20%Run20%JumpBoost_StartNewGame requires a new game to work, it gives a more natural feel of controlling the hacker, it is now possible to jump on furniture 84StartingInventorySlots_StartNewGame starts with 84 inventory slots, gain up to 96 inventory slots InventoryExpander12Slots a total of 12+12 extra slots CombatDifficulty_Rebalance_acdefghz a) Player Respawn 100% //75%,50%,25% c) Player Loot Bonus 0%,0%,0% //0%,0%,20% d) Monster Damage 100%,125%,150% //75%,100%,125% e) Monster Alertness and Forget Time 100 and 10, 150 and 15, 200 and 20 //60 and 6, 100 and 10, 140 and 15 f) Monster Hesitation and Accuracy 100 and 100, 75 and 125, 50 and 150 //150 and 50, 100 and 100, 50 and 150 g) Player Max Fall 100% //50%,75%,100% h) Security Camera Detect and Alert Range 1200 and 800, 1400 and 1000, 1600 and 1200 // 1000 and 0, 1200 and 800, 1600 and 1200 z) Monster Health 100% //70%,100%,120% discarded: b) Monster Health 100%,125%,150% //70%,100%,120% HardMission24HoursTimeLimit on hard difficulty gives you the highest non bugged countdown to finish the game, leaving roughly 2 hours per deck (if you count alpha and delta groves as one area) CyberSpaceWeapon10Damage this doubles the damage of the standard cyberspace weapon, it decreases the difficulty of hard cyberspace levels found starting from executive deck KF18_Skorpion20Damage a boost to damage to compensate for the 4x2 grid space (minipistol does 22 damage and has a 3x2 gridsize) Mark_III_Magnesium24+12Damage sets Magnesium damage to 24+12 (instead of 21+3) Cybergun50Damage boosts damage of last level weapon Magnum_2100_75Damage has increased damage SK27_Shotgun_Dragon'sBreathRounds100+50Damage sets dragon's breath damage 100 on kinetic and 50 on fire Frag_Grenade_200Damage450AoE has increased area of effect Gas_Grenade_300Damage300AoE has increased damage, has increased area of effect EMP_Grenade_300Damage300AoE has increased damage Proximity_Mine_300Damage450AoE has increased damage, has increased area of effect MK84_Railgun_350+50Damage now the weapon can kill strong enemies with a single shot, while killing the toughest enemies with a single headshot LGXX_PlasmaRifle_500DamageSecondary_DamageDividedByEightEnergyCostPrimary huge damage boost for secondary fire, 1:8 energy/damage ratio for primary fire LGXX_PlasmaRifle_SlowProjectileSecondary Slows the projectile speed, to reduce the chance of being hit by it TB05_SPARQBeam_DamageDividedBySixEnergyCost and RW45_PulseRifle_DamageDividedBySevenEnergyCost_OverchargeByEight do not alters weapon damage, but sets a ratio of 1:6 and 1:7, 1:8 between energy spent and damage dealt LightLowEnergyDrain, SensaroundLowEnergyDrain lowers energy drain to 1 every 60 second (plus 1 energy spent at activation) EnviroLowEnergyDrain99%Protection lowers energy drain to 1 every 12 seconds (plus 1 energy spent at activation) also the protection from enviromental damage is now 99% (making beta grove less of a pain) TargetIdentifier5EnergyCost reduces energy cost to a low value of 5, to justify remote destroying cameras instead of just shooting a cheap bullet TargetIdentifierFastHack reduces the time required to hack Magnum_2100_FastTargetAcquireNoEnergyDrain reduces the time for the laser to acquire its target (to activate the damage boost), also 0 energy drain DetoxPatch30s reduced duration, so it is needed to wait less time before using other patches BerserkPatch60s boosted duration to make it comparable with the reflex patch VisionPatch90s it is just a round up on duration of the effect StaminPatch120MaxHp60Hp80s it is a way to boost a mediocre patch, raises instantly max hp by 120 for 80s (while unmodded medipatch heals 84 over time and modded 120 over time), at the end it subtracts 60hp MediPatch120Heal heals 50% life instead of roughly 33% (120 vs 84, while max hitpoints is 240) Scraps300MaxStack sets max stack to 300 to use less inventory space, and still claim 90 coins with 3 full stacks (30 coins with 1 full stack) Junk10MaxStack1ScrapMin make sure that vaporizing items gives back at least 1 scrap, while also making sure that all junk items stack (10 is the maximum, already used by all the junk items already stacking) Batteries_20MaxStack120Energy restores 50% energy instead of roughly 33% (120 vs 77, while max energy is 240), while also doubling the maximum stack for all batteries Patch20MaxStack, FirstAidKit_20MaxStack, LogicProbe_20MaxStack sets max stack to 20 (original values are 03 10 10) Explosive_20MaxStack, LGXX_PlasmaRifle_20MaxStack, MK84_Railgun_20MaxStack doubles the maximum stack [...] Junk_CrewCap_1x1GridSize helmet item now occupies 1 slot, just like the skull item LootTable_CyborgDrone_Unique_InventoryExpanderInsteadOfKeyCard CyberDrone in Research Deck, Beta Quadrant drops an InventoryExpander instead of the yellow science keycard (a copy of that keycard can be found in the room) LootTable_HumanCorpse_FoodInsteadOfTB05 sets to 0% the chance to drop a weapon as loot, increases of an equal amount the chance to drop a junk food item LootTable_Rebalance100%DropChanceSingleItem_abcdefxyz a) medical items can only drop once per monster b) increase in quantity of ammo dropped for the Mark III Assault Rifle c) instead of standard bullet, another type of ammo drops d) if loot may drop from a monster, then there is 100% chance to get at least 1 item e) human corpse drops reflex aid patch, instead of sparq beam weapon f) the quantity of ammo dropped for each ammo type is now fixed, and it doesn't increase for tougher monsters x) mutant corpse drops staminup patch, instead of berserk patch y) human corpse chance to drop berserk and reflex aid patches are halved, junk food chances are raised z) more penetrator bullets than magnesium bullets drop now, since more monsters are mechanical instead of organic discarded: g) mutant corpse drops reflex aid patch, instead of berserk patch LootTable_Rebalance_abcefxyz no guaranteed loot drop AmmoPack_HalfAmmo ammo packs will give less ammo, to compensate for the 100% drop chance of corpses Puzzles_ReducedSpotLightAttenuationRadius the puzzles' spotlight will no longer be blinding No Intro fast game startup 0101) 20%Run20%JumpBoost_StartNewGame 0102) 84StartingInventorySlots_StartNewGame 0103) InventoryExpander12Slots 0104) CombatDifficulty_Rebalance_acdefghz a) Player Respawn 100% //75%,50%,25% c) Player Loot Bonus 0%,0%,0% //0%,0%,20% d) Monster Damage 100%,125%,150% //75%,100%,125% e) Monster Alertness and Forget Time 100 and 10, 150 and 15, 200 and 20 //60 and 6, 100 and 10, 140 and 15 f) Monster Hesitation and Accuracy 100 and 100, 75 and 125, 50 and 150 //150 and 50, 100 and 100, 50 and 150 g) Player Max Fall 100% //50%,75%,100% h) Security Camera Detect and Alert Range 1200 and 800, 1400 and 1000, 1600 and 1200 // 1000 and 0, 1200 and 800, 1600 and 1200 z) Monster Health 100% //70%,100%,120% 0105) HardMission24HoursTimeLimit 0201) CyberSpaceWeapon10Damage 0202) KF18_Skorpion20Damage 0203) Mark_III_Magnesium24+12Damage 0204) Cybergun50Damage 0205) Magnum_2100_75Damage 0206) SK27_Shotgun_Dragon'sBreathRounds100+50Damage 0207) Frag_Grenade_200Damage450AoE 0208) Gas_Grenade_240Damage300AoE 0209) EMP_Grenade_300Damage300AoE 0210) Proximity_Mine_300Damage450AoE 0211) MK84_Railgun_350+50Damage 0212) LGXX_PlasmaRifle_500DamageSecondary_DamageDividedByEightEnergyCostPrimary 0301) LGXX_PlasmaRifle_SlowProjectileSecondary 0401) TB05_SPARQBeam_DamageDividedBySixEnergyCost 0402) RW45_PulseRifle_DamageDividedBySevenEnergyCost_OverchargeByEight 0403) LightLowEnergyDrain12s 0404) SensaroundLowEnergyDrain12s 0405) EnviroLowEnergyDrain12s99%Protection 0406) TargetIdentifier5EnergyCost 0501) TargetIdentifierFastHack 0502) Magnum_2100_FastTargetAcquireNoEnergyDrain 0601) DetoxPatch30s 0602) BerserkPatch60s 0603) VisionPatch90s 0604) StaminPatch48MaxHp40Hp80s 0605) MediPatch80Heal 0701) Scraps300MaxStack 0702) Junk10MaxStack1ScrapMin 0703) Batteries_20MaxStack80Energy 0704) Patch20MaxStack 0705) FirstAidKit_20MaxStack 0706) LogicProbe_20MaxStack 0707) Explosive_20MaxStack 0708) LGXX_PlasmaRifle_20MaxStack 