v0.1 Installation: DISABLE EAC BEFORE USING. PLENTY OF WAYS TO DISABLE IT HERE ON THE NEXUS. TURN IT OFF. MAKE A BACKUP OF YOUR REGULATIONS.BIN BEFORE USING! BEFORE GOING BACK ONLINE PLEASE REMOVE ALL ASHES OF WAR FROM YOUR BOWS AND RETURN THEM TO STANDARD AFFINITY. Everything else should be fine for you. Drop the Regulations.bin file into your Eldenring\Game Directory (should overwrite your file, again back it up first) If you want to use the changed names/descriptions of items you need to dump ER with UXM then take the item.msgbnd.dcx file and place it in ELDEN RING\Game\msg\engus. You can then repatch your Elden Ring, and it will apply the added descriptions and names. this is not mandatory, but all the items will have the name ?Weapon? and Description of ?Description? Elden Ring - Gunner Edition Goal of the mod: Fix Bows. They're bad. I want them to be fun, but not too strong, and have options with ashes and affinities like every weapon does. Crossbows/Ballista: Reintroduce them as a ranged alternative for those who don't want to invest in Dex/Str Scaling. Changelog: V.07 Fixed some things I broke in the last updload I HOPE. (crafting arrows is back to 30x instead of 10x) Throwables cost more FP now: Throwing Daggers - 0 -> 1FP Fan Kives - 2 -> 3FP Most Pots - 2 -> 6FP Bigger Pots - 6 -> 10FP Other Pots - +4FP Crossbows can now be buffed! Lowered based damage to compensate. Should allow for more variety. Greases are now crafted in batches of 2 instead of 1. Bone Arrows/bolts are now Strike Damage, bones are kind of blunt right? Messages File update to reflect these changes. V.06 Updated for 1.03.2 version of the game v.05 The great Nerf! Black bow - DEX scaling reduced from 80 to 50, Barrage damage ereduced from +15% to +5% Pulley Bow - Stamina cost inscreased by 15% Serpent Bow - DEX scaling reduced from 40 to 30, Arcane scaling reduced from 40 to 35 Erdtree Bow - Faith Scaling reduced from 45 to 40 Horn Bow - FP Gain on Kill reduced from 3 to 2, INT scaling reduced from 50 to 40 Albinauric Bow - Base and all affinities Scaling reduced by 25% long bow - Base and all affinities scaling reduced by 25% Composite bow - Base and all affinities scaling reduced by 25% Harp Bow - Sleep buildup reduced from 60 to 40, Dex Scaling reduxed from 45 to 32 Red Branch Shortbow - Stamina cost increased by 10%, Base and all affinities scaling reduced by 25% Misbegotten Shortbow - Base and all affinities scaling reduced by 25% Shortbow - Base and all affinities sc aling reduced by 25% Stormwing arrows - Damage returned to default 55, Stamina damage reeduced from 90 to 70 Cold Infusion Bows - Frosbite buildup reeduced from 65 to 35 Blood Infusion Bows - Hemorrhage buildup reduced from 45 to 35 Lions Greatbow - Str Scaling reduced from 50 to 40, Dex scaling reduced from 35 to 30 Golem Greatbow - Str Scaling reduced from 50 to 40 Erdtree Greatbow - Str Scaling reduced from 35 to 30 Greatbow - Str and Dex Scaling Reduced from 40 to 33 Heavy and Keen Greatbow - Str and Dex Scaling reduced from 60 to 48 v.04 Crafting arrows now produces 30 arrows instead of 10 Stormbind Arrows returned to 1 bullet count, Stamina damage increased from 45 to 90 Shattershard Arrows (Fletched) which cannot be crafted, have been reworked to Shrapnelshard Arrows Shrapnelshard Arrows - Fires 3 arrows in a random fashion, unpredictable but great against large targets Kale Now sells Shrapnelshard Arrows for 60/ea Great Ballista - Now fires 7 bolts instead of 4. Damage has been reduced for the bolts. Stamina cost increased by 40%. Sniper Crossbow - Now fires Greatbolts, acts like a weaker shotgun Greatbolts and Bone Greatbolts - reduced stagger damage from large to small, and reduced stamina/posture damage from 75 to 15. Remaining throwables became infinite use with increased FP cost, these include: Glintstone scrap large Glintstone scrap Cuckoo glintstone Gravity stone chunk Gravity stone fan V.03 Bows/Crossbows Stormwing arrows - Fires in pairs instead of 3 Greatbolts - Now fire in a volley of 4 Ballista - Are shotguns now, damage