Genesis 1.5 OSP by Gibbon - ©2013 - 2023 Gizmo Studios ************************************************************************ CHANGELOG 1.5 OSP **************************** Added the Coalition Jump Gate from Starlancer in the Sol systems as originally planned Nomad ships updated to include meshes by Treewyrm ISS space station updated Added Planet Nine to the Pluto system Modified colours of the hud bars to make them easier to see Added new npc courier ships, DHL, UPS, FEDEX & Lynx ships with personal pod escorts + factions Updated Hellhound model with breakable parts Added new pirate station model by SolCommand Added dockable old gas miner model with working docking bays and animations Added dockable mining platforms as an alternative way to dock at stations that have them Updated all the original and custom wrecks with correct ships and fixed infocards Added some new ships; Intruder II Very Heavy Fighter, Mining Ship cargo vessel NPC ships now use bats and bots properly Added drag modifiers to nebulas, affects ship speed in cruise as well so beware Removed shaking effect when using jump gates and jump holes Updated some custom factions not showing up in the reputation list, plus other rep anomalies Interpork and Skanmilk now offer missions Added the Skanmilk Pachyderm Freighter as a buyable ship and also for the NPC's Custom tradelanes in Sirius resized to make the animation fx look better Added ability to remove all HUD elements so you can take pictures. You will have to define this in the OPTIONS->CONTROLS->USER INTERFACE section. Best to go cockpit view for this as well Put back all the original ship explosions and updated the custom ships accordingly Original Mission and News textures updated by BC46 Added turrets to Nomad Gates, all allied with the Order, should give some protection from the Nomads Updated the Edingburgh system to show Skye Ice asteroid field in missions correctly Tidied up Tau 37 and increased view distances there Put back Benford Station and Baxter Reseach Station which were destroyed in the storyline New cargopod textures Encounters redone in Sol systems Pachyderm transports cargo holds increased in size New faction in Sol systems, Skanmilk, now delivering Saurian Mudmilk to your favourite retailer Simian Trade Federation now carry Banana Beer and Serpent Venom in correct cargo pods for their ships Introduced the Pachyderm Tanker for the GMG, ALG and Skanmilk factions View distances increased making it easier to see things in the universe Various ship loadouts amended Ships now show correct speed at all times New sur files made for all the custom ships, further eliminating any lag issues that were still present New ship added, the 'Langur' heavy fighter, available on Planet Primus New engine effects for the Simian Trade Federation Reactor glow effects enabled on Liberty Battleships and the Osiris. Unused effect added back into game New commodity added, Saurian Mudmilk. Available on Earth A custom dll has been removed due to a conflict with some scanners Mod defaults to borderless window when you first fire it up. Handy if you're doing things on a second monitor. The downside is it makes the mod a little darker and disables the gamma slider. If this is too dark for you, press ALT+ENTER to go full screen and return to normal brightness. Added a new dll that gives the names of zones like asteroid fields and nebulas as you enter them. Also gives you a leave message as you exit them Engine volume for the Razid and Marsflyer increased Razorback turret view lowered Nomad Bomber hull fixed Atmosphere effects added to numerous landable planets New London crash at Battleship Suffolk seems ok now, patrol paths in wrong order plus a destroy mission zone named incorrectly Updated all the custom dll plugins to current versions, as some were causing issues with text displays in the left hand HUD due to their age. Various HD textures updated by BC46 from his Freelancer HD edition mod, available on MODDB. These include updated base interiors and planetscapes, nebula textures, house ship textures for Liberty, Bretonia, Kusari and Rheinland, also updated ship textures for all the pirate fleets and all commercial ships I've left the various faction licences in the game which is a leftover from my Multiplayer (MP) version of Genesis. You can ignore these if you want. These will work in game, if you choose to do a bit of roleplay, be aware npc ships know about the licences and will act accordingly Included the CONSOLE plugin by Adoxa. Use sparingly. This gives you numerous functions in game, including opening up the map, giving yourself loads of money, being able to transport yourself all over the map. Bear in mind the fun of this game is finding things