War Priest: Now toggleable and only lasts for 1 turn after using extra attacks from multiclassing not 10 like in the base game. This should make the War Priest able to work with extra attacks gained from multiclassing. Shield Bash: Fixed and now uses Str or Dex not spell save DC like base game. Repelling Blast: Now shows knockback indicator and can be toggled off after hotfix 16. Creation's Echo: Now works correctly and for more than one effect per attack. Enraging Heart Garb: Works correctly granting 2 turns of wrath at the start of a turn while raging. Fighting Style Protection: No longer requires both the fighting style user and the person getting attacked to have shields. Tavern Brawler: Works while wildshaped and no longer reduces damage dealt if the user has less than 10 str (for example while wildshaped) Credit: Syrchalis, they also has this in their Druid QoL Mod. Vow of Enmity: Can no longer target yourself to gain full advantage with no downsides. ---------Update 1.1 Changes:--------- Polearm Master: No longer triggers an enemy polearm attack if the player moves into melee range. (It used to in effect grant enemies the polearm master feat against the user) Thunderbolt Strike: For Tempest Clerics is now toggleable like the passive words it. War Priest: Now default toggled On when the user finishes their extra attacks. This should make it feel better to use overall as it would be rarer to need to toggle it off, Example being attacking then using Action Surge etc. ---------Update 1.2 Changes:--------- Freecast: Now works as intended. No longer tied to equipment etc. Now is one time Per Long Rest ability passive. Derivation Cloak: Now correctly heals with any poison condition instead of a very few select conditions from base game. Any poison conditions includes things like poison clouds etc. ---------Update 1.3 Changes:--------- WarPriest: No longer automatically toggles off after making an attack with extra attack charges. Amulet of the Drunkard: Now correctly Heals 2d4 when you gain the drunk effect and at the start of your turn while drunk. Cap of Wrath: Now correctly applies 2 turns of Wrath when the user is below 50% HP. ---------Update 1.4 Changes:--------- Dungeon Delver: Grants Advantage to Perception while outside of combat. Also grants advantage against saving throws caused by traps and trap spells. Lightning Charges: Should now only apply the extra damage to Attacks and Spells. To avoid it adding the lightning damage fire surfaces etc. Synaption Consumtion: For those who have added the 0 Ability Death back in. Should now remove the previous status before applying the new one to avoid a potential one turn insta kill when the enemy drops to 0 an in ability score. Derivation Cloak: Should now work as it is intended due to my misuse of a function. SpellCrux Amulet and Pearl of Power: Now give priority to Spell Slots over Warlock Spell Slots. No longer give one of each. Sentient Amulet: The Very rare version has had the level of the Shatter Spell updated to show Level 3. Corvid Token: Description Now shows that it grants Feather Fall simply by wearing the amulet no need to cast it. Also now gives FeatherFall when switching polymorph states. Like via Syrchalis Druid QoL Mod that allows wildshaping from one wildshape into another. Amulet of the Devout/Spell Savant Amulet: Should no longer be able to give the spell slots to multiple characters. As it should now be tied to the amulet itself. Amulet of Branding/Dauntlet Amulet: Tooltip Icon Fixed so it now shows the amulet when hovering over the inventory icon. Coruscation Ring: Now works as intended requiring the user be illuminated. Only triggers Once per Attack (May change this to work better with magic missle and scorching ray) Sunwalker's Gift: Now shows the Darkvision light cone. Ring of Mental Inhibition: No longer applies mental fatigue to allies as the description clearly states "foes". Ring of Feywild Sparks: Now correctly has the +1 SpellSave DC passive. Swires Sledboard: Now correctly shows the 2 turns of Force Conduit gained at the start of a turn. Shield of the Undevout/Shield of Devotion: No longer can grant the additional spell slots to each character and is now tied to the shield itself. Adamantine Shield/ Reeling Status: Now describes how the status is removed after the enemy makes an attack. Cull the Weak: Now deals 25 Psychic and 25 Bludgeoning instead of just command killing them. This should allow other passives to trigger off the