0709) MK84_Railgun_20MaxStack 0710) SK27_Shotgun_120MaxStack 0711) Magnum_2100_160MaxStack 0712) JW76_Mag_200MaxStack 0713) Mark_III_480MaxStack 0714) KE41_KF18_600MaxStack 0801) Junk_CrewCap_1x1GridSize 0901) LootTable_CyborgDrone_Unique_InventoryExpanderInsteadOfKeyCard 0902) LootTable_HumanCorpse_FoodInsteadOfTB05 0903) LootTable_Rebalance100%DropChanceSingleItem_abcdefxyz a) medical items can only drop once per monster b) increase in quantity of ammo dropped for the Mark III Assault Rifle c) instead of standard bullet, another type of ammo drops d) if loot may drop from a monster, then there is 100% chance to get at least 1 item e) human corpse drops reflex aid patch, instead of sparq beam weapon f) the quantity of ammo dropped for each ammo type is now fixed, and it doesn't increase for tougher monsters x) mutant corpse drops staminup patch, instead of berserk patch y) human corpse chance to drop berserk and reflex aid patches are halved, junk food chances are raised z) more penetrator bullets than magnesium bullets drop now, since more monsters are mechanical instead of organic 0904) LootTable_Rebalance_abcefxyz 1001) AmmoPack_HalfAmmo 1101) Puzzles_ReducedSpotLightAttenuationRadius 1201) No Intro ################################################################ 0101) SystemShock-Windows_0101_20%Run20%JumpBoost_StartNewGame_P SystemShock\Content\Blueprints\Characters\Hacker\PAWN_Hacker_Implant offset d 40925 (sprint speed: 280*1.8 = 336*1.5) Value 1.5(1.8[1,79999995231628]) 00 00 C0 3F(66 66 E6 3F) offset d 41921 Value 336(280) 00 00 A8 43(00 00 8C 43) offset d 42087 Value 396(330) 00 00 C6 43(00 00 A5 43) SystemShock\Content\Blueprints\Characters\Hacker\PAWN_Hacker_Pseudospace offset d 6852 (sprint speed: 280*1.8 = 336*1.5) Value 1.5(1.8[1,79999995231628]) 00 00 C0 3F(66 66 E6 3F) offset d 7848 Value 336(280) 00 00 A8 43(00 00 8C 43) offset d 8014 Value 396(330) 00 00 C6 43(00 00 A5 43) 0102) SystemShock-Windows_0102_72StartingInventorySlots_StartNewGame_P SystemShock\Content\Blueprints\Characters\Hacker\PAWN_Hacker_Simple offset d 254727 (Block 308) MaxSlots_4_D9DA39A146C0397DFAE50FBE8D635470 72(60) 48(3C) 0103) SystemShock-Windows_0103_InventoryExpander12Slots_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InventoryExpander offset d 1531 (inventory width divided by this number = extra slots gained after picking up this item) ??? 1(2) 01(02) 0104) SystemShock-Windows_0104_CombatDifficulty_Rebalance_acdefghz_P SystemShock\Content\Blueprints\Game\DT_CombatDifficultySettings 0105) SystemShock-Windows_0105_HardMission24HoursTimeLimit_P SystemShock\Content\Blueprints\Game\DT_MissionDifficultySettings offset d 324 CountdownMinutes_7_DE8E51174209E351DD67E58A14C0A3EC 1440(600) A0 05(58 02) ********************************************************************************** 0201) SystemShock-Windows_0201_CyberSpaceWeapon10Damage_P SystemShock\Content\Blueprints\Inventory\Items\Software\ITEM_Pulser_Base offset d 4668 DamageValue 10(5) 0A(05) 0202) SystemShock-Windows_0202_KF18_Skorpion20Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Skorpion offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(18) 14(12) offset d 1233 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(18) 14(12) 0203) SystemShock-Windows_0203_Mark_III_Magnesium24+12Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 24(21) 18(15) offset d 1044 Value_6_DC0BE0B3499A014B9AF1818631EA3033 12(3) 0C(03) 0204) SystemShock-Windows_0204_Cybergun50Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Cybergun offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 50(10) 32(0A) 0205) SystemShock-Windows_0205_Magnum_2100_75Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_MagnumPistol offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 75(65) 4B(41) 0206) SystemShock-Windows_0206_SK27_Shotgun_Dragon'sBreathRounds100+50Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Shotgun offset d 1155 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 50(30) 32(1E) offset d 1985 Value_6_DC0BE0B3499A014B9AF1818631EA3033 100(120) 64(78) 0207) SystemShock-Windows_0207_Frag_Grenade_200Damage450AoE_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_FragGrenade offset d 576 Value_6_DC0BE0B3499A014B9AF1818631EA3033 450(400) C2 01(90 01) 0208) SystemShock-Windows_0208_Gas_Grenade_300Damage300AoE_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_GasGrenade offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(150) 2C 01(96 00) offset d 576 Value_6_DC0BE0B3499A014B9AF1818631EA3033 300(250) 2C 01(FA 00) 0209) SystemShock-Windows_0209_EMP_Grenade_300Damage300AoE_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_EMPGrenade offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(160) 2C 01(A0 00) 0210) SystemShock-Windows_0210_Proximity_Mine_300Damage450AoE_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_ProximityMine offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(230) 2C 01(E6 00) offset d 576 Value_6_DC0BE0B3499A014B9AF1818631EA3033 450(400) C2 01(90 01) 0211) SystemShock-Windows_0211_MK84_Railgun_350+50Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Railgun offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 350(300) 5E 01(2C 01) 0212) SystemShock-Windows_0212_LGXX_PlasmaRifle_500DamageSecondary_DamageDividedByEightEnergyCostPrimary_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle offset d 156 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 4(7) 04(07) offset d 1155 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 500(300) F4 01(2C 01) ********************************************************************************** 0301) SystemShock-Windows_0301_LGXX_PlasmaRifle_SlowProjectileSecondary_P SystemShock\Content\Blueprints\Projectiles\BulletProjectile_PlasmaRifle_PlasmaCharge offset d 17175 ProjectileSpeed 750(1500) 00 80 3B 44(00 80 BB 44) ********************************************************************************** 0401) SystemShock-Windows_0401_TB05_SPARQBeam_DamageDividedBySixEnergyCost_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_SparqBeam offset d 156 EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 3(4) 03(04) offset d 1097 EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 6(9) 06(09) offset d 2038 EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 15(36) 0F(24) 0402) SystemShock-Windows_0402_RW45_PulseRifle_DamageDividedBySevenEnergyCost_OverchargeByEight_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_IonRifle offset d 156 EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 5(7) 05(07) offset d 1097 EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 10(15) 0A(0F) offset d 2038 EnergyCost_101_F11A96EF46F9D6788884D98F5BDAD17C 25(70) 19(46) 0403) SystemShock-Windows_0403_LightLowEnergyDrain12s_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_HeadLamp offset d 5372 TickRate 12(4) 00 00 40 41(00 00 80 40) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InfraredUnit offset d 946 TickRate 12(5) 00 00 40 41(00 00 A0 40) 0404) SystemShock-Windows_0404_SensaroundLowEnergyDrain12s_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_Sensaround_Base offset d 8975 TickRate 12(5) 00 00 40 41(00 00 A0 40) 0405) SystemShock-Windows_0405_EnviroLowEnergyDrain12s99%Protection_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base offset d 19846 EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40) offset d 19751 HazardProtectionPercentage 99(83) 63(53) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2 offset d 105 HazardProtectionPercentage 99(88) 63(58) 0406) SystemShock-Windows_0406_TargetIdentifier5EnergyCost_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_Base offset d 28117 HackEnergyCost 5(20) 05(14) ********************************************************************************** 0501) SystemShock-Windows_0501_TargetIdentifierFastHack_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_V2 offset d 105 TargetHackHoldDuration 0.75(2.5) 00 00 40 3F(00 00 20 40) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_V3 offset d 105 