[ ] -> these square brackets contain the enemy type from whom the move is taken * -> unused move which you probably haven't seen before Palm Strike -> Push Kick(just the back version of Palm Strike) [Main Character] Lightning Strikes -> Quick Body Kick* [Flashkicks] Sharp Strikes -> Knee Smash* [Bodyguards] Directional Throw -> Unchanged Khap Choy -> Superman/Falcon punch [Grunts] Light Attacks -> Boxing Jab*> Hook> Elbow> Body Kick> Straight+Quick Uppercut [Grunts & Flashkicks] Push Kick -> Spinning Push Kick [Fajar] Roundhouse Kick -> Wheel Kick [Fire Disciples] Rising Claw -> Spin Trick Kick [Fire Disciples] Heavy Attacks -> Leg Kick*> High Kick*> Uppercut> Reverse Kick* [Main Character, Grunts & Flashkicks] Back Breaker -> Jumping Double Spin Kick* [Fire Disciples] Claw -> Knee Strike [Grunt] Sweep -> Unchanged UNLOCKABLES: Duck Strike -> Bodyshot* [Grunts] Charged Backfist -> Spinning Reverse Kick(Charged Backfist still works when holding the attack longer) [Bodyguards] Raining Strikes -> Knee to Head Kick [Fajar] Spin Hook Kick -> Heavy Tornado [Flashkicks] Flowing Claw -> Backspin High Kick* [Fire Disciples] Hook Intercept -> Jumping Spin Kick* [Fire Disciples] Chasing Strikes -> Jumping Reverse Body Kick* [Flashkicks] Chasing Trip Kick -> Rush Jumping Kicks [Fire Disciples] Crotch Punch -> Capoeira Heel Kick [Fajar] Crotch Punch followup -> 540 Kick [Grunts] Snap Kick -> Advancing Head Kick* [Fire Disciples] Slide Kick -> Running Push Kick [Grunts] Invert Throw -> Grab & Slam Takedown [Big Bois] Crooked Foot -> Punch-Grab-Kneesmash Combo [Bodyguards]