killing blow from Cull the Weak. ---------Update 1.5 Changes:--------- Resource Amulets: Cooldown now tied to the amulets themselves and should work as intended. Spell Slot Shields: Cooldown now tied to the shields themselves and should work as intended. Wondrous Gloves: Cooldown now tied to the gloves themselves and should work as intended. Coruscation Ring: Now can be applied multiple times per attack like it should. Adamantine Shield/Adamantine Armor: These both apply the exact same status but apply it in different ways. Once the entity affected by Reeling makes an attack the status gets removed regardless of if that attack is a miss or hit. (Think of it like how prone gets removed on their turn regardless of what you do) The Deathstalker Mantle: Cull the Weak Explosion has been given the Invisible flag which should prevent it from breaking the invisibility gained from this cloak. Horns of the Berserker: Now works as intended. The user must be under full hp in order to get the +2 Necrotic Damage. Bonespike Helmet: Fixed now deals half damage on save. Marksmanship Hat: Now applies bonus attack to offhand attacks. Legacy of Master: Now applies bonus attack to offhand attacks and only weapon attacks. SwordmasterGloves: Now applies bonus attack to offhand attacks. Hat of Storm Scion's Power: Tooltip fixed. Glyph of Warding does not proc attack or damage passives as it acts like a summon instead of a direct attack like fireball. Cap of Curing: Now correctly triggers passives for both the healer and the healed. Legacy of the Masters: Now only applies the +2 bonus attack to weapon attacks. Spellmight Gloves: Now anything that gets the bonus damage also suffers the -5 to attack rolls. Helldusk Gloves: Now only gives bonus attack to spells. Helldusk Gloves/Flawed Helldusk Gloves: Now shows the saving throw roll to apply the bleed. Gemini Gloves: No longer turns non projectiles into awkward Area spells. Now adds 1 to amount of targets exactly like Twinned Spells. Fixed the interact with Twinned spell equalling 4 targets instead of 3. Twinned Spell: No Longer blocks previously targeted characters. Hit the same person with everything if you want. Gloves of Crushing: Now only applies the +1 attack to melee unarmed attacks and not thrown attacks. No longer applies +2 to unarmed attack rolls now just +1 like intended. Gloves of Battlemage's Power: May still be a bit buggy but should work 90% of the time now instead of the previous 0. Did the best I could, Only issue is Larian fixing their broken save function. Gloves of Baneful Striking: Bane now gets removed on being attacked by a spell. Now also should show the Charisma save to apply the bane to the target. Craterflesh Gloves: No longer deals 2d6 on Critical. This has been reduced to 1d6 as it was intended. The Speedy Lightfeet: Once per Turn limit removed. Now should act exactly as it is written. Armour of Landfall: Now works as intended. Bhaalist Armour: No longer reduces a targets resistance or immunity to piercing damage. Only effects targets that aren't resistant or immune to piercing as it is written. Slippery Chain Shirt: Now applies disengage to the target being healed and not the one doing the healing. Sharpened Snare Cuirass: AC Cap longer gets overwritten by users with Medium Armor Master. Helldusk/ElvenChain: No longer acts like the user is not wearing armor. This should fix bugs where items were giving bonuses when they shouldn't be. Psionic Ward Armour: Now procs on heal passives etc. Circlet of Mental Anguish: Now procs on heal passives etc. Bloodguzzler Garb + Cloth Armour: Now properly shows 2 turns gained upon being hit. Garb of Land and Sky: Now applies the extra damage to any direct attack not just weapon attacks. Now correctly gets removed after making the attack. If it gets advantage, it gets the damage and will remove the status. Wavemother's Robe: Now works only in combat like most other regeneration passives. Robe of the Weave: Now procs on heal passives etc. Vest of Soul Rejuv: Now procs on heal passives etc. Cloak of Cunning: Now creates a fog cloud upon gaining the disengage status, like from the slippery chain shirt for instance. Derivation Cloak: Now limited to non-allies. Drunkard Amulet: Now procs on heal passives etc. Wapira's Crown: Now procs on heal passives etc. ---------Update 1.6 Changes:--------- Wavemother Robe: Now Correctly Shows Level 4 in Tooltip And Combat log. ---------Update 1.7 Changes:--------- Horns of the Berzerker: +2 Unarmed