Title: Hardcore Mode Author: cp1dell Version: 1.4 Changelog: 1.4 -Undid the changes in 1.3, and instead reduced pedLootType and pedLocaleType loot tables to 10% -Added compatibility files for WhyEm's DLC v1.0.0.7 and WhyEm + RDO -Reduced a couple originally unchanged items in loot_table_reward like FIVE_DOLLARS and TEN_DOLLARS to half their original reward amount 1.3 -Changed ped loot ContinuousLinearDrops to AggregateDrops, and reduced probabilities by half 1.2.1 -Added alternate catalog_sp.ymt for Red Dead Offline V1.3 compatibility 1.2.0 -Reduced ammo loot from bodies 1.1.0 -Added alternate catalog_sp.ymt file for JMRP V2.8 compatibility -Fixed a few sell values that were rounded to "0" instead of "1" -Reduced ped item loot rates that were set to 100% 1.0 -Initial upload Special Thanks to: -LMS for Lenny's Mod Loader -Senexis for the catalog_sp.ymt and automating the price conversions -Everyone else from the Mod RDR Discord Requirements: -Lenny's Mod Loader Installation: -Place the "hardcoreMode" folder inside your "/Red Dead Redemption 2/lml/" -If using mod that shares catalog_sp.ymt, choose appropriate version in "compatibilityVersions" folder -Replace catalog_sp.ymt in "/Red Dead Redemption 2/lml/hardcoreMode" -Delete catalog_sp.ymt provided with other mod -If conflicting mod contains an "install.xml," edit it (not the one from hardcoreMode), and remove: platform:/data/itemdatabase/catalog_sp.ymt catalog_sp.ymt Features: -Attempt at recreating the "Hardcore Difficulty" from Red Dead Redemption - GOTY Edition -Maximum health is reduced by half, taking in consideration health levels -Health regenerates more slowly, and after a longer delay -All purchaseables cost more, and all items sell for less -Reward/drops/looting amounts are lowered/more rare -Starting a new game is recommended. Otherwise, what's the point?