-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=- HALF-LIFE 2 SUBSTANCE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. About | War Has Changed 2. Campaigns | Welcome To City 17 3. HEV suit modes | My Vision Is Augmented 4. Gameplay features | Always Faster Than Reloading 5. Full arsenal | Complete Global Saturation A. Installation | How to SMOD Standalone B. Troubleshooting | Known Bugs & Fixes C. General Credits | The Substance Team D. Mapping Credits | VR Missions Map Pack E. Skins Credits | Models & Sounds F. Legal Notes | Copyrights -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. About | War Has Changed -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Half-Life 2 Substance is back! The 2005 original is available once again, rebuilt and expanded into this all-new version, thanks to the crews of System Shock Infinite and SMOD Standalone. The mod harks back to a bygone age, when experimenting with first person shooters was king. Games like Thief, Max Payne and AvP would explore new approaches to the shooter genre. Substance sought to unify those ways, introducing its own precursor to the Crysis suit. Each of the Suit Modes comes with its own weapons and abilities, such as shields or cloaking. They play like multiplayer classes, that you switch on-the-fly and share one gigantic inventory. Newly available in this version, is the VR Missions Map Pack. As Substance used to be limited to the vanilla and remastered campaigns, it can now be played in over a hundred Half-Life 2 classic mods such as Strider Mountain, The Citizen, Rock 24, Riot Act and Mistake of Pythagoras! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Campaigns | Welcome To City 17 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Substance Campaign Set in an alternate continuity where humanity never surrendered in the 7 Hours War, this modified campaign is a retelling of Gordon Freeman's iconic arrival to City 17. It is a time of desperate struggle, where the Human and the Vortigaunts have joined forces against the Combine invader. Every level of Half-Life 2 now features new intense encounters, like antlion swarm invading the city perimeter as in Episode 1, or the Combine attacking the Ravenholm survivors. The Substance Vanilla Campaign In the Substance Vanilla campaign, the original campaign features all the new gameplay from Substance (like suit modes, slow motion, extra weapons and dynamic healing) but lacks the extra encounters. The VR MISSIONS Map Pack In the VR Missions addon, Gordon tests his augmented HEV suit within community-made levels by artists like Leon Brinkmann, Baltic.Forever, Jose M. Ameyugo, Koumei satou, Henley Bailey, Richard Acherki, Chris Fox, Germano Guerrini, Bobby Cardona, Tylak and Viktor Lundberg. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. HEV suit modes | My Vision Is Augmented -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DEFENSE MODE Enhances balance and armor, focusing on medium-range combat. [Shield] Hold shift to summon a shield, effective against physical attacks. [Engineering] Ability to craft explosives, drones and sentry guns. ASSAULT MODE Enhances strength and firepower, focusing on slow-motion combat. [Quad Damage] Hold shift to greatly increase weapon damage, inflicted and taken. [Overload] Press F to enter a state of rage and bolster your unarmed strikes. STEALTH MODE Enhances dexterity and evasion, focusing on short-range combat. [Cloak] Hold shift to become invisible. Taking damage depletes the aux charge. [EMP Charge] Press F to release a powerful blast. Scrambles enemy targeting. RECON MODE Enhances survey and endurance, focusing on long-range combat. [Morphine] Press shift to heal yourself. You are dazed until the effect expires. [Mimetism] Stay still in crouch position to become invisible. Lasts indefinitely. RIPPER MODE Enhances agility and critical damage, focusing on fast-paced combat. [Fox Hound] Hold shift to become invisible. Health depletes if you can be seen. [Long Jump] Press control and space to perform a long leap forward. