CHANGELOG GAMEPLAY MECHANICS Reworked the difficulty slider to change the damage done/received only by 20% (e.g. slider at 0 = 80% received/120% done) All races have slightly less starting stats Changed the skills of races, they are no longer nearly identical (slightly increased starting skills overall) All skills increase 45-75% slower (most skills 50%, this only affects natural skill increase) Reverted the changes to which Attribute governs which skills Removed quest item shader Increased the relationship to all NPC's to fix the problem that most NPC's look angry There are still some NPC's who look angry if you play an aeterna and in certain dialogue (both is intended) Carry weight gained per Strength from 8 to 5 Mana per Intelligence from 2.4 to 2.25 (2 = oblivion vanilla) Manaregen per Willpower increase from 0.035 to 0.025 (0.02 = oblivion vanilla) Increased arrow speed by 100%, increased maximum arrow range Sneak attack multiplier melee from 2/3/4/5/6 to 2.5/3/3.5/4/4.5, ranged from 3/4/4/5/5 to 2/2.5/3/3.5/4 All power attacks have the same damage multiplier (=x3), power attacks are slightly faster Increased minimum and maximum movement speed, reduced sprint speed multiplier (sprint speed is about the same as before) Increased minimum jumping height slightly, increased falling speed (feels less floaty) Increased/Fixed scaling fall damage calculation, increased base fall damage by about 25% Holding no weapon movement speed increase from 30% to 25% Increased base weapon damage skill multiplier from 0.25 to 0.5, reduced weapon damage skill scaling from 1.4% to 1.28% Increased base block damage mitigation from 0% to 35%, reduced block skill scaling damage mitigation from 1% per point to 0.65% per points Increased armor value with a skill of 0 by about 10% (the increase evens out to skill 100 = at skill 100 there is no change) Maximum block damage mitigation from 90% to 85% Reduced reach with unarmed attacks, increased strength scaling slightly, decreased skill scaling slightly Reworked knockback damage Casting spells no longer drains fatigue, fatigue no longer influences spell casting effectivness Reduced block fatigue drain, increased fatigue drain depending on weapon weight, reduced jumping fatigue drain (30 to 15) Reduced fatigue regeneration (10 to 6), reduced sprint fatigue drain (8 to 5) Experience needed for level up completely reworked: Progression is more linear TLDR: Overall XP needed from 1-25 increased, 26-30 is about the same, 31-55 reduced, above 55 increased XP increase scaled with level from level 20/25/30 to level 5/10/15/20/25/30/35/40/45/50 XP increase for each level from 600/740/840/1080 to 600/620/650/690/740/800/870/950/1040/1140/1250 Learning points gained per level from 7 to 6, learning points for the first level up from 10 to 6 Health gained per level from "Endurance * 0.11" to "Endurance * 0.103" (vanilla Oblivion = 0.1) Level up attribute gain is no longer dependant on skills gained (it's always +1 on 3 attributes) TRANSLATION/FIXES Fixed hundreds of translation errors and inconsistencies (e.g. "Senile Black Bear" into "Decrepit Black Bear", "Iron gate" into "Iron Gate") Renamed many things to better fit Vyn Lore (e.g. "Star People" into "Starling", "Daedric" into "Demon") Removed the descriptions of some NPC names (e.g. "Ali from the North" to "Ali") Some other fixes/changes to NPC names (e.g. "Dealer" to "Vendor", adding the original german names e.g. "The Shepherd" to "Shepherd Angholt") Set pieces renamed to '(Set Name) Set Piece' instead of 'Set Piece (Set Name)' for better inventory sorting Potions renamed to 'Name "Potion" (Quality)' instead of 'Name - Quality' Scrolls renamed to '"Scroll of" Name (Quality)' instead of 'Name (Quality)', scrolls now have the correct quality names Added sound to all doors Diary renamed to "*Diary" for better inventory sorting Fixed english Bathhouse dialogue BIRTHSIGN Warrior: Rage: Strength/Agility