----------------------------------------------------------------------------- Installation ----------------------------------------------------------------------------- Make sure you have the official version 1.2 patch installed (D2D and Steam versions of the game come with it pre-installed). Now, just open the "READ THE README FIRST.exe" file and, when it asks, select your main Bloodlines directory. To skip the opening cutscenes, extract the file provided in the "Skip Opening Movies folder" to your Vampire/Python/Theater directory. If you don't like the models I chose for the Female versions of the new clans, the original versions I used can be found in the backup folder. ---------------------------------------- Installing Multiple Mods ---------------------------------------- Recommended Order: 1. Default Game 2. Official 1.2 Patch (D2D and Steam versions of the game come with this already installed) 3. Unofficial Patch Plus *or* Unofficial Patch Basic *or* Unofficial Patch Stripped *or* True Unofficial Patch 4. P&P Mod 5. P&P Combat Mod ----------------------------------------------------------------------------- P&P Mod Description ----------------------------------------------------------------------------- This is a rather basic mod that attempts to make the game closer to its Pen and Paper roots. Most of the changes in here are relatively minor: - All clans now start with the ability to buy one of either Celerity, Fortitude, or Potence (depending on clan) if they couldn't buy those Disciplines before. I would've made all available, but that disables use of the hotkeys. - Discipline costs have been altered as follows: Animalism - Levels 3-4 cost 1, levels 1, 2, and 5 have no cost. Auspex - No blood cost for activation. Blood Buff - Costs 3 Blood. Adds +1 Strength and +2 Dexterity. Extended duration. Celerity - No changes. Dementation - Level 1 has no cost, levels 2-4 cost 1, and level 5 costs 2. Dominate - Levels 1, 2, and 4 have no cost, levels 3 and 5 cost 1. Fortitude - Adds dice to you soak pools. No blood cost, semi-permanent effect. Obfuscate - No blood cost, extended duration. Potence - No blood cost, near-permanent effect. End with F8. Presence - No blood cost, altered durations. Protean - Extended effect, adds +1 Per instead of +1 Wits, end effect with F8 key. Thaumaturgy - All levels cost 1 blood. - Slight changes to Feat requirements: Hacking - Determined by Intelligence + Computers Intimidate - Determined by Manipulation + Intimidation Persuasion - Determined by Charisma + Subterfuge - Slight changes to starting Attribute/Ability points for certain clans - Removed extra graphical effects from Fortitude and Potence that appeared on the character. - Stamina now adds to your Lethal Soak, as well as your Bashing Soak. - Incorporated an altered version of Wesp's restored Blood Heal Discipline. - Removed Health Regen gained by Feeding, and drastically slowed down auto-healing. ----------------------------------------------------------------------------- Blood Heal Description ----------------------------------------------------------------------------- After activating it, within a few seconds you'll get a rather large Health Buffer and it will look as if you were nearly fully-healed. Once the Discipline ends (within ~9 seconds), the buffer will be removed and you'll be left with your newly healed Heath Level, minus any damage you took while the buffer was in place. So, while it may at first glance look like a cheat, it isn't. It's quite possible to die when the buffer is removed if you've taken more damage then you've healed. ----------------------------------------------------------------------------- Camera Controls ----------------------------------------------------------------------------- To change the camera you must be in 3rd person view. Here is what each key on your numpad does: "-" : Zoom Out "+" : Zoom In "Del" : Take a screenshot "0" : Pause the game "1" : 45 degrees "2" : Normal view (0 degrees) "3" : 315 degrees "4" : 90 decrees "6" : 270 degrees "7" : 135 degrees "8" : Front view (180 degrees) "9" : 225 degrees ----------------------------------------------------------------------------- Clan Add-on Information ----------------------------------------------------------------------------- The new clans can be chosen by either answering the questions, or by using the menu system. If you use the menu system, click on the choice you want, it sometimes gets sticky if you use the number keys. ----------------------------------------------------------------------------- Key ----------------------------------------------------------------------------- Names in Parenthesis indicate the Discipline they should have, but can't due to lack of a SDK. The clan name following the "Affected by Template Issue" section indicates which clan is currently overriding it. Basically this means you'll see the named clan's info and clan symbol instead of the clan it should be, and the game will use that clan's auto-level template. For example: The Gangrel antitribu clan is being overwritten by the Gangrel clan. This means when you choose Gangrel antitribu as your clan, you will see the Gangrel's clan symbol and information instead of the antitribu's information. It will also use the Gangrel's auto-level template instead of the antitribu's. All the other attributes will be the correct attributes. What this