Acrobat Raises Stamina by <30> points. Raises each of Sleight of Hand, Archery and One-Handed by <7> points. Adds a <10>% chance to dodge incoming attacks. Berserker Raises both Health and Stamina by <15> points. Raises both Two-Handed and Light Armor by <8> points. If you have less than <50>% Health you gain <60> points of natural armor and deal <10>% extra melee damage. Dragon Knight Raises both Health and Stamina by <20>. Raises both Archery and Heavy Armor by <8> points. Attacks made with a bow deal <1> point of bleeding damage for <10>s. Duelist Raises Stamina by <35> points. Raises both One-Handed and Light Armor by <8> points. Blocking with no shield is <10>% more effective. A charged up bash with no shield has a chance to disarm your enemies but no longer deals damage. Champion Raises Health by <30> points. Raises each of Two-Handed, Block and Heavy Armor by <6> points. Blocking with a two handed weapon is <10>% more effective. Regenerate <1> point of health out of combat. Rift Mage You can have <1> extra summon. Reduces the duration of summoned creatures by <50>%. Slayer Raises Stamina by <25> points. Raises both Sneak and Two-Handed by <8> points. Move <5>% faster. Sneak attacks with two-handed weapons do <2.25> times damage. Spell Sword Raises both Stamina and Mana by <15> points. You deal <15>% more melee damage if you have less than <50>% Mana. Your spells are <15>% stronger if you have more than <50>% Mana. Thief Raises Stamina by <30> points. Raises each of Sneaking, Sleight of Hand, and Rhetoric by <6> points. Pickpocketing pennies and gems is <10>% easier. You get <10>% more money while selling items in Undercity. Wanderer Raises Mana by <25> points. Raises Alchemy by <10> points. Raises all magic schools by <5> points. You have a <25>% chance to gather an extra ingredient. White Mage Raises Mana by <20> points. Raises Elementalism by <10> points. Raises Mentalism and Light Magic both by <5> points. All Mentalism and Light Magic apprentice and novice spells no longer cost any mana to cast. New 1.3 Affinities --------------------------------------- Bard Raises Stamina by <20> points. Raises each of Light Armor, Enchanting and Rhetorics by <8> points. Allies near you won't flee and gain <15> points of health, <5>% extra damage and receive <10>% less damage. Enchanter Raises Mana by <15> points. Raises Elementalism and Mentalism by <5> points. Raises Enchanting by <10> points. Staves are <20>% stronger. Once a day you can recharge one staff. Shadow Caster Raises Mana by <20> points. Raises both Elementalism and Sneak by <8> points. Elemental spells deal <1,75> times damage against targets that are not detecting you. New 2.0 Affinities --------------------------------------- Soul Reaper Raises both Health and Mana by <10> points. Raises both Sinistrope and Two Handed by <8> points. <25>% chance to raise as a zombie the latest killed target. Poisoner Raises Stamina by <25> points. Raises each of Sleight of Hand, Sneak and Alchemy by <6> points. You can silently harm enemies by placing poisons in their pockets. Poison which is applied to your weapons is effective for 1 additional hit. Monk Raises each of Health, Stamina and Mana by <10> points. Raises each of Sneak, Mentalism and Light Magic by <6> points. Your unarmed attacks deal <15> more damage. Your unarmed attacks knock out unaware targets. Wolf Hunter Raises Stamina by <30> points. Raises both Archery and Alchemy by <8> points. If your target has less than <25>% health you deal <25>% more damage to him. Highlander Raises Stamina by <30> points. Raises both Archery and Two Handed by <8> points. Attacks with a bow apply a debuff to the target that increases the damage of two-handed melee weapons by <25>% for <20> seconds. (Not stackable) Pack Leader Raises Health by <20> points. Raises both Heavy Armor and Alchemy by <8> points. While in werewolf form you regenerate <1> point of health per second. All wolves are friendly towards you. Lunatic Raises Stamina by <40> points. Raises both Alchemy and Two Handed by <8> points. Attacks made while in werewolf form deal <1> point of bleeding damage for <10> seconds. Spirit Guardian (previously Custodio) Raises Health by <20> points. Raises both Heavy Armor and Enchanting by <8> points. Once a day you can regenerate Health, Mana and Stamina of an ally. Witcher Raises Stamina by <30> points. Raises each of Light Armor, Heavy Armor and Alchemy by <6> points. Your crafted buff potions are <10>% stronger. (excludes restore potions and poisons) While you have a buff potion active you receive <5>% less damage from all sources. Mercenary Raises Stamina by <20> points and Health <15> points. Raises each of Heavy Armor, Sneak and Rhetoric by <7> points. Heavy armor weighs 70% less as before.