increase from 10 to 15, intelligence decrease from 10 to 15 Attacking Stance reworked: Increases strength by 10 and blunt/blade/hand to hand by 5, decreases light armor/heavy armor/block by 3 and health by 10 Defensive Stance reworked: Increases health by 20 and light armor/heavy armor/block by 5, decreases blunt/blade/hand to hand by 3 and strength by 5 Paladin: Blessing of The Eliath: Disease resistance from 80 to 100%, paralyze resistance from 60 to 100%, removed reflect damage, health regeneration from 3 to 2 Guardian Stance reworked: Increases heavy armor by 5 and health by 10 (no malus) Divine Stance reworked: Increases restoration/willpower by 5 (no malus) Added additional description Rogue: (previously Villian) Spirit Form: Fatigue regeneration from 4 to 3 Insidiousness Stance reworked: Increases athletics by 10 and acrobatics/light by 7, decreases stealth by 5 and illusion/security armor by 4 Concealment Stance reworked: Increases stealth by 10 and illusion/security by 7, decreases athletics by 5 and acrobatics/light armor by 4 Added additional description Mage: Spectral Shift: Detect life range increased, mana regeneration from 2 to 1, removed shock shield Magic Storm Stance reworked: Increases Intelligence/Conjuration/Illusion/Mysticism by 3 (no malus) Discipline Stance reworked: Increases Willpower/Destruction/Restoration/Alteration by 3 (no malus) ENEMY AI Less idle time depending on the creature (most enemies) Less likely to power attack (some enemies) Reworked the attack/block chances (many enemies) Reworked the dodge chances, duration of the dodge movement (most enemies) Mages prefer ranged combat Mages/Archers now have appropriate combat styles Added a new combat style for: Skeleton Archer, Goblin Archer ENEMIES Rebalanced creature resistances: Removed resistance perks on some enemies were it made no sense Bears, Wolves, Predators frost resistance from 20% to 10%, fire vulnerability from 0% to -5%, added the resistance to missing ones Ogre removed poison vulnerability Demons fire resistance from 33% to 30%, poison resistance from 0% to 20%, removed shock vulnerability Spiderman renamed to "Spiderdemon", removed frost vulnerability Undead frost resistance from 25% to 50%, fire vulnerability from 60/30% to 25/20% (zombie/acolyte) Branchling (spriggan) removed shock resistance, poison resistance from 0% to 100% Spider Branchling fire vulnerability from 40% to 25%, removed frost resistance, poison resistance from 0% to 50%, immune to paralyze Fire Elemental fire resistance from 50% to 100%, frost vulnerability from 0% to 30%, immune to poison, paralyze and disease Frost Elemental frost resistance from 20% to 100%, fire vulnerability from 20% to 30%, immune to poison, paralyze and disease Starling Guards are immune to poison, paralyze and disease Slightly decreased the chance of animals spawning in the wilderness Animals no longer report crimes Lowered/Fixed creature movement speed Increased crab range by 10% Decreased regeneration of some higher level enemies by about 30% Kobold now cast Fire Arrows (with some exceptions), more Kobolds can cast Added variety to many weapon lists of enemies and rebalanced some weapon lists (e.g. low level bandits only have dull weapons but have more variety) Reduced the damage and health of all rats LOOT/ECONOMY Base buying prices increased by 20%, base selling price reduced by 5% Reworked enemy loot to be more believable (this includes a lot of changes e.g. no gold/silverware/soul gems on creatures/animals) Added unique loot to many enemies (more than 10 different enemies, most enemies in the game now drop something) Reworked container loot to be more believable/diverse (this includes a lot of changes e.g. no potions/lockpicks in coffins) Reworked treasure chest loot to be more diverse and increased overall loot Increased the chance that loot spawns in many cases (in general more loot/less valuable loot) Reworked the