out for yourself, but i know some of you are limited on time which is why i've reluctantly included this. Hit 'ENTER' in game and type in your command. Use the HELP function for all commands. If you type 'SHOW', all will be revealed on the map Made it slightly easier to get a Nomad bribe Made it slightly easier to get a Fugitive bribe Fixed crash at Trenton shipdealer Fixed crash at Pueblo shipdealer Fixed crash at Neuss Smelter shipdealer Fixed Nomad Bomber still having its cloak on, making the ship invisible Fixed Nomad Crusader still having its cloak on, making the ship invisible Planet Kyushu mooring fixture fixed Refire delay fixed on Order Flame Hammer Mk.II turret Adjusted commodity pricing...again Various QOL fixes CHANGELOG 1.4 OSP *************************** Fixed a couple of typos on some of the bases in Jupiter Changed the texture on the Nighthawk Pachyderm freighter Adjusted commodity prices Mission payouts adjusted across the universe Added a new Bounty Hunter base in Tohoku Added a Nomad bribe in game to be able to fly the Nomad ships Added new Nomad Lairs to go with the new Nomad rep in Frankfurt, Stuttgart, Omega 13, Venus, Mars, Chugoku, Kyushu, Sigma 19, Kepler, Bering, Edinburgh, Manchester, Tau 37 and Omega 3 Incorrect engines on Corsair ships - FIXED Incorrect engines on Bounty Hunter ships - FIXED Incorrect engines on the Sabretooth, Ravensclaw, and Hellhound - FIXED Added new weapons to various factions Blood Dragon Arisaka guns & turrets (Anti-Shield) Outcast Lonbarda guns & turrets (Anti-Shield) Red Hessian Jäger guns & turrets (Anti-Shield) Bounty Hunter 'T' series Thunderbolt guns & turrets (Anti-Shield) Simian Trade Federation Tamarin guns & turrets Added new weapons to appropriate NPC ship loadouts Incorrect loadout on Blood Dragon Samurai NPC ship, was one gun short - FIXED Capship loadouts altered, more cargo loot added All Asteroid Field Jump Holes renamed Asteroid Belt Jump Hole, also Jump Gates leading to Astreoid Belt renamed Yet another major upgrade for all missiles, torps and cruise disruptors, they are all much faster and more useful Wrong tradelane name used in Mercury - FIXED Tradelane infocards in Sol showing up as 'object unknown' - FIXED Alcatraz system name not showing up - FIXED Infocard corrected on Liberty Rogue base in Earth Added 5 new commodities to trade: Mandroid Organic Sidearms Organic Ammunition VR Neural Chips VR Neural Programs Paychyderm 500 R Rebel engine sound adjusted, now used for cruise speed as well Hardpoints redone on APS Coyote, Hyena & Jackal Updated player flyable Nomad Crusader ship from Freelancer Beta 1 with folding wings Nomad Gunship added Various other infocards updated Audio volume for Monolith reset to normal Changed tractor beam hardpoint on Nomad Battlecruiser Kellingley Mining Facility infocard fixed Three custom bases with inproper npc loadouts fixed Tractor beam issue with new Patriot model fixed A small number of other ships affected by animation issues, all fixed Updated market commodities file to reflect the buying and selling of Mezzrats Updated some more base infocards Updated NPC names on some bases not showing up correctly The Sol system addon, comprising ten systems that have been added (each planet has its own system) is very, very loosely based on Mephistopholes' Sol mod. I have re-textured all of the planets used, using the latest NASA satellite images. I've redone all the solar infocards for all the systems, using up to date information and made all the minor moons available to see on the navmap and positioned them to taste. Systems have been resized as well. In fact there's not a lot left of his mod at all, but i did start out with it as a basis for the Sol systems, so only fair it gets a mention. New tradelane model added for the Sol system - Original model by Angryfly - Heavily modified by Gibbon New custom news items added in the Sol sector Custom Asteroid models in Sol systems by Forsaken Asteroid draw distances increased in some of the new systems Marsflyer added Nomad Battlecruiser added Discovery XD-1 wreck added Winnebago wreck added Pachyderm handling fixed on the player freighters (YAY!!) Will now dock properly without circling for hours New Pachyderm freighters added New Pachyderm Transports added (NPC only) Kusari Blood Dragon Samurai ship now has correctly named breakable parts Enabled NPC's to actually use countermeasures properly New trading faction added, Interpork. Famous for their square pigs!! Missile & Torpedo engine trails more realistic Redone all the patrol path files making route planning a bit better Patrol paths fixed, especially in Sigma 13, Sigma 19 and California which were leading to crashes Reworking of all the encounters in game NPC