+++++++++++++++HOW TO TWEAK THE VALUES+++++++++++++++ -----------------------armor------------------------- 20 armor points in the game is kinda minimum - you can't go below this value UNTILL you put a "-" sign before the value. multiplier is x10 (it means you multiply the value in the code by 10 in order to get the ingame value) 0.1 = 21 (0.1 armor value in the code means 1 armor point in the game (0.1 x 10 = 1), plus minimum base of 20. So it's 21.) 0.2 = 22 0.5 = 25 1.0 = 30 etc BUT! If you want to go below the base ingame armor value (below 20 armor points) you need to add a "-" sign before the value in the code. multiplier is still x10 -0.1 = 19 (-0.1 x 10 = -1. So 20 - 1 = 19 points) -0.2 = 18 -0.5 = 15 -2.0 = 0 (With the value -2.0 you will have ZERO armor points in the game. So the armor vest will become purely cosmetic) etc ------------------movement (SPEED)------------------- multiplier is x35 0.0286 = 1 0.0572 = 2 0.5 = 17.5 0.95 = 33 etc --------------------concealment---------------------- no multiplier 1 = 1 2 = 2 10 = 10 etc ----------------------dodge-------------------------- multiplier is x100 0.01 = 1 0.02 = 2 0.1 = 10 0.5 = 50 etc ANY value with "-" sign means 0 in the game's UI "TOTAL" column. But probably the game still recognises the negative values - I don't know for sure. -0.5 = 0 -1.0 = still 0 (it'll be shown as -100 in a "BASE" column but in "TOTAL" column it still be 0) --------------damage_shake (STEADINESS)-------------- Well It's a bit trickier than the other parameters - there's a specific formula instead of multiplier. a - value in the code b - value in the game UI b = (a * 1100) ÷ (a * 10)² a = (1100 ÷ 100) ÷ b or simply a = 11 ÷ b Example 1: You want your STEADINESS value in the game to be 27.5 11 ÷ 27.5 = 0.4 So the correct damage_shake value for the code is 0.4 27.5 in the game means 0.4 in the code Example 2: You just put 0.2 damage_shake value in the code and you want to know what the STEADINESS value in the game will be. (0.2 * 1100) ÷ (0.2 * 10)² = 55 It means 0.2 * 1100 = 220, then 0.2 * 10 = 2, then 2 * 2 = 4, then 220 ÷ 4 = 55 Remember the school? "value²" means "value in the square". So you multiply the value by itself. So the ingame value for STEADINESS is 55 0.2 in the code means 55 in the game ---------------------stamina------------------------- multiplier is x50 0.02 = 1 0.04 = 2 0.2 = 10 etc