Requires: - Cyber Engine Tweaks Need to remove: - Any Smart Link or Ballistic Coprocessor Cyberware Mod that you have installed for FPP Glove to work correctly Notes: - Console Command to get the items in file description. - You can still upgrade the outfit parts just like normal. - Tested on game version 1.22 - Works on TPP and works with all Cyberware if you use FPP Gloves Known Bugs: - Helmet not work in TPP Installation: Extract the .7z and put the .archive files inside these folders. If the "mod" folder doesn't exist, create it yourself. Steam: \SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\mod GOG: \GOGLibrary\Games\Cyberpunk 2077\archive\pc\mod Epic: \EpicLibrary\Cyberpunk 2077\archive\pc\mod Use Cyber Engine Tweaks for the required items. Items Needed: Smart Link or Ballistic Coprocessor Cyberware installed for Gloves for FPP View MasterChief Armor without Gloves ( For use with MasterChief_Gloves_for_FPP ) Game.AddToInventory("Items.Q005_Johnny_Pants", 1) MasterChief Armor with Gloves ( Not use with MasterChief_Gloves_for_FPP ) Game.AddToInventory("Items.Pants_09_basic_01", 1) MasterChief Body Game.AddToInventory("Items.GOG_Galaxy_TShirt", 1) MasterChief Boots Game.AddToInventory("Items.Q203_Epilogue_Boots", 1) MasterChief Helmet Game.AddToInventory("Items.Helmet_04_old_01", 1)