Global Changes Decreased heroic damage scale to 1.15 (was 1.2) Decreased legendary damage scale to 1.2 (was 1.6) Decreased heroic burst separation to 0.7 (was 0.9) Decreased legendary burst separation to 0.45 (was 0.5) Made all ally damage values 1 Increased blood decal size and decay time Added visual and audio feedback for headshots Increased all dropped ammo from weapons Added the radioactive damage type (Does equal damage to shields and health and has a dot effect that lingers) Added the armor piercing damage type (Does more damage to hard materials and bullets have a 0.5 chance to pass through) Added the explosive damage type (Does more damage to vehicles) Added the hardlight damage type (does increased damage to health and shields) Emp damage for all energy shield types are set to 1.5 Emp damage for explosives are set to 1 Emp damage for hard_metal_thin, soft_organic, and tough_organic is set to 0.1 Edited all weapon strings to display model, firemode, and damage types All Covenant enemies now have a chance to drop the cov ammo equipment Hud Changes Weapons that had bloom but didn't have a reticle that bloomed now have custom bloom reticles Changed the ammo hud element into a number instead of a bitmap Changed the spartan shield bar hud element to the infinite bitmap Changed the spartan health bar hud element to the infinite bitmap Added small infinite inspired hud details Player Changes Increased player walk speed to 0.55 (was 0.512) Increased all run speeds to 2.3 Increased all sneak speeds to 0.95 Decreased spartan shield stun time to 6 (was 7) Increased spartan jump velocity to 2.5 (was 2.3) Crouching will now give your weapon zero bloom (Test with AR first and see if this is balanced) Increased the range of night vision to 8 (was 6) Increased the fov of the night vision flashlight to 90 (was 80) Tweaked the night vision's screen effect so you can actually see in dark enviorments Both spartan and elite night vision now behaves more like visor mode from odst Firefight Added new weapons to the maps that respawn after every round Added new equipment to the maps that respawn after every round All waves now have new weapons implemented All waves now have new ranks implemented Changed the random drop pod waves Added new weapons to the resupply pods Merged various normal and heroic wave settings Edited various wave settings and layouts Added marines to all of the maps Custom Starting loadouts for all maps Forge World Added all of the new weapons and equipment to the forge palette Terminals Added new easter egg and lore terminals into levels Weapons Assault Rifle Increased max carried ammo Decreased firing bloom Increased autoaim range Increased magnetism range Increased projectile damage lower bound to 6 (was 5.834) Increased projectile damage upper bound to 7.5 (was 6.788) Added a 1.75x scope Various shader changes Magnum Increased max carried ammo Increased magazine to 10 (was 8) Decreased firing bloom Decreased firing deceleration time Various shader changes DMR Increased max carried ammo Decreased firing bloom Various shader changes Shotgun Increased max carried ammo Decreased projectile spread to 3 (was 4) Increased projectile range to 12 (was 8) Increased autoaim range Increased magnetism range Increased projectile damage lower bound to 5 (was 3) Various shader changes Sniper Increased max carried ammo Decreased firing deceleration time Decreased firing bloom Various shader changes Grenade Launcher Increased max carried ammo Increased normal grenade explosion radius Increased emp grenade damage to 125 (was 100) Various shader changes Rocket Launcher Increased max carried ammo Added ground vehicle lock-on Various shader changes Spartan Laser Decreased the amount of charge used for firing Added an emp effect to the projectile Increased beam impact damage to 200 (was 100) Increased beam damage to 60 (was 40) Various shader changes Machine Gun Turret Increased max carried ammo Decreased the movement penalty to 0.1 (was 0.4) Increased max rounds per second to 15 Decreased firing bloom Mounted is now more accurate than unmounted Both mounted and unmounted now share heat build up Removed the slow look pitch rate Various shader changes Plasma Repeater Increased autoaim range Increased magnetism range Decreased heat vent time to 2 (was 2.5) Increased minimum rounds per second to 5 (was 3) Decreased firing bloom Decreased battery age generated per round to 0.003 (was 0.005) Increased the damage upperbound to 6 (was 5.834) Added a 1.75x scope Switched projectile damage type to plasma_slow (was plasma_fast) Removed misfire chance Various shader changes Plasma Pistol Decreased charge time to 0.6 (was 0.8) Decreased charge drain rate to 