### INSTRUCTIONS ### 1) GO INTO C:\Program Files (x86)\Steam\steamapps\common\Dying Light 2\ph\source, 2) MAKE A COPY OF YOUR CURRENT data0.pak AS A BACKUP !!!!! 3) then REPLACE your current data0.pak with the mod's data0.pak !! 4) AND LAUNCH THE GAME ! 5) SKIP TO THE NIGHT, KICK A SCREAMER IN THE FACE, AND THEN RUN ! ######################################################################################### ##################DEVELOPER NOTES : EDITED FILES REFERENCE############################### ######################################################################################### C:\Program Files (x86)\Steam\steamapps\common\Dying Light 2\ph\source\ we want to edit data0.pak rigtht click it, open with 7zip data0.pak\scripts\difficulty\ data0.pak\scripts\nightaggression\ data0.pak\scripts\nightaggression\night_spawn_pools.scr data0.pak\scripts\nightaggression\night_spawn_presets.scr ^ maybe not, they seem to be from DL1, untouched checking: instead> data0.pak\scripts\common_night_horde.scr #weird, seems to be from DL1 data0.pak\scripts\common_events.scr #weird, seems to be from DL1 data0.pak\scripts\common_spawn.scr #weird, seems to be from DL1 data0.pak\scripts\common_spawn_pools.scr #weird, seems to be from DL1 data0.pak\scripts\common_spawn_presets.scr #weird, seems to be from DL1 data0.pak\scripts\daytime.def #not where you define night length, find the place where you can define REAL TIME passing as 1 ingame hour data0.pak\scripts\dw_weather_def.scr #seems like you can define the night time there # V1 EDITS: data0.pak\scripts\common_night_horde #volatiles max chase number data0.pak\scripts\densitiessettings #seems very interesting, change it data0.pak\scripts\dw_weather_def.scr #changing night time + day time data0.pak\scripts\nightaggression\night_spawn_pools #changing volatile spawns at night data0.pak\scripts\nightaggression\night_spawn_presets #changing dist between volatiles data0.pak\spawn\common_dynamic_spawn_logic_params.def #amount of AIs at once ??? based ? data0.pak\spawn\common_dynamic_spawn_logic_region_params.def #maxis to decrease crowd data0.pak\ai\ai_spawn_system_params.def #MaxSpawnedAI ? BASED ? data0.pak\ai\chasedata\chase_base_data.scr #CHASE SETTINGS LETS GO data0.pak\scripts\common_area_pools_and_curves # data0.pak\ai\ai_spawn_priority_system #set to true