This mod is mainly designed to show how to add Legendary Stats to Weapons, Spacesuits, Helmets, and Boost Packs as well as setting the Quality Level. It does include 4 bat files that can auto mod each type to Legendary Level with My Favorite Legendary Stats. moda.txt mods Armor, modh.txt mods Helmets, modp.txt mods Boost Packs and modw.txt mods Weapons. Just extract those 4 files to the Root of your Starfield Game Folder (Where Starfield.exe is) and in game Drop the item to mod on the Ground (Not in your ship as it is almost impossible to correctly select it in Command mode) open Command Prompt and Click on the Item so it shows it's ID (Ex ARMO XXXXXXXX) then type "bat moda" with no quotes and hit enter and when you close the prompt and pick up the item it will have 3 effects and be legendary. moda.txt, modh.txt, and mod p.txt can be used with any Armor, Helmet or Boostpack but modw.txt can only be used with Weapons.

moda.txt adds
amod 000be542 ; mechanized +40 carry capacity
amod 001336c1 ; chameleon makes you invisible in sneak while not moving
amod 00060295 ; weapon holsters weapons weigh 50% less

modh.txt adds
amod 000be542 ;mechanized +40 carry capacity
amod 000690ae ;o2 filter -25% oxygen consumption 
amod 000710fd ;acrobat reduces fall dmg by 50%

modp.txt adds
amod 000be542 ; mechanized +40 carry capacity
amod 000690b0 ; o2 boosted +20% oxygen
amod 000710fd ;acrobat reduces fall dmg by 50%

modw.txt adds
amod 000ff442 ;Legendary 1 - Anti-Personnel
amod 00122f1c ;Legendary 2 - Hitman
amod 000fa8d6 ;Legendary 3 - Explosive

To set the Quality Level of any Item Drop the item to mod on the Ground (Not in your ship as it is almost impossible to correctly select it in Command mode) open Command Prompt and Click on the Item so it shows it's ID (Ex ARMO XXXXXXXX) then type "amod 3AF7D" no quotes for highest quality level

Quality Codes

11E2BB	mod_Armor_Spacesuit_Quality_01
11E2BC	mod_Armor_Spacesuit_Quality_02
11E2BA	mod_Armor_Spacesuit_Quality_03
11E2B9	mod_Armor_Spacesuit_Quality_04
3AF7D	mod_Armor_Spacesuit_Quality_05

Here are all the Legendary codes I have found so far

These will all work with Armor, Helmets, and Boost Packs 
Mod Rare  		sets the Rare Mods
Mod Epic  		sets the Epic Mods
Mod Legendary 	sets the Legendary Mods

Mod Rare 

ID			Name			Modifier Description
002c43db	Sensor chip		+20% acc while moving
000be540	Sentinel	 	75% chance to take 50% less damage while not moving
002c43dc	Headhunter		+25% damage on next attack after a headshot
002ede59	Armor Plated	-10% damage from physical,energy and em
000be542	Mechanized		+40 carry capacity
002EDE4F	Assisted Carry	reduces O2 consumption while encumbered by 75%
00002983	Incendiary 2	10% chance to ignite nearby attackers
00059ae8	Mirrored		4% chance to reflect attacks
0006029d	Repulsing		5% chance to disarm nearby attackers


Mod Epic

ID			Name			Modifier Description
000690b0	O2 boosted		+20% oxygen
001336be	Combat Veteran	-15% damage from humans
001336bd	Beast Hunter	-15% damage from aliens
001336c1	Chameleon		makes you invisible in sneak while not moving
0013369c	Ablative		-15% incoming energy damage
00133699	sturdy			-15% incoming melee damage
000690ae	O2 filter		-25% oxygen consumption
001336c6	bolstering		grants up to +100 energy and physical resistance, the lower your health
001336bc	technician		-15% damage from robots
0013369e	anti-ballistic	-15% incoming damage from ranged weapons


Mod Legendary

ID			Name				Modifier Description
002ede4e	Fastened			+20 carry capacity
000c9a43	Auto Medic			automatically use a med pack when hit and health is below 25%, 60s cd
000710f7	Galvanized			+25 corrosive resistance
0007d728	Incendiary 1		randomly deal fire damage (works with the other incendiary mod too)
000710f6	Liquid Cooled		+25 thermal resistance
00060293	Resource Hauler		resources weigh 25% less
000690af	Analyzer			+10% dmg to scanned targets
000710f5	Leadlined			+25 radiation resistance
002c43da	Hacker				+2 max auto attempts that can be banked while hacking
00060295	Weapon Holsters		weapons weigh 50% less
000710fd	Acrobat				reduces fall damage by 50%
000710fa	Antiseptic			+25 airborne resistance
000e8d64	Staggering			small chance to stagger enemies


