Kingdom Hearts II: Final Mix++ THIS MOD REQUIRES THE KHPCPATCHMANAGER v1.1.5. ANY EARLIER VERSIONS USED MAY BREAK CERTAIN TEXTURES IMPORTANT NOTE: It's recommended you play this mod on a fresh, new save file. While you can use your old save file perfectly fine, you'll be locked out of a couple features, like obtaining Antiform & losing out on a Combo Boost + Air Combo Boost. To try and accomodate for this, I've included my own LVL 99 Crit save file that has everything. A mod aimed at numbers tweaks and a select few asset tweaks to alter specific aspects of the game, in an attempt to provide a slightly different experience. CHANGELOG: General: Sora and all his equivalent drive forms have been given upgraded eye textures, bringing them closer to how they look on the High-Poly model All difficulty modes now start the game with the No Experience ability, allowing LVL1 playthroughs on every difficulty. Beginner, Standard, and Proud start with 25 AP, Reaction Boost, Lucky Lucky, Finishing Plus as a result to accomodate this. The "Kingdom Hearts I" Command Menu option now uses the menu icons from Kingdom Hearts I, instead of the slightly different KH2 icons. Reverted "Last Arcanum," "Sonic Rave" and "Infinity" back to their original names, Ars Arcanum, Sonic Blade, & Ragnarok. You now start the game with certain maps obtained from Big Chests unlocked. As a result, some of the big chests in the game that formerly gave maps will now give different items. An additional 7 Orichalcum+'s have been scattered all across the worlds. If you find all of them, you'll be able to synthesize a 2nd Ultima Weapon. Duplicates of certain KH-original keyblades are now obtainable. Donald and Goofy now join you for the 1000 Heartless Battle. Level Up Abilities: Altered the levels at which you get abilities, reducing the overall amount of EXP needed to get every ability by leveling up. Abilities: Thunder Boost (Sword) Drive Converter (Shield) and Damage Control (Staff) are now gained at level 52 instead of level 53. Defender (Sword) Blizzard Boost (Shield) and Combination Boost (Staff) are now gained at level 56 instead of level 59. Berserk Charge (Sword) Finishing Plus (Shield) and Second Chance (Staff) are now gained at level 60 instead of level 65 Jackpot (Sword) Negative Combo (Shield) and Air Combo Boost (Staff) are now gained at level 63 instead of level 73 Second Chance (Sword) Berserk Charge (Shield) and Finishing Plus (Staff) are now gained at level 66 instead of level 85 Damage Control (Sword) Thunder Boost (Shield) and Drive Converter (Staff) are now gained at level 70 instead of level 99 All routes now gain two additional Experience Boosts, at levels 20 & 50, to assist in grinding. Battle Abilities: Dodge Slash now has guard-properties while attacking, similar to Flash Step. It's still dodge slash, though, so use at your own discretion. Damage of the first hit of dodge slash has been doubled. The last hit of Dodge Slash can now kill bosses. The last hit of Retaliating Slash can now kill bosses. Combo Boost has been given a 10% nerf to damage, as two can be equipped without the need for a keyblade. Combination Boost has been given a slight buff. The gauge should drain about 12.5% slower. Soras default Ground Finisher against one enemy has been replaced. In its place is the new Explosive Break. Unleash a swift magical blast with colossal power, knocking enemies upwards. Be warned, however, you can only perform this finisher once per combo. Finishing Pluses won't let you do more. BONUS LEVELS: Slapshot is now given after defending the Bailey in Hollow Bastion 1. (Moved from Betwixt & Between) Dream Sword now awarded upon beating Pete for the 2nd time at Timeless River. Dream Rod now awarded upon beating Pete for the 1st time at Timeless River Dream Shield now awarded upon beating Pete for the 1st time in Olympus Coliseum. Soul Eater now awarded upon beating Cerberus Betwixt & Between now rewards the player with 2 Megalixrs. Drive Form Levels: EXP needed to level Valor form has been cut approximately by 2/3. (Down from 2200 XP total to 820 XP total) EXP needed to level Wisdom form has been cut approximately by 3/5. (Down from 450 XP total to 186 XP total) EXP needed to level Limit form has been cut approximately by 1/2. (Down from 90 XP to 47 XP total.) EXP needed to level Master Form has been cut approximately by 2/3. (Down from 1600 XP total to 570 XP total) EXP needed to level Final Form has been cut approximately by 3/5. (Down from 450XP total to 186 XP total) Items: Mega-Ether's now fully restore all of the party's MP bar in MP charge, without the need for any Item Boost abilities. Drive Forms: Valor Form: Cost decreased from 3 drive gauges to 2 drive gauges. Wisdom Form: Aerial shoot attack replaced by Magic Burst. Shoots a volley of magic bullets at the enemy, and can lead into either a 2nd volley or a magic attack. Anti-Form: Now obtainable, and usable from the Drive Menu. Costs 1 drive gauges to use. No Experience ability removed. Certain Anti-Form's attacks now drain the drive gauge 1.5x faster, to make up for a lack of Revert option compared to other forms. Jump Height increased slightly. Limit Form: Strike Raid MP Cost Decreased. Down from 65MP -> 40MP. Damage dealt by Strike Raid increased by 5% Hurricane Winder now no longer "floats" Sora in the air, instead applying gravity to him instantly. Every hit except the first of Hurricane