inventory of the marketplace vendors in Erothin, no longer have potions and rare ingredients, now only have things like food and drinks Most innkeeper no longer sell healing potions, reworked some innkeeper inventories slightly depending on their region Replaced many health/mana/stamina potions (mostly health/mana) with random potions Added a lot more variety to potion drop lists (there were a lot of missing potions) Reduced the amount of lockpicks found Reduced the amount of arrows found in iron/silver/elven quiver from 30-35 to 20 Removed some items from village containers (scrolls/potions), added some items that make sense Rebalanced/Fixed the value of a ton of items Gold, Lockpicks now have weight Teleport Rune value increased Removed some loot from the first dungeon Reworked the loot in the reward barrel (mini game) Vendors scale faster with player level (= the level of the player matters less) SPELLS/MAGIC Completely rebalanced all spells (the manacost/magnitudes of most spells were very questionable) Completely rebalanced/fixed the skill requirement of all spells depending on their ranks (generally spells have higher requirements) Increased summon spell manacost (increase is higher the higher the rank is) Summon duration from 180 to 120 Summon health regeneration now scales with spell rank and is reduced on higher ranks (from 1/5 to 1/2/3) Spells/Runes now have the correct rank descriptions (mostly a problem in the german version) Removed spells: Fireball all ranks (Inflame is already an aoe fire spell, replaced with unused runes and Inflame runes) Healing Flash Rank I (the only available rank) Shadowflame Rank I/II/IV (reworked the remaining 2 ranks, replaced with unused runes) Light Spark manacost from 10 to 14, healing from 10 (instant) to 10 (over 10 seconds) Blessing (heal) renamed to Boon, duration doubled, magnitude halved (same amount of healing but slower), manacost from 20/40/55/75/95/120/145 to 25/50/75/100/125/155/185 Flash heal healing from 22/42/64/86/109/145/165 to 30/60/90/120/150/185/220, manacost from 28/48/70/86/105/135/155 to 30/60/90/120/150/185/220 Blessing has overall higher healing per mana but takes longer, flash heal healing is instant but heals less and is more expensive Healing spark (target healing) is now the same as blessing's, manacost is slightly lower than blessing's manacost Blessing spells (buffs) attribute gain from 2/3/6/12 to 2/4/6/8, duration from 1000 to 900 Added Blessing Rank IV spell runes and placed them into the world (they weren't available vanilla) Blessing of Vitality no longer additionally increases carry capacity Unburdening duration from 240 to 900, manacost from 20/40/60/80 to 25/50/75/100 Fire/Frost/Shock Resistance fixed the names, resistance from 10/30 to 10/25, manacost from 14/48 to 20/60, duration from 15/20 to 300 Divine Shield duration from 30/40/50/60/70/90 to 300, manacost from 15/30/45/60/75/90 to 20/40/60/80/100/120, resistance from 6/12/18/24/30/30 to 8/14/20/26/32/38 Fire/Frost/Shock Shield duration from 30/40/50/70 to 300, manacost from 15/30/45/60 to 22/44/66/88 Mirror duration from 20/30/30/40 to 45, reflected damage from 6/8/9/12 to 5/10/15/20, manacost from 10/20/38/60 to 25/50/75/100 Magic Mirror added Rank IV, duration from 15/25/35/- to 45, reflected damage from 4/8/12/- to 5/10/15/20, manacost from 20/40/60/- to 25/50/75/100 Mana Sink duration from 20/30/40/50 to 45, absorbed damage from 4/8/12/16 to 5/10/15/20, manacost from 20/40/60/90 to 22/44/66/88 Water Breathing Rank II duration from 20 to 30 Detect Life range from 15/25/30/35 to 15/25/35/45, duration from 30/40/80/50 to 30/60/90/120 Light duration from 60/70/80/90 to 120/150/180/210, manacost increased, magnitude of rank 3/4 increased Light effects are brighter Eye of the Midnight duration from 20/40/60/80 to 15/30/60/120, manacost from 20/40/60/80 to 20/35/55/80 Bloodletting health lost from 60/120/200 to 60/120/180, mana gained