TargetHackHoldDuration 0.25(2.0) 00 00 80 3E(00 00 20 40) 0502) SystemShock-Windows_0502_Magnum_2100_FastTargetAcquireNoEnergyDrain_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WEAPON_MagnumPistol offset d 31581 LaserSightAcquireDuration 0.25(0.55) 00 00 80 3E(CD CC 0C 3F) offset d 10393 EnergyCostInt 0(1) 0(1) ********************************************************************************** 0601) SystemShock-Windows_0601_DetoxPatch30s_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Detox offset d 2013 Duration 30(60) 00 00 F0 41(00 00 70 42) 0602) SystemShock-Windows_0602_BerserkPatch60s_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Berserk offset d 6638 Duration 60(30) 00 00 70 42(00 00 F0 41) 0603) SystemShock-Windows_0603_VisionPatch90s_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_VisionEnhancement offset d 4013 Duration 90(85) 00 00 B4 42(00 00 AA 42) 0604) SystemShock-Windows_0604_StaminPatch48MaxHp40Hp80s_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Staminup offset d 9303 Duration 80(70) 00 00 A0 42(00 00 8C 42) offset d 12313 Value 48(20) 00 00 40 42(00 00 A0 41) offset d 11390 Value -8(-15) 00 00 00 C1(00 00 70 C1) 0605) SystemShock-Windows_0605_MediPatch80Heal_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Medipatch offset d 6667 Value 80(84) 00 00 A0 42(00 00 A8 42) ********************************************************************************** 0701) SystemShock-Windows_0701_Scraps300MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Junk\JUNK_Scrap offset d 320 MaxStackCount 300(100) 2C 01(64 00) 0702) SystemShock-Windows_0702_Junk10MaxStack1ScrapMin_P use: UASSETguiA7 open: ITEM_BiowasteBag take: ctrl c, the entire row, {"$type":"UAssetAPI.PropertyTypes.Objects.IntPropertyData, UAssetAPI","Name":"MaxStackCount","DuplicationIndex":0,"Value":10} open: ITEM_Junk_Base find: Export Data, Export 8, 7(6) click: on the empty row with symbol * paste: ctrl v repeat: {"$type":"UAssetAPI.PropertyTypes.Objects.FloatPropertyData, UAssetAPI","Value":2.0,"Name":"RecycleRewardItemCount","DuplicationIndex":0} {"$type":"UAssetAPI.PropertyTypes.Objects.IntPropertyData, UAssetAPI","Name":"VaporizeRewardItemCount","DuplicationIndex":0,"Value":10} using: ITEM_FireExtinguisher set: RecycleRewardItemCount 0 VaporizeRewardItemCount 1 0703) SystemShock-Windows_0703_Batteries_20MaxStack80Energy_P SystemShock\Content\Blueprints\Inventory\Items\FirstAidKit\ITEM_BatteryPack offset d 7618 MaxStackCount 20(10) 14 00(0A 00) offset d 6486 MaxStackCount 80(77) 00 00 A0 42(00 00 9A 42) 0704) SystemShock-Windows_0704_Patch20MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Patches\ITEM_DermalPatch_Base offset d 5707 MaxStackCount 20(10) 14(0A) 0705) SystemShock-Windows_0705_FirstAidKit_20MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\FirstAidKit\ITEM_FirstAidKit offset d 5602 MaxStackCount 20(3) 14 00(03 00) 0706) SystemShock-Windows_0706_LogicProbe_20MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\ITEM_LogicProbe offset d 2936 MaxStackCount 20(10) 14(0A) 0707) SystemShock-Windows_0707_Explosive_20MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Explosives\ITEM_ExplosiveBase offset d 25007 MaxStackCount 20(10) 14 00(0A 00) 0708) SystemShock-Windows_0708_LGXX_PlasmaRifle_20MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PlasmaCore offset d 697 MaxStackCount 20(10) 14 00(0A 00) 0709) SystemShock-Windows_0709_MK84_Railgun_20MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_RailGun_Projectile offset d 670 MaxStackCount 20(10) 14 00(0A 00) 0710) SystemShock-Windows_0710_SK27_Shotgun_120MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PenetratorRound offset d 735 MaxStackCount 120(60) 78 00(96 00) SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagnesiumTipRound offset d 741 MaxStackCount 120(60) 78 00(96 00) 0711) SystemShock-Windows_0711_Magnum_2100_160MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_OsmiumRound offset d 981 MaxStackCount 160(120) A0 00(78 00) 0712) SystemShock-Windows_0712_JW76_Mag_200MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagPulse_Round offset d 866 MaxStackCount 200(150) C8 00(96 00) 0713) SystemShock-Windows_0713_Mark_III_480MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PenetratorRound offset d 742 MaxStackCount 480(240) E0 01(F0 00) SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagnesiumTipRound offset d 707 MaxStackCount 480(240) E0 01(F0 00) 0714) SystemShock-Windows_0714_KE41_KF18_600MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_TeflonRound offset d 761 MaxStackCount 600(300) 58 02(2C 01) SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_StandardRound offset d 732 MaxStackCount 600(300) 58 02(2C 01) ********************************************************************************** 0801) SystemShock-Windows_0801_Junk_CrewCap_1x1GridSize_P SystemShock\Content\Blueprints\Inventory\Items\Junk\Corporate\JUNK_CrewCap offset d 330 GridWidth 1(2) 01(02) offset d 359 GridHeight 1(2) 01(02) ********************************************************************************** 0901) SystemShock-Windows_0901_LootTable_CyborgDrone_Unique_InventoryExpanderInsteadOfKeyCard_P offset d 78 (Science) ItemClass_48_D48145164AEB0AD4B9AF8B9991A4C56D /Game/Blueprints/Inventory/Items/Hardware/HARDWARE_InventoryExpander.HARDWARE_InventoryExpander_C(/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Science.ACCESSCARD_Science_C) 0902) SystemShock-Windows_0902_LootTable_HumanCorpse_FoodInsteadOfTB05_P SystemShock\Content\Blueprints\Inventory\LootTables\LootTable_HumanCorpse offset d 505 (Sparqbeam) Weight_37_182A86A8456189C5C5F9388D213C9EED 0(2) 00(02) offset d 671 (JunkFood) Weight_37_182A86A8456189C5C5F9388D213C9EED 5(3) 05(03) 0903) SystemShock-Windows_0903_LootTable_Rebalance100%DropChanceSingleItem_abcdefxyz_P LootTable_CyborgAssassin Proxy True -> False Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Magnesium3 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_CyborgDrone Frag True -> False MediPatch False -> True Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgEliteAssassin Proxy Battery Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_CyborgEliteDrone Frag True -> False MediPatch False -> True Osmium2 Nothing False -> True LootTable_CyborgEliteGuard MedKit MediPatch False -> True Osmium3 -> Osmium2 Frag Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgEnforcer MedKit MediPatch False -> True Staminup False -> True EMP Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgMantis Gas True -> False Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgSurgeon MedKit MediPatch Staminup Coin Nothing False -> True LootTable_CyborgWarrior ICad True -> False Battery PlasmaCore Penetrator12 -> Penetrator3 Telflon20 -> Telflon5 Nothing False -> True LootTable_ExecBot Battery Osmium2 Dragon2 -> Dragon1 Flechette2 -> Flechette1 Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_ExecBot_Upgraded Battery Osmium2 Penetrator6 -> Penetrator3 Flechette2 -> Flechette1 Magnesium6 -> Magnesium3 Nothing False -> True LootTable_FlierBot Dragon2 -> Dragon1 Flechette2 -> Flechette1 Gas Teflon10 -> Teflon5 Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_Hopper Battery Scrap Nothing False -> True LootTable_HumanCorpse Staminup Berserk SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C JunkFood Wrapper Helmet Coin Nothing False -> True LootTable_HumanCorpse_Special MediPatch False -> True Staminup False -> True Battery Ammo JunkFood Nothing False -> True LootTable_HumanMutant Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_Staminup.PATCH_Staminup_C Crisps True -> False FoodBar True -> False MediPatch Soda Nothing False -> True LootTable_LabBot Skull MediPatch Syringe False -> True Thermometer False -> True Battery Junk Food Nothing False -> True LootTable_LoaderBot ICad True -> False EMP Battery Scrap Nothing False -> True LootTable_MaintenanceBot Probe Battery Scrap Nothing False -> True LootTable_MobileLaser Battery Scrap Nothing False -> True LootTable_MutatedCyborg MedKit MediPatch False -> True RailCase Penetrator12 -> Penetrator3 Osmium4 -> Osmium2 Teflon20 -> Teflon5 Nothing False -> True LootTable_RepairBot Probe Battery Scrap Nothing False -> True LootTable_ScrubBot Probe Battery True -> False Coin Marker False -> True Comb False -> True Spork False -> True Toothbrush False -> True Skull False -> True Nothing False -> True LootTable_Security1Bot Flechette2 -> Flechette1 Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Osmium2 Teflon10 -> Teflon5 Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_Security2Bot Penetrator9 -> Penetrator3 Magnesium9 -> Magnesium3 Osmium3 -> Osmium2 Teflon15 -> Teflon5 Nothing False -> True LootTable_Security3Bot RailCase Penetrator15 -> Penetrator3 Teflon25 -> Teflon5 Nothing False -> True LootTable_ServBot Skull MediPatch Syringe False -> True Stethoscope False -> True Battery Junk Food Nothing False -> True LootTable_ServBotGold Skull MediPatch Spoon False -> True Bowl False -> True Battery Junk Food Nothing False -> True LootTable_StrikerBot Frag Flechette2 -> Flechette1 Teflon10 -> Teflon5 Nothing False -> True 0903) SystemShock-Windows_0904_LootTable_Rebalance_abcefxyz_P Nothing False ********************************************************************************** 1001) SystemShock-Windows_1001_AmmoPack_HalfAmmo_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AmmoPacks\ all ammopacks give half ammo, except railclip which is unmodded ********************************************************************************** 1101) SystemShock-Windows_1001_Puzzles_ReducedSpotLightAttenuationRadius_P SystemShock\Content\Blueprints\Interactables\Puzzles\PUZZLE_Base offset d 74141 AttenuationRadius 30(75) 00 00 F0 41(00 00 96 42) ********************************************************************************** 1201) SystemShock-Windows_1101_No Intro_P SystemShock\Content\Blueprints\UI\PreGameScreen ********************************************************************************** DISCARDED MODS 0104b) SystemShock-Windows_0104b_CombatDifficulty_Rebalance_a_P SystemShock\Content\Blueprints\Game\DT_CombatDifficultySettings offset d 368 (Easy) RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(75) 64(4B) offset d 761 (Normal) RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(50) 64(32) offset d 1154 (Hard) RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(25) 64(19) 0104c) SystemShock-Windows_0104c_CombatDifficulty_Rebalance_abc_P SystemShock\Content\Blueprints\Game\DT_CombatDifficultySettings offset d 368 (Easy) RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(75) 64(4B) offset d 761 (Normal) RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(50) 64(32) offset d 1154 (Hard) RespawnHealthPercentage_39_AA75136F4062E00544231CBC14EAF82D 100(25) 64(19) offset d 107 (Easy) EnemyHealthPercentage_13_5911054F4789F737E49F6AA5716436D3 100(70) 64(46) offset d 500 (Normal) EnemyHealthPercentage_13_5911054F4789F737E49F6AA5716436D3 125(100) 7D(64) offset d 893 (Hard) EnemyHealthPercentage_13_5911054F4789F737E49F6AA5716436D3 150(120) 96(78) offset d 1096 (Hard) EnemyLootDropBonus_51_AD7919274D8F8E73FC53D2B8347BCADA 0(20) 00(14) 0104d) SystemShock-Windows_0104d_CombatDifficulty_Rebalance_abcdefgh_P SystemShock\Content\Blueprints\Game\DT_CombatDifficultySettings 0105b) SystemShock-Windows_0105b_HardMission20HoursTimeLimit_P SystemShock\Content\Blueprints\Game\DT_MissionDifficultySettings offset d 324 CountdownMinutes_7_DE8E51174209E351DD67E58A14C0A3EC 1200(600) B0 04(58 02) 0203b) SystemShock-Windows_0253b_Mark_III_25Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(21) 14(15) offset d 1044 Value_6_DC0BE0B3499A014B9AF1818631EA3033 5(3) 05(03) offset d 1389 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 25(24) 19(18) 0203c) SystemShock-Windows_0203c_Mark_III_30and20+10Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(21) 14(15) offset d 1044 Value_6_DC0BE0B3499A014B9AF1818631EA3033 10(3) 0A(03) offset d 1389 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 30(24) 1E(18) offset d 243 ArmorPenetration_94_66E51EDB44D60D28213E28884B7DE1CC 80(60) 50(3C) offset d 1418 ArmorPenetration_94_66E51EDB44D60D28213E28884B7DE1CC 100(75) 64(4B) 0203d) SystemShock-Windows_0203d_Mark_III_30and20+10Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 20(21) 14(15) offset d 1044 Value_6_DC0BE0B3499A014B9AF1818631EA3033 10(3) 0A(03) offset d 1389 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 30(24) 1E(18) 0203e) SystemShock-Windows_0203e_Mark_III_36and24+12Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_AssaultRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 24(21) 18(15) offset d 1044 Value_6_DC0BE0B3499A014B9AF1818631EA3033 12(3) 0C(03) offset d 1389 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 36(24) 24(18) 0205b) SystemShock-Windows_0205b_LGXX_PlasmaRifle_42Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 42(32) 2A(20) 0205c) SystemShock-Windows_0205c_LGXX_PlasmaRifle_63Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 63(32) 3F(20) 0206b) SystemShock-Windows_0206b_SK27_Shotgun_Dragon'sBreathRounds50+100Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Shotgun offset d 1155 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 50(30) 32(1E) offset d 1985 Value_6_DC0BE0B3499A014B9AF1818631EA3033 100(120) 64(78) 0206c) SystemShock-Windows_0206c_SK27_Shotgun_Flechette150Damage_Dragon'sBreath100+50Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Shotgun offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 150(100) 96(64) offset d 1155 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 50(30) 32(1E) offset d 1985 Value_6_DC0BE0B3499A014B9AF1818631EA3033 100(120) 64(78) 0207b) SystemShock-Windows_0207b_Frag_Grenade_300Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_FragGrenade offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(200) 2C 01(C8 00) 0208b) SystemShock-Windows_0208b_Gas_Grenade_240Damage300AoE_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_GasGrenade offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 240(150) F0 00(96 00) offset d 576 Value_6_DC0BE0B3499A014B9AF1818631EA3033 300(250) 2C 01(FA 00) 0210b) SystemShock-Windows_0210b_Proximity_Mine_300Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_ProximityMine offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 300(230) 2C 01(E6 00) 0211b) SystemShock-Windows_0211b_MK84_Railgun_360Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Railgun offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 360(300) 68 01(2C 01) 0211c) SystemShock-Windows_0211c_MK84_Railgun_450Damage_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_Railgun offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 450(300) C2 01(2C 01) 0212b) SystemShock-Windows_0212b_LGXX_PlasmaRifle_56DamagePrimary_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 56(32) 38(20) 0212c) SystemShock-Windows_0212c_LGXX_PlasmaRifle_450DamageSecondary_56DamagePrimary_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 56(32) 38(20) offset d 1155 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 450(300) C2 01(2C 01) 0212d) SystemShock-Windows_0212d_LGXX_PlasmaRifle_600DamageSecondary_56DamagePrimary_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WeaponTables\DT_PlasmaRifle offset d 214 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 56(32) 38(20) offset d 1155 DamageValue_73_607B55664802A4E9E67EC2BED8FFD899 600(300) 58 02(2C 01) 0301b) SystemShock-Windows_0301b_LGXX_PlasmaRifle_SlowProjectileSecondary_P SystemShock\Content\Blueprints\Projectiles\BulletProjectile_PlasmaRifle_PlasmaCharge offset d 17175 ProjectileSpeed 500(1500) 00 00 FA 43(00 80 BB 44) 0301c) SystemShock-Windows_0301c_LGXX_PlasmaRifle_SlowProjectileSecondary_P SystemShock\Content\Blueprints\Projectiles\BulletProjectile_PlasmaRifle_PlasmaCharge offset d 17175 ProjectileSpeed 150(1500) 00 00 16 43(00 80 BB 44) 0403b) SystemShock-Windows_0403b_LightLowEnergyDrain30s_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_HeadLamp offset d 5372 TickRate 30(4) 00 00 F0 41(00 00 80 40) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InfraredUnit offset d 946 TickRate 30(5) 00 00 F0 41(00 00 A0 40) 0403c) SystemShock-Windows_0403c_LightLowEnergyDrain60s_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_HeadLamp offset d 5372 TickRate 60(4) 00 00 70 42(00 00 80 40) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InfraredUnit offset d 946 TickRate 60(5) 00 00 70 42(00 00 A0 40) 0403d) SystemShock-Windows_0403d_LightLowEnergyDrain6s_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_HeadLamp offset d 5372 TickRate 6(4) 00 00 C0 40(00 00 80 40) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_InfraredUnit offset d 946 TickRate 6(5) 00 00 C0 40(00 00 A0 40) 0404b) SystemShock-Windows_0404b_SensaroundLowEnergyDrain30s_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_Sensaround_Base offset d 8975 TickRate 30(5) 00 00 F0 41(00 00 A0 40) 0404c) SystemShock-Windows_0404c_SensaroundLowEnergyDrain60s_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_Sensaround_Base offset d 8975 TickRate 60(5) 00 00 70 42(00 00 A0 40) 0404d) SystemShock-Windows_0404d_SensaroundLowEnergyDrain6s_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_Sensaround_Base offset d 8975 TickRate 6(5) 00 00 C0 40(00 00 A0 40) 0405b) SystemShock-Windows_0405b_EnviroLowEnergyDrain30s100%Protection_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base offset d 19846 EnergyDrainTickRate 30(4) 00 00 F0 41(00 00 80 40) offset d 19751 HazardProtectionPercentage 100(83) 64(53) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2 offset d 105 HazardProtectionPercentage 100(88) 64(58) 0405c) SystemShock-Windows_0405c_EnviroLowEnergyDrain60s100%Protection_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base offset d 19846 EnergyDrainTickRate 60(4) 00 00 70 42(00 00 80 40) offset d 19751 HazardProtectionPercentage 100(83) 64(53) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2 offset d 105 HazardProtectionPercentage 100(88) 64(58) 0405d) SystemShock-Windows_0405d_EnviroLowEnergyDrain6s100%Protection_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base offset d 19846 EnergyDrainTickRate 6(4) 00 00 C0 40(00 00 80 40) offset d 19751 HazardProtectionPercentage 100(83) 64(53) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2 offset d 105 HazardProtectionPercentage 100(88) 64(58) 0405e) SystemShock-Windows_0405e_EnviroLowEnergyDrain12s100%Protection_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base offset d 19846 EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40) offset d 19751 HazardProtectionPercentage 100(83) 64(53) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2 offset d 105 HazardProtectionPercentage 100(88) 64(58) 0405f) SystemShock-Windows_0405f_EnviroLowEnergyDrain12s90%Protection_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base offset d 19846 EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40) offset d 19751 HazardProtectionPercentage 90(83) 5A(53) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2 offset d 105 HazardProtectionPercentage 90(88) 5A(58) 0405g) SystemShock-Windows_0405g_EnviroLowEnergyDrain12s95%Protection_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base offset d 19846 EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40) offset d 19751 HazardProtectionPercentage 95(83) 5F(53) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2 offset d 105 HazardProtectionPercentage 95(88) 5F(58) 0405h) SystemShock-Windows_0405h_EnviroLowEnergyDrain12s98%Protection_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_Base offset d 19846 EnergyDrainTickRate 12(4) 00 00 40 41(00 00 80 40) offset d 19751 HazardProtectionPercentage 98(83) 62(53) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_EnviroPack_V2 offset d 105 HazardProtectionPercentage 98(88) 62(58) 0407b) SystemShock-Windows_0407b_JW76_MagPulseRifle_5EnergyCost_P and SystemShock-Windows_23_JW76_MagPulseRifle_5EnergyCost_Old1.0_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WEAPON_MagPulse offset d 29513 (actually 29521) MaxChargeEnergyCost 5(10) 05(0A) 0501b) SystemShock-Windows_0501b_TargetIdentifierFastHack_P SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_V2 offset d 105 TargetHackHoldDuration 0.5(2.5) 00 00 00 3F(00 00 20 40) SystemShock\Content\Blueprints\Inventory\Items\Hardware\HARDWARE_TargetIdentifier_V3 offset d 105 TargetHackHoldDuration 0.01(2.0) 0A D7 23 3C(00 00 20 40) 0502b) SystemShock-Windows_0502b_Magnum_2100_FastTargetAcquire_P SystemShock\Content\Blueprints\Inventory\Items\Weapons\WEAPON_MagnumPistol offset d 31581 LaserSightAcquireDuration 0.25(0.55) 00 00 80 3E(CD CC 0C 3F) 0604b) SystemShock-Windows_0604b_StaminPatch120MaxHp40Hp80s_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Staminup offset d 9303 Duration 80(70) 00 00 A0 42(00 00 8C 42) offset d 12313 Value 120(20) 00 00 F0 42(00 00 A0 41) offset d 11390 Value -80(-15) 00 00 A0 C2(00 00 70 C1) 0604c) SystemShock-Windows_0604c_StaminPatch120MaxHp60Hp80s_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Staminup offset d 9303 Duration 80(70) 00 00 A0 42(00 00 8C 42) offset d 12313 Value 120(20) 00 00 F0 42(00 00 A0 41) offset d 11390 Value -60(-15) 00 00 70 C2(00 00 70 C1) 0604d) SystemShock-Windows_0604d_StaminPatch60MaxHp60Hp80s_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Staminup offset d 9303 Duration 80(70) 00 00 A0 42(00 00 8C 42) offset d 12313 Value 60(20) 00 00 70 42(00 00 A0 41) offset d 11390 Value 0(-15) 00 00 00 00(00 00 70 C1) 0605b) SystemShock-Windows_0605b_MediPatch120Heal_P SystemShock\Content\Blueprints\Inventory\Items\Patches\PATCH_Medipatch offset d 6667 Value 120(84) 00 00 F0 42(00 00 A8 42) 0606b) SystemShock-Windows_0606b_Crackos24Heal_P SystemShock\Content\Blueprints\Inventory\Items\Junk\Personal\JUNK_Crackos offset d 191 Value 24(20) 00 00 C0 41(00 00 A0 41) 0607b) SystemShock-Windows_0607b_JunkFood12Heal_P SystemShock\Content\Blueprints\Inventory\Items\Junk\ITEM_JunkFood_Base offset d 5636 Value 12(10) 00 00 40 41(00 00 20 41) 0607c) SystemShock-Windows_0607c_JunkFood20MaxStack12Heal_P SystemShock\Content\Blueprints\Inventory\Items\Junk\ITEM_JunkFood_Base offset d 6882 MaxStackCount 20(10) 14 00(0A 00) offset d 5636 Value 12(10) 00 00 40 41(00 00 20 41) 0703b) SystemShock-Windows_0703b_Batteries_20MaxStack120Energy_P SystemShock\Content\Blueprints\Inventory\Items\FirstAidKit\ITEM_BatteryPack offset d 7618 MaxStackCount 20(10) 14 00(0A 00) offset d 6486 MaxStackCount 120(77) 00 00 F0 42(00 00 9A 42) 0710b) SystemShock-Windows_0710b_SK27_Shotgun_150MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PenetratorRound offset d 735 MaxStackCount 150(60) 58 02(96 00) SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagnesiumTipRound offset d 741 MaxStackCount 150(60) 58 02(96 00) 0711b) SystemShock-Windows_0711b_Magnum_2100_300MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_OsmiumRound offset d 981 MaxStackCount 300(120) 2C 01(78 00) 0712b) SystemShock-Windows_0712b_JW76_Mag_300MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagPulse_Round offset d 866 MaxStackCount 300(150) 2C 01(96 00) 0713b) SystemShock-Windows_0713b_Mark_III_600MaxStack_P SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_PenetratorRound offset d 742 MaxStackCount 600(240) 58 02(F0 00) SystemShock\Content\Blueprints\Inventory\Items\Ammo\AMMO_MagnesiumTipRound offset d 707 MaxStackCount 600(240) 58 02(F0 00) 0901b) SystemShock-Windows_0901b_LootTable_CyborgDrone_Unique_ProbeInsteadOfKeyCard_P offset d 78 (Science) ItemClass_48_D48145164AEB0AD4B9AF8B9991A4C56D /Game/Blueprints/Inventory/Items/ITEM_LogicProbe.ITEM_LogicProbe_C(/Game/Blueprints/Inventory/Items/AccessCards/ACCESSCARD_Science.ACCESSCARD_Science_C) 0903b) SystemShock-Windows_0903b_LootTable_Rebalance100%DropChanceSingleItem_abcde_P LootTable_CyborgAssassin Proxy True -> False Standard5 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Magnesium3 -> Magnesium4 Nothing False -> True LootTable_CyborgDrone Frag True -> False MediPatch False -> True Teflon5 Standard5 Nothing False -> True LootTable_CyborgEliteAssassin