Taras Nabad ML Change List -------------------------- -Fixed a couple parts where Samuel wasn't saying his lines -Changed the encounter after the Divinity Machine to end when all the heavies are dead -Randomized the "Surprise Buff Totem" spawn location -In the room afterward: --Added an Arch-Vile to the first wave and made it dependent on killing him instead of a bunch of fodder --Changed it to end when all the heavies are dead -Fixed the circular Double Marauder encounter to keep maintaining imps when the Marauders are dead but the Prowlers aren't --It also kills the Imps when all the Prowlers are dead -Made the zombies in the Vault stop respawning only after all the heavies are dead (Including Prowlers) -Added some Cacodemons to the throne room afterward -In the encounter before the "Double Arch-Vile Room": --Added two Pain Elementals to the first wave and made it dependent on killing them instead of a bunch of fodder --Streamlined the transition between the "light combat" and "heavy combat" waves --Replaced two of the Hell Knights with Dread Knights -Added a BFG Pickup to the room where you forge the Crucible (You'll have to jump for it) -In the Finale: --Relocated the second-wave Buff Totem and put a barrier around it that disappears when the Pain Elementals die --Replaced the second-wave Hell Knights with Dread Knights --In the Tyrant Crucible wave, added a respawning zombie before the first Tyrant --Replaced the two Marauders in the final wave with two hidden Arch-Viles, which are followed by one Spectre Marauder (Credits to Velser) ---...and two maintained Spectre Whiplashes