-----------------------------<<< HOW TO INSTALL >>>----------------------------- << PAK VERSION >> Use the Mod Generator app to generate and save the .pak file to your "...Steam/steamapps/common/MonsterHunterRise/" directory. If you already have a file named "re_chunk_000.pak.patch_000.pak" in the directory, then save the .pak file to another folder and rename it according to the next number in order. (e.g. "...patch_001.pak," "...patch_002.pak," etc.) << FLUFFY MOD VERSION >> Use the Mod Generator app to generate and save the .rar archive of the mod files to your "...Games/MHRISE/Mods/" directory, then run the Fluffy Mod Manager application. -------------------------<<< DETAILS ABOUT THE MOD >>>-------------------------- << Mod Generator Usage >> - Run the "Mod Generator v3-0.exe" application from any folder. Be patient as it may take 30-45 seconds to load. - Set your preferred icon display mode. (A preview of what the settings will look like will be displayed as you make your selection). - Click on the appropriate button for which type of mod you'd like to generate (PAK or Fluffy) and select the folder where you would like the mod to be saved to. << Mod Generator Settings >> << Elemental Weakness >> 3 modes available: - Show only the single weakest element that the monster has in the top right corner. A green glow around the edge of the icon indicates a particularly juicy elemental weakness. (Meaning the monster has at least one reasonably targetable part with both a raw HZV >= 45 and an elemental HZV >=25) - Show both the first and second weakest elements in the top right corner. (Same rules apply for the green glow). - Disable the weakness indicator and do not display an icon. Special cases: A couple monsters have their elemental weakness switch back and forth between two elements. (For example, Barroth is weak to water when covered in mud, but weak to fire otherwise) In these cases, the two elements will be shown as two separate icons in the top right corner. << Effective Ailments >> 3 modes available: - Show ailments with 2-star effectiveness or better along the bottom. A green glow arount the edge of the icon indicates that the ailment has a 3-star effectiveness. - Show ineffective ailments (0-star effectiveness) along the bottom. There are a couple of monsters with 5 0-star ailments. In these cases, since there was not enough room to fit all 5 ailments across the bottom, the 5th ailment is omitted. In all of these cases, the omitted ailment is "Exhaust." - Disable the ailments indicator and do not display any ailment icons. << Defensive Gearing >> 2 modes available: - Show the elemental blights and status ailments that the monster is capable of inflicting upon the hunter in the top left corner. - Disable the defensive gearing indicator and do not display any defensive gearing icons. << Rampage Gems >> 5 modes available: - Display the anti-species rampage gems that are effective against the monster along the top in the middle. - Disable the display of the defensive gearing icon and instead show the effective anti-species gem in its place. - Disable the display of the ailments icons and instead show the effective anti-species gem in its place. - Disable the display of the elemental weakness icons and instead show the effective anti-species gem in its place. - Disable the rampage gem indicator and do not display any gem icons.  Enjoy!