and range has been reduced to compensate for shotgun ballista shots Serpent Arrows and Serpent Bows now have the same poison, Poison Arrows and Poison Infusion bows now also have the same poison Other Equips: Exultation of Rot/Mushroom crown - Now last 45s, but only give 15%/7.5% damage increase (from 20%/10%) One-eye shield - increased velocity, reduced FP cost from 28 to 14 THROWING ITEMS: Throwing Knives Damage - 67 -> 78 Bone Dart Damage - 57 -> 67 Kukri damage - 87 -> 99 Crystal Dart damage - 66/44 -> 55/77 Fan Daggers damage - 37 -> 51 Explosive Stone damage - 108 -> 135 Explosive stone clump damage - 54 -> 75 Fire Pot - 230 -> 280 Redmane Fire Pot - 326 -> 366 Giantsflame Por - 344 -> 371 Lightning Pot - 260 -> 300 Dragonbolt pot - 340 -> 376 Sacred Order Pot - 312 -> 340 Volcano Pot - 82 -> 94 Rancor Pot - 139 -> 155 Magic Pot - 322 -> 348 Academy Magic Pot - 405 -> 430 Poison Darts - Poison duration reduced from 90s to 20s. Poison damage increased from 7+.07%/s to 28+.2%/s Poison stone - buildup increased from 50 to 75. Poison damage increased from 7+.07%/s to 10+.01%/s Poison stone clump - buildup increased from 100 to 125. Poison damage increased from 7+.07%/s to 10+.01%/s Poison Pot - Poison Buildup increased from 200 to 300. Poison damage increased from 7.07%/s to 25+.1%/s. Poison duration reduced to 3s Fetid Pot - Poison buildup increased from 250 to 350. Poison damage increased from 12+.14%/s to 36+.3%/s Fly pot - Bleed builduop increased from 70 to 100. Sleep pot - Sleep buildup increased from 29 to 70 Rot Pot - Rot buildup increased from 300 to 400. Rot damage increased from 33+.33%/s to 45+.45%/s Oil pot - Oil duration increased from 30s to 40s Throwing Knives - Now infinite Crystal Darts are now infinite, still cost 1FP Fan Knives - Now infinite, cost 2fp/each Kukri - now infinite, cost 3 FP each Pots are now infinite use after you craft 1. you can still be deposited and discarded. Now consume FP to use. (2 for basic, 4 for intermediate, and 5-7 for the big ones) Explosive stones and Poison stones are now infinite use, costing 2fp each and 5 for the clumps. Kale now sells a new "Throwing Dagger" weapon, that does basically nothing, but grants bonus damage when above 50% hp, so you can boose your throwables (stacks with red sword talisman) V.02 Added Names/Descriptions for weapons with new affinities V.01 All Bows: Increased Base scaling by ~100%. (Most bows go From E/D in STR/DEX to D/C) Most Bows: Non-unique bows have been given affinity options, all the options. Affinities that would apply a status such as Bleed/Poison/Cold still do apply these bonuses, but the value on the bow may be off from what it actually provides.* *Status values given to bows don't actually do anything as the bow is not what is making contact, but I feel i should put it there just so you know you have it. These bonuses DO apply extra bleed/poison/frost to ALL arrow types, and stacking with their appropriate arrows. Values are Generally ~55, but im not sure if THAT scales with arcane, hence why the numbers may be off. Misbegotten Bow: Focused more on STR scaling over Dex Red Branch Shortbow: Given Longbow Range, but with reduced damage Composite Bow: Best Dext scaling shortbow now Harp Bow: Along with increased scaling, The harp bow now provides Sleep Status to all arrows, because its a harp, why wasn't this alreaeedy a thing? To go with the sleep-crit setup its Weapon Art has been changed to Assassin's Gambit for stealth gameplay. Albinauric Bow: Given a 10% buff to damage when used while crouching. (The albinaurics can't walk, and they hit HARD, fits thematically) Horn Bow: Converted to pure magic, no affinities available to this bow. restores 3FP on Kills Erdtree Bow: High Faith scaling bow w/ passive 2HP/sec Healing. Deals 20% bonus damage to undead, Weapon Art changed to Holy Ground Serpent Bow: Poisons applied by Serpent bow are stronger than normal poisons, because it SHOULD have been that way. (14 + .3%hp/sec over 45s instead of 7 + .03%hp/sec over 90s) Pulley Bow: No affinity options, Given