0.0075 (was 0.03) Removed aoe damage from the overcharge bolt Decreased battery age generated per round to 0.002 (was 0.01) Decreased overcharge battery age generated per round to 0.075 (was 0.1) Various shader changes Needle Rifle Increased max carried ammo Reversed the bloom pattern Increased projectile impact damage to 8 (was 6) Increased super combine amount to 7 (was 3) Increased firing recovery time to 0.3 (was 0.25) Decreased soft recovery fraction to 0.1 (was 0.2) Increased max rounds per second to 6 (was 4) Decreased attached super combine damage to 50 (was 350) Increased attached super combine radius to 3.5 (was 1.25) Increased attached super combine aoe core radius to 2 (was 0.3) Needles can now stick to shields Various shader changes Needler Increased max carried ammo Reversed the bloom pattern Decreased bloom deceleration time to 0.4 (was 0.5) Increased super combine amount to 8 (was 6) Needles can now stick to shields Various shader changes Spiker Increased max carried ammo Removed firing bloom Increased rounds per second to 9 (was 8) Increased projectile final velocity to 30 (was 25) Changed the general damage type to bullet_fast (was plasma_slow) Decreased projectile damage upper bound to 7.5 (was 9) Increased projectile damage lower bound to 6 (was 5) Increased projectile instantaneous acceleration to 0.6 (was 0.125) Increased bladed melee damage to 90 (was 79) Various shader changes Plasma Rifle Decreased firing bloom Increased autoaim range Increased magnetism range Decreased battery age generated per round to 0.002 (was 0.0025) Projectiles now have their CE stun values Increased projectile damage upper bound to 12 (was 10) Various shader changes Focus Rifle Decreased battery age generated per round to 0.0016 (was 0.0016125) Various shader changes Concussion Rifle Increased magazine size to 8 (was 6) Increased max carried ammo Increased projectile final velocity to 18 (was 16)' Increased explosion radius to 2.5 (was 2) Increased explosion damage to 22 (was 21.5) Various shader changes Plasma Launcher Decreased charing time to 1.5 (was 3) Decreased battery age generated per round to 0.06 (was 0.08333334) Various shader changes Fuel Rod Increased max carried ammo Increased projectile final velocity to 8 (was 6.5) Removed projectile bounce Switched projectile damage type to radioactive (was collision) Various shader changes Energy Sword Increased autoaim range Increased magnetism range Replaced the model with the H2A Energy Sword Gravity Hammer Increased autoaim range Increased magnetism range Increased impulse instaneous acceleration to 3.5 (was 2.5) Increased impulse low radius to 0.75 (was 0.6) Increased explosion low radius to 0.75 (was 0.36) Increased explosion high radius to 1.5 (was 1.2) Increased crush_melee instaneous acceleration to 2.5 (was 1.5) Various shader changes Plasma Turret Increased max carried ammo Decreased the movement penalty to 0.1 (was 0.4) Increased max rounds per second to 15 Decreased firing bloom Decreased heat generated per round to 0.045 (was 0.05) Mounted is now more accurate than unmounted Both mounted and unmounted now share heat build up Removed the slow look pitch rate Various shader changes Frag Grenade Increased explosion radius to 2.5 (was 2.25) Increased aoe core radius to 0.6 (was 0.54) Increased ai stun radius to 5 (was 4.5) Added a stun effect Plasma Grenade Increased attached radius to 2 (was 1.8) Increased attached damage lower bound to 75 (was 35) Increased attached damage upper bound to 400 (was 350) Increased explosion radius to 2 (was 1.8) Decreased explosion damage upper bound to 200 (was 350) Increased arming time to 2.25 (was 1.4) Increased instantaneous acceleration to 2.5 (was 2) Added an emp effect New Weapons Automag Assault Rifle H2A Battle Rifle H2A MA5B CE Assault Rifle M6D CE Magnum MA5K Magnum H2A SMG H2A VK78 Commando Socom Sniper Rifle DMR H4 Assault Rifle Grenade Launcher Saw H4 Shotgun H2A Double Barrel Shotgun Flamethrower Missile Pod UNSC Machete Mauler H3 Brute Plasma Rifle Brute Plasma Repeater Carbine H4 Beam Rifle Storm Rifle Pulse Carbine Brute Double Barrel Prototype Plasma Caster Brute Shot H2A Red Energy Sword Hunter Beam Cannon (Unusable to players) Hunter Pulse Cannon (Unusable to players) Sentinel Beam Throwable Fusion Coil Throwable Plasma Battery Equipment Active Camo Can now be activated in vehicles Removed the effect of camo taking away sound Removed the radar jamming effect Increased the camo to 5 (was 4) Increased activation energy cost to -0.05 (was -0.02) Increased energy recovery time to 5 (was 1.8) Armor Lock Removed the armor lock animations so that the player can walk around during it. Removed the effect of armor lock taking