Dreamtourist's Wasteland2 Weapons Overhaul Mod Features (player&enemies) Reverses&Balances the damage mechanics of energy weapons. Reduces AP costs of handguns&blades. Per shot DMG of heavy weapons match their assault rifles equivalents. Increases CritRate of shotguns and CritDMG & MaxRange of sniper rifles. (player only) Also includes edits to armors, trinkets & weapon mods. Download Version 11 for Patch 3 (59820) [url=http://www.nexusmods.com/wasteland2/mods/20]Part 1 of 2 with Shotgun Fix - for player[/url] [url=http://www.nexusmods.com/wasteland2/mods/20]Part 2 of 2 - for enemies[/url] Version 11 [url=http://www.nexusmods.com/wasteland2/mods/20]Part 1 of 2 - for player[/url] [url=http://www.nexusmods.com/wasteland2/mods/20]Part 2 of 2 - for enemies[/url] Version 8 [url=http://www.nexusmods.com/wasteland2/mods/20]NexusMods Wasteland 2 Link[/url] Version 7 [url=http://www.nexusmods.com/wasteland2/mods/20]NexusMods Wasteland 2 Link[/url] Version 3 [url=https://www.mediafire.com/?ty68x7nf5ou7hom]Part 1 of 2 - for player[/url] [url=https://www.mediafire.com/?gu02hbh8etj3e88]Part 2 of 2 - for enemies[/url] Version 1 [url=https://www.mediafire.com/?h5ddh6rp1julyf8]Mediafire Link[/url] Installation *You may want to backup your "ItemTemplates.unity3d" & "MobTemplates.unity3d" files, so that you can uninstall this mod later. You may also need to backup your "Main_en.txt" file, if your installation of the game has one already. *Avoid keeping backup files within Streaming folder, as that can lead to missing body parts bug ingame. Extract the 7z archive into game's data folder (where Localization & Streaming folders are located) Uninstallation Use the "ItemTemplates.unity3d" & "MobTemplates.unity3d" files you backedup, to replace the files changed by this mod. Also make sure to delete "Main_en.txt", or replace this mod's version of the file with your backedup version. Details Version 11 for Patch 3 (59820) with Shotgun Fix Pump Shotgun & Sawed Off now correctly provide CritRate 20% Version 11 for Patch 3 (59820) Remade mod using latest files Accidently gave Pump Shotgun & Sawed Off Shotgun on the "for player" version, the wrong CritRate values. Thank you to HikariNiwa for finding&posting about the error. Version 11 Increased the critical damage multipliers of all sniper rifles by 1 Increased the maximum range values of all sniper rifles by 10 Hunting Rifle (AP 7; .30-06 Cal; Cap 5; CritDmg 1.5x; Dmg 12-16; Jam 2%; Pen 3; Range 28m) >Hunting Rifle (AP 7; .30-06 Cal; Cap 5; CritDmg 2.5x; Dmg 12-16; Jam 2%; Pen 3; Range 38m) R270 (AP 6; .30-06 Cal; Cap 7; CritRate 5%; CritDmg 2.2x; Dmg 15-27; Jam 4%; Pen 3; Range 25m) >R270 (AP 6; .30-06 Cal; Cap 7; CritRate 5%; CritDmg 3.2x; Dmg 15-27; Jam 4%; Pen 3; Range 35m) M40 (AP 6; .30-06 Cal; Cap 7; CritDmg 1.5x; Dmg 