■ - Author - Black Aures ■ - Discord - BlackAures#7759 (http://discord.gg/8SsB8ar) :: Game version :: ■ - 0.7.17 :: FEATURES :: ■ - This mod will add 11 new room types and 1 new effect for residents. All room types work the same as in the game and are applied automatically when you build the right room. I think if there's something in my vision of room types you don't like, you can easily edit any file with Note++. To understand what is allowed in the room and what is not, just look at the added code ("mustHave" and "cantHave"). :: Existing deficiencies :: ■ - due to lack of free access to localization files, the names of rooms will not be displayed properly, but this does not interfere with the work of the mod ■ - I had the desire to add a debuff for residents if they are very long at work in the workshops, but alas, I could not do it. :: Installing :: ■ - Open GM_Not_enough_rooms.rar and take move 2 files on desktop. ■ - Replace the file "RoomTypes.json" in Going Medieval\Going Medieval_Data\StreamingAssets\Data\RoomTypes.json ■ - Replace the file "Effectors.json" in Going Medieval\Going Medieval_Data\StreamingAssets\StatsSystem\Effectors.json ■ - Alternative way for PRO: just copy code from the mod into the original game jsons (in case updates will also add rooms or change the effects)