20/10/20 v.1.1.2 - Content and Balance Update Phase 2: Skill Changes NOTE: Some of the skill changes were inspired by UCP changes. * Axton: * Sentry: - Made all stats to also apply to your secondary Sabre Turret. * Laser Sight: - Increased both Turret Accuracy and Damage, 10% instead of 5% per skill point. - In addition, increased Turrets Max and Min Accuracy which now actually makes it accurate at range. * Scorched Earth: - Removed the hidden 15% Sabre Turret Damage penalty. * Grenadier: - Now also reduces grenade Fuse Time, -5% per skill point. * Crisis Management: - Increased Melee Damage bonus, 10% instead instead 6% per skill point. * Double Up: - Reduced the hidden Sabre Turret Damage penalty from 15% to 10%. * Overload: - Now also increases Assault Rifle ammo carrying capacity by 5% per skill point. * Ranger: - Increased all stat bonuses, 2% instead of 1% per skill point. * Nuke: - Doubled its damage. * Last Ditch Effort: - Now also boosts Fight for Your Life Time by 5% per skill point. * Forbearance: - Increased Max Health, 3% instead of 1% per skill point. * Phalanx Shield: - Doubled its health. * Zer0: * Decepti0n: - Removed Critical Hit Damage presentation from Decepti0n's description (it never worked). * Killer: - Reduced Critical Hit Damage bonus from 10% to 6% per skill point; - Reduced Reload Speed Bonus from 15% to 10% per skill point. * Precisi0n: - Increased Accuracy bonus, 10% instead instead 4% per skill point. * Kill C0nfirmed: - Increased Critical Hit Damage bonus, 20% instead of 8% per skill point. * Unf0reseen: - Buffed the AOE damage. * Innervate: - Replaced the Gun Damage bonus with Elemental Status Effects duration reduction, 5% per skill point. * Ir0n Hand: - Increased Melee Damage bonus, 5% instead of 3% per skill point. * Resurgence: - Increased Maximum Health restored, 8% instead of 4% per skill point. * Like The Wind: - Doubled the bonus stats, 6% instead of 3% per skill point. * Maya: * Kinetic Reflection: - Increased Deflected Bullet Damage, 40% instead of 20% per skill point. * Sub-Sequence: - Increased projectile speed. * Thoughtlock: - Thoughtlocked enemies deal increased damage by 300%. * Mind's Eye: - Increased Melee Damage, 10% instead of 6% per skill point. * Recompense: - Doubled the damage it deals to the attacker. * Life Tap: - Removed the feedback sound. * Scorn: - Reduced cooldown from 18 to 14 seconds. * Flicker: - Increased Elemental Effect Chancew, 10% instead of 6% per skill point. * Backdraft: - Increased Incendiary Melee Damage and Elemental Effect Damage. * Blight Phoenix: - Increased damage by ~300%; - Increased Elemental Effect Damage. * Ruin: - Doubled its damage. * Gaige: * Deathtrap: - Can now be recalled by pressing F again. Cooldown will not be refunded; - Increased his shock attack and melee damage; - Doubled its health. * Buck Up: - Sped up the animation and made shield regen faster for minimum uptime. * Potent As a Pony: - Added Health Regeneration for Deathtrap, 1% per skill point. * Made Of Sterner Stuff: - Increased Damage Reduction to 5% instead of 1% per skill point. * More Pep: - Doubled all stat bonuses. * The Stare: - Made the damage scale with DTs non-melee damage. * Shock and AAAGGGGHHH: - Doubled the damage and Elemental Effect Status damage, but reduced the radius. * One Two Boom: - Sped up the animation. * Make It Sparkle: - Fixed the weird interaction with Sharing Is Caring when you have roid shield equipped. * Death From Above: - Doubled its damage. * With Claws: - Increased Melee Damage to 1.25% per Anarchy stack from 0.6% per Anarchy stack. * Krieg: * Blood Revival is replaced with Blood Euphoria, 1 point skill that heals for 0.4% Maximum Health per Bloodlust when kill skills expire. * Light The Fuse: - Now scales with op levels. * Strip The Flesh: - Increased FFYL Explosive Damage, 6% instead of 3% per skill point. * Hellfire Halitosis: - Increased its range and doubled its damage. * Salvador: - Fixed some of his skills not giving bonuses to offhand weapons. * All I Need is One: - Increased damage, 12% instead of 8% per skill point. * Divergent Likness: - Doubled the accuracy bonus. * All In the Reflexes: - Doubled the Melee Damage bonus, 8% instead of 4% per skill point. * I'm the Juggernaut: - Increased Damage Reduction, 10% instead of 4% per skill point. 27/09/20 v.1.1.1 - Content and Balance Update Phase 1: Gear Changes * Bearcat: - Reduced ammo consumption. * Godfinger: - Increased Critical Hit Damage when ADS by 300%. * Sawbar: - Increased Elemental Effect Damage by 100%. * Stalker: - Increased Damage by 40%; - Increased Fire Rate by 25%. * Storm: - Increased Elemental Effect Chance by 150%; - Increased Elemental Effect Damage by 350%. * Tunguska: - Reduced splash radius and self damage on secondary projectile explosion. * Unforgiven: - Increased Critical Hit Damage when ADS by 300%. * Wanderlust: - Increased Fire Rate by 30%; - Increased Elemental Effect Chance by 350%; - Increased Elemental Effect Damage by 300%. * Volcano: - Increased Elemental Effect Damage by 200%. * Lady Fist: - Increased Critical Hit Damage by 200%. * Sellout: - Increased Critical Hit Damage by 100%. * Blood Of Terramorphous: - Scaled HP regen from 0.0002 to 0.0010. * The Hog: - Nerfed its grenade regen, now its 0.1 across all levels. * Moxxi's Endowment: - Doubled its XP bonus. * Crematoria: - Reduced the fire pillars spawn numbers. * The Bee: - Scaled Damage from 4.0 to 6.0. * Defacer: - Scaled Damage from 6.0 to 20.0. * Echo: - Scaled Damage from 1.0 to 4.0.