Changes to Avatar of Tyranny 3.0 I've recreated two of the three spells for the player—Empowered Strike and The Closed Fist of Bane—for better compatibility and functionality. AI-specific scripts that were obsolete for the player have been removed from these abilities to improve their performance. When the Avatar state is active, instead of providing 150 Temporary HP, you now receive a flat 150 HP increase. The resupply of action and bonus action when toggling the Avatar state has been removed entirely. Unfortunately, I haven’t yet found a way to prevent the player from re-toggling during combat to gain additional HP. For now, this is something the player will need to manage and avoid exploiting. I’ve also removed the spell flags for these abilities, including the "must be enemy" and "Banite" (secret) flag. This means that you can now attack anyone with Empowered Strike and The Closed Fist of Bane, as long as they’re not dead. Tyrant's Bindings will be remade in a future update, with the possibility of making it usable on allies if desired. The Empowered Unarmed Strike now functions differently: It no longer replaces the character’s main-hand weapon attack on the hotbar. It still replaces the default unarmed strike on the hotbar and turns it into Empowered Unarmed Strike when the Avatar of Tyranny state is active. Additionally, blood effects are now enabled when using the Empowered Strike, which was originally disabled.