This mod is mainly designed to show how to add Legendary Stats to Weapons, Spacesuits, Helmets, and Boost Packs as well as setting the Quality Level. It does include 4 bat files that can auto mod each type to Legendary Level with My Favorite Legendary Stats. moda.txt mods Armor, modh.txt mods Helmets, modp.txt mods Boost Packs and modw.txt mods Weapons. Just extract those 4 files to the Root of your Starfield Game Folder (Where Starfield.exe is) and in game Drop the item to mod on the Ground (Not in your ship as it is almost impossible to correctly select it in Command mode) open Command Prompt and Click on the Item so it shows it's ID (Ex ARMO XXXXXXXX) then type "bat moda" with no quotes and hit enter and when you close the prompt and pick up the item it will have 3 effects and be legendary. moda.txt, modh.txt, and mod p.txt can be used with any Armor, Helmet or Boostpack but modw.txt can only be used with Weapons. moda.txt adds amod 000be542 ; mechanized +40 carry capacity amod 001336c1 ; chameleon makes you invisible in sneak while not moving amod 00060295 ; weapon holsters weapons weigh 50% less modh.txt adds amod 000be542 ;mechanized +40 carry capacity amod 000690ae ;o2 filter -25% oxygen consumption amod 000710fd ;acrobat reduces fall dmg by 50% modp.txt adds amod 000be542 ; mechanized +40 carry capacity amod 000690b0 ; o2 boosted +20% oxygen amod 000710fd ;acrobat reduces fall dmg by 50% modw.txt adds amod 000ff442 ;Legendary 1 - Anti-Personnel amod 00122f1c ;Legendary 2 - Hitman amod 000fa8d6 ;Legendary 3 - Explosive To set the Quality Level of any Item Drop the item to mod on the Ground (Not in your ship as it is almost impossible to correctly select it in Command mode) open Command Prompt and Click on the Item so it shows it's ID (Ex ARMO XXXXXXXX) then type "amod 3AF7D" no quotes for highest quality level Quality Codes 11E2BB mod_Armor_Spacesuit_Quality_01 11E2BC mod_Armor_Spacesuit_Quality_02 11E2BA mod_Armor_Spacesuit_Quality_03 11E2B9 mod_Armor_Spacesuit_Quality_04 3AF7D mod_Armor_Spacesuit_Quality_05 Here are all the Legendary codes I have found so far These will all work with Armor, Helmets, and Boost Packs Mod Rare sets the Rare Mods Mod Epic sets the Epic Mods Mod Legendary sets the Legendary Mods Mod Rare ID Name Modifier Description 002c43db Sensor chip +20% acc while moving 000be540 Sentinel 75% chance to take 50% less damage while not moving 002c43dc Headhunter +25% damage on next attack after a headshot 002ede59 Armor Plated -10% damage from physical,energy and em 000be542 Mechanized +40 carry capacity 002EDE4F Assisted Carry reduces O2 consumption while encumbered by 75% 00002983 Incendiary 2 10% chance to ignite nearby attackers 00059ae8 Mirrored 4% chance to reflect attacks 0006029d Repulsing 5% chance to disarm nearby attackers Mod Epic ID Name Modifier Description 000690b0 O2 boosted +20% oxygen 001336be Combat Veteran -15% damage from humans 001336bd Beast Hunter -15% damage from aliens 001336c1 Chameleon makes you invisible in sneak while not moving 0013369c Ablative -15% incoming energy damage 00133699 sturdy -15% incoming melee damage 000690ae O2 filter -25% oxygen consumption 001336c6 bolstering grants up to +100 energy and physical resistance, the lower your health 001336bc technician -15% damage from robots 0013369e anti-ballistic -15% incoming damage from ranged weapons Mod Legendary ID Name Modifier Description 002ede4e Fastened +20 carry capacity 000c9a43 Auto Medic automatically use a med pack when hit and health is below 25%, 60s cd 000710f7 Galvanized +25 corrosive resistance 0007d728 Incendiary 1 randomly deal fire damage (works with the other incendiary mod too) 000710f6 Liquid Cooled +25 thermal resistance 00060293 Resource Hauler resources weigh 25% less 000690af Analyzer +10% dmg to scanned targets 000710f5 Leadlined +25 radiation resistance 002c43da Hacker +2 max auto attempts that