WEAPON SUBTYPE PLUGIN - 1.0.2 :: REQUIREMENTS:: • BepInEx, Unpacked GameAssembly Binary and the latest Tangerine v1.0.3 :: FEATURES :: • Buster Sword Melee subtype, • Slash FX and hitbox scaling • Extra weapon FX toggling :: USAGE GUIDE :: • To set melee weapon to right arm: ... "n_TYPE": 8, "n_SUB_TYPE": 1, ... • To increase melee hitbox and fx scale, give yourself a buff with the following config in CONDITION_TABLE: ... "n_EFFECT": 2001, "f_EFFECT_X": 210001, "f_EFFECT_Y": 2.0, ... Where f_EFFECT_X = weaponId, f_EFFECT_Y = scale. • To toggle weapon extra FX with buff, give yourself a buff with the following config in CONDITION_TABLE: ... "n_EFFECT": 2002, "f_EFFECT_X": 210001, ... Where f_EFFECT_X = weaponId. For extra FX to work, your weapon must have a "FX" object. And you have to add "ToggleFX" as a child to that "FX" object. Remember to disable ToggleFX. :: KNOWN ISSUES :: • Omegamon has a bigger model than the usual Dive character models. So he has to crouch and dash through certain objects to pass.