----------------- Requirements ----------------- - Sims 4 Community Library (v3.5 and above) - At least version 1.105.332.1020 of The Sims 4 (Up to the Crystal Creations patch, the Crystal Creations DLC is not required) ----- Mod Integration ----- - Custom Gender Settings - Can be used to alter the Orientation of Sims. ----------------- Features ----------------- - One Way relationships, Attraction, Affinity, and Crushes. - Attraction System. - Sims have Turn Ons and Turn Offs that determine what the Sim finds attractive when looking at other Sims. - Attraction determines how easy/hard it is to romance another Sim. - If another Sim has high attraction toward your Sim - Romance will go up faster and down slower. - Romantic interactions will succeed more often. - If another Sim has low attraction toward your Sim - Romance will go up slower and down faster. - Romantic interactions will fail more often. - Attraction level can be seen under Click on Sim -> Info -> Attraction - Attraction levels change dynamically depending on the outfits and hairstyles a Sim changes to. - Various Types of Attraction: - Age - Body Part Size (Chest, Crotch, Butt) - Clothing Styles - Eye Colors - Facial Structure - Facial Hair - Hair Color - Hair Style - Hair Length - Height - Makeup - Muscles - Personality Traits - Skin Color - Speech - Status - Teeth Style - Weight - Affinity System. - Sims have Likes and Dislikes that determine how compatible a Sim is with another Sim. - Compatibility determine how easy/hard it is to make friends with another Sim. - If another Sim has high affinity toward your Sim - Friendship will go up faster and down slower. - Friendly interactions will succeed more often. - If another Sim has low affinity toward your Sim - Friendship will go up slower and down faster. - Friendly interactions will fail more often. - Affinity level can be seen under Click on Sim -> Info -> Compatibility - Various Types of Affinity: - Personality Traits - Speech - Status - Crush System. - Sims can develop crushes on other Sims. - Sims form crushes from successful friendly and romantic interactions performed on them. - Sims lose crushes from successful mean interactions performed on them. - Sims with a crush will be flirty around their crush, especially when alone in the room with them or interacting with them. - Crushes degrade over time same as relationships do. - Crush levels become more intense when sentiments (Memories) are made with their crush. - Sims in a relationship whether Significant Other, GF/BF, or Married will not gain crush levels with their other half. - These Sims can still gain crush levels with Sims outside their relationship. - Orientations - Give a name to the orientations of your Sims. Straight, Bisexual, Gay, and Asexual. - Comes with built in third party support for traits by these authors: - chingyu1023 - Frank Kulak - KawaiiStacie A more in depth look at how the Attraction System works: - If Sim B finds Sim A attractive, then Sim A will have more success performing flirty interactions on Sim B. - Successful romantic interactions will result in higher romance relationship gain than normal. - Failed romantic interactions will result in lower romance relationship loss than normal. - If Sim B finds Sim A unattractive, then Sim A will have less success performing flirty interactions on Sim B. - Successful romantic interactions will result in lower romance relationship gain than normal. - Failed romantic interactions will result in higher romance relationship loss than normal. - Sim A may have more success if they change their current outfit to something Sim B finds more attractive. A more in depth look at how the Attraction System works: - If Sim B has high affinity with Sim A, then Sim A will have more success performing friendly interactions on Sim B. - Successful friendly interactions will result in higher friendship gain than normal. - Failed friendly interactions will result in lower friendship loss than normal. - If Sim B has low affinity with Sim A, then Sim A will have less success performing friendly interactions on Sim B. - Successful friendly interactions will result in lower friendship gain than normal. - Failed friendly interactions will result in higher friendship loss than normal.