Aims to make the game more realistic via a skill config and vpk files. If you like games like Insurgency, CoD, Arma 3, then you'll love this mod. INSTALLATION: Extract the .7z to your 'steamapps/common/Half-Life 2/' directory. UNINSTALL: Edit your 'Half-Life 2/hl2/cfg/skill_manifest.cfg' to remove 'exec SCRO-BM.cfg' Remove your 'Half-Life 2/hl2/gameinfo.txt' Right click 'Half-Life 2' in your steam library, go to properties and 'Verify Integrity of Game files' Affects and Changes: //==============================// // Smiley's Realism Mod // // For // // Half-Life 2 // // Episode One // // Episode Two // // Synergy // ///=============================// // Place this .cfg file in your game directory where other- // config files are located. // Load the game and enter "exec SRM-HL2" in console // For ease of use, type 'bind p "exec SRM-HL2"' in console. sv_cheats 1 // Synergy's Settings // // Misc mp_transition_time "45" mp_transition_percent "68" sv_gravity "600" // Damage Scaling sk_dmg_take_scale1 "4.0" sk_dmg_take_scale2 "8.0" sk_dmg_take_scale3 "9.0" sk_dmg_inflict_scale1 "4.0" sk_dmg_inflict_scale2 "4.0" sk_dmg_inflict_scale3 "4.0" // Ammo Scaling sk_ammo_qty_scale1 "1" sk_ammo_qty_scale2 "2" sk_ammo_qty_scale3 "3" // NPC damage adjusters sk_npc_head "3" sk_npc_chest "1" sk_npc_stomach "1" sk_npc_arm ".65" sk_npc_leg ".65" // player damage adjusters sk_player_head "3" sk_player_chest "1" sk_player_stomach "1" sk_player_arm ".65" sk_player_leg ".65" // =========== // NPCs // ============ // Barnacle sk_barnacle_health "50" // Barney sk_barney_health "35" // Bullseye sk_bullseye_health "35" // Bullsquid //sk_bullsquid_health "100" //sk_bullsquid_dmg_bite "30" //sk_bullsquid_dmg_whip "45" // Citizen sk_citizen_health "70" // Combine Soldier sk_combine_s_health "70" sk_combine_s_kick "15" // Combine Guard sk_combine_guard_health "70" sk_combine_guard_kick "15" // strider sk_strider_health "850" sk_strider_num_missiles1 "1" sk_strider_num_missiles2 "2" sk_strider_num_missiles3 "3" // Gargantua sk_gargantua_health "250" sk_gargantua_dmg_slash "60" sk_gargantua_dmg_fire "15" sk_gargantua_dmg_stomp "45" // Headcrab sk_headcrab_health "25" sk_headcrab_melee_dmg "2" // Fast Headcrab sk_headcrab_fast_health "20" // Poison Headcrab sk_headcrab_poison_health "35" // Houndeye //sk_houndeye_health "80" //sk_houndeye_dmg_blast "35" // Manhack sk_manhack_health "35" sk_manhack_melee_dmg "2" // Metropolice sk_metropolice_health "60" sk_metropolice_stitch_reaction ".38" sk_metropolice_stitch_tight_hitcount "1" sk_metropolice_stitch_at_hitcount "1" sk_metropolice_stitch_behind_hitcount "1" sk_metropolice_stitch_along_hitcount "1" // Rollermine sk_rollermine_shock "1" sk_rollermine_stun_delay "3" sk_rollermine_vehicle_intercept "1" // Scanner (City) sk_scanner_health "60" sk_scanner_dmg_dive "5" // Stalker sk_stalker_health "60" sk_stalker_melee_dmg "2" // Vortigaunt sk_vortigaunt_health "150" sk_vortigaunt_dmg_claw "5" sk_vortigaunt_dmg_rake "10" sk_vortigaunt_dmg_zap "10" // Zombie sk_zombie_health "80" sk_zombie_dmg_one_slash "2" sk_zombie_dmg_both_slash "3" // Poison Zombie sk_zombie_poison_health "250" sk_zombie_poison_dmg_spit "3" //Antlion sk_antlion_health "120" sk_antlion_swipe_damage "2" sk_antlion_jump_damage "4" //Antlion Guard sk_antlionguard_health "1000" sk_antlionguard_dmg_charge "10" sk_antlionguard_dmg_shove "5" //Antlion Grub sk_antliongrub_health "5" //Ichthyosaur sk_ichthyosaur_health "200" sk_ichthyosaur_melee_dmg "8" // Combine Gunship