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Gameplay features | Always Faster Than Reloading -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Press TAB to open the suit modes menu. - Select suit modes with the F1-F5 hotkeys. - Press F and SHIFT to activate suit powers. - Press ALT to activate slow-motion. - Weapons reload faster in slow-motion. - Hold MOUSE3 to perform a melee attack. - Hold crouch to heal a bleeding wound. - Headshots and melee grant health boosts. - Press Q to cycle between weapon firemodes. - Striders can be destroyed by multiple weapons. - The gravity gun pulls larger objects, like cars. - Hunt headcrabs to replenish proximity ammo. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. Full arsenal | Complete Global Saturation -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [DEFENSE MODE] - Crowbar: low damage, medium attack speed. Secondary fire delivers a stronger attack. - Drone: medium damage, slow attack speed. Secondary fire summons a friendly drone. - Gravity Gun (overcharge): zaps any target at close range. Overcharges when ammo is low. - USP Pistol: medium damage, medium rate of fire. Increased accuracy. - MP5: low damage, high rate of fire. Secondary fire shoots a grenade. - Spas-12 Shotgun: medium damage, slow rate of fire. Secondary fire delivers a stronger attack. - I-Rifle: instant kill, low rate of fire. Secondary fire shoots a more durable energy ball. - Auto-Shotgun: high damage, high rate of fire. Secondary fire summons a friendly turret. - RPG: secondary fire disables the homing effect. Missile speed can be customized. - Bugbait (summon): alternate firemode summons an antlion. Antlions can be summoned into any level. - Sticky Grenade: will stick to enemies and explode. Secondary fire rolls the grenade on the ground. - Proximity Mine (energy): causes energy explosions, harmless to Gordon. Kill headcrabs to replenish ammo. - Armed Airboat: secondary fire shoots a rocket. [ASSAULT MODE] - Unarmed Strikes: high damage, fast attack speed. Used in the Overload suit ability. - Tazer: low damage, fast attack speed. Secondary fire delivers a stronger attack. - Gravity Gun (overcharge): zaps any target at close range. Overcharges when ammo is low. - Dual Elites: high damage, low rate of fire. Each pull of the trigger shoots twice. - AK-47: medium damage, high rate of fire. Reduced reloading time. - Sawed-off: can be loaded with 1, 2 or 4 shells at a time for higher damage. Very low rate of fire. - HK-23E rifle: high damage, medium rate of fire. Reduced reloading time. - Vulcan minigun: high damage, high rate of fire. Increased reloading time. - RPG: secondary fire disables the homing effect. Missile speed can be customized. - Bugbait: stuns humanoid targets. No summoning abilities. - Cluster Grenade: instant kill, ony works on humanoids. Causes wide incendiary AOE damage. [STEALTH MODE] - EMP: high damage AOE, long cooldown. Used in the EMP Charge suit ability. - Combat Knife: high damage, fast attack speed. Secondary fire delivers a stronger attack. - Gravity Gloves: instant kill, snaps an enemy's neck. Very low range. - Silenced Beretta: high damage, medium rate of fire. Increased accuracy. - Silenced Famas: high damage, high rate of fire, reduced clip. Secondary fire shoots a small grenade. - Crossbow: high damage, low rate of fire. Alternate firemodes: normal, electrical, explosive. - RPG: secondary fire disables the homing effect. Missile speed can be customized. - Bugbait: stuns humanoid targets. No summoning abilities. - SLAM Mine: can be planted as laser tripwires on walls, or placed as satchel charges. - CHAFF Grenade: releases an harmless explosion which confuses enemies. Useful to ghost through. [RECON MODE] - CQC Knife: high damage, low attack speed. Secondary fire delivers a stronger attack. - Gravity Gun (overcharge): zaps any target at close range. Overcharges when ammo is low. - Scoped Desert Eagle: high damage, medium rate of fire. Secondary fire zooms in. - Flare Gun: instant kill, only works on humanoids. Secondary fire releases an AOE shot. - Carbine: medium damage, high rate of fire. Secondary fire zooms in. - Scoped Auto-Shotgun: high damage, medium rate of fire. Secondary fire zooms in. - FN2000: high damage, high rate of fire. Reduced clip. Secondary fire zooms in. - AWP Sniper Rifle: instant kill, low rate of fire. Secondary fire zoom in, has embedded slow-mo. - RPG: secondary fire disables the homing effect. Missile speed can be customized. - Bugbait: stuns humanoid targets. No summoning abilities. - Proximity Mine (explosive): causes AOE explosions. Kill headcrabs to replenish ammo. [RIPPER MODE] - High-Frequency Blade: instant kill, fast attack speed. Increased range. - Super Gravity Gun: instant kill attack, but requires energy. The super effect is always on. - SNS Pistol: high damage, very low rate of fire. Bonus to headshots. - Sawed-off: high damage, medium rate of fire. Increased spread. - I-Rifle: instant kill, low rate of fire. Secondary fire shoots a more durable energy ball. - XM-8 Rifle: high damage, high rate of fire. Reduced accuracy. - AUG Sniper Rifle: high damage, medium rate of fire. Secondary fire zooms in. - RPG: secondary fire disables the homing effect. Missile speed can be customized. - Bugbait (summon): alternate firemode summons an antlion. Antlions can be summoned into any level. - Sticky Grenade: will stick to enemies and explode. Secondary fire rolls the grenade on the ground. - SLAM Mine: can be planted as laser tripwires on walls, or placed as satchel charges. - CHAFF Grenade: releases an harmless explosion which confuses enemies. Useful to ghost through. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A. Installation | How To Install -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Install "Half-Life 2" and "Source SDK Base 2006" on Steam and run them at least once. - Extract the Half-Life 2 Substance archive in the Sourcemods folder. - Run the SMOD Standalone installer in Sourcemods, with Admin rights and launch the loader. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B. Troubleshooting | Known Bugs & Fixes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Some levels suffer from a fog effect due to OpenGL rendering, i.e. Kleiner's lab. - Large objects like trains and Pythagoras blocks may cause stuttering for about a minute. - A player may become slowed down: switch to any suit mode (even your current one) to fix. - If you drive in Stealth\Recon\Ripper mode, loading savegames or levels will show your weapon. - If you get the "AI Disabled" message, press K. - If you get stuck, click on the Restart button. