A simple guide to playing with the rebalance mod **Weapon choice** 1. __Tank build__: Recommended in most cases. Use your Ascension weapon (or defender weapon for the eternals), and put in all the defensive/utility sigils you can think of, and fill the rest with oranges or stun. Get above 60k for Spartan Echo. 2. __DPS/Utility build__: When you don't need max survivability anymore, you can swap out of Ascension weapon for something more damage or utility oriented. Viable options are: * Stinger: It gives 30 crit, so you don't need crit imbue * Excecutioner: It gives 30 uplift, so good if you plan to go 60 uplift * Stunner: It gives 30 stun, so good if you plan to go 60 stun * Terminus: It has GC built-in, so not recommended unless you never get hit anymore Each weapon except for the Terminus can active Spartan Echo by slotting one level 15 Greater Aegis **Sigils** Builds are easy to figure out, because damage cap is removed. Pick from the below list what you want based on your own needs: __Always bring__ * Character sigils you need * War Elemental * Supplementary Damage (you only need 1 to cap the chance) __Defensive__ * Standard tank sigils as desired (Aegis, Crabvestment Returns, Stout+Steel Nerves) * Spartan Echo if you're over 95k HP * Improved Dodge * 1-3 Nimble Defense (important to extend dodge iframe, since Nimble Onslaught doesn't give that anymore) * 1-2 slots for Regen/Drain, both are viable * Potion Hoarder, Autorevive, and maybe Guts __Utility__ * If SBA battery, 4 uplifts (use 2 Alpha+Uplift, buy from Siero) * If skill-reliant, 2 QCD, maybe Cascade or Nimble Onslaught * If you have super long CDs that are important, 1 Beta (buy Beta + Nimble from Siero) * If you deal decent stun, bring 1 or 4 stun sigils (don't bring 2 or 3) __Damage__ Global damage modifiers that are usually good: * Injury to Insult (7.5% if enemy is debuffed) * Stamina (7.5% if full HP), or Enmity if you're playing 1HP Vaseraga/Ghandagoza * Combo Booster (7.5%) * Critical Damage (5%) * Power Hungry (5%, but you lose hp on battle start) * Life on the Line (5%, but cannot be healed by allies) Situational: * 2 Damage Cap + 1 Linked Together (to make your SBA do damage, great if your team has people on SBA battery duty) * Tyranny (10%, but tanks your max HP by 30%, so not viable if on tank build) * Quick Charge (mandatory if you are a charge character) * Skilled Assault (if more than 50% of your dmg is skills) * ditto Concentrated Fire/Combo Finisher/Charged Attack/etc. Edgelord tier: * Crabby Resonance * ATK substat * Berserker Echo (you need to hit 4750 ATK, which requires maxed out everything)