Please only use 2 Playable Demons at a time for your mod due to potential asset bloat/failure (preferably Arachnotron & Doom Hunter, since they are more fleshed-out). Resources: - Arachnotron (per-level assets) e4m1_rig_patch2 - Baron of Hell (per-level assets) e4m2_swamp_patch2 - Doom Hunter (per-level assets) e4m3_mcity_patch2 - Arachnotron / Baron of Hell / Doom Hunter (menu assets) warehouse_patch1 - Duplicated assets from warehouse_patch1 for redundancy gameresources_patch1 & tutorial_sp - Duplicated assets from e4m1_rig_patch2, e4m2_swamp_patch2, & e4m3_mcity_patch2 for redundancy pvp_bronco_patch1, pvp_darkmetal_patch1, pvp_deathvalley_patch1, pvp_inferno_patch1, pvp_laser_patch1, pvp_shrapnel_patch1, pvp_sideswipe_patch1, pvp_thunder_patch1, pvp_zap_patch1 (Please review the "EternalMod\assetsinfo" json files for added/removed decls) Maps: - Main Menu (auto-executes map start commands for local hosting) shell_patch1 - Locations of modified entities files pvp_bronco_patch1, pvp_darkmetal_patch1, pvp_deathvalley_patch1, pvp_inferno_patch1, pvp_laser_patch1, pvp_shrapnel_patch1, pvp_sideswipe, pvp_thunder_patch1, pvp_zap_patch1 (Only the "idGameChallenge_PVP" entity was modified to include the new podium avatars) Repurposed Decls: - Doom Hunter Player & Podium gameresources\generated\decls\entitydef\ai\player_summoned\fodder\blaster_soldier_level_1.decl gameresources\generated\decls\entitydef\ai\player_summoned\fodder\blaster_soldier_level_2.decl - Baron of Hell Player & Podium gameresources\generated\decls\entitydef\ai\player_summoned\fodder\gargoyle_level_1.decl gameresources\generated\decls\entitydef\ai\player_summoned\fodder\gargoyle_level_2.decl - Arachnotron Player & Podium gameresources\generated\decls\entitydef\ai\player_summoned\fodder\zombie_tier_3_level_1.decl gameresources\generated\decls\entitydef\ai\player_summoned\fodder\zombie_tier_3_level_2.decl - Arachnotron Electro Mine Ability gameresources\generated\decls\demoncard\demoncard\invasion\activate_hazard.decl - Doom Hunter Cyber Chainsaw Ability gameresources_patch1\generated\decls\demoncard\demoncard\invasion\become_ghost.decl - Baron of Hell Infernal Smash Ability gameresources_patch1\generated\decls\demoncard\demoncard\invasion\spawn_from_disguise.decl - Baron of Hell Burning Claws Ability gameresources_patch1\generated\decls\demoncard\demoncard\invasion\spring_trap.decl - Arachnotron Electro Mine Hazard gameresources\generated\decls\entitydef\online\battle_arena\demoncard\xenon_level_1.decl - Arachnotron 3rd Person Character gameresources\generated\decls\md6def\md6def\objects\figurines\arachnotron_toy\arachnotron_toy.md6.decl - Baron of Hell 3rd Person Character gameresources\generated\decls\md6def\md6def\objects\figurines\baron_toy\baron_toy.md6.decl - Doom Hunter 3rd Person Character gameresources\generated\decls\md6def\md6def\objects\figurines\doomhunter_toy\doomhunter_toy.md6.decl - Arachnotron Dash Table gameresources\generated\decls\table\autogen\character\khan_maykr\ambient_effect_hammer\stage\c_0.decl - Doom Hunter Dash Table gameresources\generated\decls\table\autogen\character\khan_maykr\divine_bands_heavy_tell\core1\c_0.decl - Baron of Hell Actor Mod gameresources_patch1\generated\decls\actormodifier\actormodifier\invasion\demon\archvile.decl - Doom Hunter Actor Mod gameresources_patch1\generated\decls\actormodifier\actormodifier\invasion\demon\mancubus.decl - Arachnotron Actor Mod gameresources_patch1\generated\decls\actormodifier\actormodifier\invasion\demon\revenant.decl - Baron of Hell Podium FX gameresources_patch2\generated\decls\fx\statuseffects\horde\quad_damage_bronze.decl - Doom Hunter Podium FX gameresources_patch2\generated\decls\fx\statuseffects\horde\quad_damage_gold.decl - Arachnotron Podium FX gameresources_patch2\generated\decls\fx\statuseffects\horde\quad_damage_silver.decl - Arachnotron Playable Character gameresources_patch2\generated\decls\playablecharacter\sp\revenant.decl (Please review the "gameresources_patch1\EternalMod\strings" json files for added/removed strings) Repurposed Textures: - Baron of Hell Alive & Dead Icons (used in actorModifier & entityDef decl) gameresources\art\ui\demons\abilities\summons\ico_ab_demon_zombie1_00.png$bc3$streamed gameresources\art\ui\demons\abilities\summons\ico_ab_demon_zombie2_00.png$bc3$streamed - Arachnotron Alive & Dead Icons (used in actorModifier & entityDef decl) gameresources\textures\swf_images\platform_icons\icon_bethnet.png$bc3$streamed gameresources\textures\swf_images\platform_icons\icon_steam.png$bc3$streamed - Doom Hunter Alive & Dead Icons (used in actorModifier & entityDef decl) gameresources\textures\swf_images\platform_icons\icon_ps4.png$bc3$streamed gameresources\textures\swf_images\platform_icons\icon_xb1.png$bc3$streamed Repurposed SFX: - Doom Hunter Chainsaw Primer (used in entityDef decl) challenge_complete_id#318761626.opus