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C. General Credits | The Substance Team -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Manager: xdiesp xdiesp@gmail.com Coder: Jerry vanstoel@gmail.com SMOD Standalone: Pepsifan04 http://www.bsnooch.com/ Mapper: Smanu85 smanu85@tiscali.it Half-Life 2 assets by Valve Software Metal Gear Solid assets by Konami Corporation Trailer soundtrack "Rada" and "Hurt" by Thomas Bergersen Houndeyes and bullsquids mod by Mike Cuerden acoustictoad@gmail.com Original Friendly Fire and Bullet Time mod by Adam Hines fifty7var@yahoo.com New flaming trails and grenade dust effect by Taturana Coding support by Angry Lawyer 1.0 Installer by Fabio Playtesters v0.84: TInda,Darkn3ss,Spacco,Pak v1.0: Veteran Gamer, Thomas McDonnel, Henkjan v1.2 unit 1: phoenix100, Postal_dude, Bit_Cloud21, N3tFr34k, BeaverMon, Veteran Gamer v1.2 unit 2: Thunderknight, Hawk-97, dreamstar, mtheads, Jason Voorhees, Ben, Random, Total_noob, Cane Toad v2.0: Flippedoutkyrii Thanks to Yahn Bernier, Robin Walker, Azzkiker, Davide85, Ghost, Tetsu, MadProfessor, UN0, Gldius, Rock_et, Sureshot, Cosmic Fool, Piero, thereisaspoon, Chris Pisarczyk, Gregory Heckert, BrokenArrow, Chris Andrews, Emanuele & Monchy, Joe, Yukomishima, Alexsk8, Alex, Ddast, DevilMalak, Migol, CRIONYK, mikedu, iu2002 and POSPI. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D. Mapping Credits | VR Missions Map Pack -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [STRIDER-MOUNTAIN] For the latest news, please Visit www.stridermountain.com Leveldesign & mapping; LEON (SPY-maps) BRINKMANN Optimization; BALTIC.FOREVER Bug fixing & technical mapping; BALTIC.FOREVER CUBEDUDE89 LEON (SPY-maps) BRINKMANN 3D Artist; CUBEDUDE89 BALTIC.FOREVER Marketing; TB BIGGS additional Music; DAVID MASON story; SM team Phillip Marlowe Textures; Doom3 Medal of Honor Music & Ambient sounds; Bloodrayne2 Fear Halo beta testers; Bladesinger SM development team And special thanks to; Jack Stalker Fear snow combine skin; Darrin Scott (aka Themanclaw) Poster Contest Winners; Eric Olson Bona Santo Voice Actors; Phillip Marlowe Mike Hillard Weapon Credits; Snark Millenia sHiBaN smod:tactical Firestorm eddie500 Twinke Masta DarkStorn DarkElfa Dav0r the tub Dr. Strangelove Soul_Slayer Thanez Quad Twinke.Masta Hellspike Logger Cyper Polygon Bathroom Security 'Kreedz Climbing' Mod for the use of there axe. Thanks to the following for the use of their faces; Phillip Marlowe WWW.STRIDERMOUNTAIN.COM If you would like help with creating your own Mod, then please visit; www.balticforever.com [T H E C I T I Z E N] a Spare Time production By Jose M 'Kasperg' Ameyugo and Chris 'Playbus' Fox Voice Acting: Anne Fox - Susan, Citizen Chris Fox - Citizens Jason Fielding - Argento Eric Soderstrom Jr. - Larry Barry Stenfalt - Moe Jose M Ameyugo - Radio Presenter, Jeremy, Sergeant, Citizens Cayetana Ameyugo - Elizabeth Breen, Myrle, Citizen Hussein Elgridly - The Commander David Maylia - Citizen Voice Casting: Chris Fox Custom Materials: Jose M Ameyugo Chris Fox Custom Music: Bad Day Rising Bad Day Rising Is: Chris Fox Gary Veshio Chris Tait Harry Hall Playtesting: Anne Fox Martyn Watts David Maylia Jason Fielding Special Thanks to: PlanetPhillip.com twhl.co.za Interlopers.net Myrle Finidis This mod happened by accident... [RIOT ACT] Developed by Germano Guerrini Additional modeling: Marco Capone Additional gamedesign: Flavio Mauri Music: Michele De Luca Lead beta tester: Flavio Mauri Voice Acting: Daniel Rodrigues Trailer Ben Hundley Beta testers: Fabrizio Bernardi Filippo De Luca Matteo Ferrari Pierpaolo Greco Alessio Pianesani Special thanks to everyone at: Valve Developer Community developer.valvesoftware.com ModDB www.moddb.com Interlopers www.interlopers.net HL2world www.hl2world.com and any other resources around the web Extra thanks