shields renamed, so when scanned they don't have NPC in the name (doh) Fixed pilot names not showing correctly on Nomads, Razids and Martians Slowed down planet rotations Blackhole texture redone in Omega 13 Increased docking speed when docking at bases Create a secondary 'MINIMIZE HUD' key in the 'CONTROLS' section in 'OPTIONS' to completely remove all HUD elements in game Various typos fixed Firefly freighter reduced in size by 25%, was a bit on the porky side Encounters reduced mod wide as there were simply too many of them Commercial Armor now displaying stats correctly Ter Tholen infocard updated in Tortuga Cerberus Battleship infocard added Simian Cruiser infocard updated Resized all the Pachyderm 500 models so they are a 25% smaller, should make docking a lot easier. Still a pain at Freeport 9 but way better than before. Fixed Nomad Gunboat Shield on the flyable version New Nomad ships and custom turrrets added with special FX by Treewyrm New flyable Nomad ships added Scanning for Stolen Art by NPC's now works as it should Various other under the bonnet/hood fixes Multiplayer buttons removed from menu screen CHANGELOG 1.2 OSP *************************** Razorback hardpoint issue fixed Stinger hardpoint issue fixed GMG guns availability fixed Weapons don't fall off as easily on capships and other weapons Licences availability issue fixed Licences defined correctly Missing mooring fixtures in Sigma 13 added Angul Smelter radiation zone fixed Neuss Smelter radiation zone fixed Pirate gunboat missile turrets fixed Domes rearranged at various bases to aid docking Wreck moved from inside planet Hiran Planet rotation speeds reduced dramatically universe wide Planet inertia added to keep planets spinning Alaska exclusion zone fixed IDS 197140 issue fixed (missing space in npc names) Lowered tradelane weapon power Lowered tradelane disruptions Kone Shidan availability fixed on Battleship Matsumoto Coyote loadout updated Some commodity drop rates improved Cursor colour changed to yellow More police patrol paths added universe wide Turret zoom added to a distance of 2k (zoom in or out with the mouse wheel) Order thruster updated and priced accordingly Missing missions added to Stuttgart system Asteroid miners now sell correct commodities Corrected commodity pricing on Thorsen base Junkers sent on vacation from Manhattan Pirate Scanners and Tractor beams now more difficult to obtain Many smaller fixes and updates CHANGELOG 1.1 OSP *************************** Patriot fighter - Cargo bay fixed Defender IIA - Cargo bay fixed Liberty Gunboat - Cargo bay fixed Nomad Gunboat - Cargo bay fixed Dagger fighter - Torpedo hardpoint added Stiletto fighter - Torpedo hardpoint added Valkyrie - Cloak removed Valkyrie II - Cloak removed Anubis - Cloak removed Nomad Fighter - Cloak removed Nomad Elite - Cloak removed Nomad Gunboat - Cloak removed All the custom ship infocards corrected and updated Sigma 17 - Patrol paths redone New York - Patrol paths added back in Liberty Rogue weapons - Values fixed Planet Harris - Made Clysedale & Firefly freighters available instead of a Humpback Nomad City turrets - Adjusted firepower Nomad Elite fighter - New ship added with folding spike animation, activates on cargo bay use Combat Attack Vehicle - New ship added by Kuze Rujin - New ship added by Kuze Tractor beam ranges now work as advertised Plus other subtle changes LATEST NEWS FROM THE COLONY NEWS SERVICE ***************************************************************** Only a few years have passed since the Nomad Wars, but the pirate situation in the border worlds has now reached epidemic proportions. Many of the larger factions now have larger craft to attack the unsuspecting trader or company transport. The war of words between the Corsairs and Red Hessians has now escalated to all out war, with Omega 5 declared a designated warzone. Enter at your peril. ----- >>>>> The smaller pirate factions seem to have been upgrading as well, with many now using small and maneuverable freighters to ferry various goods to their bases. These small convoys are not the easy pickings they once were, and caution is advised should you decide to attack. ----- >>>>> While the Nomads were resolutely beaten during the war, "it's only a matter of time before they return" claimed Edison Trent, Liberty representative of the Order and hero of the Nomad Wars who has been monitoring the situation. There have been many reported sightings already in numerous systems, with the house naval forces on a heightened state of alert. ----- >>>>> The discovery of an asteroid eating spacefaring lifeform, the 'Razid', has caused a major stir in academic circles. This creature apparently consumes the minerals it finds in the