from 38/70/95 to 40/90/150, manacost reduced to 0 Fixed the description of Bloodletting/Antidote/Catharsis Silence duration from 5/10/15/20/25 to 4/7/11/16/22, manacost increased on higher ranks Dispel manacost from 25/50/75/100 to 20/40/60/80 Soul Trap duration from 5/10/15/20/25/30 to 4/9/15/22/30/40 Spectral Invisibility duration from 7/12/17/22 to 7/14/22/30, manacost increased on higher ranks Spell Capture duration from 3/4 to 3/5, manacost from 50/90 to 50/100 Telekinesis manacost from 23/23/23 to 23/43/65, duration from 10/15/20 to 10/20/30 Midnight Sleep lowered duration on higher ranks, increased manacost of first rank Teleport spells are now mysticism, manacost from 1 to 40-65 Mark manacost from 10 to 40 Recall manacost from 20 to 70 Blinding Flash manacost from 22/46/63/84/105/126/147 to 20/40/60/80/100/120/140,damage from 39/57/88/128/155/171/205 to 35/56/80/106/136/168/203 Curse of Suffering damage from 2/4/6/8/10/12 to 2/3/4/5/6/7, duratiion from 20 to 15/20/25/30/35/40 Fire Arrow manacost from 12/24/36/48/60 to 13/26/39/52/65, damage from 19/34/51/69/85 to 25/40/57/76/97 Fire Bite manacost from 8/18/27/36/45/54/63 to 11/22/33/44/55/66/77, damage from 18/29/35/58/72/89/110 to 25/40/57/76/97/120/145 Frost Arrow manacost from 12/22/39/51/63/76/91 to 13/26/39/52/65/78/91, damage from 30/48/77/110/125/160/180 to 20/32/46/61/78/96/116, Frost Arrow duration from 4/4/5/5/6/6/6 to 3/3/4/4/5/5/6, chance from 18% to 18/20/20/22/22/24/24% Life Drain manacost from 15/24/32/38/60/72 to 15/30/45/60/75/90, damage from 2/5/10/15/20/25 to 2/4/7/11/16/22, duration from 15 to 10 Arcane Discharge manacost from 15/30/45/60/75 to 27/54/81/108/135, damage from 15/25/45/60/75 to 26/42/60/80/102, area from 10/10/11/11/14 to 10/11/12/13/14 Blizzard manacost from damage from 12/24/36/48/60 to 16/26/37/49/62, chance from 10% to 10/12/14/16/18% Inflame manacost from manacost from 8/16/24/32/40/48/56 to 20/40/60/80/100/120/140, damage from 2/4/6/8/10/12/12 to 5/8/11/15/19/24/30, duration from 15 to 5, area from 5 to 8 Shadow Flame renamed Rank III/V to I/II, manacost from 60/100 to 50/85, damage from 60/100 to 43/73, Area from 12 to 10 WEAPONS Removed some unnecessary weapons, this affects mostly iron, steel and silver weapon variants (about 20 weapons deleted and replaced with similiar ones) For example there were 2 different "Dull Steel Daggers" with slightly different stats and no "Steel Dagger" equivalent There are several examples of this. Many weapons had variants with slightly different stats that made no sense and only caused confusion. The weapons available are now Dull Iron/Runed/Iron/Steel/Fine Steel etc. (instead of several in between weapons with weird naming) Renamed axes to be consistent: War Axe 1H/Battle Axe 2H/Beard Axe 1H/Great Axe 2H Fixed/Reworked the naming of many weapons Renamed "Runed Iron" weapons to "Runed" weapons Weapons now have proper speed and reach values depending on their weapon class instead of seemingly random ones: (with some exception on uniques)   (Speed/Reach) Shortswod 1.2 0.8 Longsword 1.0 1.0 Bastard Sword 0.9 1.05 Claymore  0.8 1.3 Greatsword 0.75 1.4 Waraxe 1.1 0.8 Beardaxe  1.0 0.8 Battleaxe  0.8 1.2 Greataxe  0.75 1.3 Mace  0.9 1.0 Battlehammer 0.8 1.0 Warhammer 0.7 1.3 Bow 1.0 1.0 Dagger 1.4 0.6 Rebalanced the damage of weapons depending on their speed/reach (e.g. Longswords deal more damage than Shortswords but less damage than Maces) Fixes to weapons that were weaker than intended (e.g. some lvl 35 enemies had worse weapons than lvl 25 ones) Some other smaller changes to some weapons (weight/value/enchantment etc.) Replaced Sharp Dagger at the beginning with Dull Iron Shortsword Iron Soul Robber renamed to "Soul Thief", damage from 2 to 6, is now a unique weapon (no longer sold) Thorium enhanced sword renamed to "Thorium Sword", base damage from 29 to 21 Added a new Staff of Fire Wrath to some low level mages Frost Arrow physical