damage when full hp has been fixed. Now works as written. Wavemother's Robe: Now properly heals (missed a single "and" in the function) Armour of Landfall: Now works properly (missed a single Surface word in function) Callous Glow Ring: Now only triggers on a attack roll or spell. This should prevent fire surfaces from gaining the radiant damage boost. Craterflesh: Used wrong prefix string (StatsFunctors when i should have used Boosts) ---------Update 1.8 Changes:--------- Barbarian Rage: Should now also increase the users thrown damage at higher barbarian levels. Totem Heart Rages: Should now increase Strength Based weapon attacks and thrown attacks at higher barbarian levels like it should. Horns of the Berzerker: No longer adds damage to thrown attacks Craterflesh: Now properly procs on the crit and deals 1d6 Force. Twinned Spell: Reverted to base game. Favourable Beginnings: Now works for all ability checks against a character. Baneful Strike: Status now properly removes on getting hit by a spell. Fireheart: No longer gains stacks from heat damage. Must be an attack or spell from another creature to gain a stack. Storm's Fury: Now does Lightning Damage like the passive says and as it is in 5th Edition. Heart of the Storm: No longer triggers on cantrips. Ring of Spiteful Thunder: Now only works when dealing thunder damage. Risky Ring: No longer gives disadvantage on death saving throws. Ironvine Shield: Now only retaliates damage on getting melee attacked. Absorb Elements Cloaks: Cloak of the Weave now correctly can use the absorb elements reaction. Both should now correctly be able to be used once per short rest. Shade Slayer Cloak: Now shouldnt remove the extra crit chance until the user hits the target with the thrown attack. Shield of Scorching Reprisal: "On Save" tag removed. Item did not and was not intended to have a saving throw for the retaliation damage. Wavemother Cloak: Now gives the user Vulnerability to Cold and Lightning Damage as well as immunity Wild Magic Burning like the normal wet status gives. Thunderskin Cloak: Now shows the saving throw in the combat log. Defense Fighting Style: Figured out how to make it work without needing a special passive. The old status will remain for a while with no way to regain it for it to eventually be removed in a later version. Aberration Hunters' Amulet: should now correctly give disadvantage on being attacked from aberrations. Necklace of Elemental Augmentation: Should now apply the spellcasting modifier used by the cantrip to its damage dealt. IE. a wisdom based cantrip should add the casters wisdom modifier to the damage dealt. Ring of Feywild Sparks: Now correctly shows the +1 Spell Save DC that this item always gave but was hidden. ---------Update 1.9 Changes:--------- Shield Bash: Should now force a Dexterity Saving Throw like the description states, not a Strength Saving throw like it uses currently. Reeling: Should now no longer be removed after missing a target wielding the adamantine Shield. Reverted Description to fix non english localization. Helldusk Helmet: Should now correctly ignore the effects of the Darkness spell. Should now have the proper Darkvision light cone around the character. Watcher Helmet: Should now have the proper Darkvision light cone around the character. Circle Of Bones: Zombie spawned is now the same as the spell so it doesn't have the Newborn Zombie condition, slowly killing it. Helmet of Smiting: Now properly functions with Thunderous Smite. Dark Justiciar Helm: Now properly grants +1 to Saving Throws against attacks or spells. Shapeshifter Hat: Resource is now tied to the helmet itself and not character. No longer allowing every character to get a free wildshape charge per long rest. Gibus of the Worshipful Servant: Now properly applies momentum. Reason's Grasp: Temp HP No longer removed after combat ends. Winter's Clutches: Now instead of triggering on one person per attack now triggers on all characters once per turn. So AoE Spells can now apply the status on all characters caught so long as they haven't been affected by the passive that turn. Gloves of Belligerent Skies: Now instead of triggering on one person per attack now triggers on all characters once per turn. So AoE Spells can now apply the status on all characters caught so long as they haven't been affected by the passive that turn. Ichorous Gloves: Should now have a Dex Save at the bottom of the tooltip. Now can be applied multiple times per attack. Gloves