To install the mod simply place the WeaponDamageAdjust folder into your Palworld\Pal\Binaries\Win64\Mods folder. Here are the changes made for each weapon: I have left an "upgrade" path so to say as you would have had in early game with each better quality schematic also increasing its damage more. =========MELEE========= Torch- Damage changed from 10 to 900 Wooden Club- Damage changed from 25 to 1100 Bat- Damage changed from 50 to 1200 Electric Baton- Damage unchanged as this is usually used for hunting low level pals so I left it alone. Stone Spear- Damage changed from 35 to 907 Metal Spear- Damage changed from 80 to 1107 Refined Metal Spear- Damage changed from 310 to 1356 Sword- Damage changed from 525 to 1687 - NOTE: This change also changes how much damage it does while mining, woodcutting etc. Abuse at your own discretion. Lily's Spear- Damage changed from 450 to 1687 - NOTE: This change also changes how much damage it does while mining, woodcutting etc. Abuse at your own discretion. Elizabee's Staff- Damage changed from 150 to 1250 Beegarde's Staff- Damage changed from 150 to 1250 =========TOOLS========= Pickaxes and Axes- Damage has been left alone as any damage change would also change their resource gathering speed. =========GRENADES========= Frag Grenade- Damage changed from 750 to 1200 Fire Grenade- Damage changed from 750 to 2500 Electric Grenade- Damage changed from 750 to 2500 Ice Grenade- Damage changed from 750 to 2500 Mk2 Grenade- Damage left alone as this is already what I'd consider "Endgame" damage at 4000 =========BOWS========= Old Bow Common- Damage changed from 65 to 1007 Old Bow Uncommon- Damage changed from 130 to 1163 Old Bow Rare- Damage changed from 169 to 1307 Old Bow Epic- Damage changed from 208 to 1456 Old Bow Legendary- Damage changed from 247 to 1608 Poison Bow- Damage changed from 65 to 1163 as the poison damage already scales with enemy health this was kept at the Old Bow's Uncommon damage level to compensate. Fire Bow - Damage changed from 65 to 1163 as the fire damage already scales with enemy health this was kept at the Old Bow's Uncommon damage level to compensate. Three Shot Bow- Unchanged due to unknown error, could not get this items damage to change. Crossbow Common- Damage changed from 280 to 3150 Crossbow Uncommon- Damage changed from 364 to 3650 Crossbow Rare- Damage changed from 406 to 3920 Crossbow Epic- Damage changed from 448 to 4300 Crossbow Legendary- Damage changed from 490 to 4790 Poison Crossbow- Damage changed from 280 to 3650 as the poison damage already scales with enemy health this was kept at the Crossbow Uncommon's damage level to compensate. Fire Crossbow- Damage changed from 280 to 3650 as the fire damage already scales with enemy health this was kept at the Crossbow Uncommon's damage level to compensate. =========GUNS========= Assault Rifle's- all rarities left unchanged Double Barrel Shotgun Common- Damage changed from 190 (x9 pellets) to 350 (x9 pellets) Double Barrel Shotgun Uncommon- Damage changed from 285 (x9 pellets) to 434 (x9 pellets) Double Barrel Shotgun Rare- Damage changed from 323 (x9 pellets) to 491 (x9 pellets) Double Barrel Shotgun Epic- Damage changed from 361 (x9 pellets) to 553 (x9 pellets) Double Barrel Shotgun Legendary- Damage changed from 399 (x9 pellets) to 620 (x9 pellets) Pump Action Shotgun Common- Damage changed from 220 (x9 pellets) to 327 (x9 pellets) Pump Action Shotgun Uncommon- Damage changed from 275 (x9 pellets) to 372 (x9 pellets) Pump Action Shotgun Rare- Damage changed from 308 (x9 pellets) to 413 (x9 pellets) Pump Action Shotgun Epic- Damage changed from 352 (x9 pellets) to 455 (x9 pellets) Pump Action Shotgun Legendary- Damage changed from 385 (x9 pellets) to 498 (x9 pellets) Makeshift Handgun- Unchanged as it was too similar to the handgun to make any meaningful changes with. Feel free to comment any ideas you may have to make this gun unique somehow. +++Handgun changes also included capacity changes, it is now slightly strong than the laser rifle at close range but has a lower magazine capacity and lower range++++++ Handgun Common - Damage changed from 250 to 1650, ammo capacity changed from 8 to 12 Handgun Uncommon- Damage changed from 437 to 1837, ammo capacity changed from 10 to 14 Handgun Rare- Damage changed from 500 to 1962, ammo capacity changed from 12 to 16 Handgun Epic- Damage changed from 562 to 2087, ammo capacity changed from 14 to 18 Handgun Legendary- Damage changed from 625 to 2275, ammo capacity changed from 16 to 20 Musket Common - Damage changed from 1000 to 11000 Musket Uncommon- Damage changed from 1400 to 12000 Musket Rare- Damage changed from 1600 to 13000 Musket Epic- Damage changed from 1800 to 13500 Musket Legendary- Damage changed from 2000 to 14500 Single Shot Rifle Common- Damage changed from 1100 to 3187 Single Shot Rifle Uncommon- Damage changed from 1650 to 3664 Single Shot Rifle Rare- Damage changed from 1870 to 3983 Single Shot Rifle Epic- Damage changed from 2090 to 4301 Single Shot Rifle Legendary- Damage changed from 2310 to 4791 If you wish to make your own changes simply: Edit the values inside the Scripts/config.lua file to adjust the damage, magazine and durability of each weapon and their types. At the top of the file you can change the modifier applied to different rarity types, but this will override any of the individual values given to the weapons below in the file. Items in the config have comments above them showing their name in the format "-- Weapon Name" The names inside the square brackets represent their names in the games code. For example, the "Old Bow" in the code is called "WeakerBow" For a full list of item names and their in-game codes, refer to this page: https://pwmodding.wiki/docs/game-data/item-table