more range, and now shoots Great Arrows. Weaker than a greatbow but this now provides a unique style over other bows as greatarrows are more limited, but now travel much faster than standard arrows. Black Bow: No affinity options, Given A Tier Dex Scaling, Has 15% increased damage with barrage. Ashes of war that can now be applied to bows: Quickstep - Short bow only Beasts Roar Bloodhound Step - Short bow only Raptor of the mists - Short Bow Only Storm Stomp Determination RKR Lightning Ram Thunderbolt Glintstone Pebble Carian Greatsword Glintblade Phalanx Golden Vow Sacred Order Golden Slam Shared Order Holy Ground Kick Ground Slam Hoarah Loux's Earthshaker Trolls Roar Flame of the Redmanes Poisonous Mist Hoarfrost Stomp Chilling Mist Ice Spear Spectral Lance Assassin's Gambit - Short bow Only White's Shadow Lure All of the bow ashes of wars can still be used and now offer affinities to bows assuming you have the proper whetstone. Arrow Changes: Stormwing Bone Arrow: Now fires 3 arrows in a cone, making them great for enemies that dodge. Reduced damage 40 -> 5 Serpent Arrows: Now apply a stronger poison than standard poison arrows. (7+.03%hp/sec for 90s -> 10+.1%hp/sec for 90s) Kale Now sells Flight pinions to craft arrows (cant promise the bell bearing will offer it) Greatbows: Largely unchanged due to the game REALLLY not wanting to give greatbows elements/affinities/ashes. Made them comfier though Lion Greatbow: No Affinity Options, has 20% increased damage with Radahn's Rain of Arrows skill Golem Greatbow: No Affinity Options, has 20% increased stamina damage with greatarrows (easier to break guards) Erdtree Greatbow: High Faith scaling Holy Greatbow, has increased damage vs undead. Greatbow: Has Affinities for Standard, Heavy, and Keen allowing for more customization; lower damage than other greatbows by default. Great Arrow Changes: All great arrows now travel at 50% increased velocity, making them much better at longer ranges for sniping All Great arrows now deal 5x more stamina damage, allowing them to actually break guards with a few hits. Reduced carry capacity of great arrows from 30 to 25.** With the increased bow damage, and velocity I feel like less arrows are needed since you will be missing a lot less. Crossbow Changes: Greatly increased base damage across the board, most crossbows are now ~350-500 damage (still no scaling) when fully upgraded. ** Crossbows are slow, and useless and nobody wants them. I want to make them more appealing to have as a side armament to use for either pulling OR finishing off enemies. To compensate for their increased damage, ive reduced the carry capacity of bolts to 15 for standard bolts, and 10 for status bolts. Soldiers Crossbow: Base Damage 54 -> 110 Light Crossbow: Reduced Weight, and Ranged, Base Damage 58 -> 90 heavy Crossbow: Increased Range, base Damage 64 -> 125 Pulley Crossbow: Base Damage 65 -> 85 Full Moon Crossbow: Base Damage 50 -> 10, Base Magic Damage 50 -> 115 Arbalest: Reduced Range, Base Damage 69 -> 140. (yes it hits hard) Black-key Crossbow: Increased range, Base damage: 68 -> 135 Bolt changes: Reduced all bolt carry capacity from 99 to 20 for standard bolts, and from 99 to 15 for elemental/status bolts. *I want to reiterate the fact that these are for pulling and finishing off enemies, hence the big damage buff, but lack of ammo. All Bolts have 30% increased velocity, making them more reliable than arrows against moving targets. All Bolts deal ~2.5x more status/elemental damage. (should take 2-3 bolts to poison/bleed/freeze) Ballista Changes Focus: Wanted to make the SUPER slow ballista more appealing with more investment, and make them better than Greatbows when fully upgraded, as they take longer to recover. Hand Ballista: Given D/D STR/DEX scaling (yeah lol), Increased Range Jar Cannon: Given D/D STR/DEX scaling. Increased Range Great Bolt Changes: All Great Bolts now travel about 50% faster, making them more reliable for sniping and for moving targets. All Great Bolts have reduced carry capacity, from 20 to 15.