Aims to make the game more realistic via a skill config and vpk files. If you like games like Insurgency, CoD, Arma 3, then you'll love this mod. INSTALLATION: Extract the .7z to your 'steamapps/common/Black Mesa/' directory. UNINSTALL: Edit your 'Black Mesa/bms/cfg/skill_manifest.cfg' to remove 'exec SCRO-BM.cfg' Remove your 'Black Mesa/bms/gameinfo.txt' Right click 'Black Mesa' in your steam library, go to properties and 'Verify Integrity of Game files' Affects and Changes: -Glock sound is now the Glock sound from CS:GO -MP5 sound is now the MP9 sound from CS:GO -Sped up fire rate for the Glock a little bit. -Lowered Shotgun damage to compensate. -Lowered all NPC health.(See SCRO-BM.cfg for more details) -Raised damage done by enemies by 7x. -lowered Vortigaunt attack charge time. -By default in SCRO, sv_airaccelerate(Moving while air-born) has been set to 0 for realism. Feel free to edit SCRO-BM.cfg to your liking.(Default value is 10) -Flashlight is a little brighter and has a higher range, but is now a bit more narrow. //======================================// // Smiley's Combat Realism Overhaul // // For // // BLACK MESA // ///=====================================// // Place this .cfg file in your game directory where other- // config files are located. // Add this line at the bottom of your skill_manifest.cfg: exec SCRO-BM.cfg sv_cheats 1 //=------------------------- //BLACK MESA SETTINGS// //=------------------------- //sv_gravity "600" //Def=600 sv_airaccelerate "0" //Realistic=0 Fun=30 Def=10 sv_falldamagescale "3" //sv_jump_height "34" //Def=34 //sv_jump_height_crouch "34" //Def=34 //=--------------------------------------------------- // PLAYER - FLASHLIGHT SETTINGS //=--------------------------------------------------- // Intensity, Color, and Range of flashlight gb_flashlight_Intensity "2" gb_flashlight_Col "200 255 225" //smiley 200 255 225;100 100 255 gb_flashlight_Range "1200" //gb_flashlight_ColAmbient "0 0 0" //gb_flashlight_SpecMul "1" // Position X Y Z gb_flashlight_PosX "-5" gb_flashlight_PosY "-10" gb_flashlight_PosZ "15" // This Controls the size and border sharpness gb_flashlight_phi "60" //=-------------------------------------------------- // Weapons //=-------------------------------------------------- //These weapons have their damage set through bms/scro/scro-bm.vpk //Crowbar 10 //Glock 7 //NPC Glock 3 //357 30 //MP5 7 //NPC MP5 3 //Shotgun 8x3dmg //NPC Shotgun 8x2dmg //Crossbow 100 //Assassin Glock 3 // FRAG //sk_detenator_frag_gravity "400" //sk_detenator_frag_friction "0.2" //sk_detenator_frag_elasticity "0.45" //sk_detenator_frag_fuse_time "3" //sk_detenator_frag_plr_dmg "150" sk_detenator_frag_plr_dmg_radius "250" sk_detenator_frag_npc_dmg "150" sk_detenator_frag_npc_dmg_radius "350" //sk_detenator_frag_explode_sound_dist "6000" // MP5 Contact Grenade //sk_detenator_mp5_gravity "400" //sk_detenator_mp5_airspeed "1000" sk_detenator_mp5_plr_dmg "100" sk_detenator_mp5_plr_dmg_radius "400" //sk_detenator_mp5_explode_sound_dist "5200" // SATCHELs //sk_detenator_satchel_airspeed "420" sk_weapon_satchel_max_active "20" //sk_detenator_satchel_gravity "400" //sk_detenator_satchel_friction "0.2" //sk_detenator_satchel_elasticity "0.45" sk_detenator_satchel_plr_dmg "300" //Was 100 in CU2 sk_detenator_satchel_plr_dmg_radius "500" //Was 250 in CU2 //sk_detenator_satchel_explode_sound_dist "7500" // TRIPMINES sk_weapon_tripmine_max_active "50" //sk_detenator_tripmine_health "1" sk_detenator_tripmine_plr_dmg "50" //Was 100 in CU2 sk_detenator_tripmine_plr_dmg_radius "300" //Was 250 in CU2 sk_detenator_tripmine_npc_dmg "150" //Was 100 in CU2 sk_detenator_tripmine_npc_dmg_radius "350" //Was 250 in CU2 //sk_detenator_tripmine_explode_sound_dist "6000" // TAU sk_weapon_tau_overcharge_bais "0.9" sk_weapon_tau_overcharge_damage "25" sk_weapon_tau_beam_undercharged_dmg "10" sk_weapon_tau_beam_charged_dmg "200" sk_weapon_tau_beam_penetration_bias "0.9" sk_weapon_tau_beam_penetration_depth "100" //sk_weapon_tau_charge_max_velocity "650" //Was 500 in CU2 //sk_weapon_tau_shot_sound_dist "3200" //sk_weapon_tau_impact_sound_dist "320" // GLUON //sk_weapon_gluon_plr_dmg_per_rate "15" //sk_weapon_gluon_plr_dmg_rate "0.2" //sk_weapon_gluon_plr_ammo_per_rate "2" //sk_weapon_gluon_shot_sound_dist "8000" sk_weapon_gluon_plr_dmg_tick "0.1" // SNARK sk_weapon_snark_plr_dmg_bite "2" sk_weapon_snark_plr_dmg_pop "2" sk_weapon_snark_npc_dmg_bite "2" sk_weapon_snark_npc_dmg_pop "2" // RPG //sk_detenator_rpg_health "1" //sk_detenator_rpg_track_max_distance "8192" //sk_detenator_rpg_track_acceleration "1000" //sk_detenator_rpg_track_drag "1" //sk_detenator_rpg_max_speed "2000" //sk_detenator_rpg_intial_speed "1300" sk_detenator_rpg_plr_dmg "150" //Was 100 in CU2 sk_detenator_rpg_plr_dmg_radius "350" //Was 250 in CU2 sk_detenator_rpg_npc_dmg "50" sk_detenator_rpg_npc_dmg_radius "500" // HIVEHAND //sk_detenator_hornet_fuse_time "5" //sk_weapon_hivehand_plr_regen_attack_delay "0.5" //sk_weapon_hivehand_plr_regen_tick "0.2" //sk_weapon_hivehand_plr_secondary_radius "0.025" //sk_weapon_hivehand_plr_secondary_phase "8" //sk_detenator_hornet_health "1" sk_detenator_hornet_track_max_distance "2000" //sk_detenator_hornet_track_acceleration "600" //sk_detenator_hornet_max_speed "800" //sk_detenator_hornet_intial_speed "200" //sk_detenator_hornet_drunk_degrees "3" //sk_detenator_hornet_drunk_frequency "0.2" sk_detenator_hornet_plr_dmg "7" //sk_detenator_hornet_plr_dmg_radius "30" sk_detenator_hornet_npc_dmg "2" //sk_detenator_hornet_npc_dmg_radius "30" //sk_detenator_hornet_autoaim_scale "10" sk_detenator_hornet_track_drag "0.75" //sk_detenator_hornet_track_lock_dot "0.4" //sk_detenator_hornet_track_lock_distance "96" // CROSSBOW //sk_detenator_bolt_gravity "40" //sk_detenator_bolt_airspeed "2000" //sk_detenator_bolt_dot_bounce "-0.5" sk_detenator_bolt_plr_dmg "100" sk_detenator_bolt_plr_xplode_dmg "45" sk_detenator_bolt_plr_xplode_radius "128" //sk_plr_crossbow_speed "2000" // 50CAL sk_plr_dmg_50cal "7" sk_npc_dmg_50cal "3" //sk_max_50cal "0" //bm_50cal_scale "1.25" //=-------------------------------------------------- // PLAYER - Gameplay //=-------------------------------------------------- //player_airtimer "15" //player_drown_dmg_intial "5" //player_drown_dmg_step "2" //player_throwforce "1500" //=-------------------------------------------------- // PLAYER - Items //=-------------------------------------------------- // CHARGERS //sk_charger_suit_rate "1" //sk_charger_health_rate "1" // MAX AMMO sk_ammo_9mm_max "200" sk_ammo_357_max "36" sk_ammo_buckshot_max "45" sk_ammo_bolt_max "20" sk_ammo_energy_max "100" sk_ammo_snark_max "15" sk_ammo_hornet_max "10" sk_ammo_grenade_mp5_max "3" sk_ammo_grenade_rpg_max "5" sk_ammo_grenade_frag_max "10" sk_ammo_grenade_satchel_max "5" sk_ammo_grenade_tripmine_max "6" // WEAPON PICKUP sk_item_weapon_snark_hive_pickup "4" sk_item_weapon_snark_hive_health "10" // MISC PICKUPS //sk_battery "1" // Battery value gets multiplied by this for final value. sk_item_battery_value "25" sk_item_healthkit_value "40" sk_item_healthvial_value "15" //=-------------------------------------------------- // AI - Misc //=-------------------------------------------------- ai_readiness_decay "10" ai_reaction_delay_alert "0.7" ai_reaction_delay_idle "0.9" //=-------------------------------------------------- // AI - Difficulty modulators //=-------------------------------------------------- sk_dmg_take_scale1 "3.5" sk_dmg_take_scale2 "7" sk_dmg_take_scale3 "7" //sk_dmg_inflict_scale1 "1.5" //sk_dmg_inflict_scale2 "1" //sk_dmg_inflict_scale3 ".75" sk_npc_head "3" //sk_npc_chest "1" //sk_npc_stomach "1" sk_npc_arm ".65" sk_npc_leg ".65" //sk_npc_ricochet ".5" // scaled with the other modifiers! //These are default and cannot be changed... //sk_player_head "3" //sk_player_chest "1" //sk_player_stomach "1" //sk_player_arm ".5" //sk_player_leg ".5" //=-------------------------------------------------- // NPC Earthlings //=-------------------------------------------------- //HUMAN SCIENTIST sk_human_scientist_health "20" sk_human_scientist_heal_amount "50" sk_human_scientist_heal_recharge_time "30" sk_human_scientist_min_target_health "51" sk_human_scientist_heal_distance "64" //HUMAN SECURITY sk_human_security_health "20" //sk_human_security_inf_continous_time "3" //sk_human_security_inf_max_total_damage "25" //sk_human_security_inf_max_continous_damage "10" //sk_human_security_inf_provoked_time "2" //sk_human_security_burst_interval_min "1" //sk_human_security_burst_interval_max "1" //sk_human_security_burst_shot_count_min "1" //sk_human_security_burst_shot_count_max "1" //sk_human_security_shot_rest_interval_min "0.2" //sk_human_security_shot_rest_interval_max "0.8" //HUMAN MARINES //npc_marines_crouch "1" //npc_marines_crouch_delay "5" //npc_marines_crouch_min_dist "360" npc_marines_crouch_min_health "7" npc_marines_melee_dmg "4" sk_human_commander_health "20" sk_human_grenadier_health "20" sk_human_grunt_health "20" sk_human_medic_health "20" //sk_human_medic_health_amount "30" //Was 25 //sk_human_medic_heal_recharge_time "12" //sk_human_medic_min_target_health "85" //sk_human_medic_heal_distance "64" //npc_marines_movement_speed "1.25" // HUMAN ASSASSIN sk_human_assassin_pistol_damage "3" //sk_human_assassin_pistol_spread "0.04362" //sk_human_assassin_pistol_burstinterval "0.2" sk_human_assassin_pistol_burstcount "3" //sk_human_assassin_pistol_restinterval "2" sk_human_assassin_health "20" //sk_human_assassin_melee_range "75" sk_human_assassin_melee_damage "2" //sk_human_assassin_melee_viewpunch "-12 7 -12" //sk_human_assassin_jump_rise "300" //sk_human_assassin_jump_distance "400" //sk_human_assassin_jump_drop "756" //sk_human_assassin_flip_hratio "256" //sk_human_assassin_decloak_damage "4" //sk_human_assassin_decloak_flip "3" //sk_human_assassin_decloak_mele "3" //sk_human_assassin_decloak_shoot "0.5" //sk_human_assassin_force_cloak "0" //sk_human_assassin_pistol_range "512" //=--------------------------------------------------------------- // NPC XENIANS //=--------------------------------------------------------------- //ZOMBIES SCIENTIST sk_zombie_scientist_health "25" //sk_zombie_scientist_melee_range "65" //Was 75 in CU2 //sk_zombie_scientist_bullet_dmg_scale "1" //sk_zombie_scientist_357_dmg_scale "1.5" //sk_zombie_scientist_buckshot_dmg_scale "1.5" //sk_zombie_scientist_blunt_dmg_scale "1" //ZOMBIES SECURITY sk_zombie_security_health "30" //sk_zombie_security_melee_range "65" //Was 75 in CU2 //sk_zombie_security_bullet_dmg_scale "1" //sk_zombie_security_357_dmg_scale "1.5" //sk_zombie_security_buckshot_dmg_scale "1.5" //sk_zombie_security_blunt_dmg_scale "1" //ZOMBIES GRUNT sk_zombie_grunt_health "35" //sk_zombie_grunt_melee_range "65" //Was 75 in CU2 //sk_zombie_grunt_bullet_dmg_scale "1" //sk_zombie_grunt_357_dmg_scale "1.5" //sk_zombie_grunt_buckshot_dmg_scale "1.5" //sk_zombie_grunt_blunt_dmg_scale "1" // ZOMBIE HEV sk_zombie_hev_health "45" //sk_zombie_hev_melee_range "65" //Was 75 in CU2 //sk_zombie_hev_bullet_dmg_scale "1" //sk_zombie_hev_357_dmg_scale "1.3" //sk_zombie_hev_buckshot_dmg_scale "1" //sk_zombie_hev_blunt_dmg_scale "1" //ZOMBIE GENERAL sk_zombie_dmg_one_slash "3" sk_zombie_dmg_both_slash "4" //HEADCRAB sk_headcrab_health "7" sk_headcrab_melee_dmg "2" //sk_headcrab_min_jump_dist "28" //sk_headcrab_max_jump_dist "256" // BEBCRAB sk_bebcrab_health "2" sk_bebcrab_melee_dmg "1" //ALIEN SLAVE (VORTIGAUNT) //sk_alien_slave_health "35" //sk_alien_slave_357_damage_scale "1" //sk_alien_slave_zap_cone "-0.70710677928" // cos( 35 ) sk_alien_slave_dmg_zap "10" // Was 20 in BM retail 1.0 sk_alien_slave_dmg_claw "3" //sk_alien_slave_claw_range "75" sk_alien_slave_dispel_dmg "8" //sk_alien_slave_dispel_force "450" //sk_alien_slave_dispel_forcez "256" //sk_alien_slave_dispel_range "192" //sk_alien_slave_dispel_time "10" //sk_alien_slave_bullet_dmg_scale "1" //sk_alien_slave_357_dmg_scale "1" //sk_alien_slave_buckshot_dmg_scale "1" sk_alien_slave_charge_time "0.4" //// Xort (XORTIGAUNT - VORTIGAUNT) sk_xort_dumb_mode_enabled "1" sk_xort_health "35" // Was 60 in BM retail 1.0 //sk_xort_357_damage_scale "1" //sk_xort_zap_cone "0.86602540378443864676372317075294" // cos( 30 ) sk_xort_dmg_zap "6" // Was 20 in BM retail 1.0 //sk_xort_dmg_claw "20" //sk_xort_claw_range "75" //sk_xort_dispel_dmg "25" //sk_xort_dispel_force "450" //sk_xort_dispel_forcez "256" //sk_xort_dispel_range "192" //sk_xort_dispel_time "10" //sk_xort_bullet_dmg_scale "1" //sk_xort_357_dmg_scale "1" //sk_xort_buckshot_dmg_scale "1" //sk_xort_charge_time "1.5" //// XortEB (XORTIGAUNT for Earth) Dont even ask why or imma explode sk_xort_dmg_zap "7" // Was 20 in BM retail 1.0 //cl_xort_light_col_R "170" //220 //cl_xort_light_col_G "255" //250 //cl_xort_light_col_B "80" //185 //cl_xort_light_intensity "750" //cl_xort_light_range "256" //cl_xort_light_ttl_Zap "0.5" //cl_xort_light_ttl_dispel "0.5" //cl_envportal_light_col_R "170" //cl_envportal_light_col_G "255" //cl_envportal_light_col_B "80" //BULLSQUID sk_bullsquid_health "30" sk_bullsquid_whip_dmg "5" //sk_bullsquid_whip_range "135" //sk_bullsquid_whip_force "450" sk_bullsquid_bite_dmg "6" //sk_bullsquid_bite_range "76" sk_bullsquid_spit_amount "9" //sk_bullsquid_spit_range "2048" //sk_bullsquid_spit_speed "792" //sk_bullsquid_bullet_dmg_scale "0.35" //sk_bullsquid_buckshot_dmg_scale "0.5" //sk_bullsquid_357_dmg_scale "0.75" //sk_bullsquid_turn_rate "15" //sk_bullsquid_spit_cone "10 10" //sk_detenator_spit_gravity "400" //sk_detenator_spit_airspeed "1000" sk_detenator_spit_plr_dmg "1.5" sk_detenator_spit_plr_dmg_radius "96" //Ichthyosaur sk_ichthyosaur_health "120" sk_ichthyosaur_melee_dmg "5" //sk_ichthyosaur_max_linear_speed "600" //sk_ichthyosaur_max_linear_accel_f "512" //sk_ichthyosaur_max_linear_accel_r "256" //sk_ichthyosaur_max_linear_accel_u "256" //Gargantua sk_gargantua_melee_dmg "8" sk_gargantua_flame_dmg "1" //sk_gargantua_flame_dmg_falloff_perc_dist "64" //sk_gargantua_flame_dmg_falloff_perc "0.1" //Alien Grunt sk_alien_grunt_health "80" //Was 96 in BM Retail 1.0 //sk_alien_grunt_hornet_min_range "60" //Was 256 //sk_alien_grunt_hornet_max_range "4096" //Was 2048 //sk_alien_grunt_melee_range "128" //sk_alien_grunt_melee_jump_range "166" sk_alien_grunt_melee_dmg "7" sk_alien_grunt_front_dmg_scale "0.8" //sk_alien_grunt_turn_speed "30" //sk_alien_grunt_burst_interval_min "0" //sk_alien_grunt_burst_interval_max "0" //sk_alien_grunt_burst_shot_count_min "5" // Was 3 in BM Retail 1.0 //sk_alien_grunt_burst_shot_count_max "8" //Was 5 in BM Retail 1.0 //sk_alien_grunt_shot_rest_interval_min "0" //Was 2 in BM Retail 1.0 //sk_alien_grunt_shot_rest_interval_max "2" //Was 6 in BM Retail 1.0 // XEN GRUNT //sk_xen_grunt_melee_viewpunch_low "10 12 -7" //sk_xen_grunt_melee_viewpunch_high "10 -12 7" // ALIEN GRUNT MELEE ONLY (AGRUNT MELEE) //sk_alien_grunt_melee_hornet_min_range "60" //sk_alien_grunt_melee_hornet_max_range "4096" //sk_alien_grunt_melee_melee_range "128" //sk_alien_grunt_melee_melee_jump_range "166" sk_alien_grunt_melee_melee_dmg "7" //sk_alien_grunt_melee_front_dmg_scale "0.8" //sk_alien_grunt_melee_turn_speed "30" //sk_alien_grunt_melee_burst_interval_min "0" //sk_alien_grunt_melee_burst_interval_max "0" //sk_alien_grunt_melee_burst_shot_count_min "5" //sk_alien_grunt_melee_burst_shot_count_max "8" //sk_alien_grunt_melee_shot_rest_interval_min "0" //sk_alien_grunt_melee_shot_rest_interval_max "2" // Alien Controller sk_controller_health "20" //sk_controller_max_linear_speed "300" //sk_controller_max_linear_accel_f "350" //sk_controller_max_linear_accel_r "350" //sk_controller_max_linear_accel_u "600" //sk_controller_throw_next_attack "8" //sk_controller_lift_duration "2.5" //sk_controller_min_small_eballs "6" //sk_controller_max_small_eballs "8" //sk_controller_max_large_eballs "2" sk_detenator_energy_plr_dmg "3" //sk_detenator_energy_plr_dmg_radius "128" //sk_detenator_energy_track_acceleration "650" //sk_detenator_energy_plr_commit_radius "400" // ALIEN XONTROLLER sk_xontroller_health "20" // "165.0" //sk_xontroller_aggression_scale "1.5" // "1.5" //sk_xontroller_take_damage_energy_scale "1.0" // "1.0" //sk_xontroller_mind_control_radius "0.0" // "0.0" //sk_xontroller_dodge_chance "0.33" // "1.0" //sk_xontroller_dodge_span_abosolute_minimum "0.28125" // "0.1875" //sk_xontroller_dodge_span_randomization_minimum "0.5625" // "0.375" //sk_xontroller_dodge_span_randomization_maximum "1.6875" // "1.125" //sk_xontroller_take_damage_energy_scale "1.5" // "1.0" // ELECTORCLUSTER PROJECTILE //sk_electrocluster_parent_cluster_size "5" // "6" //sk_electrocluster_intermediate_cluster_size "4" // "6" //sk_electrocluster_chunk_projectile_lifetime_minimum "4" // "10.0" //sk_electrocluster_chunk_projectile_lifetime_randomization "3" // "5.0" //Barnacle sk_barnacle_health "20" //sk_barnacle_bullet_dmg_scale "1" //sk_barnacle_357_dmg_scale "1" //sk_barnacle_buckshot_dmg_scale "1" //sk_barnacle_blunt_dmg_scale "1" //Houndeye sk_houndeye_health "30" sk_houndeye_blast_dmg "13" //sk_houndeye_blast_force "450" //sk_houndeye_punch_angle "10" //sk_houndeye_blast_radius "156" //sk_houndeye_bullet_dmg_scale "1" //sk_houndeye_357_dmg_scale "1" //sk_houndeye_buckshot_dmg_scale "1" //sk_houndeye_blunt_dmg_scale "1" //Snark Hive //sk_item_weapon_snark_hive_health "10" //sk_item_weapon_snark_hive_pickup "4" // XEN TREE sk_xen_tree_damage "5" //sk_xen_tree_attack_rad "256" //BARREL CACTUS sk_xen_barrel_hp "15" //=--------------------------------------------------------------- // NIHILANTH (commented out while in heavy testing and development) //=--------------------------------------------------------------- // TeleProp Projectiles //sk_nihi_teloported_junk_float_duration "2.0" //sk_nihi_teloported_junk_launch_duration "8.0" //sk_nihi_teloported_junk_launch_force_starting_p1 "2048.0" // Was 1024 //sk_nihi_teloported_junk_launch_force_ending_p1 "8192.0" //sk_nihi_teloported_junk_launch_force_starting_p2 "8192.0" // Was 4024 //sk_nihi_teloported_junk_launch_force_ending_p2 "16384.0" // Was 8192 //sk_nihi_teloported_junk_launch_force_starting_p3 "8192.0" // Was 4024 //sk_nihi_teloported_junk_launch_force_ending_p3 "16384.0" // Was 16192 //sk_nihi_teloported_junk_launch_force_starting_p4 "2048.0" //sk_nihi_teloported_junk_launch_force_ending_p4 "12192.0" // Zap Storm //sk_nihi_zapstorm_initial_inaccuracy "600" // How many units of randomness is the inaccuracy by defualt //sk_nihi_zapstorm_blast_radius "100" sk_nihi_zapstorm_blast_damage "5" //sk_nihi_zapstorm_accuracy_gain_per_attack "30" // How many random units is the inaccuracy reduced by each attack. //sk_nihi_zapstorm_wait_per_strike "0.1" //sk_nihi_zapstorm2_accuracy_gain_per_attack "40" //sk_nihi_zapstorm2_wait_per_strike "0.05" //// Ballz Phase 3 /// needs to be synced with code faults first //sk_nihi_ballz3_activation_delay "0.5" //sk_nihi_ballz3_explosion_dmg "80.0" //sk_nihi_ballz3_velocity_time "0.2" //sk_nihi_ballz3_prediction_time "0.05" //// Summon // dont change summon mix type without asking me - Chetan ////sk_nihi_summon_mix_type "1" //Shield HP Sk_nihi_hp_max "1000" Sk_nihi_hp_shield "500" sk_nihi_hp_shield_phase2 "500" sk_nihi_hp_shield_phase3 "500" //Final Flash //sk_nihi_ff_tracking_rad "25" //sk_nihi_ff_tracking_speed "0.1" //sk_nihi_ff_tracking_time "4.1" //sk_nihi_ff_chargeup_delay "0.1" //sk_nihi_ff_damagebeam_delay "4" //sk_nihi_ff_damagebeam_ttl "1" //sk_nihi_ff_damagebeam_speed "10000" //sk_nihi_ff_damagebeam_rad "32" sk_nihi_ff_damagebeam_dmg "1" //Shockwave //sk_nihi_shockwave_speed "1200" //sk_nihi_shockwave_light_offset "500" //sk_nihi_shockwave_light_A "255" //sk_nihi_shockwave_light_B "82" //sk_nihi_shockwave_light_G "240" //sk_nihi_shockwave_light_intensity "300000" //sk_nihi_shockwave_light_R "255" //sk_nihi_shockwave_light_rad "512" //Beamswipe //sk_nihi_bs_beam_noise_amplitude_1 "0" //sk_nihi_bs_beam_noise_amplitude_2 "0.2" //sk_nihi_bs_damage_over_time "1200" //=--------------------------------------------------------------- // NPC