Z888888888$ Z888888888$ Z888I.:888$ Z.$ Z888:..888$ $.$ Z888O.Z Z8O...~888$ Z.8888Z 7$88888887 Z8..~$:888$ 7.8888888DZ $~8888888888.ZO.OZ.Z888$+8888888888?I .O8888888888888..$.Z8888888888888888:O .8888888888888888.$.Z88888888888888888. Z.88888888888888$.Z.8888888888888:$ N:888888888888Z.$.+8888888888,8 $.888888888$7..Z8888888.Z Z.O8888888Z...$8888888O.Z 7.O8888888888..ZZ88888888888O.Z I$O888888888888OZ.$88888888888888O? .O8888888888888888Z.$78888888888888888. .8888888888888888O$.$888888888888888. .8888888888.Z888..ZO88ZZ8888888888. 8,888888.$ Z88$..O888Z Z.888888?I Z?888I Z88OZ.8888Z $8888$ Z.Z Z8888.$888Z Z.Z Z8888.Z888Z Z888888888Z Z888888888Z Z888888888Z XMedSys The XMedSys was designed to fill the giant blank ACE left after ArmA 3 came out but ACE did not. Controling everything works in the same way like in ACE to make a move over as simple as possible (may change in the future) so that everyone who knows ACE should be able to use XMedSys! How To Install: 1. Move the "@XMedSys" folder to your ArmA 3 dir (or to the directory you move your mods to by default) 2. Move the "userconfig" folder to your ArmA 3 dir 3. Add "-mod=@XMedSys" to your launch parameters OR start the game and enable the mod at "Configuration>>Expansions" 4. Edit the userconfig to your needs (or leave it like it is shipped by default and assign the CustomKey 1 & 2) 5. Have fun Features: - Units are bleeding - Bandage bleeding units to prevent death - If bleeding too long you will die - Use Tourniquet to stop the bleeding until its removed - Knockout - Unit can get knocked out if too much damage received - Unit can get perma knock out or temporary knock out (temp knock out is calculated everytime!) - Epinephrine can be used to get knocked out units back - Custom death - Unit can be revived with a dephibrilator (After Bleeding is stoped) - Broken legs - When you receive too many hits in your legs you wont be able to move anymore until a medic heals you with a MedKit - Drag/Carry KnockedOut / Dead units - A Module for simple implementation - Just add the module to your mission and every player will get initilized after join - Put dead/knocked out units into vehicles and pull them out from there Known issues: - Custom userkey (enabled by default) needs to be a single key (without CTRL/ALT/Shift, you still can double assign it) - You sometimes stand up after getting knocked out and keep running (only when your leg is broken) - When someone drives over you while youre knocked out you will stand up again Limitations: - Currently you receive damage on all HitZones at the same time This is not expected behaviour of the mod but of ArmA (bug: http://feedback.arma3.com/view.php?id=16460 ) !IMPORTANT NOTE TO BETA PHASE! This mod is in BETA stage meaning that all major issues should be fixed! if you still find any big issues report them on http://feedback.vBundeswehr.de and the XMedSys Team will take care of it ASAP Requirements: - XEventSystem Additional notes: Please post bugs, feature requests and other things to the bugtracker! The registration is free and you wont get spam mails from us :F http://feedback.vbundeswehr.de/index.php?project=2&do=index&switch=1