=================== Readme/Instructions =================== About ----- - Thanks for downloading my one of my builds. - All of these structures are meant to be placed using the BuildShare mod (formerly AdvancedBuilding). - Included here are all the steps required to get you started using BuildShare and placing this structure. Requirements ------------ - BuildShare (AdvancedBuilding)- Valheim (https://www.nexusmods.com/valheim/mods/5) Installing BuildShare (AdvancedBuilding): ----------------------------------------- - Before anything, BuildShare is needed in order to place this 'blueprint'. - At time of writing, BuildShare has a prerequisite in itself: InSlimVML - Valheim Mod Loader (https://www.nexusmods.com/valheim/mods/21) - Download all prerequisites, and unzip their contents in their designated folder: - Place InSlimVML into your Valheim directory, and BuildShare into the mod directory created by InSlimVML. - Your file structure should look something similar to: - \steamapps\common\Valheim\InSlimVML\mods\CR-BuildShare_VML.dll Installing this Build: ---------------------- - Download and unzip this mod into the \BuildShare\Builds folder located inside your Valheim directory. - This folder is automatically created when you save your first build using BuildShare. - If you have not yet saved a build, you can easily create the new folders yourself. - My build folder is located at the following path (with example .vbuild file): - C:\Program Files (x86)\Steam\steamapps\common\Valheim\BuildShare\Builds\MyHouse.vbuild - NOTE: If you used a previous version of BuildShare (AdvancedBuilding), your build directory may be slightly different. - e.g., folder named AdvancedBuilding instead of BuildShare. Usage: ------ 1. BuildShare now features a GUI to help position and place your structures. 2. If the GUI is not visible, open the console (F5 in-game) and type 'ab ui' (without quotes). 3. Enter the filename of the desired build in the Build Name box. For example: 'winterCabin', 'jarlsKeep', 'stoneFarm', or 'roundhouse' (without quotes). 4. Utilize the X, Y, and Z coordinates and the rotation settings along with the prebuild functionality to test placement. 5. Click ~BUILD~ to place the structure. NOTES: ------ - I usually suggest using a Y value of 0-2 for most builds, as they're generally saved standing on a floor slightly above ground. - You can use the UPDATE POS button to refresh your test placements after minor adjustments. - The TerrainMaster mod can help with flattening areas for building, but *use this sparingly*, overuse of terrain modification can easily impact your game performance.