# HomebrewWarlock (name pending) My attempt at porting 3.5e Warlock (Complete Arcane) to WotR. ### Requires [ModMenu](https://github.com/WittleWolfie/ModMenu) Mild changes were made in a few areas to fit better with PF1e and WotR. eg. some 24h invocations are now permanent, some are toggled instead. Where possible I have tried to use Pathfinder equivalents for spells and feats. ## Currently implemented All base class features: #### Eldritch Blast 1d6 Magic damage. Increases by 1d6 at levels 3, 5, 7, 9, 11, 13, 14, 17, 20 ![EB_screenshot](https://github.com/microsoftenator2022/HomebrewWarlock/assets/105488202/86ad3700-8c2d-49b3-8aff-999393bc0068) #### Deceive Item Take 10 on UMD #### Damage reduction +1/cold iron at levels 3, 7, 11, 15, 19 #### Fiendish Resilience Fast Healing 1/2/5 (levels 8, 13, 18) #### Energy Resistance resistance 5 vs 2 elements, increases to 10 at level 20 #### Imbue Item Craft any scroll/potion without needing to know the spell (UMD check) ### Invocations #### Least - Beguiling influence - +6 to persuade checks. Permanent. - Dark One's Own Luck - +CHA to one save type. Toggled. - Eldritch Glaive - Blast Shape. Reach touch attack weapon. Makes a full attack as a full round action and can perform AoO for 1 round. ![EG_screenshot](https://github.com/microsoftenator2022/HomebrewWarlock/assets/105488202/ea7b966f-da5e-4b56-a649-d711c5d33154) - Eldritch Spear - EB shape: Short -> Long range. - Frightful Blast - EB essence: Inflicts shaken. - Hideous Blow - Single melee weapon attack + EB damage. - See the Unseen - +6 to Knowledge (Arcana) and Lore (Religion). Permanent. - Sickening Blast - EB essence: inflicts sickened. - Summon Swarm (Spiders) - As Summon Swarm spell. #### Lesser - Beshadowed Blast - EB essence: inflicts blinded. - Brimstone Blast - EB essence: Fire damage + 2d6 fire damage per round for CL/5 rounds. ![BB_screenshot](https://github.com/microsoftenator2022/HomebrewWarlock/assets/105488202/c2ad6aa8-549e-410b-92eb-43a70e55ffb5) - Curse of Despair - As Bestow Curse spell. - Eldritch Chain - EB shape: Chains to an additional target per 5 CL. - Fell Flight - Wings. Toggled. - Hellrime Blast - EB essence: Cold damage and -4 DEX for 10 minutes. - The Dead Walk - As Animate Dead spell. - Voidsense - 30ft Blindsense. - Voracious Dispel - Dispel + damages caster of dispelled effect. - Walk Unseen - Standard invisibility. Toggled. #### Greater - Bewitching Blast - EB essence: inflicts confused. - Chilling Tentacles (!!!) - Black Tentacles + cold AoE. - Devour Magic - Targeted Greater Dispel + heal. - Eldritch Cone - EB shape: 30ft Cone. - Noxious Blast - EB essence: Inflicts nausea. - Repelling Blast - EB essence: YEET! - Vitriolic Blast - EB essence: Acid damage, ignores SR, 2d6 acid damage per round for 3 rounds. ![VB_screenshot](https://github.com/microsoftenator2022/HomebrewWarlock/assets/105488202/fe47652f-b3d4-4364-8617-ea9b37fa940d) #### Dark - Dark Discorporation - Polymorph to ~~bat~~raven swarm ![DD_screenshot](https://github.com/microsoftenator2022/HomebrewWarlock/assets/105488202/a084d530-66a5-487c-ad0e-2ff0152e9373) - Eldritch Doom - EB shape: 20ft AoE centered on caster. - Utterdark Blast - EB essence: Negative energy damage + 2 negative levels. - Word of Changing - As Baleful Polymorph spell. ### Feats Ability Focus (Eldritch Blast) #### Metamagic (Eldritch Blast) - Empower - Maximize - Quicken ### Homebrew - Mythic Eldritch Blast: 1d6 + 1 divine damage on eldritch blasts per mythic rank. Compared to Kineticist, Warlock's raw damage output is pretty unimpressive. This is a rough attempt to address this. This is subject to change. - Eldritch Glaive Toggle: optionally can change Eldritch Glaive to a toggle like Kinetic Blade instead of a full-round action. - More to come. ### Known Issues and Missing Features - ~~Imbue Item: will be added in the future~~ added in 0.9.2 - ~~Utterdark blast does not heal undead (they are just immune)~~ fixed in 0.9.1 - Missing elemental weapon enchant FX. - Hideous Blow does not work with unarmed attacks - ~~Mythic Eldritch Blast cannot be toggled so all blasts become full actions~~ fixed in 0.9.1