asteroids for nourishment. It's eggs have become somewhat of a collectors item due to the high concentration of a diamond like substance which is much sought after for research purposes. The four main houses have declared the 'Razid' creature a protected species, with heavy penalties aimed at anyone caught in possession of the valuable eggs. ----- >>>>> The emergence of the Simian Trade Federation was another major coup for the Zoners after one of their pilots came to the aid of a stricken convoy populated by an intelligent Simian species, capable of spaceflight. The Simians major export, banana beer, is now a favourite tipple of the masses. Its numbers are controlled by the Zoners who are undermanned to say the least regarding the distribution of this most popular beverage. Much favoured by the pirate clans as well, some in the press claim that the 'Beer Wars' have started, with many convoys coming under attack from pirates. Many independent traders have sought to locate the source of this magnificent brew, but the Zoners are staying very tight-lipped about the location of the Simian homeworld, preferring to sell you the item themselves. Search at your own risk. ----- >>>>> A major upgrade across Sirius has been the update of the popular tradelane system by Ageira Technologies. They claim their new tradelanes are easier to dock with, plus they can be seen from much farther away due to their new 'Illumo®' lighting system. Dock with one today to experience it! ----- >>>>> A more bizarre rumour currently doing the rounds in many space bars, is the alleged sighting of a sleeper ship motoring at speed through the outer reaches of some systems. Some would say the pilots who claim to have seen the ship, have had a bottle or two too many. The major houses have sent out a few ships in an attempt to try and track the vessel, assuming it exists of course! If it does exist, the obvious question is who built it? Is there anyone aboard? More importantly, where have they been? More on this when we have something to report. ----- >>>>> NEWSFLASH <<<<< ----- Sol has been rediscovered and re-colonised by the Four Houses. There's plenty to do and rebuild, although a heavy Nomad presence has also been detected. Pirates have also flocked to humanity's home system. Traders beware. Stay tuned for the latest news... THE MOD ************ The Genesis mod is a major revamp of the original Freelancer code. I've gone through each system and altered things as i'd like to see them, fixed numerous original errors and added in plenty of missing items from the original game. There are various updates which visually enhance the game including in no special order, - Planets and suns resized and made much larger to give a sense of scale - Updated and enhanced planet textures - Original systems - Omicron Minor, Tohoku, Alaska can now be accessed and are fully working - New systems - Omicron Kappa, Omicron Delta, Tortuga, Omega 13, Nomadia - Sol systems - Mercury, Venus, Earth, Mars, Asteroid Belt, Jupiter, Saturn, Uranus, Neptune, Pluto - Very loosely based on an earlier standalone mod by Mephistopheles. I've added all new textures to the planets and added all in system items - Black and silver interface added - Maverick - HD replacement starspheres - Hunor - Köszönöm szépen :) - New Trent textures - Hunor - New Icons and Interface buttons - Hunor - New HD textures for all asteroid models by Gibbon - Brand new icons for everything in game - Gibbon - New tradelanes - JSNCalif - Rebuilt by Gibbon - New tradelanes - AngryFly - Rebuilt by Gibbon - Custom blue and purple jumpholes - Cheese On Toast - New Menu screen - NX-317 - modified to taste by Gibbon - New Menu screens - Ruppetthemuppet - modified to taste by Gibbon - New Menu screen - Chips - modified to taste by Gibbon - New realistic lighting for all the systems - Custom encounters for all the new systems - New weapons available and others updated - New commodities to trade and new places to trade them - New factions added and some of the original ones have returned - New music for all the pirate bars - Marc Pullen & Mortice - Aldebaran's Plastic Surgery Kit - Aldebaran - Battleship encounters - Ambient explosions and battledust - Why485 - Widescreen support - Now updated so HUD and all elements align correctly - New HD textures by BC46 CUSTOM SHIPS - 70 ************************** AUTHOR - MODEL 3DHeaven - Banzaimaru 3DRT - Addanc 3DRT - Denizen 3DRT - Narwahl 3DRT - Nimrod 3DRT - Platypus 3DRT - Stinger 3DRT - Peccary 3DRT - Boar 3DRT - Warthog 3DRT - Razorback AngryFly - Beetle Freighter AngryFly - Typhoon Astral Prime Studios - Cougar Astral Prime Studios - Coyote Astral Prime Studios - Hornet Astral Prime Studios - Hyena Astral Prime Studios - Jackal Astral Prime Studios - Starviper Atra-Hasis - Discovery XD-1 Awts0c - Zorg Darkpetzi - Intruder II Digital Anvil - Samurai - Flyable original model Digital Anvil - Starblazer - Flyable original model Digital Anvil - Defender II - Flyable original model Digital Anvil - CSV - Flyable original model Digital Anvil - Megatrain - (Original unused model) Digital Anvil - Mining Ship - Flyable original model Fuzzball - Cerberus Battleship Godzero - Firefly 'Serenity' Freighter Griff - Pirate Gunboat Griff - Pirate Cruiser Griff - Shuttle Harrier, Glock36 and Crabtree - Marsflyer JSNCalif - Scarab Freighter (Large & Small) JSNCalif - Colugo JSNCalif - Goliath JSNCalif - Langur JSNCalif - DeLorean Admin Ship JSNCalif - Personal Pod Kasida - CTE Liberty paint scheme Kuze - Combat Attack Vehicle Kuze - Rujin LordFjord - Liberty Gunship Mancer - Hayabusa Mancer - Bloodhound II Mancer - Mule II Mancer - Rhino II Mancer - Sabretooth Mancer - Wolfhound II Mancer - Valkyrie II Mhonolog(noire) - Bretonia camouflage paintscheme Panther X - Hellhound - from mknote's ship pack - Updated by Thaddeus Panther X - Konoe Shidan - from mknote's ship pack Rimshot - Waran Freighter Scarecrow - Razid Space Creature Skotty - Nomad Elite - From the Freelancer Beta 1 SolCommand - Hippo Freighter - Made from the 'Vandal' modular ship pack for the Genesis mod SolCommand - Hippo Freighter GLX - Made from the 'Vandal' modular ship pack for the Genesis mod SolCommand - Hippo Freighter Deluxe - Made from the 'Vandal' modular ship pack for the Genesis mod SolCommand - Hippo Interceptor - Made from the 'Vandal' modular ship pack for the Genesis mod SolCommand - Hippo Invader - Made from the 'Vandal' modular ship pack for the Genesis mod SolCommand - Hippo Intruder - Made from the 'Vandal' modular ship pack for the Genesis mod SolCommand - Hippo Fleut - Made from the 'Vandal' modular ship pack for the Genesis mod SolCommand - Mae Arae Freighter SolCommand - Simian Cruiser - (retextured Ghost cruiser) SolCommand - Sleeper Ship Treewyrm - New Nomad ship models and textures and effects Whitestar - Winnebago, DDS texture conversion by Gibbon xXx - Pachyderm Freighters - Remodelled by Whitestar - Retextured by Gibbon Yedan - Serafina Freighter All of the models, including the custom station models, have been modified in some way by me. They have all been re-hardpointed, some have had their textures modified in some way, in some cases parts added to them. All the models have had custom sur files made for them. CUSTOM STATIONS ************************ Thaddeus - Old Gas Miner model with working docking bay and animations from an early Freelancer Beta SolCommand - Kono Station model SolCommand - Pirate Base model - Modified by Gibbon and Thaddeus JSNCalif - JSN Station JSNCalif - JSN Docking Bay Griff - Asteroid Base model Griff - Pirate Base Unknown - ISS model RANDOM STUFF ******************** AngryFly - New Tradelane model - Sol Systems JSNCalif - New tradelane model Gibbon - Monolith TMA-2 Nephilim - Omega 13 system plus my own custom additions RIP Team - Borrowed a couple of your planets, Cord and Rides. Appreciate the loan SWAT_OP-R8R - Loan of the updated vanilla planet textures from an earlier version of Crossfire, much appreciated Adoxa - Various tools, hacks and enhancements Schmackbolzen - obj -> sur converter Cold Void - Price randomizer for singleplayer XxSargexX - Custom engine and weapon effects Custom Asteroid models in Sol systems by Forsaken Thaddeus - Lots of help and fixes for some of the Starlaner models i converted to Freelancer format CUSTOM MUSIC ******************** New custom music for all the pirate bars created by Marc Pullen. Originals free to download from here: http://www.last.fm/music/Marc+A.+Pullen Other custom music by Mortice: http://www.reverbnation.com/mortice Buy the album 'Mayhem' at all good online retailers including iTunes, Amazon and many others. See Mortice in the popular console game, ROCK BAND 3!! LEGAL STUFF <<<<< VERY IMPORTANT >>>>> ********************************************************** Please read the Creative Commons Licence details, i suggest the non LEGALESE version as there is important information in there regarding model useage and other legal stuff. Failure to comply to these rules may result in legal action. THANKS ********** To all the people who offered advice, assistance and most importantly, the utility makers, without whose help, this mod would not have been made. I salute you!! CONTACT ************ If you have questions about the mod, please visit the Gizmo Studios forum and post a thread in the Genesis section by clicking on the Gizmo Studios Forum Icon included with the mod. Enjoy! © 2013 - 2023 Gibbon - Gizmo Studios 16/02/2023