17-21; Jam 3%; Pen 3; Range 32m) >M40 (AP 6; .30-06 Cal; Cap 7; CritDmg 2.5x; Dmg 17-21; Jam 3%; Pen 3; Range 42m) G43-W (AP 6; .30-06 Cal; Cap 5; CritDmg 1.5x; Dmg 24-32; Jam 4%; Pen 4; Range 30m) >G43-W (AP 6; .30-06 Cal; Cap 5; CritDmg 2.5x; Dmg 24-32; Jam 4%; Pen 4; Range 40m) Karabiner (AP 5; .30-06 Cal; Cap 10; CritRate 7%; CritDmg 2.4x; Dmg 20-30; Jam 3%; Pen 4; Range 24m) >Karabiner (AP 5; .30-06 Cal; Cap 10; CritRate 7%; CritDmg 3.4x; Dmg 20-30; Jam 3%; Pen 4; Range 34m) Bullpup Sniper Rifle (AP 5; .30-06 Cal; Cap 6; CritDmg 1.9x; Dmg 35-45; Jam 4%; Pen 5; Range 23m) >Bullpup Sniper Rifle (AP 5; .30-06 Cal; Cap 6; CritDmg 2.9x; Dmg 35-45; Jam 4%; Pen 5; Range 33m) Bowling - Bullpup (AP 5; .30-06 Cal; Cap 6; CritDmg 1.9x; Dmg 35-45; Jam 95%; Pen 5; Range 23m) >Bowling - Bullpup (AP 5; .30-06 Cal; Cap 6; CritDmg 2.9x; Dmg 35-45; Jam 95%; Pen 5; Range 33m) M24 (AP 6; .30-06 Cal; Cap 8; CritDmg 1.8x; Dmg 42-56; Jam 4%; Pen 5; Range 30m) >M24 (AP 6; .30-06 Cal; Cap 8; CritDmg 2.8x; Dmg 42-56; Jam 4%; Pen 5; Range 40m) Bolt Action Rifle (AP 1; .30-06 Cal; Cap 20; CritDmg 1.0x; Dmg 150; Jam 0%; Pen 10; Range 40m) >Bolt Action Rifle (AP 1; .30-06 Cal; Cap 20; CritDmg 2.0x; Dmg 150; Jam 0%; Pen 10; Range 50m) SR2000-Argent (AP 6; 7.62mm; Cap 15; CritDmg 1.8x; Dmg 36-48; Jam 2%; Pen 6; Range 26m) >SR2000-Argent (AP 6; 7.62mm; Cap 15; CritDmg 2.8x; Dmg 36-48; Jam 2%; Pen 6; Range 36m) Sabra Marie (AP 5; 7.62mm; Cap 10; CritDmg 2x; Dmg 10-98; Jam 2%; Pen 6; Range 26m) >Sabra Marie (AP 5; 7.62mm; Cap 10; CritDmg 3x; Dmg 10-98; Jam 2%; Pen 6; Range 36m) SV-V (AP 6; 7.62mm; Cap 10; CritDmg 2.3x; Dmg 40-56; Jam 2%; Pen 6; Range 32m) >SV-V (AP 6; 7.62mm; Cap 10; CritDmg 3.3x; Dmg 40-56; Jam 2%; Pen 6; Range 42m) Arctic Sniper (AP 6; 7.62mm; Cap 5; CritDmg 2x; Dmg 50-64; Jam 3%; Pen 9; Range 36m) >Arctic Sniper (AP 6; 7.62mm; Cap 5; CritDmg 3x; Dmg 50-64; Jam 3%; Pen 9; Range 46m) SVD (AP 5; 7.62mm; Cap 10; CritDmg 1.7x; Dmg 40-70; Jam 2%; Pen 9; Range 34m) >SVD (AP 5; 7.62mm; Cap 10; CritDmg 2.7x; Dmg 40-70; Jam 2%; Pen 9; Range 44m) PSG1 (AP 6; 7.62mm; Cap 10; CritDmg 2x; Dmg 50-60; Jam 2%; Pen 10; Range 36m) >PSG1 (AP 6; 7.62mm; Cap 10; CritDmg 3x; Dmg 50-60; Jam 2%; Pen 10; Range 46m) .50 Anti-Materiel Rifle (AP 7; .50 Cal; Cap 20; CritDmg 1.7x; Dmg 110-140; Jam 0%; Pen 10; Range 40m) >.50 Anti-Materiel Rifle (AP 7; .50 Cal; Cap 20; CritDmg 2.7x; Dmg 110-140; Jam 0%; Pen 10; Range 50m) The Dragoon (AP 8; .50 Cal; Cap 1; CritDmg 2.0x; Dmg 140; Jam 2%; Pen 10; Range 46m!) >The Dragoon (AP 8; .50 Cal; Cap 1; CritDmg 3.0x; Dmg 140; Jam 2%; Pen 10; Range 56m!) Charged Round Sniper Rifle (AP 7; .30-06 Cal; Cap 7; CritDmg 2x; Dmg 40-45; Jam 0%; Pen 6; Range 32m) >Charged Round Sniper Rifle (AP 7; .30-06 Cal; Cap 7; CritDmg 3x; Dmg 40-45; Jam 0%; Pen 