This mod adds the wife of Man-bat, She-Bat, to Lego Batman! How to install: After extracting your game (tutorial link below), move or delete the dats and charstxt.fpk (located in chars folder) https://www.youtube.com/watch?v=_EQ3hPrh0V8 after that -------- 1. Add this to Lego Batman/Chars/Chars.txt char_start dir "Manbat" file "Shebat" char_end -------- 2. Add this to Lego Batman/Chars/collection.txt (Intended to be placed after Manbat) collect "Shebat" area_complete "zoo" buy_in_shop 40000 cheat_code "5H3B4T" -------- 3. Add this to Lego Batman/stuff/English.txt 765 "She-Bat" -------- 4. (If you've downloaded my Prometheus mod you can skip this and the next step) Open CHARS/SPECIALMOVES.txt, locate ManBat's grabs in the file, and replace it all with this. it includes throws for my prometheus mod, to make installing both easy easy. If you have other mods that use ManBat's throws, copy each mention of the new special moves individually and paste them into your own file. //////////////////////////////////////////////////////// // MANBAT GRAB THROWS //////////////////////////////////////////////////////// specialmove_start name "manbat initial grab" ;; manbat initial grab - lifts character upside down attacker character "Manbat" action "attack1" attacker character "shebat" action "attack1" attacker character "prometheus" action "attack1" victim variant "police" action "attacked26" victim variant "civvy" action "attacked26" victim character "civvy" action "attacked26" distance_apart 0.324 percent_chance 100 victim_ignores_attacks phase 1 start_attacker_trans 1 attacker_speed_z 0.3984 end_attacker_trans 15 button special min_duration 9999 specialmove_end specialmove_start name "manbat wait for button" ;; manbat hold animation - holds victim in the air. Includes Walk (moveaction) attacker character "Manbat" action "attack2" moveaction "attack3" attacker character "Prometheus" action "attack2" moveaction "attack3" attacker character "shebat" action "attack2" moveaction "attack3" victim variant "police" action "attacked27" moveaction "attacked28" victim variant "civvy" action "attacked27" moveaction "attacked28" victim character "civvy" action "attacked27" moveaction "attacked28" percent_chance 100 distance_apart 0.1357 victim_ignores_attacks phase 2 button auto min_duration 1.0 max_duration 3.0 specialmove_end specialmove_start name "manbat breakfree" ;; victim breaks free - both characters return to idle attacker character "Manbat" action "attack4" attacker character "shebat" action "attack4" attacker character "prometheus" action "attack4" victim variant "police" action "attacked29" victim variant "civvy" action "attacked29" victim character "civvy" action "attacked29" distance_apart 0.1357 start_attacker_trans 1 attacker_speed_z -0.3145 end_attacker_trans 19 ;start_victim_trans 1 ;COMMENTED OUT EVEN THOUGH THERE IS MEANT TO BE Z MOVEMENT AND THESE VALUES ARE CORRECT. IF THIS IS PUT IN THE POLICEMAN WILL SLIDE. PAULM ;victim_speed_z 0.1568 ;end_victim_trans 11 percent chance 100 victim_ignores_attacks phase 3 button auto specialmove_end specialmove_start name "manbat punch" // manbat punches victim attacker character "Manbat" action "attack5" attacker character "shebat" action "attack5" attacker character "prometheus" action "attack5" victim variant "police" action "attacked32" victim variant "civvy" action "attacked32" victim character "civvy" action "attacked32" distance_apart 0.1357 start_attacker_trans 17 attacker_speed_z 0.5713 end_attacker_trans 42 start_victim_trans 20 victim_speed_z 4 ;2.6426 end_victim_trans 50 percent chance 100 victim_ignores_attacks phase 3 button action throw_kill_parts_up kill_victim_frame 45 kill_victim_at_end specialmove_end specialmove_start name "manbat slam" // manbat slams the victim into the ground attacker character "Manbat" action "attack6" attacker character "shebat" action "attack6" attacker character "prometheus" action "attack6" victim variant "police" action "attacked33" victim variant "civvy" action "attacked33" victim character "civvy" action "attacked33" distance_apart 0.1357 start_attacker_trans 24 attacker_speed_z 0.7835 end_attacker_trans 35 start_victim_trans 24 victim_speed_z 2.5 ;1.3348 end_victim_trans 35 percent chance 100 victim_ignores_attacks phase 3 button special kill_victim_at_end throw_kill_parts_up kill_victim_frame 37 specialmove_end ---------------------------------- 5. go to levels/Batcave/batcave.txt and add the below text under the other residents: character "glide_pack" resident -------- 6. after that, drag and drop the contents from the mod and hit write into/replace when prompted -------- More characters coming in the future....