can be banked while hacking 00060295 Weapon Holsters weapons weigh 50% less 000710fd Acrobat reduces fall damage by 50% 000710fa Antiseptic +25 airborne resistance 000e8d64 Staggering small chance to stagger enemies Weapon Legendary Mods For Weapons the number of mods added determine the Class Ex 1 mod = Rare, 2 Mods = Epic, 3 Mods = Legendary ID Name Modifier Description 000FF442 Anti-Personnel +10% Damage against Humans 000FEA07 Bashing Deals double damage when gun bashing 000F437E Berserker Does more damage the less armor one has 000F428E Cornered Damage increases as health decreases 000FC884 Demoralizing Small Chance to Demoralize a Target 001625EB Disassembler +20% Damage against Robots 000FA8D6 Explosive Randomly switches to Explosive Rounds 00132C49 Extended Magazine Doubles the base magazine 0015DD18 Exterminator +30% Damage against Aliens 000FC8A4 Frenzy Small Chance to Frenzy a Target 000EA117 Furious Each consecutive hit deals more damage 00122F1C Hitman +15% Damage while Aiming 0007D728 Incendiary Randomly switches to Incendiary Rounds 000F2013 Instigating Deals Double Damage to Targets with Full Health 000FEA49 Lacerate Randomly applies a Bleeding effect to the Target 000FFA3C Med Theft Chance that Humans drop extra Med Packs on Death 00319AEC Poison Randomly Deals Poison Damage and Slows the Target 000EA13B Radioactive Randomly switches to Radioactive Rounds 000FEA04 Rapid +25% Increase in Attack Speed 000F4557 Shattering Break Through even the Strongest Armor 000F7321 Space-Adept +30% Damage when in Space and -15% Damage when on a Planet 000E8D64 Staggering Small Chance to Stagger Target 000FFA3D Titanium Build Premium Build Materials make this Weapon Light as a Feather These are the codes for the Normal Mods that can be added with the Weapon Workbench provided you completed the Research. Note not all of these will work with every weapon but only those they are designed for. ID Name Modifier Description 0013366E Amplifier 0012C81B Annihilator Rounds 002BDD72 Armor-Piercing Rounds 00128C60 Binary Trigger 0000C521 Bullet Hose 0012C5B3 Burst Fire 00132C55 Choke 00133A85 Compensator 0012FFAC Depleted Uranium Rounds 0012B493 Double Barrel Muzzle 001230C6 Drum Magazine 00133669 Electromagnetic Beams 001285F1 EM-Charged Shot 001230CE Ergonomic Grip 002BDD74 Explosive Rounds 0012B478 Flechette Drum Magazine 0012B47A Flechette Large Magazine 001285F2 Flechette Rounds 0012B479 Flechette Tactical Magazine 0012DF14 Focal Lens 0012DF15 Focus Nozzle 0004A7A8 Folding Stock 0015F475 Foregrip with Laser Sight 0013136CF oregrip with Recon Laser Sight 00133A91 Fully Automatic 00132C44 Glow Sights 001230D8 Gut Buster Rounds 00245FAB Hair Trigger 00133A72 High Powered 00133A74 High Velocity 001230F4 Hornet Nest 003997AF Ignition Beams 00245FAE Iron Sights 0012DF0D Large Battery 00132C4A Large Magazine 001F0A2C Laser Sight 0014AFD8 Long Barrel 0012A783 Long Scope 0012A79F Magnetic Rails 0004A741 Medium Magazine 0012D04D Medium Scope 0014629D Muzzle Brake 001230C2 Overclocked 001298AE Penetrator Rounds 0012DF12 Precision Tuning 001341F0 Recon Laser Sight 0012C812 Recon Scope 00087533 Red Dot Sight 00132C43 Reflex Sight 0005B98F Removed Cover 001341F9 Semi-Automatic 0012454F Shielded Tool Grip 0012A787 Shock Charge Band 00129F42 Short Barrel 001341E9 Short Scope 0008342F Short Suppressor 001285F0 Slug Shots 0012DF0C Small Battery 00133A79 Small Magazine 001462A1 Stabilizing Barrel 0012DF04 Stabilizing Stock 0010BCD9 Standard Barrel 0002EE2F Standard Battery 000445A6 Standard Explosive Rounds 0009B736 Standard Flechette Magazine 00245FB3 Standard Magazine 00044C42 Standard Whitehot Rounds 0012A7C7 Stealth Lasers 000193E5 Stock 00245FB7 Suppressor 0012DF0B Tactical Battery 0012B475 Tactical Folding Stock 00133A80 Tactical Grip 0012A78A Tactical Magazine 0013381D Tactical Stock 000191F1 Tech Barrel 001230F5 Tesla Pylons 002BDD73 Whitehot Rounds