Winder does an extra 25% damage, to compensate for the loss of multiple Winders per combo. Hurricane Winder drains 1.1x more drive than previously Ripple Drive damage increased by 50%. Drive Drain decreased by ~15%. Summons: Genie: Cost reduced from 3 Drive Gauges to 2. "Arcana" Limit Cost Decreased, from 3 Summon Gauges to 2 Summon Gauges "Ragnarok" Limit Cost Decreased, from 5 Summon Gauges to 3.5 Summon Gauges Stitch: Cost increased from 3 Drive Gauges to 5. Bonus Level Rewards: Hollow Bastion Visit 1 Bailey Fight Now awards Slapshot upon completion The Slapshot obtained at Betwixt & Between has been replaced by 2 Megalixrs. The Experiment (Halloween Town Visit 2 Boss) Now gives Combo Boost & Air Combo Boost upon defeat. Beast's Castle Visit 1: Dark Thorn: Now awards Dodge Roll LVL 1 upon defeat. Possessor: Now awards Anti-Form upon defeat. Music Changes: Marluxia boss battle given Lord of the Castle (1.5 ReCOM version) Larxene boss battle given her 13th Struggle remix from KH3 Luxord boss battle given his 13th Struggle remix from KH3 Xigbar boss battle given his 13th Dilemma remix from KH3 Saix boss battle given his 13th Dilemma remix from KH3 Equipment Changes: All accessories (save for the Medal, Draw Ring, Luck Ring, & Executives Ring) give 1 more AP than before Decisive Pumpkin no longer has Combo Boost. (Replaced by Combination Boost) Decisive Pumpkins stats adjusted (6/1 Str/Mag -> 7/2 Str/Mag) Kingdom Key stats adjusted (3/1 Str/Mag -> 5/2 Str/Mag) Oathkeeper stats adjusted (3/3 Str/Mag -> 4/5 Str/Mag) Oblivion stats adjusted (6/2 Str/Mag -> 6/3 Str/Mag) Follow the Wind stats adjusted (3/1 Str/Mag -> 5/2 Str/Mag) Wishing Lamp stats adjusted (4/3 Str/Mag -> 5/3 Str/Mag) Guardian Soul stats adjusted (5/1 Str/Mag -> 6/1 Str/Mag) Ultima Weapon stats adjusted (6/4 Str/Mag -> 7/13 Str/Mag) Firagun Bangle Now has the Fire Boost ability. Blizzagun Bangle Now has the Blizzard Boost ability. Magic Changes: Base Sora's Magnet, Blizzard, Thunder, & Cure air-magic animations have all been changed to Wisdom Form's animations. Base Sora has been given a slightly nerfed Final Form Air Fire & Air Reflect. Reflect MP cost adjusted from 10MP per cast -> 12MP per cast. Blizzard MP cost adjusted from 15MP per cast -> 14MP per cast. Thunder MP cost adjusted from 18MP per cast -> 16MP per cast. Keyblades: Soul Eater has been added, replacing the test keyblade Edge of Ultima. Stats: (STR/MAG) 5/2 Ability: Form Boost Additional: Provides a 15% boost to Dark Resistance. Description: A sword of darkness once wielded by Riku. Provides a 15% boost to Dark Resistance. Dream Sword has been added, replacing the test keyblade Detection Saber Stats: (STR/MAG) 4/3 Ability: Finishing Plus Additional: Description: A sword of tremendous strength, allowing finishing combo moves to be unleashed successively. Dream Rod has been added, replacing the Gull Wing Keyblade. Stats: (STR/MAG) 3/4 Ability: MP Hastera Additional: Description: A mysterious rod that increases the restoration speed of the MP Gauge by 50%. Dream Shield has been added, replacing the Winner's Proof keyblade. Stats: (STR/MAG) 3/3 Ability: Protect Additional: Provides a 15% boost to General Resistance. Description: A sturdy shield with deceptively long range. Reduces 15% of damage received by the user. One-Winged Angel has been added, replacing the Hidden Dragon keyblade. Stats: (STR/MAG) 1/7 Ability: MP Rage KNOWN ISSUES: When fighting a Data Org member that has newly added music, the original song that used to play for them might play for a brief second in the cutscene. Soul Eater's text showing its stats when equipping/deequipping it from the menu will go off the page. Using Limit Form's Hurricane Winder too close to the ground may leave Sora in a "Jump Animation" state. This is easily fixable by performing any action, e.g. jumping, dodge rolling, or attacking. The Dream Shield lies face-down when you're choosing a weapon against Seifer in Twilight Town. The Dream Sword will play Oblivions SFX. None of the new keyblades have custom hit effects, nor do they have custom textures for other worlds. Once I improve at making textures, these are first on the priority list. I'll also need to figure out how to add new models to the game, as Edge of Ultima & Detection Saber aren't set up to have textures in other worlds. All the imported weapons don't have world-specific textures. (e.g Tron, Halloween Town) Until I can figure out how to add new custom keyblade models in order to give every weapon a world-variant, this issue will be prevalent. While playing as Roxas in the prologue, using the Dream Sword might produce some weird-looking hit effects. In the 1000 Heartless Battle, it may take a little longer than usual for Donald and Goofy to return if reverting from a Drive Form or after using a Limit attack in Limit Form. CREDITS: OpenKH, for tools & documentation Osdanova, for their KH2FM_Editor Soraiko, for their MDLX Importer & MSET Editor Tomk10004, for their model importing tutorial TrueLovePrevails, for their Kingdom Hearts font Hennykage, for their original mod of High-Poly Sora which inspired me to do my own version for this mod. SPTKira, as some of the adjustments to drive & summon costs were inspired by their plando Rapid, for their assistance with learning model rigging o0Demonboy0o, for uploading the SoulEater model to SpritersResource Shane, for playtesting & informing me of a crash.