Silent Prayer - A Halo Reach Firefight Modification Summary: Silent Shadow/Banished themed Corvette that takes inspiration from Halo Infinite featuring new and old enemies with fearsome revised weaponry. Images Preview: https://imgur.com/a/heHMyaz General: The level is now furnished with a black and red theme reminiscent of the Silent Shadows, a group of spec ops assassins now in league with the Banished Allied Marines and Spartans will join you in your battles, with reinforcements arriving after each round via Pelican dropship The HUD Layout has been redesigned to mimic that of the one featured in the gameplay trailer of Halo Infinite Ammo Boxes in the level which previously gave infinite amounts of ammunition have been replaced by weapon racks which respawn each round Waves will start much faster and won't wait you to be finished with them before sending another The main door to the supply room is now unlocked, allowing enemies and allies alike easier entry Weapons: The Assault Rifle has most of it's stats from Halo 4 and boost a new set of paint and display glow reminiscent of Halo Infinite The Magnum's accuracy has been restored to CE values The Shotgun has increased range and it's damage no longer scales over distance The Spartan Laser once again has enough energy for five shots The Plasma Repeater has been replaced by the Plasma Ravager, a burst fire weapon that has tracking projectiles The Spike Rifle has been replaced by the Spike Mangler, a powerful semi-automatic pistol that rips through shields and can headshot enemies The Concussion Rifle deals more damage overall, possesses a slightly faster projectile, deals bonus damage upon impact with an enemy and has increased reserves The Plasma Rifle is much more accurate and it's color has been tweaked to hilight the weapon The Energy Sword has been recoloured red to fit with the theme of the level The Focus Rifle's rate of fire now increases with how long it's fired for and consumes less energy Vehicles: A Pelican dropship will fly in with Marine reinforcements at the beginning of each new round The Wraith and Spirit both have a Banished themed set of paint The Wraith Anti-Infantry turret now fires spiker rounds to match the vehicle's new paint job The Plasma Turret has twice as much ammo when detached Enemies: Elite Generals have been replaced by First Blades, the commanding officers of the Silent Shadows Elite Ultras have been replaced by Silent Shadow warriors and will sometimes appear in place of regular Spec Ops Elites Brute Minors wear some extra armor, and alongside Captains have a reddish paint job according to their status as members of the Banished Hunters now use powerful red particle cannons instead of fuel rods, and also sport a red hue to their armor Grunts, Jackals and Elites across the board have altered colors to be more true to older games Squads of Jackals and Grunts may occasionally have an elite minor among their ranks Squads of Brutes and Elites are no longer entirely comprised of officers and will feature some minors Brutes are less likely to carry Spikers in accordance to it's new level of power Mod Credits: Mod Creator - Occult Outcast Testing, Support, Hunter Beam - Krevil Bitmap Injection Explanation - Exhibit Assembly Mod Tool - Xbox Chaos