6; Range 42m) Red Ryder BB Gun (AP 6; BBs; Cap 200; CritDmg 2x; Dmg 1-3; Jam 5%; Pen 0; Range 18m) >Red Ryder BB Gun (AP 6; BBs; Cap 200; CritDmg 3x; Dmg 1-3; Jam 5%; Pen 0; Range 28m) Version 10 Increased the critical chance rates of all shotguns by 20 Mississippi Mule (AP 5; Cap 2; CritRate 0%; CritDmg 1.2x; Dmg 10-14x2; Jam 2%; Pen 2; Range 9m; 70 CA) >Mississippi Mule (AP 5; Cap 2; CritRate 20%; CritDmg 1.2x; Dmg 10-14x2; Jam 2%; Pen 2; Range 9m; 70 CA) Pump Shotgun (AP 5; Cap 7; CritRate 0%; CritDmg 1.5x; Dmg 14-18; Jam 2%; Pen 1; 30 CA) >Pump Shotgun (AP 5; Cap 7; CritRate 20%; CritDmg 1.5x; Dmg 14-18; Jam 2%; Pen 1; 30 CA) Sawed Off (AP 5/6; Cap 2; CritRate 0%; CritDmg 1.5x; Dmg 13-16/x2; Jam 2%; Pen 1; Range 9m; 45 CA) >Sawed Off (AP 5/6; Cap 2; CritRate 20%; CritDmg 1.5x; Dmg 13-16/x2; Jam 2%; Pen 1; Range 9m; 45 CA) Coach Gun (AP 5; Cap 2; CritRate 10%; CritDmg 2x; Dmg 21-28; Jam 2%; Pen 2; Range 12m; 20 CA) >Coach Gun (AP 5; Cap 2; CritRate 30%; CritDmg 2x; Dmg 21-28; Jam 2%; Pen 2; Range 12m; 20 CA) Lever Action (AP 5; Cap 5; CritRate 0%; CritDmg 2x; Dmg 18-34; Jam 2%; Pen 2; Range 10m; 30 CA) >Lever Action (AP 5; Cap 5; CritRate 20%; CritDmg 2x; Dmg 18-34; Jam 2%; Pen 2; Range 10m; 30 CA) The Roach (AP 5; Cap 12; CritRate 0%; CritDmg 2x; Dmg 20-26; Jam 0%; Pen 3; Range 8m; 35 CA) >The Roach (AP 5; Cap 12; CritRate 20%; CritDmg 2x; Dmg 20-26; Jam 0%; Pen 3; Range 8m; 35 CA) M-37 Pump Action (AP 4; Cap 6; CritRate 0%; CritDmg 1.6x; Dmg 21-28; Jam 2%; Pen 3; Range 12m; 30 CA) >M-37 Pump Action (AP 4; Cap 6; CritRate 20%; CritDmg 1.6x; Dmg 21-28; Jam 2%; Pen 3; Range 12m; 30 CA) Bowling - M-37 (AP 4; Cap 6; CritRate 0%; CritDmg 1.6x; Dmg 21-28; Jam 95%; Pen 3; Range 12m; 30 CA) >Bowling - M-37 (AP 4; Cap 6; CritRate 20%; CritDmg 1.6x; Dmg 21-28; Jam 95%; Pen 3; Range 12m; 30 CA) SOSG (AP 4; Cap 12; CritRate 0%; CritDmg 2x; Dmg 19-30; Jam 2%; Pen 3; Range 14m; 35 CA) >SOSG (AP 4; Cap 12; CritRate 20%; CritDmg 2x; Dmg 19-30; Jam 2%; Pen 3; Range 14m; 35 CA) Over Under (AP 3/4; Cap 2; CritRate 0%; CritDmg 2x; Dmg 28-35/x2; Jam 2%; Pen 4; Range 13m; 30 CA) >Over Under (AP 3/4; Cap 2; CritRate 20%; CritDmg 2x; Dmg 28-35/x2; Jam 2%; Pen 4; Range 13m; 30 CA) Street Cleaner (AP 4; Cap 20; CritRate 0%; CritDmg 2x; Dmg 20-37; Jam 2%; Pen 4; Range 13m; 40 CA) >Street Cleaner (AP 4; Cap 20; CritRate 20%; CritDmg 2x; Dmg 20-37; Jam 2%; Pen 4; Range 13m; 40 CA) Hoblet's Problem Solver (AP 3/4; Cap 2; CritRate 0%; CritDmg 2x; Dmg 27-32/x2; Jam 3%; Pen 4; Range 13m; 30 CA) >Hoblet's Problem Solver (AP 3/4; Cap 2; CritRate 20%; CritDmg 2x; Dmg 27-32/x2; Jam 3%; Pen 4; Range 13m; 30 CA) The Holdup (AP 3; Cap 5; CritRate 0%; CritDmg 2x; Dmg 24-35; Jam 2%; Pen 5; Range 13m; 30 CA) >The Holdup (AP 3; Cap 5; CritRate 20%; CritDmg 2x; Dmg 24-35; Jam 2%; Pen 