to: Mike Durand Tom Edwards Jeff Lane Ad astra per aspera [HALF-LIFE 2: CALAMITY] Created by: Bobby Cardona Voice Acting: Mauri 'Darkblade' Majanoja Contributors: Nub ParagonX9 Kremator ChopperDave Custom Music by: ParagonX9 Nub Beta Testers: Mr.Happy Nub Chopperdave Srredfire Marnamai Vicpop Ryder2394 Darkeye GeneralVivi Rustvaar Kodox John Maziot Special Thanks: www.interlopers.net www.fpsbanana.com www.moddb.com Valve Thank you for playing [ROCK 24] Concept, Design and Development Henley Bailey Richard Acherki Script Henley Bailey Richard Acherki Custom Music and Models Henley Bailey Sound Engineering Richard Acherki Custom Art and Textures Henley Bailey Richard Acherki Voice Acting Henley/Richard G Newell - Benjamin Thomas Harmer (chronocrossedva@mchsi.com) Lift Guard - Henley Bailey Holding cell/Interrogation Guards - Richard Acherki Laura - Laura Cunningham Rebel Leader - Mauri Majanoja (mmajanoja@gmail.com) Special Thanks Matt Poon for his Mic. Adam for his Mic. Andy Brown for the original Richard orange jump suit texture. Laura, for putting up with the back of Henleys head. Molly, for putting up with Richard shutting you in a draw for being annoying. Everyone who played Rock24! [MISTAKE OF PYTHAGORAS] Author K.S.(Koumei satou) ez_ks@xsj.biglobe.ne.jp Chapter unlocking codes npc_neko Translation advisor Jon Jung Test play npc_neko Sakugetu USP+ FAL CatySummer Tetsu H.kinosita Special Thanks Adam Foster [DAS ROBOSS] Mapping Tylak http://www.tylak.com Beta testing Martinloki MSandt Loel Phelps Scott Maclean Thanks The Snark Pit 2015 [THE LIGHTHOUSE] Author Viktor A Lundberg viktorl@gmail.com Enjoy and feel free to contact with with any questions and/or comments. August 2007 [PROJECT LEON] Mapping Leon Stephan Brinkmann SPY Gunship and assistance Peter BALTIC.FOREVER [FROM COASTLINE TO ATMOSPHERE] Mapping Leon Stephan Brinkmann ‘SPY’ Additional Mapping Peter ‘Baltic.Forever’ [THE CITIZEN Part II] a Spare Time production By JM 'KASPERG' AMEYUGO and CHRIS 'PLAYBUS' FOX Custom models: DENNIS 'CUBEDUDE89' GLOWACKI AMANDA HORAN Voice Acting: ERIC SODERSTROM JR. - Larry ANNE FOX - Sarah JASON FIELDING - Argento PHILLIP MARLOWE - Dr. Jeff, Dr. Lamb TONY NEWTON - Arthur MICHAEL HILLARD - Injured rebel JAMES ARCHIBALD - Scottish citizen CHRIS FOX - Rescuer, Rebel Sergeant JM AMEYUGO - Jameson Custom Materials: JM AMEYUGO CHRIS FOX DENNIS GLOWACKI AMANDA HORAN Custom Music: KEVIN MACLEOD Playtesting: DENNIS GLOWACKI ANNE FOX DAVID MAYLIA JASON FIELDING Special Thanks to the following for media coverage and support: PlanetPhillip.com moddb.com podcast17.com [ENTRAPMENT STARTS] A single player mod by Jagged Edge jagged_edge101@hotmail.com Team ninja - Ninja Gaiden Theme www.jgvisuals.com - Sewer Hunt theme [PENETRATION] Mapping: Ha1fer http://www.moddb.com/mods/penetration [REBELLION] A Half-Life 2 single player story by Raphael Gilot Voices: Raphael Gilot - Colonel Mandella Jean Beriaux - Major Threepwood Lucie Gerard - Zero Laurent Van Basselaere - Admiral Spade Christopher Gilot - Victor, Confederation Radio Nicolas Durieu - Grisp Imre Marko - Officers, Gunship Pilot, Dropship Pilot, Armorer Luke Burke - Soldiers, Lieutenant Olivier Le Clef - Officer Pierre Mouth - Sergeant, Rebel Radio Tom Mouth - Henri Guillaume Meus - Soldier Olivier Chaput - Soldier Alex Mouth - Refugees Tests: Kramik, Mok, Nicouillu, Bretonnus, Farfadet, Carpette@LLN Special thanks: Interlopers, for its Tutorials, Forums and highly talented Community Scentednectar, for its skybox texture SDK Nuts, for its excellent Tutorials who guided my first steps in Hammer, and even further Valve Developer Community, for