SCROLL TO THE END FOR NEW UNRELEASED ACTION NODES ------------------------------- Done BY:J_Striker_A Credits to: YapMassacre (AKA SCALLY) Derpy54320 for General tutorials and menu templates MarcD for MACT tool ------------------------------- V2-------------- Fixed All Known Bugs Added Do_Edgar Unused Evade Fixed J_Grappler_A Bug Added Gary Rooftop Grab to beta Gary and Nemesis styles Added Fighting Style Added Money Selector Fixed Healthbar Selector Added Face Punch For P_Grappler_A,Nemesis,Beta Jimmy,Beta Gary(Credits to Yap Massacre for the Act node) Improved Jimmy Beta Style Added No Clip(Fly Mod) to Fighting Styles(Derpy54320) Fixed Menu Crashes Added Button History Option Added G_Melee_A Grapple Moves Fixed Johnny Alt Combo Added J_Damon Fighting Style Improved J_Mascot Dizzy Headbutt Added Punch and Evade to P_Bif Fixed Beta Gary Fighting Style Fixed the bug when you try selecting a menu while skateboarding or using action nodes ---------------------------------------------------------------------------- V3 UPDATE CHANGES------------------------------------- Fighting Style Fixes : Rewrote Gary Beta Style Rewrote Jimmy beta style Added J_Mascot real Dizzy Headbutt Added BOSS_Darby Real Running Uppercut Added Extra Buttons for fighting styles Fixed CV_Male_A Slap Fixed J_Mascot Kick Fixed BoxingPlayer Knockout Charge Seperated Sliding Punch and Kick for G_Melee_A and G_Johnny Fixed DO_Edgar DuckCharge Hitbox issue Rewrote Jock and Prep mix Improved Beta Johnny Style Menu Changes: Added Difficulty Selector Added Spawn Settings(Spawn Bosses, Disable Authority Spawning) Fixed Chaos Mode(can be toggled on or off just give it a couple of seconds) Fixed outfit selector and hair selector(Now automatically switches to Player Model) Added Props Added Effects Added Stats to Stat Selector There is probably more Changes and additions that I forgot to write because it's been so long since I updated it I don't remember what features were in the previous release ------------------------------------------------------------ Known mod Crashes: When using certain models and trying to enter the speech selector the mod might crash(Most of the main characters work) Main Controls: right and left to cycle menu zoom out(Down) to confirm look Back(X) to exit/go back ----------------------------------------------------------------------------- READ BEFORE PLAYING Fighting Style Notes All Fighting styles have their respective fighting moves and strafes these are the buttons for using action nodes: Jump Button(Space) Fire Weapon(Left Mouse Click) Crouch(C) Grab(R) sprint+melee(alt+Shift) sprint(alt) melee(shift) Weapon cycle Left(Mouse Scroll) Weapon cycle Right(Mouse Scroll) (I have the weapon cycle on my keyboard as "E" and "Q" and the left mouse click is "Z" so if any moves don't work try switching) (the Weapon Cycling buttons can only be used to play action nodes if you are locked on to a target otherwise they will function normally) --------------------------------------------------------------------------- Fighting Style Controls: Authority----------------- R= (instant takedown) Left Mouse Click=(Shoulder Punch Humiliation) Crouch = (trip) B_Striker_A--------------- alt= (B_Striker_A combo) Shift= (Gut kick/ Windmill Punch) R= (grapple) BOSS_Darby----------------- alt= (P_Striker_A/P_Striker_B Combo) Shift=(running Uppercut) R=(Evades) Left Mouse Click= (Left Hook) alt+shift= (6 punch combo) space= (Dodge) Crouch=(Charged Punch) Zoom in= (hopback Evade) space+ C= (P_Bif Special) Weapon Cycle = (P_Striker_B Hook) Weapon Cycle = (Charged Punch) Beta Jimmmy------------------ JabUpperCutCombo = Space(jump) JabHighKickCombo (Charged) = Shift(Attack) JabKneeCombo = Left Mouse click (Weapon Fire) JabGroinKickCombo = Alt(Run) JabSweepCombo = C (Crouch) JabHighKickCombo (not charged) = weapon Cycle Back Choke = R(Grab/Interact) JabOverhandCombo = weapon Cycle Beta Johnny------------------- alt= (Three Kick Combo) Left mouse click= (Haymaker) R=(GrabThroat) J_Grappler_A------------------- R=(Grab) Shift = (J_Grappler_A Combo) --While Grappling Shift= (Reversal) alt= (Reversal) Crouch=(Body Slam) Left Mouse Click( BackBreaker) Space= (Sprawl) Beta J_Grappler_A------------------- alt= (Punch 1) Shift = J_Grappler_A AxeHandle Combo Russell_102--------------------- R=(grab) While Grabbing: Left Mouse Click(PowerBomb) ForcePush------------------------ Crouch= (Push) G_Striker_A---------------------- left Mouse Click=(Ground Punch) R(when