50 pieces of gear await for you to claim for your own. Any item that can be a hybrid has a roughly 1-in-100 chance of spawning as a hybrid. Some mod guns can be hybrids too! As long as the gun replacer in question replaces a Legendary weapon (excluding the Norfleet and DLC Legendaries), it should hybrid-ify pretty well. If your gun replaces a non-Legendary, you would need to manually adjust it if you want it to hybrid. Hybrid Uniques will be Legendary rarity. Hybrid Seraphs and Hybrid Pearls will be Effervescent (rainbow) rarity. A few seraphs and pearls had their rarity adjusted so that their hybrids will spawn in rainbow rarity instead of a white rarity. Keep this in mind if you use a mod that alters the rarity system. Cracked Sash was also adjusted like the seraphs and pearls, but just so that the hybrid will spawn as legendary. The Infinity was altered so that it should work properly with the normal Double pistol accessory. Disable it if you use a mod that replaces the Infinity. The list below shows what can spawn as a hybrid, and the one below that one lists the specific hybrids (along with some dumb nicknames for the hell of it). Gear that can be hybridized: Actualizer Bane Buffalo Butcher CHOPPER Commerce Damned Cowboy Devastator Dog Elephant Gun Evil Smasher Fremington's Edge Good Touch Greed Hawkeye Judge Law Little Evie M2828 Thumpson Morningstar Ogre Overcompensator Patriot Pocket Rocket Rapier Rex Roaster RokSalt Scorpio Seraphim Shotgun 1340 Sloth Stinger Stinkpot Stomper Teapot Trespasser Unforgiven Veritas 1340 Shield Aequitas Blockade Cracked Sash Evolution Hoplite Sham Sponge Transformer Specific hybrids: Badaboom Roaster ("Badaroaster") Madhous CHOPPER ("CHOPHOUS!") Sledge's Shotgun Dog ("Sledge's Dog") Sledge's Shotgun RokSalt ("Sledge's RokSalt") Hornet Teapot ("Teanet") Pitchfork Sloth ("Slothfork") Veruc Seraphim ("Serapheruc") Veruc Scorpio ("Verucio") Bitch Actualizer ("Bitchualizer") Bitch Bane ("Baintch") Bitch Commerce ("Commertch") Conference Call Butcher ("Butcher Call") Conference Call Overcompensator ("Overconferator") Conference Call Shotgun 1340 ("Conference 1340") Invader Fremington's Edge ("Freminvader") Invader Morningstar ("Morninvader") Hammer Buster M2828 Thumpson ("Hammer Thumper") Hammer Buster Damned Cowboy ("Damned Buster") Hammer Buster Stinkpot ("Stink Buster") Hammer Buster Stomper ("Hammer Stomper") Maggie Greed ("Maggreed") Maggie Judge ("Judgie") Maggie Law ("Lawwie") Maggie Rex ("Rexxie") Maggie Unforgiven ("Unmaggiven") Skullmasher Buffalo ("Skullbuffer") Skullmasher Elephant Gun ("Elephantmasher") Skullmasher Hawkeye ("Hawkmasher") Skullmasher Trepasser ("Skullpasser") Hellfire Good Touch ("Helltouch") Thunderballs Fists Little Evie ("Thunderball Evie") Kerblaster Evil Smasher ("Evil Kersmasher") Kerblaster Ogre ("Ogreblaster") Unkempt Harold Devastator ("Unkempt Devastator") Unkempt Harold Pocket Rocket ("Pocket Harold") Infinity Stalker ("Stalkfinity") Infinity Stinger ("Stingfinity") Infinity Veritas ("Infinitas") Lyuda Patriot ("Patriuda") Shredifier Rapier ("Rapifier") Sham Shield 1340 ("Sham 1340") Sham Aequitas ("Aequitasham") Sham Sponge ("Shamge") Sham Transformer/Tranformer Sham ("Transhammer"/"Shamformer") Transformer Sponge ("Spongeformer") Transformer Sham Sponge ("Spamformer") Neogenator Blockade ("Blockanator") Neogenator Evolution ("Evolutionator") Fabled Tortoise Hoplite ("Fabled Hoplite") Cradle Cracked Sash ("Cradle Sash") Basic guide to making an item hybridizable: This is assuming you have a basic knowledge of BL2 modding. 1. Set the gun you want to be hybridizable to be able to spawn the part. You'll need to find the weaponpartlistcollectiondefinition (or itempartlistcollectiondefinition, if it is a shield), which can be found relatively easily by opening up the console in borderlands 2 and typing "getall willowgame.weaponpartlistcollectiondefinition name" and hitting enter. An example of a gun being enabled to spawn with another barrel is at the bottom of this file. 2. Put the stats and/or behaviors on the meterial of the gun. Firing Modes don't work when put on a material. I usually compare the barrel to the "vanilla" version, like the Fremington's Edge's barrel compared to the normal Hyperion barrel. Then I take whatever the special gun changed extra to the normal gun barrel and put it on the material. So if the normal barrel boosted damage by 10%, and Fremington boosted damage by 20%, I'd take that extra 10% and put in on the material. ------ Shields are pretty similar, but you'll want to put the stats and behaviors on the accessory instead of the material. Example of enabling a gun to spawn with another barrel ------------------------------------------------------- set GD_Weap_Pistol.A_Weapons_Unique.Pistol_Dahl_3_Teapot:WeaponPartListCollectionDefinition_110 BarrelPartData ( bEnabled = True, WeightedParts = ( ( Part = WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot', Manufacturers = ( ( Manufacturer = None, DefaultWeightIndex = 1 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit', DefaultWeightIndex = 1 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl', DefaultWeightIndex = 1 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion', DefaultWeightIndex = 1 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs', DefaultWeightIndex = 1 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan', DefaultWeightIndex = 1 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Tediore', DefaultWeightIndex = 1 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Torgue', DefaultWeightIndex = 1 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Vladof', DefaultWeightIndex = 1 ) ), MinGameStageIndex = 0, MaxGameStageIndex = 1, DefaultWeightIndex = 1 ), ( Part = WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet', Manufacturers = ( ( Manufacturer = None, DefaultWeightIndex = 0 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit', DefaultWeightIndex = 0 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl', DefaultWeightIndex = 0 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion', DefaultWeightIndex = 0 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs', DefaultWeightIndex = 0 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan', DefaultWeightIndex = 0 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Tediore', DefaultWeightIndex = 0 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Torgue', DefaultWeightIndex = 0 ), ( Manufacturer = ManufacturerDefinition'GD_Manufacturers.Manufacturers.Vladof', DefaultWeightIndex = 0 ) ), MinGameStageIndex = 0, MaxGameStageIndex = 1, DefaultWeightIndex = 0 ) ) )