damage from 13 to 8, frost damage from 4 to 10 Lethal Gem Arrow renamed to Gem Arrow Fixed arrow enchantments (effect from self to touch) Changes to unique weapons sold by the master craftsman (more info in the 1.04 changelog) Renamed "Sword of Goth" to "Goth" Soul Flayer base damage from 32 to 33 ARMOR Renamed "Runed Iron" armor to "Runed" armor Renamed higher level "leather" armor to "black leather"/"reinforced leather" armor Removed Miners Armor (replaced with identical looking leather armor) Battle Pride set is now light armor Renamed "(Alessia's Battle Hymn)" to "(Avenzin's Battle Hymn)" (the original german name which is referenced in game) Replaced "Rusty Iron Greaves" with "Iron Greaves" on hundreds of guards/soldiers etc. Fixed sets only granting the current bonus and not everything (e.g. 2 part bonus not included in 3 part bonus) Set bonus names changed, last set piece is always called "Complete", removed "Bonus" from the names Renamed the complete set tokens, removed value/weight/armor Magic Wind set bonus added intelligence bonus and increased willpower/magic resist slightly Embrace of the Novice set bonus changed illusion to intelligence, 1 willpower shifted to 1 intelligence Slightly increased armor of the Star Battalion set Rebalanced the value/health of set armor Rebalanced armor: Helmets/Gauntlets/Boots have about the same armor Greaves/Shields have about x1.5 times the armor of Helmets/Gauntlets/Boots Cuirasses have about x2 times the armor of Helmets/Gauntlets/Boots Rebalanced armor values with the above guidelines Some armor sets had too much armor, some had too low armor (e.g. mithril (light) was better than steel (steel)) Fixed the armor/weight/value of armor (e.g. iron shield had 12 armor, steel shield had 8 armor) Changes to unique armor sold by the master craftsman (more info in the 1.04 changelog) SIGIL STONES/SCROLLS Reworked sigil stones (weight, value, charges, model, magnitude) Added Fatigue sigil stones, Added 5 missing stones, removed fire/ice shield sigil stones Scrolls: Shockball renamed to Arcane Discharge, area from 0 to 10, damage from 40 to 25 Fireball renamed to Inflame, area from 3/3/5 to 8/8/8, damage from 35/72/170 (instant) to 25/50/100 (over 5 seconds) Burning Hands renamed to Fire Bite Frostball renamed to Frost Arrow, damage from 30/80/150 to 30/60/120 Soul Trap duration from 8/11/30 to 6/15/30 Paralysis renamed to Midnight Sleep, duration from 2/4 to 1/3 Healing Flash renamed to Healing Spark, healing from 30 (instant) to 40 (over 8 seconds) Healing healing from 40/80/150 to 30/60/120 Boon duration from 4 to 8, healing from 12 to 5 POTIONS/INGREDIENTS Health Potion duration from 3 to 7, health from 11/20/35/70/120 to 4/9/15/22/30 Mana Potion duration from 4 to 7, mana from 10/19/28/38/45 to 4/9/15/22/30 Stamina Potion duration from 5 to 8, stamina from 10/20/30/40/50 to 4/9/15/22/30 Plants now always yield ingredients Reduced the value of ingredients that are very common Added missing Fire Shield Potion (Quality) Potion weight from 0 to 0.5 Ambrosia regenerates magicka instead of health Soap regenerates fatigue instead of magicka Raw meat no longer heals and instead damages fatigue Hearts (3 variants) no longer have restore health (replaced with different effects) Removed Mugwort Seeds, they were rare and had only 1 healing effect (which made no sense) Renamed Vynwurz to Vynroot, value from 0 to 20 Antidote/Cure Paralysis Potion value from 100 to 80 Ingredients now have weight Removed many duplicate ingredients MISC Increased damage of lava and contaminated water Increased base trap damage by x1.5-3 (mostly x3), reduced level scaled trap damage by about 30% Increased torch light radius by about 2 times, reduced the duration of the first torch Crafting lockpicks now adds 3 instead of 10 pieces More NPC's can follow the player through cells Decreased regeneration of some NPC's (e.g. Kim) by about 30% Some changes to diseases