means is that you can't use the auto-level feature for clans that are being overwritten, and you can only choose from Histories available to the clan being overridden. This does have one benefit though; clans affected by the template issue for one of the default clans are able to buy Armor, while those that aren't (due to an annoying hidden clan value list) can't. ----------------------------------------------------------------------------- Sabbat: ----------------------------------------------------------------------------- 1) City Gangrel ----------------------------------------------------------------------------- Merit: Extra +5 to Physical Attributes when frenzied Flaw: -1 on Frenzy checks Attribute Order: Physical_Mental_Social Ability Order: Talents_Skills_Knowledges Clan Disciplines: Celerity, Obfuscate, Protean Extra Discipline: Potence Affected by Template Issue: Yes, Gangrel ----------------------------------------------------------------------------- 2) Lasombra ----------------------------------------------------------------------------- Merit: +1 to Sneak Feat Flaw: Appearance costs x6 current rating XP to raise Attribute Order: Mental_Social_Physical Ability Order: Skills_Knowledges_Talents Clan Disciplines: Dominate, Obfuscate (Obtenebration), Potence Extra Discipline: Celerity Affected by Template Issue: No ----------------------------------------------------------------------------- 3) Salubri antitribu ----------------------------------------------------------------------------- Merit: +1 to Melee Feat Flaw: Cannot feed on Blood Dolls Attribute Order: Physical_Mental_Social Ability Order: Skills_Talents_Knowledges Clan isciplines: Auspex, Fortitude, Presence (Valeren) Extra Discipline: Potence Affected by Template Issue: No ----------------------------------------------------------------------------- 4) Tzimisce ----------------------------------------------------------------------------- Merit: +1 to Appearance and +1 to Intimidate Feat Flaw: Humanity Max of 6, costs x4 current rating XP to raise Attribute Order: Mental_Physical_Social Ability Order: Knowledges_Skills_Talents Clan Disciplines: Animalism, Auspex, Protean (Vicissitude) Extra Discipline: Fortitude Affected by Template Issue: No ----------------------------------------------------------------------------- Independent: ----------------------------------------------------------------------------- 1) Assamite Sorcerer Caste ----------------------------------------------------------------------------- Merit: Access to Thaumaturgy Flaw: -1 to Sneaking Feat Attribute Order: Mental_Physical_Social Ability Order: Knowledges_Skills_Talents Clan Disciplines: Celerity (Quietus), Obfuscate, Thaumaturgy Extra Discipline: Fortitude Affected by Template Issue: Yes, Tremere ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 2) Assamite Vizier Caste ----------------------------------------------------------------------------- Merit: +1 to Finance Flaw: Investigation costs x6 current rating XP to raise Attribute Order: Mental_Social_Physical Ability Order: Knowledges_Skills_Talents Clan Disciplines: Auspex, Celerity, Dominate (Quietus) Extra Discipline: Fortitude Affected by Template Issue: Yes, Assamite Warrior Caste ----------------------------------------------------------------------------- 3) Assamite Warrior Caste ----------------------------------------------------------------------------- Merit: +1 to Melee Feat Flaw: -2 on Frenzy checks Attribute Order: Physical_Mental_Social Ability Order: Skills_Talents_Knowledges Clan Disciplines: Celerity, Fortitude (Quietus), Obfuscate Extra Discipline: Potence Affected by Template Issue: No ----------------------------------------------------------------------------- 4) Baali ----------------------------------------------------------------------------- Merit: +2 to Research Feat Flaw: Humanity Max of 6, Humanity costs x4 current rating XP to raise Attribute Order: Social_Mental_Physical Ability Order: Talents_Knowledges_Skills Clan Disciplines: Auspex (Daimoinon), Obfuscate, Presence Extra Discipline: Celerity Affected by Template Issue: Yes, Followers of Set ----------------------------------------------------------------------------- 5) Daughters of Cacophony ----------------------------------------------------------------------------- Merit: +1 to Persuasion Feat Flaw: Perception Max of 3 Attribute Order: Social_Mental_Physical Ability Order: Talents_Skills_Knowledges Clan Disciplines: Fortitude, Dementation (Melpominee), Presence Extra Discipline: Celerity Affected by Template Issue: Yes, Toreador ----------------------------------------------------------------------------- 6) Followers of Set ----------------------------------------------------------------------------- Merit: Subterfuge costs x2 current rating XP to raise Flaw: Perception Max of 4 Attribute Order: Social_Mental_Physical Ability Order: Talents_Knowledges_Skills Clan Disciplines: Fortitude (Serpentis), Obfuscate, Presence Extra Discipline: Celerity Affected by Template Issue: No ----------------------------------------------------------------------------- 7) Giovanni ----------------------------------------------------------------------------- Merit: $500 starting cash Flaw: Does not have access to the 'seductive feed' dialog options. Attribute Order: Mental_Social_Physical Ability Order: Knowledges_Talents_Skills Clan Disciplines: Auspex (Necromancy), Dominate, Potence Extra Discipline: Fortitude Affected by Template Issue: No ----------------------------------------------------------------------------- 8) Nagaraja ----------------------------------------------------------------------------- Merit: Fortitude (Necromancy) only costs x4 current rating XP to raise Flaw: Social attributes have a Max of 3 Attribute Order: Mental_Physical_Social Ability Order: Knowledges_Skills_Talents Clan Disciplines: Auspex, Dominate, Fortitude (Necromancy) Extra Discipline: Celerity Affected by Template Issue: Yes, Ventrue ----------------------------------------------------------------------------- 9) Ravnos ----------------------------------------------------------------------------- Merit: Manipulation only costs x3 current rating XP to raise Flaw: -2 on Frenzy checks Attribute Order: Social_Physical_Mental Ability Order: Talents_Skills_Knowledges Clan Disciplines: Animalism, Dementation (Chimerstry), Fortitude Extra Discipline: Celerity Affected by Template Issue: No ----------------------------------------------------------------------------- 10) Samedi ----------------------------------------------------------------------------- Merit: Melee and Firearms only cost x2 Current rating XP to raise Flaw: Appearance and Seduction Max of 0. Attribute Order: Physical_Mental_Social Ability Order: Skills_Talents_Knowledges Clan Disciplines: Fortitude, Obfuscate, Potence (Thanatosis) Extra Discipline: Celerity Affected by Template Issue: Yes, Nosferatu ----------------------------------------------------------------------------- 11) True Brujah ----------------------------------------------------------------------------- Merit: +2 on Frenzy checks Flaw: Cannot learn Celerity, Humanity costs x4 current rating XP to raise Attribute Order: Mental_Social_Physical Ability Order: Knowledges_Talents_Skills Clan Disciplines: Dominate (Temporis), Potence, Presence Extra Discipline: Fortitude Affected by Template Issue: Yes, Brujah ----------------------------------------------------------------------------- 12) Tzimisce, Old Clan ----------------------------------------------------------------------------- Merit: Intelligence only costs x3 current rating to raise Flaw: Humanity Max of 7, costs x4 current rating XP to raise Attribute Order: Mental_Physical_Social Ability Order: Knowledges_Skills_Talents Clan Disciplines: Animalism, Auspex, Dominate Extra Discipline: Potence Affected by Template Issue: Yes, Tzimisce ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Original Clans: ----------------------------------------------------------------------------- 1) Brujah ----------------------------------------------------------------------------- Merit: +1 to Unarmed Combat Flaw: -2 on Frenzy checks Attribute Order: Physical_Social_Mental Ability Order: Skills_Talents_Knowledges Clan Disciplines: Celerity, Potence, Presence Extra Discipline: Fortitude ----------------------------------------------------------------------------- 2) Gangrel ----------------------------------------------------------------------------- Merit: +5 to Strength, Wits, and Stamina during Frenzy Flaw: -1 on Frenzy checks Attribute Order: Physical_Mental_Social Ability Order: Talents_Skills_Knowledges Clan Disciplines: Animalism, Fortitude, Protean Extra Discipline: Celerity ----------------------------------------------------------------------------- 3) Malkavian ----------------------------------------------------------------------------- Merit: +2 to Inspection Feat Flaw: Madness Attribute Order: Mental_Social_Physical Ability Order: Knowledges_Talents_Skills Clan Disciplines: Auspex, Dementation, Obfuscate Extra Discipline: Fortitude ----------------------------------------------------------------------------- 4) Nosferatu ----------------------------------------------------------------------------- Merit: Rats do not flee, and gain extra blood from rats Flaw: Appearance max of 0. Monstrous visage can cause a Masquerade Violation Attribute Order: Mental_Physical_Social Ability Order: Skills_Knowledges_Talents Clan Disciplines: Animalism, Obfuscate, Potence Extra Discipline: Fortitude ----------------------------------------------------------------------------- 5) Toreader ----------------------------------------------------------------------------- Merit: All Humanity gains are doubled, cheaper cost to raise Humanity Flaw: Perception Max of 3 Attribute Order: Social_Physical_Mental Ability Order: Talents_Skills_Knowledges Clan Disciplines: Auspex, Celerity, Presence Extra Discipline: Potence ----------------------------------------------------------------------------- 6) Tremere ----------------------------------------------------------------------------- Merit: Has access to Thaumaturgy Flaw: Physical Attribute max of 4 Attribute Order: Mental_Social_Physical Ability Order: Knowledges_Talents_Skills Clan Disciplines: Auspex, Dominate, Thaumaturgy Extra Discipline: Celerity ----------------------------------------------------------------------------- 7) Ventrue ----------------------------------------------------------------------------- Merit: Can use Dominate in dialog Flaw: Gains no blood from rats, feeding on bums may cause vomiting Attribute Order: Social_Mental_Physical Ability Order: Talents_Knowledges_Skills Clan Disciplines: Dominate, Fortitude, Presence Extra Discipline: Potence