Proxy Battery Magnesium6 -> Magnesium8 Nothing False -> True LootTable_CyborgEliteDrone Frag True -> False MediPatch False -> True Osmium2 Nothing False -> True LootTable_CyborgEliteGuard MedKit MediPatch False -> True Osmium3 Frag Magnesium9 -> Magnesium12 Teflon15 Nothing False -> True LootTable_CyborgEnforcer MedKit MediPatch False -> True Staminup False -> True EMP Magnesium9 -> Magnesium12 Teflon15 Nothing False -> True LootTable_CyborgMantis Gas True -> False Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgSurgeon MedKit MediPatch Staminup Coin Nothing False -> True LootTable_CyborgWarrior ICad True -> False Battery PlasmaCore Penetrator12 -> Penetrator16 Telflon20 Nothing False -> True LootTable_ExecBot Battery Osmium2 Dragon2 Flechette2 Magnesium6 -> Magnesium8 Nothing False -> True LootTable_ExecBot_Upgraded Battery Osmium2 Penetrator6 -> Penetrator8 Flechette2 Magnesium6 -> Magnesium8 Nothing False -> True LootTable_FlierBot Dragon2 Flechette2 Gas Teflon10 Standard10 -> Penetrator8 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_Hopper Battery Scrap Nothing False -> True LootTable_HumanCorpse Staminup Berserk 2->1 SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C 2->1 JunkFood 3->5 Wrapper Helmet Coin Nothing False -> True LootTable_HumanCorpse_Special MediPatch False -> True Staminup False -> True Battery Ammo JunkFood Nothing False -> True LootTable_HumanMutant Berserk Crisps True -> False FoodBar True -> False MediPatch Soda Nothing False -> True LootTable_LabBot Skull MediPatch Syringe False -> True Thermometer False -> True Battery Junk Food Nothing False -> True LootTable_LoaderBot ICad True -> False EMP Battery Scrap Nothing False -> True LootTable_MaintenanceBot Probe Battery Scrap Nothing False -> True LootTable_MobileLaser Battery Scrap Nothing False -> True LootTable_MutatedCyborg MedKit MediPatch False -> True RailCase Penetrator12 -> Penetrator16 Osmium4 Teflon20 Nothing False -> True LootTable_RepairBot Probe Battery Scrap Nothing False -> True LootTable_ScrubBot Probe Battery True -> False Coin Marker False -> True Comb False -> True Spork False -> True Toothbrush False -> True Skull False -> True Nothing False -> True LootTable_Security1Bot Flechette2 Magnesium6 -> Magnesium8 Osmium2 Teflon10 Standard10 -> Penetrator8 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_Security2Bot Penetrator9 -> Penetrator12 Magnesium9 -> Magnesium12 Osmium3 Teflon15 Nothing False -> True LootTable_Security3Bot RailCase Penetrator15 -> Penetrator20 Teflon25 Nothing False -> True LootTable_ServBot Skull MediPatch Syringe False -> True Stethoscope False -> True Battery Junk Food Nothing False -> True LootTable_ServBotGold Skull MediPatch Spoon False -> True Bowl False -> True Battery Junk Food Nothing False -> True LootTable_StrikerBot Frag Flechette2 Teflon10 Nothing False -> True 0903c) SystemShock-Windows_0903c_LootTable_Rebalance100%DropChanceSingleItem_abcdef_P LootTable_CyborgAssassin Proxy True -> False Standard5 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Magnesium3 -> Magnesium4 Nothing False -> True LootTable_CyborgDrone Frag True -> False MediPatch False -> True Teflon5 Standard5 Nothing False -> True LootTable_CyborgEliteAssassin Proxy Battery Magnesium6 -> Magnesium4 Nothing False -> True LootTable_CyborgEliteDrone Frag True -> False MediPatch False -> True Osmium2 Nothing False -> True LootTable_CyborgEliteGuard MedKit MediPatch False -> True Osmium3 -> Osmium2 Frag Magnesium9 -> Magnesium4 Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgEnforcer MedKit MediPatch False -> True Staminup False -> True EMP Magnesium9 -> Magnesium4 Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgMantis Gas True -> False Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgSurgeon MedKit MediPatch Staminup Coin Nothing False -> True LootTable_CyborgWarrior ICad True -> False Battery PlasmaCore Penetrator12 -> Penetrator4 Telflon20 -> Telflon5 Nothing False -> True LootTable_ExecBot Battery Osmium2 Dragon2 -> Dragon1 Flechette2 -> Flechette1 Magnesium6 -> Magnesium4 Nothing False -> True LootTable_ExecBot_Upgraded Battery Osmium2 Penetrator6 -> Penetrator4 Flechette2 -> Flechette1 Magnesium6 -> Magnesium4 Nothing False -> True LootTable_FlierBot Dragon2 -> Dragon1 Flechette2 -> Flechette1 Gas Teflon10 -> Teflon5 Standard10 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_Hopper Battery Scrap Nothing False -> True LootTable_HumanCorpse Staminup Berserk SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C JunkFood Wrapper Helmet Coin Nothing False -> True LootTable_HumanCorpse_Special MediPatch False -> True Staminup False -> True Battery Ammo JunkFood Nothing False -> True LootTable_HumanMutant Berserk Crisps True -> False FoodBar True -> False MediPatch Soda Nothing False -> True LootTable_LabBot Skull MediPatch Syringe False -> True Thermometer False -> True Battery Junk Food Nothing False -> True LootTable_LoaderBot ICad True -> False EMP Battery Scrap Nothing False -> True LootTable_MaintenanceBot Probe Battery Scrap Nothing False -> True LootTable_MobileLaser Battery Scrap Nothing False -> True LootTable_MutatedCyborg MedKit MediPatch False -> True RailCase Penetrator12 -> Penetrator4 Osmium4 -> Osmium2 Teflon20 -> Teflon5 Nothing False -> True LootTable_RepairBot Probe Battery Scrap Nothing False -> True LootTable_ScrubBot Probe Battery True -> False Coin Marker False -> True Comb False -> True Spork False -> True Toothbrush False -> True Skull False -> True Nothing False -> True LootTable_Security1Bot Flechette2 -> Flechette1 Magnesium6 -> Magnesium4 Osmium2 Teflon10 -> Teflon5 Standard10 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_Security2Bot Penetrator9 -> Penetrator4 Magnesium9 -> Magnesium4 Osmium3 -> Osmium2 Teflon15 -> Teflon5 Nothing False -> True LootTable_Security3Bot RailCase Penetrator15 -> Penetrator4 Teflon25 -> Teflon5 Nothing False -> True LootTable_ServBot Skull MediPatch Syringe False -> True Stethoscope False -> True Battery Junk Food Nothing False -> True LootTable_ServBotGold Skull MediPatch Spoon False -> True Bowl False -> True Battery Junk Food Nothing False -> True LootTable_StrikerBot Frag Flechette2 -> Flechette1 Teflon10 -> Teflon5 Nothing False -> True 0903d) SystemShock-Windows_0903d_LootTable_Rebalance100%DropChanceSingleItem_abcdefg_P LootTable_CyborgAssassin Proxy True -> False Standard5 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Magnesium3 -> Magnesium4 Nothing False -> True LootTable_CyborgDrone Frag True -> False MediPatch False -> True Teflon5 Standard5 Nothing False -> True LootTable_CyborgEliteAssassin Proxy Battery Magnesium6 -> Magnesium4 Nothing False -> True LootTable_CyborgEliteDrone Frag True -> False MediPatch False -> True Osmium2 Nothing False -> True LootTable_CyborgEliteGuard MedKit MediPatch False -> True Osmium3 -> Osmium2 Frag Magnesium9 -> Magnesium4 Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgEnforcer MedKit MediPatch False -> True Staminup False -> True EMP Magnesium9 -> Magnesium4 Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgMantis Gas True -> False Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgSurgeon MedKit MediPatch Staminup Coin Nothing False -> True LootTable_CyborgWarrior ICad True -> False Battery PlasmaCore Penetrator12 -> Penetrator4 Telflon20 -> Telflon5 Nothing False -> True LootTable_ExecBot Battery Osmium2 Dragon2 -> Dragon1 Flechette2 -> Flechette1 Magnesium6 -> Magnesium4 Nothing False -> True LootTable_ExecBot_Upgraded Battery Osmium2 Penetrator6 -> Penetrator4 Flechette2 -> Flechette1 Magnesium6 -> Magnesium4 Nothing False -> True LootTable_FlierBot Dragon2 -> Dragon1 Flechette2 -> Flechette1 Gas Teflon10 -> Teflon5 Standard10 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_Hopper Battery Scrap Nothing False -> True LootTable_HumanCorpse Staminup Berserk SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C JunkFood Wrapper Helmet Coin Nothing False -> True LootTable_HumanCorpse_Special MediPatch False -> True Staminup False -> True Battery Ammo JunkFood Nothing False -> True LootTable_HumanMutant Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C Crisps True -> False FoodBar True -> False MediPatch Soda Nothing False -> True LootTable_LabBot Skull MediPatch Syringe False -> True Thermometer False -> True Battery Junk Food Nothing False -> True LootTable_LoaderBot ICad True -> False EMP Battery Scrap Nothing False -> True LootTable_MaintenanceBot Probe Battery Scrap Nothing False -> True LootTable_MobileLaser Battery Scrap Nothing False -> True LootTable_MutatedCyborg MedKit MediPatch False -> True RailCase Penetrator12 -> Penetrator4 Osmium4 -> Osmium2 Teflon20 -> Teflon5 Nothing False -> True LootTable_RepairBot Probe Battery Scrap Nothing False -> True LootTable_ScrubBot Probe Battery True -> False Coin Marker False -> True Comb False -> True Spork False -> True Toothbrush False -> True Skull False -> True Nothing False -> True LootTable_Security1Bot Flechette2 -> Flechette1 Magnesium6 -> Magnesium4 Osmium2 Teflon10 -> Teflon5 Standard10 -> Penetrator4 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_Security2Bot Penetrator9 -> Penetrator4 Magnesium9 -> Magnesium4 Osmium3 -> Osmium2 Teflon15 -> Teflon5 Nothing False -> True LootTable_Security3Bot RailCase Penetrator15 -> Penetrator4 Teflon25 -> Teflon5 Nothing False -> True LootTable_ServBot Skull MediPatch Syringe False -> True Stethoscope False -> True Battery Junk Food Nothing False -> True LootTable_ServBotGold Skull MediPatch Spoon False -> True Bowl False -> True Battery Junk Food Nothing False -> True LootTable_StrikerBot Frag Flechette2 -> Flechette1 Teflon10 -> Teflon5 Nothing False -> True 0903e) SystemShock-Windows_0903e_LootTable_Rebalance100%DropChanceSingleItem_abcdefg_P LootTable_CyborgAssassin Proxy True -> False Standard5 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Magnesium3 -> Magnesium6 Nothing False -> True LootTable_CyborgDrone Frag True -> False MediPatch False -> True Teflon5 Standard5 Nothing False -> True LootTable_CyborgEliteAssassin Proxy Battery Magnesium6 Nothing False -> True LootTable_CyborgEliteDrone Frag True -> False MediPatch False -> True Osmium2 Nothing False -> True LootTable_CyborgEliteGuard MedKit MediPatch False -> True Osmium3 -> Osmium2 Frag Magnesium9 -> Magnesium6 Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgEnforcer MedKit MediPatch False -> True Staminup False -> True EMP Magnesium9 -> Magnesium6 Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgMantis Gas True -> False Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgSurgeon MedKit MediPatch Staminup Coin Nothing False -> True LootTable_CyborgWarrior ICad True -> False Battery PlasmaCore Penetrator12 -> Penetrator6 Telflon20 -> Telflon5 Nothing False -> True LootTable_ExecBot Battery Osmium2 Dragon2 -> Dragon1 Flechette2 -> Flechette1 Magnesium6 Nothing False -> True LootTable_ExecBot_Upgraded Battery Osmium2 Penetrator6 Flechette2 -> Flechette1 Magnesium6 Nothing False -> True LootTable_FlierBot Dragon2 -> Dragon1 Flechette2 -> Flechette1 Gas Teflon10 -> Teflon5 Standard10 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_Hopper Battery Scrap Nothing False -> True LootTable_HumanCorpse Staminup Berserk SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C JunkFood Wrapper Helmet Coin Nothing False -> True LootTable_HumanCorpse_Special MediPatch False -> True Staminup False -> True Battery Ammo JunkFood Nothing False -> True LootTable_HumanMutant Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C Crisps True -> False FoodBar True -> False MediPatch Soda Nothing False -> True LootTable_LabBot Skull MediPatch Syringe False -> True Thermometer False -> True Battery Junk Food Nothing False -> True LootTable_LoaderBot ICad True -> False EMP Battery Scrap Nothing False -> True LootTable_MaintenanceBot Probe Battery Scrap Nothing False -> True LootTable_MobileLaser Battery Scrap Nothing False -> True LootTable_MutatedCyborg MedKit MediPatch False -> True RailCase Penetrator12 -> Penetrator6 Osmium4 -> Osmium2 Teflon20 -> Teflon5 Nothing False -> True LootTable_RepairBot Probe Battery Scrap Nothing False -> True LootTable_ScrubBot Probe Battery True -> False Coin Marker False -> True Comb False -> True Spork False -> True Toothbrush False -> True Skull False -> True Nothing False -> True LootTable_Security1Bot Flechette2 -> Flechette1 Magnesium6 Osmium2 Teflon10 -> Teflon5 Standard10 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_Security2Bot Penetrator9 -> Penetrator6 Magnesium9 -> Magnesium6 Osmium3 -> Osmium2 Teflon15 -> Teflon5 Nothing False -> True LootTable_Security3Bot RailCase Penetrator15 -> Penetrator6 Teflon25 -> Teflon5 Nothing False -> True LootTable_ServBot Skull MediPatch Syringe False -> True Stethoscope False -> True Battery Junk Food Nothing False -> True LootTable_ServBotGold Skull MediPatch Spoon False -> True Bowl False -> True Battery Junk Food Nothing False -> True LootTable_StrikerBot Frag Flechette2 -> Flechette1 Teflon10 -> Teflon5 Nothing False -> True 0903f) SystemShock-Windows_0903f_LootTable_Rebalance100%DropChanceSingleItem_abcdefgz_P LootTable_CyborgAssassin Proxy True -> False Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Magnesium3 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_CyborgDrone Frag True -> False MediPatch False -> True Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgEliteAssassin Proxy Battery Magnesium6 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_CyborgEliteDrone Frag True -> False MediPatch False -> True Osmium2 Nothing False -> True LootTable_CyborgEliteGuard MedKit MediPatch False -> True Osmium3 -> Osmium2 Frag Magnesium9 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgEnforcer MedKit MediPatch False -> True Staminup False -> True EMP Magnesium9 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgMantis Gas True -> False Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgSurgeon MedKit MediPatch Staminup Coin Nothing False -> True LootTable_CyborgWarrior ICad True -> False Battery PlasmaCore Penetrator12 -> Penetrator6 Telflon20 -> Telflon5 Nothing False -> True LootTable_ExecBot Battery Osmium2 Dragon2 -> Dragon1 Flechette2 -> Flechette1 Magnesium6 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_ExecBot_Upgraded Battery Osmium2 Penetrator6 Flechette2 -> Flechette1 Magnesium6 Nothing False -> True LootTable_FlierBot Dragon2 -> Dragon1 Flechette2 -> Flechette1 Gas Teflon10 -> Teflon5 Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_Hopper Battery Scrap Nothing False -> True LootTable_HumanCorpse Staminup Berserk SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C JunkFood Wrapper Helmet Coin Nothing False -> True LootTable_HumanCorpse_Special MediPatch False -> True Staminup False -> True Battery Ammo JunkFood Nothing False -> True LootTable_HumanMutant Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C Crisps True -> False FoodBar True -> False MediPatch Soda Nothing False -> True LootTable_LabBot Skull MediPatch Syringe False -> True Thermometer False -> True Battery Junk Food Nothing False -> True LootTable_LoaderBot ICad True -> False EMP Battery Scrap Nothing False -> True LootTable_MaintenanceBot Probe Battery Scrap Nothing False -> True LootTable_MobileLaser Battery Scrap Nothing False -> True LootTable_MutatedCyborg MedKit MediPatch False -> True RailCase Penetrator12 -> Penetrator6 Osmium4 -> Osmium2 Teflon20 -> Teflon5 Nothing False -> True LootTable_RepairBot Probe Battery Scrap Nothing False -> True LootTable_ScrubBot Probe Battery True -> False Coin Marker False -> True Comb False -> True Spork False -> True Toothbrush False -> True Skull False -> True Nothing False -> True LootTable_Security1Bot Flechette2 -> Flechette1 Magnesium6 -> Penetrator6 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Osmium2 Teflon10 -> Teflon5 Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_Security2Bot Penetrator9 -> Penetrator6 Magnesium9 -> Magnesium6 Osmium3 -> Osmium2 Teflon15 -> Teflon5 Nothing False -> True LootTable_Security3Bot