Turrets, Tanks, and Helicopters //=--------------------------------------------------------------- //Turrets sk_sentry_ceiling_health "80" //sk_sentry_ceiling_motorspeed "35" //sk_sentry_ceiling_scan_pitch "22.5" sk_sentry_ground_health "80" //sk_sentry_ground_motorspeed "35" sk_dmg_sentry "3" //sk_max_sentry "50" //Abrams sk_abrams_maingun_muzzle_damage "5" //sk_abrams_maingun_muzzle_radius "486" //sk_abrams_maingun_reload_time "0.75" //sk_abrams_maingun_reset_time "2" //sk_abrams_maingun_turn_speed_combat "20" //sk_abrams_maingun_turn_speed_idle "10" //sk_abrams_miniturret_burst_shots "30" //sk_abrams_miniturret_burst_interval "0.01" //sk_abrams_miniturret_rest_interval "5" //sk_abrams_miniturret_turn_speed "2" sk_abrams_miniturret_damage "3" //sk_abrams_body_ground_speed "128" //sk_abrams_body_turn_speed "10" //sk_abrams_health_stages "99" sk_detenator_tank_shell_dmg "15" //sk_detenator_tank_shell_radius "256" //sk_abrams_shell_speed "2000" //sk_abrams_rpg_spread "1 1 1" //LAV sk_lav_health "200" //sk_lav_cal_radius "128" sk_lav_cal_base_damage "3" //Was 5, then 8. KEEP BUFFING IT! sk_lav_cal_radius_damage "3" //sk_lav_cal_fire_rate "0.25" //sk_lav_aim_speed "25" //sk_lav_ground_speed "128" //sk_lav_turn_speed "90" //Osprey sk_osprey_health "200" //Apache sk_apache_health "150" //Was 400, is now 300 to compensate for boosted RPG //sk_apache_fire_cone "100" //sk_apache_resttime "3" //Was 2 //sk_apache_chargetime "3" //Was 2 //sk_apache_burst_count_max "30" //Was 40 in BMS retail 1.0 //sk_apache_burst_count_min "20" //Was 30 in BMS retail 1.0 //sk_apache_burst_hit_max "4" //Was 5 in BMS retail 1.0 //sk_apache_burst_hit_min "1" //sk_apache_burst_interval "5" //sk_apache_rocket_resttime "16" //sk_apache_rocket_resttime_nominigun "8" //sk_apache_rocket_barrage_count "6" //sk_apache_rocket_barrage_resttime "4" //sk_apache_rocket_barrage_bursttime "0.1" //sk_apache_rocket_min_rocket_distance "2000" //sk_apache_rocket_min_rocket_dot "0.8" // sk_apache_boss_max_stages "1" sk_apache_boss_stage_0_health "50" // minigun ( defined via map input ) sk_apache_boss_stage_1_health "50" // minigun + rockets ( defined via map input ) sk_apache_boss_stage_2_health "50" // minigun + beserk rockets ( defined via map input ) //sk_apache_boss_stage_3_health "100" // not used //sk_apache_rpg_speed "200" sk_apache_50cal_dmg "5" //Sniper sk_plr_dmg_sniper_round "10" sk_npc_dmg_sniper_round "5" sk_max_sniper_round "30" //Mines sk_mine_damage "10" //sk_mine_bounds_xy "24" // 128 units ( -64 min and 64 max ) //sk_mine_bounds_z "64" // 128 units ( -64 min and 64 max ) //sk_mine_damage_radius "128" //Mortar sk_grenade_mortar_dmg "10" //sk_grenade_mortar_range "400" //sk_grenade_mortar_shakeduration "1.5" //sk_grenade_mortar_shakeradius "640" // Surgery Bot //sk_prop_surgerybot_force "400" sk_prop_plr_damage "4" //=--------------------------------------------------------------- // LONGJUMP VARIABLES //=--------------------------------------------------------------- //sv_long_jump_charge_rate "10" //sv_long_jump_height "10" //sv_long_jump_horizontal_speed "460" //sv_long_jump_manacost "30" //sv_long_jump_timeperiod "800" //sv_long_jump_vertical_speed_threshold "1" //sv_long_jump_min_horizontal_speed_required "50" //sv_jump_height_double "20" //sv_air_jump_delay "0.2"