************************************************************** Full changelog ************************************************************** Supported DLCs: Metal Terror, Into the Dark and Heart of the Swamp =============================================================================================================================================== ========================================================== Overall changes in gameplay ====================================================== =============================================================================================================================================== Overall changes: - Increased all costs of main buildings to reflect other changes in economy and add new flavor to the gameplay - Increased building times by various factors - Doubled (or more) almost all costs of buildings from resource and energy categories, increased production rates, but increased consumption of resources and energy - Increased the repair range of repair towers by 100%, while adding few drones for each level (less towers, but same performance) - Increased the mine field range from mine towers by 30% - Increased max. range of energy connectors by 400%, increased their HP - Increased range of Cryo Stations by 50% - Decreased min. spacing between pumps by 75%, increased costs and production rates - Storage and ammo production facilities cost a lot more, but also add a lot more storage space and have increased production rates - Increased player health by 50%, speed by 25%, pickup radius by 150% and added regeneretation after 10s of not taking damage (very slight amount for those out of medkits ...) - Reduced cooldown times on Orbital strike and Bombardment by 50%, while slightly increasing the duration for each level. In their original state I almost never used them ... - Increased range of all towers by 25%, except Artillery Turret that was increased by 33% - Decreased min range of Heavy Artillery Turret by 75% (max range wasn't changed) - Increased range and health of Tesla Turret, Mobile Turret (player consumable towers) - Increased health of all walls ============================================================================================================================================== ========================================================= Changes in consumables ============================================================ ============================================================================================================================================== [Mini Miner] Increased yield for each level, while decreasing used resource [Tesla Tower] Slightly increased range [Mobile Turret] Slightly increased range ============================================================================================================================================== ========================================================== Changes in buildings ============================================================= ============================================================================================================================================== In case of some buildings, build costs has been significantly increased to balance the gameplay and further reduce building spam ... thus reducing the CPU/GPU load. Increasing values for each level are showed like this: LV1(x) > LV2(x) > LV3(x), where LV is the uprgade level new value and (x) is the original value. ------------========= Main Buildings ===========----------- Attention!! No specific values will be written with this type of buildings ... discover it yourself :) [Headquarters] Building costs significally increased Building time increased exponentially Increased storage and max AI cores Increased health [Outpost] Building costs significally increased Building time increased Increased storage and max AI cores Increased health [Laboratory] Building costs significally increased Increased requiered energy & water Sped up analysis times Increased health [Armory] Building costs significally increased Increased resources & energy required Increased resource production Increased player ammo production Increased health [Communications Hub] Building costs significally increased Increased resources & energy required Increased health [Cryo Station] Building costs significally increased Increased range of the cooled area Increased health [Fusion Field Accelerator] Building costs significally increased Increased health [Quantum Gate Stabilizer] Building costs significally increased Increased health [Rift Magnetic Stabilizer] Building costs significally increased Increased water/coolant & energy required Increased health [Rift Magnetic Stabilizer] Building costs significally increased Increased health [Rift Station] Building costs significally increased Increased resources & energy required Increased health [Planetary Scanner] Building costs significally increased Increased health [Research Station] Building costs significally increased Increased energy required Increased health [Portal] Building costs significally increased Increased health [Mining Elevator] Building costs significally increased Increased health [Repellent Drone Hub] Building costs significally increased Increased health [Seismic Laboratory] Building costs significally increased Increased health [Weather Controller] Building costs significally increased Increased health ------------========= Defense Buildings ===========----------- Most defensive towers have increased range by 25% (very few have a bit higher changes) [All defensive walls, gates and floor excluding crystal] Doubled all max health values [Crystal walls] Tripled all max health values Increased regen from 2nd level by 30% for each upgrade Decreased regen cooldown on max upgrade lvl by 50% Increased build cost by 300% [Vine walls] Doubled all max health values Increased regen from 2nd level by 50% for each upgrade Decreased regen cooldown on max upgrade lvl by 50% Increased build cost by 200% [AI HUB] Significantly increased build costs for each level AI cores increase: 30(4) > 60(8) > 100(16) [Repair Facilities] Doubled building costs