RailCase Penetrator15 -> Penetrator6 Teflon25 -> Teflon5 Nothing False -> True LootTable_ServBot Skull MediPatch Syringe False -> True Stethoscope False -> True Battery Junk Food Nothing False -> True LootTable_ServBotGold Skull MediPatch Spoon False -> True Bowl False -> True Battery Junk Food Nothing False -> True LootTable_StrikerBot Frag Flechette2 -> Flechette1 Teflon10 -> Teflon5 Nothing False -> True 0903g) SystemShock-Windows_0903g_LootTable_Rebalance100%DropChanceSingleItem_abcdefgz_P LootTable_CyborgAssassin Proxy True -> False Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Magnesium3 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_CyborgDrone Frag True -> False MediPatch False -> True Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgEliteAssassin Proxy Battery Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_CyborgEliteDrone Frag True -> False MediPatch False -> True Osmium2 Nothing False -> True LootTable_CyborgEliteGuard MedKit MediPatch False -> True Osmium3 -> Osmium2 Frag Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgEnforcer MedKit MediPatch False -> True Staminup False -> True EMP Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgMantis Gas True -> False Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgSurgeon MedKit MediPatch Staminup Coin Nothing False -> True LootTable_CyborgWarrior ICad True -> False Battery PlasmaCore Penetrator12 -> Penetrator3 Telflon20 -> Telflon5 Nothing False -> True LootTable_ExecBot Battery Osmium2 Dragon2 -> Dragon1 Flechette2 -> Flechette1 Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_ExecBot_Upgraded Battery Osmium2 Penetrator6 -> Penetrator3 Flechette2 -> Flechette1 Magnesium6 -> Magnesium3 Nothing False -> True LootTable_FlierBot Dragon2 -> Dragon1 Flechette2 -> Flechette1 Gas Teflon10 -> Teflon5 Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_Hopper Battery Scrap Nothing False -> True LootTable_HumanCorpse Staminup Berserk SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C JunkFood Wrapper Helmet Coin Nothing False -> True LootTable_HumanCorpse_Special MediPatch False -> True Staminup False -> True Battery Ammo JunkFood Nothing False -> True LootTable_HumanMutant Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C Crisps True -> False FoodBar True -> False MediPatch Soda Nothing False -> True LootTable_LabBot Skull MediPatch Syringe False -> True Thermometer False -> True Battery Junk Food Nothing False -> True LootTable_LoaderBot ICad True -> False EMP Battery Scrap Nothing False -> True LootTable_MaintenanceBot Probe Battery Scrap Nothing False -> True LootTable_MobileLaser Battery Scrap Nothing False -> True LootTable_MutatedCyborg MedKit MediPatch False -> True RailCase Penetrator12 -> Penetrator3 Osmium4 -> Osmium2 Teflon20 -> Teflon5 Nothing False -> True LootTable_RepairBot Probe Battery Scrap Nothing False -> True LootTable_ScrubBot Probe Battery True -> False Coin Marker False -> True Comb False -> True Spork False -> True Toothbrush False -> True Skull False -> True Nothing False -> True LootTable_Security1Bot Flechette2 -> Flechette1 Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Osmium2 Teflon10 -> Teflon5 Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_Security2Bot Penetrator9 -> Penetrator3 Magnesium9 -> Magnesium3 Osmium3 -> Osmium2 Teflon15 -> Teflon5 Nothing False -> True LootTable_Security3Bot RailCase Penetrator15 -> Penetrator3 Teflon25 -> Teflon5 Nothing False -> True LootTable_ServBot Skull MediPatch Syringe False -> True Stethoscope False -> True Battery Junk Food Nothing False -> True LootTable_ServBotGold Skull MediPatch Spoon False -> True Bowl False -> True Battery Junk Food Nothing False -> True LootTable_StrikerBot Frag Flechette2 -> Flechette1 Teflon10 -> Teflon5 Nothing False -> True 0903h) SystemShock-Windows_0903h_LootTable_Rebalance100%DropChanceSingleItem_abcdefxz_P LootTable_CyborgAssassin Proxy True -> False Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Magnesium3 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_CyborgDrone Frag True -> False MediPatch False -> True Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgEliteAssassin Proxy Battery Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_CyborgEliteDrone Frag True -> False MediPatch False -> True Osmium2 Nothing False -> True LootTable_CyborgEliteGuard MedKit MediPatch False -> True Osmium3 -> Osmium2 Frag Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgEnforcer MedKit MediPatch False -> True Staminup False -> True EMP Magnesium9 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Teflon15 -> Teflon5 Nothing False -> True LootTable_CyborgMantis Gas True -> False Teflon5 Standard5 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_CyborgSurgeon MedKit MediPatch Staminup Coin Nothing False -> True LootTable_CyborgWarrior ICad True -> False Battery PlasmaCore Penetrator12 -> Penetrator3 Telflon20 -> Telflon5 Nothing False -> True LootTable_ExecBot Battery Osmium2 Dragon2 -> Dragon1 Flechette2 -> Flechette1 Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Nothing False -> True LootTable_ExecBot_Upgraded Battery Osmium2 Penetrator6 -> Penetrator3 Flechette2 -> Flechette1 Magnesium6 -> Magnesium3 Nothing False -> True LootTable_FlierBot Dragon2 -> Dragon1 Flechette2 -> Flechette1 Gas Teflon10 -> Teflon5 Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_Hopper Battery Scrap Nothing False -> True LootTable_HumanCorpse Staminup Berserk SparqBeam -> Reflex /Game/Blueprints/Inventory/Items/Weapons/WEAPON_SparqBeam.WEAPON_SparqBeam_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_ReflexAid.PATCH_ReflexAid_C JunkFood Wrapper Helmet Coin Nothing False -> True LootTable_HumanCorpse_Special MediPatch False -> True Staminup False -> True Battery Ammo JunkFood Nothing False -> True LootTable_HumanMutant Berserk -> Reflex /Game/Blueprints/Inventory/Items/Patches/PATCH_Berserk.PATCH_Berserk_C -> /Game/Blueprints/Inventory/Items/Patches/PATCH_Staminup.PATCH_Staminup_C Crisps True -> False FoodBar True -> False MediPatch Soda Nothing False -> True LootTable_LabBot Skull MediPatch Syringe False -> True Thermometer False -> True Battery Junk Food Nothing False -> True LootTable_LoaderBot ICad True -> False EMP Battery Scrap Nothing False -> True LootTable_MaintenanceBot Probe Battery Scrap Nothing False -> True LootTable_MobileLaser Battery Scrap Nothing False -> True LootTable_MutatedCyborg MedKit MediPatch False -> True RailCase Penetrator12 -> Penetrator3 Osmium4 -> Osmium2 Teflon20 -> Teflon5 Nothing False -> True LootTable_RepairBot Probe Battery Scrap Nothing False -> True LootTable_ScrubBot Probe Battery True -> False Coin Marker False -> True Comb False -> True Spork False -> True Toothbrush False -> True Skull False -> True Nothing False -> True LootTable_Security1Bot Flechette2 -> Flechette1 Magnesium6 -> Penetrator3 /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagnesiumTipRound.AMMO_MagnesiumTipRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_PenetratorRound.AMMO_PenetratorRound_C Osmium2 Teflon10 -> Teflon5 Standard10 -> MagPulse2 /Game/Blueprints/Inventory/Items/Ammo/AMMO_StandardRound.AMMO_StandardRound_C -> /Game/Blueprints/Inventory/Items/Ammo/AMMO_MagPulse_Round.AMMO_MagPulse_Round_C Nothing False -> True LootTable_Security2Bot Penetrator9 -> Penetrator3 Magnesium9 -> Magnesium3 Osmium3 -> Osmium2 Teflon15 -> Teflon5 Nothing False -> True LootTable_Security3Bot RailCase Penetrator15 -> Penetrator3 Teflon25 -> Teflon5 Nothing False -> True LootTable_ServBot Skull MediPatch Syringe False -> True Stethoscope False -> True Battery Junk Food Nothing False -> True LootTable_ServBotGold Skull MediPatch Spoon False -> True Bowl False -> True Battery Junk Food Nothing False -> True LootTable_StrikerBot Frag Flechette2 -> Flechette1 Teflon10 -> Teflon5 Nothing False -> True 1001b) SystemShock-Windows_1001b_Puzzles_ReducedSpotLightAttenuationRadius_P SystemShock\Content\Blueprints\Interactables\Puzzles\PUZZLE_Base offset d 74141 AttenuationRadius 15(75) 00 00 70 41(00 00 96 42)