of Power: Should now show the saving throw for applying Bane. Gloves of the Growling Underdog: Now grants advantage on any melee attacks not just weapon melee attacks. Monks rejoice. Jhannyl's Gloves: Now can cast Lesser Restore upon getting afflicted once per turn instead of once per long rest. Psionic Ward Armour, Robe of the Weave, Vest of Soul Rejuvenation: Should now reliably trigger base game passives that trigger on heal. Modded passives may not trigger correctly. Duke Ravengard's Longsword: Now correctly grants the Temp HP Based on the sword wielder's Charisma Modifier not the individual allies Charisma Modifiers. ---------Update 2.0 Changes:--------- BattleMaster Gloves: Should now work correctly outside of extremely rare cases. Brutal Leap and other Jump Slam abilities: Now uses the users strength or dex mod instead of spellcasting modifier. Meaning gale isnt better at jump smashing than karlach cause reasons. Mage Armor: Now only removes the mage armor status if the person with the mage armor equips armor not the caster. Great Weapon Master: Now applies the +10 damage to any attack that gets -5 to its attack roll. If it gets the -5, it gets the +10 damage. ---------Update 2.1 Changes:--------- BattleMaster Gloves: Should now work correctly outside of extremely rare cases. Thanks Larian for breaking this again. *Thumbs up* Great Weapon Master: Fixed so tenacity no longer gets the +10. Reverberation Gear: Can now apply reverb once per enemy per attack. Instead of once per enemy per turn. Encrusted with Frost: Can now apply frost once per enemy per attack. Instead of once per enemy per turn. Kereska's Favour: Can now apply the status to multiple enemies per attack. Once per attack to each enemy. Snowburst Ring: Can now create ice multiple times per attack, once per enemy hit with each attack. Hellrider Longbow: Can now cause the saving throw multiple times until it succeeds. On Successful application of Fairie Fire it then has a 1 turn cooldown before it can be applied to another (or the same) target. Staff of Arcane Blessing: Now works with any Bless. Also now grants an ADDITIONAL 1d4 to weapon and unarmed attacks, 1d4 to saving throws, and 2d4 to spell attack rolls. Meaning Bless now grants a total of 2d4 to weapon and unarmed attack rolls, 2d4 to saving throws, and 3d4 to spell attack rolls. (Granted by the ring or casting a spell, also works with most modded items etc.) ---------Update 2.2 Changes:--------- Blade Barrier: Now uses the casters Spell DC instead of set initial DC of 15 then following DCs of 3. LowHP Passives: Should now work correctly if the user is just below 50% while having temp HP. Coldbrim Hat / Boots of Stormy Clamour: Should no longer give reverb or frost unless the user casts an attack or spell. (Used to sometimes give random reverb or frost stacks) NPC Halsin: Should now be able to upcast his innate spells before he becomes a companion. (He may have duplicate spells if the mod is loaded mid playthrough but should still work just slightly cluttered) Shadow Blade/ Knife of the Undermountain King/ Shadowrend Dagger: Now correctly gives advantage against targets that are lightly or heavily obscured. (This item may need to be respawned if you loaded the mod or updated to vers 2.2 mid playthrough) ---------Update 2.3 Changes:--------- Bracers of Defence and Other No Shield boosting AC Passives: Fixed to no longer give bonus AC while the user has a shield equipped. ---------Update 2.4 Changes:--------- Unarmoured Defence for Barbarian: Now fixed, apologies a simple typo broke this and has been fixed. ---------Update 2.5 Changes:--------- Boots of Stormy Clamour: Should no longer spam reverberation on targets. This was due to not making the same correction made to the Coldbrim Hat that I has assumed I had made to the Boots as well. ---------Update 2.6 Changes:--------- Reverberation: No longer spams chat log with attempted saving throws. Now only shows the saving throw attempt when going above 5 stacks of reverberation. Chat log tooltip typo corrected. Can no longer cast spells on yourself to affect all nearby enemies. ---------Update 2.8 Changes:--------- EncrustedwithFrost Hat: Speculative fix should now be able to grant 4 stacks when used with other encrusted with frost items. Reverberation gear: Should no longer spam chat with status's. ---------Update 2.9 Changes:--------- Boots of Stormy Clamour: Reaction should now work correctly and as such the item itself should work correctly.