Increased Health: 1500 (500) > 2500 (750) > 3500 (1000) Reapair radius - 50(25) Repair drones - 3(1) > 6(3) > 10(7) Added self regen [Shield Generator] Increased build costs for each level by 50% Increased range by 50% Increased health by 50% Decreased plasma cost by 50% [Short Range Radar] Doubled building costs Increased ranges for each level by 20% > 30% > 30% of the original values Doubled Health [Mine Layer Tower] Increased radius from 20 to 30 Increased amount of bots [Ligthning Tower] Aside increased range at lv1, its range increases by 10% with each upgrade [Railgun Tower] Aside increased range at lv1, its range increases by 25% with each upgrade Max hits increased by 30% with each level [Drone Attack Tower] Increased drone count: 3(2) > 4(2) > 5(2) Increased building costs Increased energy costs Increaed AI cost [Alien Tower] Doubled the prices Increased radius from 26 to 40 for both ofensive and passive abilities Increased Morphium usage from 25 to 40 ------------========= Energy Buildings ===========----------- [Energy Connector] Increased max distribution range by 4x Increased build cost by 4x Significantly Increased health Added self regen [Energy Pylon] Increased build cost by x2 Significantly Increased health Increased build time [Energy Storage] Increased energy storage by 10x Increased build cost by 5x [Carbonium Powerplant] Doubled building costs Increased generated energy for each level [Animal Biomass Powerplant] Doubled building costs Increased generated energy for each level Increased fuel usage for each level [Gas Powerplant] Doubled building costs Doubled generated energy Increased energy storage [Wind Turbine] Doubled building costs Increased generated energy for each level Increased energy storage [Solar Panels] Doubled building costs Increased generated energy for each level Increased energy storage [Geothermal Powerplant] Doubled building cost for the LV1 and further increased by 20% for LV2/lv3 Increased generated energy for each level Increased generated mud for each level [Fusion Powerplant] Increased build costs for each level by 100% Doubled generated energy for each level Increased generated plasma for each level Doubled Health [Nuclear Powerplant] Doubled building costs Doubled generated energy for each level Decreased used Uranium by 50% Increased used water & supercoolant by 100% Doubled Health [Magma Powerplant] Doubled building costs for first 2 levels and increased even more for the third one Doubled magma usage Increased generated energy for each level [Morphium Powerplant] Doubled building costs for first 2 levels and increased even more for the third one Doubled morphium usage Increased generated energy for each level ------------========= Resource Buildings ===========----------- [Pipe Connectors] Significantly Increased health [Ammunition Storage] Significantly increased build costs for each level Increased Ammo storage 5(1) > 15(2) > 25(4) [Solid Storage] Increased build costs for each level by 5x > 7x > 10x Increased storage by 10x Increased health by 5x [Liquid Storage] Increased build costs for each level by 5x > 7x > 10x Increased storage by 10x [Carbonium Factory] Doubled building costs Increased yield: 2(1) > 4(2) > 6(4) Double required energy [Carbonium Synthesizer] Doubled building costs Increased yield: 4(2) > 6(3) > 8(4) Required energy increased by 50% [Steel Factory] Doubled building costs Increased yield: 2(1) > 4(2) > 6(4) Double required energy [Flora Collector] Doubled building costs Increased range for colletcting from 30 to 40, Increased drone number: 3(2) > 5(3) > 7(4) Increased required energy by 50% Increased health by 100% [Flora Cultivator] Doubled building costs Increased range for planting from 25 to 35 Increased drone number: 5(3) > 7(4) > 9(5) Increased required energy by 50% Increased health by 100% [Gas Filtering Plant] Doubled building costs Increased yield by 150% Double required energy & sludge Increased health by 100% [Ionizer] Doubled building costs Increased yield by 150% Double required energy & titanium Increased health by 100% [Liquid Compressor] Doubled building costs Increased input liquid by 400% Increased output liquid by 400% 3x required energy Increased health by 100% [Liquid Pump] Doubled building costs Doubled yield Decreased min spacing between pumps by 75% Double required energy Significantly Increased health [Plasma Converter] Increased build costs for each level by 50% > 75% > 100% Increased yield by 125% Double required energy Increased resources requirement by 50% [Rare Element Mine] Increased build costs for each level by 50% > 75% > 100% Increased yield: 2(1) > 4(2) > 6(4) Double required energy [Tower Ammunition] Increased building costs by 150% Increased ammo production: 2(1) > 3.5(2) > 6(2.5) Increased energy requirment by 3x Increaased carbonium and steeel input: 1(1) > 4(2) > 8(3) [Uranium Centrifuge] Doubled building costs Increased energy requirment by 2x Increased yield: 2(1) > 5(2) > 9(4) [Loot Collector] Increased building costs by 50% Increased energy requirment by 50% Increased Range by around 50% for each stage [Supercoolant Rafinery] Increased building costs by 200% Increased energy requirment by 200% Increased yield by 300% [Bio Composter] Tripled building costs Increased yield for each level Double required energy, water and biomass [Bio Composter] Tripled building costs Increased yield for each level Double required energy, water and biomass [Liquid Compressor] Doubled building costs Increased input mud by 200% Increased output sludge by 200% Increased health by 100% [Drone Mine] Doubled building costs Doubled building health Increased radius by 50% Increased miner drones - 2(1) > 3(1) > 5(1) Increased AI costs - 2(1) > 3(1) > 5(1) [Crystal Collector] Doubled building costs Doubled building health Increased radius by 50% Increased crystal collectors - 2(1) > 4(2) > 6(3) Increased AI costs - 2(1) > 4(1) > 6(1) [Gas Extractor] Doubled building costs Increased yield by 150% Double required energy Increased health by 100% [Ironium Synthesizer] Increased building costs by 300% Increased energy requirment by 80% Increased yield by 120%