Weapon Legendary Mods
For Weapons the number of mods added determine the Class Ex 1 mod = Rare, 2 Mods = Epic, 3 Mods = Legendary

ID				Name				Modifier Description
000FF442		Anti-Personnel		+10% Damage against Humans
000FEA07		Bashing				Deals double damage when gun bashing
000F437E		Berserker			Does more damage the less armor one has
000F428E		Cornered			Damage increases as health decreases
000FC884		Demoralizing		Small Chance to Demoralize a Target
001625EB		Disassembler		+20% Damage against Robots
000FA8D6		Explosive			Randomly switches to Explosive Rounds
00132C49		Extended Magazine	Doubles the base magazine
0015DD18		Exterminator		+30% Damage against Aliens
000FC8A4		Frenzy				Small Chance to Frenzy a Target
000EA117		Furious				Each consecutive hit deals more damage
00122F1C		Hitman				+15% Damage while Aiming
0007D728		Incendiary			Randomly switches to Incendiary Rounds
000F2013		Instigating			Deals Double Damage to Targets with Full Health
000FEA49		Lacerate			Randomly applies a Bleeding effect to the Target
000FFA3C		Med Theft			Chance that Humans drop extra Med Packs on Death
00319AEC		Poison				Randomly Deals Poison Damage and Slows the Target
000EA13B		Radioactive			Randomly switches to Radioactive Rounds
000FEA04		Rapid				+25% Increase in Attack Speed
000F4557		Shattering			Break Through even the Strongest Armor
000F7321		Space-Adept			+30% Damage when in Space and -15% Damage when on a Planet
000E8D64		Staggering			Small Chance to Stagger Target
000FFA3D		Titanium Build		Premium Build Materials make this Weapon Light as a Feather



These are the codes for the Normal Mods that can be added with the Weapon Workbench provided you completed the Research. Note not all of these will work with every weapon but only those they are designed for.

ID			Name				Modifier Description
0013366E	Amplifier	
0012C81B	Annihilator Rounds	
002BDD72	Armor-Piercing Rounds	
00128C60	Binary Trigger	
0000C521	Bullet Hose	
0012C5B3	Burst Fire	
00132C55	Choke	
00133A85	Compensator	
0012FFAC	Depleted Uranium Rounds	
0012B493	Double Barrel Muzzle	
001230C6	Drum Magazine	
00133669	Electromagnetic Beams	
001285F1	EM-Charged Shot	
001230CE	Ergonomic Grip	
002BDD74	Explosive Rounds	
0012B478	Flechette Drum Magazine	
0012B47A	Flechette Large Magazine	
001285F2	Flechette Rounds	
0012B479	Flechette Tactical Magazine	
0012DF14	Focal Lens	
0012DF15	Focus Nozzle	
0004A7A8	Folding Stock	
0015F475	Foregrip with Laser Sight	
0013136CF	oregrip with Recon Laser Sight	
00133A91	Fully Automatic	
00132C44	Glow Sights	
001230D8	Gut Buster Rounds	
00245FAB	Hair Trigger	
00133A72	High Powered	
00133A74	High Velocity	
001230F4	Hornet Nest	
003997AF	Ignition Beams	
00245FAE	Iron Sights	
0012DF0D	Large Battery	
00132C4A	Large Magazine	
001F0A2C	Laser Sight	
0014AFD8	Long Barrel	
0012A783	Long Scope	
0012A79F	Magnetic Rails	
0004A741	Medium Magazine	
0012D04D	Medium Scope	
0014629D	Muzzle Brake	
001230C2	Overclocked	
001298AE	Penetrator Rounds	
0012DF12	Precision Tuning	
001341F0	Recon Laser Sight	
0012C812	Recon Scope	
00087533	Red Dot Sight	
00132C43	Reflex Sight	
0005B98F	Removed Cover	
001341F9	Semi-Automatic	
0012454F	Shielded Tool Grip	
0012A787	Shock Charge Band	
00129F42	Short Barrel	
001341E9	Short Scope	
0008342F	Short Suppressor	
001285F0	Slug Shots	
0012DF0C	Small Battery	
00133A79	Small Magazine	
001462A1	Stabilizing Barrel	
0012DF04	Stabilizing Stock	
0010BCD9	Standard Barrel	
0002EE2F	Standard Battery	
000445A6	Standard Explosive Rounds	
0009B736	Standard Flechette Magazine	
00245FB3	Standard Magazine	
00044C42	Standard Whitehot Rounds	
0012A7C7	Stealth Lasers	
000193E5	Stock	
00245FB7	Suppressor	
0012DF0B	Tactical Battery	
0012B475	Tactical Folding Stock	
00133A80	Tactical Grip	
0012A78A	Tactical Magazine	
0013381D	Tactical Stock	
000191F1	Tech Barrel	
001230F5	Tesla Pylons	
002BDD73	Whitehot Rounds