away sound Changed the armor lock shield type to energy_shield_thick (was energy_shield_invulnerable) Increased active energy rate to -0.3 (was -0.2) Can be used while standing on a biped Can be used while airborne Edited threshold effect values so that armor lock is more forgiving on energy consumption Increased large damage effect radius to 2.35 (was 1.1) Increased large damage effect instantaneous acceleration to 5 (was 3) Increased medium damage effect radius to 1.75 (was 0.726) Increased medium damage effect instantaneous acceleration to 4 (was 2) Decreased medium damage effect damage to 250 (was 400) Increased small damage effect radius to 1 (was 0.363) Increased small damage effect instantaneous acceleration to 3 (was 1) Decreased small damage effect damage to 100 (was 400) Equipment is now used in the first person Drop Shield Increased inactive energy rate to 0.06 (was 0.054) Can be used while standing on a biped Can be used while airborne Equipment is now used in the first person Evade Can be used while airborne Hologram Increased hologram duration to 20 (was 10) Increased the shimmer decrease rate to 1 (was 0.5) Decreased energy cost to -0.5 (was -1) Decreased min activation energy to 0.5 (was 1) Increased energy recovery time to 1 (was 0) Can be use with support weapons Jetpack Set activation energy cost to 0 (was -0.05) Increased min activation energy to 0.2 (was 0.1) Increased active energy rate to -0.3 (was -0.24) Increased thrust attack time to 3 (was 2.5) Increased thrust decay time to 1 Decreased grounded acceleration magnitude to 1 (was 1.3) Increased negative velocity acceleration scale to 2.25 (was 1.9) Sprint Decreased energy recovery time to 3 (was 4) Decreased active energy rate to -0.15 (was -0.25) New Equipment Light UNSC Ammo Pack Heavy UNSC Ammo Pack Light COV Ammo Pack Heavy COV Ammo Pack UNSC Gas Grenade Speed Boost Armor Ability Health Armor Ability Enhanced Radar Armor Ability Hex Shield Wall Armor Ability Shield Overcharge Armor Ability Melee Berserk Armor Ability Ground Pound Armor Ability Characters Brutes Restored the brute flesh material Remade the "Mythic" rank structure (Minor, Major, Ultra, Captain, Warlord, Chieftain) Removed armor lock for lower ranks Increased max leap velocity to 5 (was 4) Increased ideal leap velocity to 0.6 (was 0.4) Increased melee leap range to 7.5 (was 6) Added the climb special movement to lower ranks Slightly increased the rank-up chance Can now use the plasma rifle Added the stalker rank Added the war chieftain rank Added the check friend behavior Add classic voice lines Various shader changes Grunts Remade the "Mythic" rank structure (Minor, Major, Heavy, Ultra, Spec Ops, Assault) Added shield impact effects for the Ultra, Spec Ops, and Assault Ranks Spec Ops rank now has the ai behaviors of the elite spec ops and active camo Edited the leader follow distance for various ranks Added a bigger effect for the backpack destruction Added a damage effect for backpack destruction Increased backpack destruction radius to 1.5 was (0.25) Changed the backpack destruction damage type to explosive_large (was explosive_small) Added instantaneous acceleration of 2 Added the check friend behavior Added the climb behavior Add classic voice lines Various shader changes Elites Remade the "Mythic" rank structure (Minor, Major, Officer, Ultra, Spec Ops, Pilot, Jetpack, Jetpack Major, Zealot, Commander) Increased armor variety between the ranks Added the climb special movement to lower ranks Officers can use the drop shield equipment Commanders can now use the evade equipment Zealots can use the hex shield equipment Elite Ultras now pull out an energy sword on berserk Decreased melee chance to 0.5 (was 0.6) Increased max hide behind cover time to 10 (was 8) Increased cover shield fraction to 0.05 (was 0.001) Increased search distance to 5 (was 3) Decreased melee damage to 30 (was 45) Added zealot elites that have the cut ce arm shields Added the check friend behavior Added the hoist movement behavior for ultras and up Add classic voice lines Various shader changes Jackals Remade the "Mythic" rank structure (Minor, Major, Ultra, Sniper) Decreased jackal shield vitality to 500 (was 700) Increased jackal minor shield stun time to 15 (was 4) Increased jackal major shield stun time to 10 (was 4) Increased jackal ultra shield stun time to 8 (was 4) Can now use the plasma repeater Added the Jackal Captain Can now use most vehicles Various shader changes Skirmishers Remade the "Mythic" rank structure (Minor, Major, Murmillone, Commando, Assault, Champion) Added shield impact effects for the Champion, and Assault Ranks Can now use the plasma repeater Can now use most vehicles Various shader