Vanyar mod v1.2 By Ellderon (a.k.a. TrashMan) ******************************************* WHAT DO I GET IN THIS MOD? - One new kingdom and race. - New abilities - New items (and greatswords for units!) - New resource (Faith) - gained by building a Church and Cathedral. Necessary to train Paladins. - New Units - New extra flags for your custom empire (and some extra icons that are in the Gfx folder) **************************** Highly recommended to use with the Path of the Paladin mod: http://forums.elementalgame.com/453395/page/2/#3472134 Changes made to Path Of The Paladin MOD - skill tree changes (and new icons) - changes to a single quest (allies) and a unit (Former Bandit as a reward instead of bandit) ***************** INSTALLATION: -STEP ONE: Download the file, unpack, place the "Vaynar" folder from the main_mod_files (and paladin_mod folder) in your "DocumentsMy GamesLegendaryHeroesmods" folder and make sure "Use Mods" is on in your preferences screen. -STEP TWO: Make sure to move the folders from "Gfx files" to "DocumentsMy GamesLegendaryHeroesmodsGfx" UNINSTALLATION: Just remove those folders *************** SPECIAL THANKS TO: - the great modders from the Stardock Fallen Enchantress forums for the help. - attackdrone, the creator of Fevor http://forums.elementalgame.com/446480/page/1/#3398746 I used his mod as a template to learn how to make a kingdom. - davrovana, because I love his Path of the Paladin mod *********** DISCLAIMER ************ Do whatever you want with the files. Copy, Use, Edit and Abuse. ;) COMPABILITY: ******************** It should be compatible with everything. I'm runnign it ith several mods (mages and demons city defenders, Fevor, Black Market Bazaar) and am having no problems FUTURE PLANS: ******************** - new weapon meshes - completely new music - more choice for the companion quest. UPDATE HISTORY: ***************************************** v1.2 - tweaks to some weapons - tweaks to units - Grand Cathedral got a brand new look. It's a BIG building now and it's not an upgrade of the Church, but a unique building - some unique units now require a minimal amount of Faith to train - Paladins tweaked - Greater Quest For Justice spell now has a 50% chance of spawning a quest with a epic item as a reward - Church and Grand Cathedral got their own icons. v1.10 - greatsword icon added - some balance tweaks - fix for missing church icon - new quest (reward is a powerfull sword) - changes to the paladins abillity tree - small tweak to bonded mount quest v0.9 - fixed the church and cathedral art defs - removed test item left - a few minor balance tweaks to items v0.8 - re-balanced heroes, units and items - added new units to use. Ai should play better now. - Paladins made into a unique, 3-man squad. - still no luck at getting the custom music to actually play :( v0.7 - fixed apperance of Circlet of Celrity - Fixed quest Thalia and Lydia not spawning (was a single letter typo) - Light Padded Underarmor now visible and usable by units - added an optional units.xml file just ot make sure it will be compatible with no Path of the Paladin mod. Just replace the 2 files (VaynarUnits.xml and VaynarQuests.xml) with the two files provided (with the _NOPOTP tag). v.06: - The companion quest re-vamped. It should no longer appear by itself, but rather it can be triggered by a special spell recived automaticly. The spell will cost you 50 mana, 10 Fame and 5 Faith and has a 50 turn cooldown - finally fixed (I hope) all the problems with units showing up, being tranalbe and upgradable - balancing done for champions, items, units and so forth - customized music track - greatswords not available or sovereign customization (except the claymore) - new units added - new champion added V.05: - Vaynar unique units should now show up and be trainable. - new traits (Harasser, Skirmisher) and items - minor fixes to the text and descriptions - new icons - minor fixes here and there v0.3 - fixed icon issues - added a new sword - added a new hero item that aids in exploration - tweaked the recruitment quest (but it's still very much WIP) - struggling with getting all units to show up in the tech tree, but getting there - more stuff I'm probably forgetting.