its invaluable source of information [INFILTRATION] By ENVISIONED GAMES Project Leader CHRISTIAN HAMM Mapping by CHRISTIAN HAMM Additional Mapping by SEBASTIAN SCHAEFER 2D-Graphics and Game-Design by CHRISTIAN HAMM Story by CHRISTIAN HAMM SEBASTIAN SCHAEFER Music and Sound by HARRY MORTON BENJAMIN JURGELUCKS HARRY MORTON Tested by XAVER HETZENEGGER SEBASTIAN PEUKER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E. Skins Credits | Models & Sounds -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Substance 1.2 Sound Pack] By Postal_dude [M3 and M249] By DBDJ [Spas-12] Model by Snark, skin by Creeping_Jesus, compile by Bullet_Head [Wannabe Eagle] Model by Firegold, skin by Wannabe, compile by Andeh, w model by Hawk [Enin Eagle] By Matrixed, skin by Enin, compile by JIHAD [AWP] By Lonewolf, skin by Birdhouse, compile by Bullet_Head [M4A1 with sight] Skin by Splinter, RAS sight model & skin by Murdock, compile and hack by StukA [Gibs, AK47, MP5] Models by SMOD beta [Punch] Model by Taturana [Dual pythons] Model: Valve, skin: VertThrasher, animations: Mullet™, compile: L0RDN00B, sounds: Valve [Predelay shotgun] By Valve, kindly extracted by Cosmic Fool and Recongr82 [Improved Crowbar] By VertThrasher [Slugger Shotty] By TornSniperWolf and DavOr [Chaff grenade] By Mullet™ [Cluster grenade] [AUG] [Irifle] [Stunstick] By Valve [AK47] By Valve and taturana [Tazer] Model: the honest lama / Miesteron, Skin: Snake, Hack: SammatH, Compile: Celica [Katana] By Shai'Zuk & Dragoon, conversion by : xz64, sounds : tone_dog [USP and Shotgun base] By Toby Bamford www.corrosion-3d.co.uk [Black Magnum] [Chrome Shotgun] By Fragger http://www.skinz.sof2land.com/ [Crysis Nano-Suit V3 FINAL] By Nasaratsu Murdock [SMG1] [RPG] By Triplesix T|2IPL3_6[K-9] www.kain-9.com [M249 PARA] Reskin by Squall mailsquall@blueyonder.co.uk [Black AWP] By m4dp1x3l [Blood enhanced sprites and effects] By GreatBish0p, danks, cs42886 and c1team [Updated Blood sprites] By valve, ddefinder's blood mod, kaotik_stalker [Shotgun DX7] Skin and orange HEV hands by Recongr [Background and dynamic lightning for weapons] By smanu85 [Xbow] [Irifle] By Kildo [New Hands models] By Pepsifan04 [Shotgun] [Smg1] By Clone JC Dentons in the Ultra Real Stereo Sound mod [New CSS sounds] By the Weapon Sound Pack for CSS by Henrik aka "Hk" [Other CSS sounds] By the Blueguile Soundpack Blueguile@tampabay.rr.com [Beta Alyx] [Beta metropolice] By Valve and Scar T from the Missing Information team http://www.moddb.com/mods/missing-information [Snark´s Desert Eagle .50AE] Model by Snark, mesh by pr0d!gy, skin by Birdhouse, animations by Quad, Ref Maps and css compile by Badxreligion a.k.a (Skewed Devolopment Policy) [FN2000] Model and skin by Ankalar,sounds by Vunsunta, animations by Jake, compiling by Bullet_Head, arm convert and Compile by Soul_Slayer [Ank Thor USP + Strykerwolf anims] By Ankalar, skin by Thor, animations by Strykerwolf compile/harmackage by Soul-Slayer [Stained M3 with shells] By Eichler69, mesh by Eichler69, skin by Biohazard, reskins by Sandwich Original compile by Jake, compile by Hawk, convert to CS:S by Hawk [HK3 SG552 Scoped] By Venom908, skin by VertThrasher, scope by Snark, compile by VertThrasher Ankalar's M41 model by Ankalar, skin by Creeping_Jesus, compile by Bullet_Head [M9 Probis knife] By will, original Skin by Mr. T, compile by Andeh, used skin by PuR4fAx, skin Hack by DikFaic, ref maps by ziomek jebiesuki nabosaka, w_model by ziomek jebiesuki nabosaka [TMP MP7] By Fiblah, silencer model by Ankalar, skin by Galen, original silencer skin ny Creeping_Jesus, sounds by HK Weapon Sounds(tmp-1), reskin by Hybrid