changes Hunters Enabled hunter boarding Remade the "Mythic" rank structure (Minor, Major, Pulse) Added a beam hunter assault cannon Added a pulse hunter assault cannon Decreased hunter minor back plate vitality to 0.25 (was 0.5) Decreased hunter major back plate vitality to 0.35 (was 0.5) Decreased hunter pulse back plate vitality to 0.45 (was 0.5) Various shader changes Drones Reduced health values for the drones Remade the "Mythic" rank structure (Minor, Major, Ultra, Captain, Captain Major) Marines Gave the marines a melee damage effect with 25 dmg done (Previously didn't have one) Troopers now have a forest color scheme Badland Troopers have a desert color scheme Medics have a white color scheme Marines now have a CE color scheme Various shader changes Spartan Allies Weapons are now tradable New Characters Added 343 Guilty Spark Boss for firefight Added sentinels Creatures Restored the reach squirrel and added them into levels Added custom penguins and added them into levels Added the reach rat into levels Vehicles All Vehicles Added a hud element to display hull status Civilian Vehicles Decreased engine startup moments Increased max angular velocity Increased ground friction Set gravity scale to 1.25 Warthog Engine startup moments decreased to 1500 (was 2000) Engine max angular velocity increased to 10 (was 9.5) Increased ground friction to 4.75 (was 3.37) Turn rate increased to 600 (was 540) Enabled troop warthog passenger seats for player spartans Set gravity scale to 1.25 Increased rocket warthog projectile intial velocity to 15 (was 8) Various shader changes Mongoose Engine startup moments decreased to 500 (was 650) Engine max angular velocity increased to 9 (was 8) Increased ground friction to 4.25 (was 3.35) Turn rate increased to 600 (was 360) Set gravity scale to 1.25 Various shader changes Scorpion Engine startup moments decreased to 7500 (was 10000) Engine max angular velocity increased to 1.25 (was 0.95) Enabled passenger seats for player spartans Set gravity scale to 1.25 Various shader changes Falcon Various shader changes Ghost Increased slide acceleration to 4.25 (was 4) Increased reverse speed to 3 (was 2.5) Increased boost peak power to 1.8 (was 1.65) Set gravity scale to 1.25 Dual cannons no longer stagger fire Decreased dual cannon's rounds per second to 4.5 (was 7.5) Increased dual cannon's projectile range to 100 (was 80) Increased dual cannon's projectile damage upper bound to 10 (was 8) Various shader changes Revenant Increased maximum forward speed to 6.25 (was 6) Increased maximum reverse speed to 4 (was 3) Increased maximum slide speed to 5 (was 4.8) Increased slide acceleration to 4.25 (was 4) Increased slide deceleration to 4 (was 3) Increased boost peak power to 1.8 (was 1.667) Set gravity scale to 1.25 Various shader changes Wraith Increased maximum forward speed to 4.25 (was 4) Increased maximum reverse speed to 1.75 (was 1.5) Increased speed acceleration to 3 (was 2.25) Increased speed deceleration to 2 (was 1.75) Increased maximum slide speed to 2.75 (was 1.75) Increased slide acceleration to 3 (was 2.25) Increased slide deceleration to 2 (was 1.75) Increased boost peak power to 4 (was 3) Set gravity scale to 1.25 Various shader changes Banshee Increased maximum reverse speed to 5 (was -3.5) Increased speed acceleration to 25 (was 15) Decreased silde acceleration to 15 (was 17) Increased boost peak power to 2.75 (was 2.5) Dual cannons no longer stagger fire Decreased dual cannon's rounds per second to 3 (was 10) Switched bomb projectile damage type to radioactive (was collision) Various shader changes Shade Increased all yaw rate bounds to 40 (was 25) Increased all pitch rate bounds to 60 (was 25) Increased aiming velocity maximum to 350 (was 270) Increased aiming acceleration maximum to 45000 (was 36000) Switched the AA Shade projectile damage type to radioactive (was collision) Various shader changes Phantom Decreased the chingun vitality to 25 (was 200) Changed the material of the chingun to hard_metal_thin_cov (was hard_metal_solid_cov_phantom) Various shader changes Spirit Decreased the chingun vitality to 25 (was 200) Changed the material of the chingun to hard_metal_thin_cov (was hard_metal_solid_cov_phantom) Various shader changes Crates\Scenery Edited the shaders to various objects Replaced regular fusion coils and plasma batteries with their throwable variants Credits TAGS M73 LMG Tag - Skaboodlydoodle MODELS HD CE Magnum model - VKMT Socom Automag model - Soda & Noe.Vah MA5K model - Vince5754 M90 Double Barrel - AbiSV Pulse Carbine Model - Glitch5970 Brute Double Barrel - Aegis_Wolf UNSC Machete - Aegis_Wolf Penguin model - Nyilonelycompany ANIMATIONS BR, SMG, CE Magnum Animations - VKMT