Marcus Lehto's Mark V Armor in Halo 3 Campaign There are four versions of Chief to choose from: 1. mlmkv is in the jordanspartain folder. It uses edited textures and the Halo CE cubemap for reflections. It's shiny like Halo CE Mark V. 2. mark_v_lehto is in the n8endo folder. It uses the textures provided by Marcus Lehto. It has a more matte appearance like Halo Infinite's armor. 3. mark_v_lehto_shiny is in the n8endo folder. It uses edited textures and dynamic reflections. It's shiny like Halo CE Mark V. 4. mark_v_lehto_clean is in the n8endo folder. It has a simple, clean, shiny appearance. In the model tag, you can edit whether Chief uses the Mark V visor (base) or the Mark VI visor (h3). You can also edit whether he has waist pouches or not. "base" gives pouches, and leaving it blank gives no pouches. Multiplayer Choose the CQB helmet for the Mark V Visor Choose the EOD helmet for the Mark VI Visor Choose the CQB chest for the waist pouches Choose the EOD chest for no waist pouches Installation Replace the default masterchief biped tags with these ones. Make sure to rename these biped tags to match the ones you're replacing. Also make sure to copy and rename the rendermodel tags from fp and fp_body to replace the default masterchief ones. Credits: Marcus Lehto - The father of Master Chief. Absolute legend who made and released this model. JordanSpartain - Prepared the model to be ported into Halo 3 and edited textures to make it shiny. N8endo - Edited textures, shaders and tags to get the armor looking right in Halo 3.