Silencer, reskin by Hybrid Original, compile by Bullethead, CS:S Compile by !NC!Furious [Autoberetta] Model by Spydr,skin by Splinter,mesh by [RO]Jeremey Mesh,fixing by Thor,sounds by Hk & Vunsunta (Taken from Ghost Ops http://www.ghostopsmod.com/ ),compile by !NC!Furious [Sniper scout] By Sixshooter, Endorphin, Bulitt, Lonewolf, De@dMe@t, VertThrasher, Ritual, Rob Olender, S I L E N C E D [Colt M4A1 Patriot] By Mole -M4 skin : Wannabe -model hack: The Lama Rail model: Sas.Stu -rail skin: Wannabe -silencer model: Ankalar -silencer skin: Wannabe Ironsight model: Andrew -ironsight skin: Ensomniac -ATN sight model & skin: Murdock Flashlight model & skin: hacked from Ironclad's & Wannabe's Aimpoint scope Bullet model & skin: Version_2 -animations: Jennifer!! -sounds: Hk & Vunsunta Compile: !NC!Furious [Schmung's M9 model] By Schmung (M9), Skin by Stoke (framemap / slidemap / hougegrip ), Splinter (silencer), Animations by Strykerwolf (Ported to CSS by Soul Slayer), Sounds by Resident Evil 4 / Duds (Shoots), Vunsunta (Reload/Draw/silencer), Compile(v/w) by SureShot [Vulcan Minigun] Model and anims by Sebastian Croon AKA [JEA]SPAWN, skin by [The Almighty] §ixShooter, P&W`s by GrimReaper [Remington 7615 Patrol Rifle] Model: fallschirmjager, Uvmap: Twinke Masta, Skin: Twinke Masta Scope Edit: DarkElfa Ref, Maps: DarkElfa, Animations: Mullet™, Sounds: Valve/Hk Compile (v/w): Mullet™, Model Fix/Edits: HellSpike [Hunting knife] Model: Valve, Skin: Valve, Arm Convert: Edisleado, Compile: The Expert Model: Venom908, Skin: Chimp_, Compile: Bullet_Head [HK23E] Base Model Twinke Masta, Base Skin NZ-Reason, Animations Hav0c Compile v Hav0c, Compile Mullet, Sounds Valve and vunsunta [Twinke's SG552 + Hav0c's anims] Model: Twinke Masta, Skin: Thanez, Animations: Hav0c, Sound: Vunsunta and Valve Compile: Monkeh, Holosight model/skin: Twinke Masta [Ultimate Desert Eagle] Model: Valve, Re-Model : T-R-O-N, Skin: Valve, Re-Skin : T-R-O-N Scope model: Snark, Tactical Flashlight: XLaser, Lens : T-R-O-N Flashlight Lens: T-R-O-N, Animations: Valve Compile : T-R-O-N [MP5] Asylum Estate A bit of remodeling, rigging, and tweaking, ripping and editing firing sound from "The Matrix"; QuadNY Reanimated the reload animation Original Credits: Update by Milkman Model: Skin: progress_overdue ; W_model by Desert Crisis Mod [Silenced FAMAS] Original model by: valve, hack job done by: TornSniperWolf compile done by: TornSniperWolf, many thanks to paegus, and mullet [Spas12] Model: Snark, Skin: Giz and Stoke Black, skin recolour and Tritium sights: VertThrasher, Compile: VertThrasher & Turbosmoothed, Barrel: Logger [Silvio Dante's USP Model] Silvio Dante, Twinke Masta Skin: MoonsSpoon LAMSkin: Twinke Masta Animations: Jennifer!! Sounds: Vunsunta Hand convert: Soul_Slayer Compile: Twinke Masta Re-compile: The End -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Legal Notes | Copyrights -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- All of this mod's own materials (levels, coding, skins) and all of the 3rd parties contents it hosts (skins, models, sounds) are strictly non-profit, non-copyrighted and free for distribution. Do not use any of them in commercial operations. The intellectual property for each of the hosted and redistributed 3rd parties contents goes to their respective authors as listed in the credits above and in the included Readme files. No responsibility is taken for damage occurred from erroneous uses of this mod. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated: August 5th 2015 | Website: http://www.moddb.com/mods/substance -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-