[h1]Readme/Instructions[/h1] [h2]About [/h2] - Thanks for downloading my one of my builds. - All of these structures are meant to be placed using the BuildShare mod (formerly AdvancedBuilding). - Included here are all the steps required to get you started using BuildShare and placing this structure. [h3]Requirements[/h3] - [url=https://www.nexusmods.com/valheim/mods/5]BuildShare (AdvancedBuilding)- Valheim[/url] [h3]Installing BuildShare (AdvancedBuilding):[/h3] - Before anything, [url=https://www.nexusmods.com/valheim/mods/5]BuildShare[/url] is needed in order to place this 'blueprint'. - At time of writing, [url=https://www.nexusmods.com/valheim/mods/5]BuildShare[/url] has a prerequisite download itself: [url=https://www.nexusmods.com/valheim/mods/21]InSlimVML - Valheim Mod Loader[/url] - Download all prerequisites, and unzip their contents in their designated folder: - [url=https://www.nexusmods.com/valheim/mods/21]InSlimVML[/url] into your Valheim directory, and [url=https://www.nexusmods.com/valheim/mods/5]BuildShare[/url] into the mod directory created by [url=https://www.nexusmods.com/valheim/mods/21]InSlimVML[/url]. - Your file structure should look something similar to: - \\steamapps\\common\\Valheim\\InSlimVML\\mods\\ [h3]Installing this Build:[/h3] - Download and unzip this mod into the \\BuildShare\\Builds folder located inside your Valheim directory. - This folder is automatically created when you save your first build using BuildShare. - If you have not yet saved a build, you can easily create the new folders yourself. - My build folder is located at the following path (with example .vbuild file): - C:\\Program Files (x86)\\Steam\\steamapps\\common\\Valheim\\BuildShare\\Builds\\MyHouse.vbuild - NOTE: If you used a previous version of BuildShare (AdvancedBuilding), your build directory may be slightly different. - e.g., folder named AdvancedBuilding instead of BuildShare. [h3]Usage:[/h3] - BuildShare now features a GUI to help position and place your structures. - If the GUI is not visible, open the console (F5 in-game) and type [code single]ab ui[/code]. - Enter the filename of the desired build. For example: [code single]winterCabin[/code], [code single]jarlsKeep[/code], [code single]stoneFarm[/code], or [code single]roundhouse[/code]. - Utilize the X, Y, and Z coordinates and the rotation settings along with the prebuild functionality to test placement. - Click [code single]~BUILD~[/code] to place the structure. - NOTES: - I suggest using a Y value of 0-2 for most builds, as they're usually saved standing on a floor slightly above ground. - You can use the [code single]UPDATE POS[/code] button to refresh your test placements after minor adjustments. - The TerrainMaster mod can help with flattening areas for building, but *use this sparingly*, overuse of terrain modification can easily impact your game performance.