LNOS (Stress Test edition) by Spartan Tanner YouTube: Spartan Tanner Discord: Spartan Tanner#6217 [ AGREEMENT ] // GCUR Per Microsoft's Game Content Usage Rules (https://www.xbox.com/en-US/developers/rules) nothing from this may be sold/traded/marketed/etc. Videos, artwork, screenshots, etc are 100% allowed. [ INFORMATION ] Some people asked. So here it is, the modified LNOS map in my "Pushing Halo Reach to its limit" video. Some things to note: This replaces the original m45.scenario and it's scripts so be sure to back those up. I couldn't get this to work properly in MCC or even in Sapien, for some reason the mission scripts don't start and I had to manually type 'wake bch_encounter' into the console in order to run the first encounter of the mission. This might've been because I deleted all kill volumes. All the changes only occur on the beach portion of the level, there are no changes to the interior facility or the space section. I used stock Halo Reach tags for this, so you shouldn't need to download anything else in order for everything to run. This did slowdown my PC a little so be warned. Lastly, You can use the .scenario and scripts for anything you want to. [ CHANGES ] So here's the full list of what I changed: - Added a few marines to the starting squad - Added Small SuperCarrier, Cruiser and the corvette_battle from the DLC map Condemned in the sky (The Corvette firing is it's own tag from the condemned map so it fires by itself) - Added a pelican that flys alongside the path and flys over the building (Was meant to be a Space Phantom but that is way to OP so changed it to pelican) [SCRIPTNAME: bchphantomdriveby], [COMMANDSCRIPTNAME: cs_st_phant_driveby] - Added a Longsword Bombing run on the Corvette [SCRIPTNAME: longswordrun] - Re-enabled two out of three Jetpack Elites that were cut from the final version of the mission - Added an extra covenant Squad Drop Pod [SQUADNAME: sq_cov_bch_landing0] - Made it so that one of the spirits carries a revenant [REVENANTSQUADNAME: st_bch_ds3revenant] - Accidently made it so that a spirit deploys the wraith on the main path (I have no idea why this started happening) - Modified the Seraphs to sometimes be Space Banshees - Modified the ambient spirits to Space Phantoms - Added two rocket warthogs with AI gunners near the UNSC Base AA turrets but they did'nt shoot at any of the covenant spacefighters - Deleted all Kill Volumes