Hi ! Cow here, welcome to my MT2 mods Nexus OR could folder. Installing mods : - download wanted mod from the Mega Folder / Nexus - open the folder %appdata%/VectorStorm/MMORPG Tycoon 2/ - open or create a folder /mod - unzip downloaded archives here so it shows the archive folder name. Updating mods : - Check the "Last modified" date of the Mega folder / Nexus. - If you see that it's more recent that what you downloaded, the mod probably got updated in the meantime. - Download the updated mod, unzip in the /mod folder, say yes/replace to all. or - delete the old folder, then unzip the updated one. (in the case something had to be deleted from the mod for some reason, but i'll specify when it's required) LINKS & CONTACTS : Discord : https://discord.gg/9JD8KQnj6s @Cow#0003 Nexus : [COMING SOON] MEGA : https://mega.nz/folder/BFx3wKwD#9RbdiMGin8Rc0tPvVSPgpw _________ Why a cloud based solution ? Why Mega ? Cloud modding allows a very fast update system, because my "released mods" folder is synchronized with Mega, each time that I modify this folder on my computer, it get updated on Mega too. This way, I don't have to re-upload an archive somewhere each time I fix something (Hello Nexus, you old dinosaur !) At the same time, as it is a separated folder from my testing and WIP folder, users don't have to fear to download something i'm currently working on. Finally, it's all down to Quality Of Life (QoL): little to no actions required for me and a centralized and easy to access mod folder for users. As for Why Mega, it was the 1rst cloud structure I stumbled upon and I'm satisfied by what I can do with it, but I know that several other do the job too !