Mirri's Playable Cats - 1.2.2.3 Author: Mirrismods Vortex Installation: Download from Vortex Manual Installation: drop .pak in bauldersgate3/data/mods Dependencies: None Credits: Mirrismods https://mod.io/g/baldursgate3/r/adding-new-classes https://docs.google.com/document/d/1UEo6HoYMt1RealSmSIdUE4sGF4Z4URj2pPRBJFhiokw/edit?tab=t.0#heading=h.tfjwbl6h0m0e https://i.pinimg.com/originals/d2/3a/68/d23a686372bfbbfc485b3e1ee229ce4e.jpg Awakened House cat inspiration All icons made in Blender using game assets 1.2.2.3 Added player actions to Tabaxi like Hide 1.2.2 Updated tabaxi material Changelog 1.2.1 Updated tabaxi materials updated cat icon Changelog 1.2.0 You can play as a tabaxi now. Changelog 1.1.1 Added Displacer Beast w/ presets Added Panther w/ presets Fixed assist animation for Sabretooth updated some icons Changelog 1.1.0 Magic Allergy Works Updated Icons Added animation for help action Changelog 1.0.9 Added Sabretooth subrace w/ fur presets Added Gremishka subrace w/ fur presets Added Sphynx under awakened bodytype: Strong Cat Attack is now only given to rogues but...to all rogues. You still have to be unarmed and a cat to use it. Added permanent tooltip warning to Cat Attack! and Cat Claws. Changelog 1.0.8 -Fixed claw attack not being given to Awakened Cat -Added Fur color Presets for Awakened Cat under skin colors -Added eye presets -Added a couple new animation fixes -Changed cat description -Tressym is now immune to poison -Fixed stat blocks and Awakened and Tressym can now short rest. -Changed House Cat name to Awakened in CC --You must be unarmed and a rogue to use Cat Attack! (Unarmed sneak attack) -You must be unarmed to use the Cat Claws attack Changelog 1.0.7 -DELAYED SPELLS: improved/fixed Changelog 1.0.6 -Fixed selecting spells for Tressym locking game -Other small improvements Changelog 1.0.5 -Added 'Zoomy Claws' Passive: Your swipes are very quick. Apply your dexterity modifier instead of strength to unarmed attacks. -removed damage amount adding double dexterity to Cat Claws. Now requires player to be unarmed. -Added new class ability "Mangle" at lvl 6 for housecat that adds dexterity modifier. (Stacks with zoomy claws). Requires player to be unarmed. -Fixed Cat Attack! animation not showing up, fixed targeting issue, fixed damage type to Slashing. Requires player to be unarmed. Changelog 1.0.4 -player cats can now speak with animals -Cat Attack! can be used by claws Changelog 1.0.3: -Player cats can speak with animals now Changelog 1.0.2: -Tressym can open doors now ChangeLog 1.0.1: -Added "Can Fight" in root templates in order to stop cats from taking a break in combat. -Added special cat claw attack specifying damage type in description -Added portrait virtual resources in root templates to fix portrait not showing up -Added cat specific sneak attack to allow claws to be used as sneak attack. -I want to make weapons un-equippable but leave equipment.