the Elites' Insertion Pod. Know Bugs ------- -The weapons in the Carrier can only be obtained after breaking it. To break it you must either kill it or detach it from their back. There is a small chance that some weapons will float on their backs. -The Carrier weapons will despawn after a while. But as long as the backpack is attached, you can still get the weapons after detaching it.