Close) = (grabknees) Crouch=(hopkick) Nemesis----------------------- R= (Rooftop Grab) Space = Gut Punch + Knee Left Mouse Click= Jab Knee Combo Crouch = Heavy Punch + knee Alt + Shift= Jackie Kick No Clip-------------------- Press Left Mouse Button Twice to enable/Disable Flying While Flying------- Space = Fly Higher R= No Clip Crouch = Get Coordinates Shift = Throw Rubberballs Lock On = Descend Beta Gary------------------- Alt-- Nemesis Beta 3 punch Combo Space - evades Left Mouse = Charged Jackie Kick Crouch = Gary Beta Evade R = Beta Rooftop Grab PrepMix----------------------- alt - P_Striker_A combo Shift - P_Grappler_A Kick Weapon fire(LM click) -- P_Striker_A EvadeCounter R -- P_Grappler_A weapon cycle - Darby Uppercut Space -- P_Striker_A ShoulderPunch Weapon Cycle 2 -- BOSS_Darby 6 punch combo The Rest of the Buttons are pretty basic Just try them out for youselves --------------------------------------------------------------------------- INSTALLATION-- Replace the Scripts.img and Scripts.dir from the download with the ones in your bully directory Replace Act.img and Act.dir from the download with the ones in your bully directory Be sure to backup your files before replacing them the files from this mod are very heavily edited. ---------------------------------------------------------------------------- FEATURES ------------- Model Selector Style Selector(with Strafing and fighting style moves) Animation Selector Node Selector Speech Selector Weapon Selector Weather Selector Season Selector Mission Selector Vehicle Selector Area Selector Music Selector Create Ped: Create Enemy Create Ally Delete Ped Recruit Ped Dismiss Ped Toggle Rapid Fire Infinite Health Pause Time Enable/Disable Health Bar Unlock All Doors Set Health Set Trouble Meter Anim Speed Go Through Walls Coord-Finder Toggle Infinite Ammo Class Selector Chapter Selector Effect Selector Prop Selector Outfit Selector Hair Selector Health Bar Selector There is also many more features and menu's I'm just too lazy to write them. J_StrikerNODES-------------------------------- IMPORTANT!!!!!!!!!!!!! ADD J_Striker_Node.cat AND J_Mascot_A.cat and BOSS_Darby_A TO ACT.img FOR THESE NODES TO WORK I already edited these nodes so you can just add them to your script and use them. ENJOY PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/JabKneeCombo","J_Striker_Node.act") (Charge Jackie Kick Beta Jimmy) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Cross","J_Striker_Node.act") (Cross Beta Jimmy) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Legkick","J_Striker_Node.act") (Leg kick Beta Jimmy) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Jab","J_Striker_Node.act") (Jab Beta Jimmy) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/LegKickStart","J_Striker_Node.act") (LegkickStart Beta Jimmy) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Hook","J_Striker_Node.act") (Nemesis Hook) PedSetActionNode(gPlayer,"/Global/J_StrikerNode/EvadeBack", "J_Striker_Node.act") (P_Striker_A Evade) PedSetActionNode(gPlayer,"/Global/J_StrikerNode/EvadeCounter", "J_Striker_Node.act") (P_Striker_A Evade) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/SlidingPunch","J_Striker_Node.act") (G_Melee_A Sliding Punch) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/HeavyKick","J_Striker_Node.act") (G_Striker_A Kick) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/KnockOutCharge","J_Striker_Node.act") (Boxing KO Charge) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Counter","J_Striker_Node.act") (Adult Slap) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/UpperCut","J_Striker_Node.act") (Jock Finishing Uppercut) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/HeavyDarby","J_Striker_Node.act") (Darby Uppercut) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/DropToFloor","J_Striker_Node.act") (Edgar Unused Evade Drop) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/DuckCharge","J_Striker_Node.act") (Edgar Unused Evade Attack) PedSetActionNode(gplayer,"/Global/J_Mascot_A/Offense/Short/Heavy/Stunners/HeadButt","Act/Anim/J_Mascot_A.act")(Dizzy Headbutt) PedSetActionNode(gPlayer,"/Global/J_Mascot_A/Offense/Short/Heavy/Stunners/Sack/SackFreq/GutKick_R","act/anim/J_Mascot_A.act")(J_Mascot Kick) PedSetActionNode(gplayer,"/Global/BOSS_Darby_A/Offense/Short/DashToUppercut", "act/anim/BOSS_Darby_A.act")(Running Uppercut) PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/SwingPunch_R","J_Striker_Node.act") (B_Striker_A Windmill Punch Without kick)