sk_gunship_burst_size "30" sk_gunship_health_increments "3" sk_npc_dmg_gunship "25" sk_npc_dmg_gunship_to_plr "1" // Combine Helicopter sk_helicopter_health "5600" sk_npc_dmg_helicopter "6a" sk_npc_dmg_helicopter_to_plr "3" sk_helicopter_grenadedamage "30" sk_helicopter_grenaderadius "275" sk_helicopter_grenadeforce "55000" // Combine Dropship sk_npc_dmg_dropship "2" // Combine APC sk_apc_health "750" // ================= // WEAPONS // ================= // Max Ammo sk_max_ar2 "360" sk_max_ar2_altfire "6" sk_max_pistol "90" sk_max_smg1 "270" sk_max_buckshot "45" sk_max_grenade "6" sk_max_smg1_grenade "3" sk_max_357 "36" sk_max_crossbow "20" sk_max_slam "5" sk_max_alyxgun "150" sk_max_rpg_round "5" sk_max_sniper_round "30" // Airboat Gun sk_airboat_max_ammo "100" sk_airboat_drain_rate "1" sk_airboat_recharge_rate "10" //d15 sk_npc_dmg_airboat "3" sk_plr_dmg_airboat "3" // Weapon Pipe sk_plr_dmg_pipe "10" sk_npc_dmg_pipe "5" sk_plr_dmg_ar2 "7" sk_npc_dmg_ar2 "3" sk_plr_dmg_alyxgun "10" sk_npc_dmg_alyxgun "10" sk_plr_dmg_pistol "7" sk_npc_dmg_pistol "3" sk_plr_dmg_smg1 "6" sk_npc_dmg_smg1 "3" sk_plr_dmg_buckshot "3" sk_npc_dmg_buckshot "2" sk_plr_dmg_rpg_round "100" sk_npc_dmg_rpg_round "50" sk_plr_dmg_smg1_grenade "100" sk_npc_dmg_smg1_grenade "50" sk_smg1_grenade_radius "250" sk_plr_dmg_gauss "8" sk_plr_max_dmg_gauss "30" sk_plr_dmg_sniper_round "10" sk_npc_dmg_sniper_round "100" sk_plr_dmg_357 "30" sk_npc_dmg_357 "30" sk_plr_dmg_crossbow "100" sk_npc_dmg_crossbow "10" sk_dmg_sniper_penetrate_plr "10" sk_dmg_sniper_penetrate_npc "100" sk_plr_dmg_grenade "150" sk_npc_dmg_grenade "75" sk_plr_dmg_crowbar "10" sk_npc_dmg_crowbar "5" sk_plr_dmg_stunstick "10" sk_npc_dmg_stunstick "10" // Kill a citizen in one hit sk_plr_dmg_satchel "150" sk_npc_dmg_satchel "75" sk_satchel_radius "150" // Mortar Synth projectile sk_dmg_energy_grenade "2" sk_energy_grenade_radius "100" sk_dmg_homer_grenade "20" sk_homer_grenade_radius "100" // Bullsquid spit sk_dmg_spit_grenade "5" sk_spit_grenade_radius "50" // Trip Mine sk_plr_dmg_tripmine "150" sk_npc_dmg_tripmine "125" sk_tripmine_radius "200" // Frag Grenade sk_plr_dmg_fraggrenade "150" sk_npc_dmg_fraggrenade "75" sk_fraggrenade_radius "250" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger "800" sk_suitcharger_citadel "500" sk_suitcharger_citadel_maxarmor "200" sk_battery "35" sk_healthcharger "800" sk_healthkit "35" sk_healthvial "25" // Combine balls sk_combineball_seek_angle "10" sk_combineball_guidefactor "1.0" // Allies sk_ally_regen_time "0.5" // Jeep sk_max_gauss_round "80" // EPISODE ONE // zombine sk_zombie_soldier_health "100" // Episodic APC - Experimental sk_apc_missile_damage "80" // Antlion air attack sk_antlion_air_attack_dmg "5" // EPSIDE TWO ai_enable_fear_behavior "1" // Antlion worker sk_antlion_worker_spit_speed "600" sk_antlion_worker_health "150" // Vortigaunt charge limit sk_vortigaunt_armor_charge "200" sk_vortigaunt_armor_charge_per_token "40" // Poison headcrab sk_headcrab_poison_npc_damage "20.0" // advisor sk_advisor_health "1000" // Hunter sk_hunter_health "650" sk_hunter_bullet_damage_scale "1" sk_hunter_charge_damage_scale "0" sk_hunter_citizen_damage_scale "0" sk_hunter_dmg_charge "7" sk_hunter_dmg_flechette "2" sk_hunter_dmg_from_striderbuster "650" sk_hunter_dmg_one_slash "5" sk_hunter_flechette_explode_dmg "10" sk_hunter_flechette_explode_radious "200" sk_hunter_vehicle_damage_scale "1" echo "Smiley's Realism Mod Activated" say "Smiley's Realism Mod Activated" sv_cheats 0