5; Range 13m; 30 CA) Tactical Shotgun (AP 4; Cap 7; CritRate 0%; CritDmg 1.5x; Dmg 33-48; Jam 2%; Pen 5; Range 13m; 25 CA) >Tactical Shotgun (AP 4; Cap 7; CritRate 20%; CritDmg 1.5x; Dmg 33-48; Jam 2%; Pen 5; Range 13m; 25 CA) Spaz 12 (AP 5/8; Cap 9; CritRate 0%; CritDmg 2x; Dmg 55-70/x3; Jam 2%; Pen 6; Range 13m; 30 CA) >Spaz 12 (AP 5/8; Cap 9; CritRate 20%; CritDmg 2x; Dmg 55-70/x3; Jam 2%; Pen 6; Range 13m; 30 CA) Jackhammer (AP 6; Cap 10; CritRate 0%; CritDmg 2x; Dmg 45-60x3; Jam 2%; Pen 6; Range 13m; 45 CA) >Jackhammer (AP 6; Cap 10; CritRate 20%; CritDmg 2x; Dmg 45-60x3; Jam 2%; Pen 6; Range 13m; 45 CA) Crowd Control Shotgun (AP 3; Cap 2; CritRate 0%; CritDmg 1.3x; Dmg 28-42x2; Jam 2%; Pen 7; Range 10m; 50 CA) >Crowd Control Shotgun (AP 3; Cap 2; CritRate 20%; CritDmg 1.3x; Dmg 28-42x2; Jam 2%; Pen 7; Range 10m; 50 CA) Version 9 Increased Plasma & Ion Beamer's damage values Increased Ion Beamer's burst rate by 1 Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=238 >Plasma Beamer ( AP 4; Cap 10; Dmg 12-18x3; Range 12m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=356 Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 6; x0.4/x0.9/x2.2)MaxDMGat12AP=264 >Ion Beamer ( AP 4; Cap 10; Dmg 15-20x3; Range 20m; Threshold 8; x2.2/x1.9/x1.4)MaxDMGat12AP=396 Version 8 Increased Below threshold damage multiplier of Meson,WOPR&Photon by 1 Decreased Ion & WOPR Blasters AP cost by 1 Meson Cannon (20m-20m-0m; Dmg 30-38; Threshold 3; Cap 5; AP 6; x0.4/x0.9/x2.2)MaxDMGat12AP=167 >Meson Cannon (20m-20m-0m; Dmg 30-38; Threshold 6; Cap 5; AP 6; x3.2/x1.9/x1.4)MaxDMGat12AP=243 Ion Blaster (20m-17m-3m; Dmg 15-20; Threshold 4; Cap 10; AP 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132 >Ion Blaster (20m-17m-3m; Dmg 15-20; Threshold 6; Cap 10; AP 3; x2.2/x1.9/x1.4)MaxDMGat12AP=176 WOPR Blaster (20m-17m-3m; Dmg 15-20; Threshold 3; Cap 10; AP 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132 >WOPR Blaster (20m-17m-3m; Dmg 15-20; Threshold 6; Cap 10; AP 3; x3.2/x1.9/x1.4)MaxDMGat12AP=256 Photon Cannon (20m-17m-3m; Dmg 34-42; Threshold 5; Cap 10; AP 6; x0.4/x0.9/x2.2)MaxDMGat12AP=185 >Photon Cannon (20m-17m-3m; Dmg 34-42; Threshold 7; Cap 10; AP 6; x3.2/x1.9/x1.4)MaxDMGat12AP=269 Also includes edits to stats of weapon mods Full Choke - 4 maximum range (-10 cone angle) > 4 maximum range (-20 cone angle) Quick Mag -1 reload ap & -3% chance to jam > -1 reload ap & -7% chance to jam Version 7 (Dreamtourist's Wasteland2 Weapons Overhaul Mod) Increased the At & Above Threshold Damage Multipliers of all Energy Weapons Phase Blaster ( AP 3; Cap 6; Dmg 6-8; Range 12m; Threshold 1; x0.4/x0.9/x2.2)MaxDMGat12AP=70 >Phase Blaster ( AP 3; Cap 6; Dmg 6-8; Range 12m; Threshold 3; x2.2/x1.9/x1.4)MaxDMGat12AP=70 Herbicide ( AP 6/8; Cap 8; Dmg 10-19/x3; Range 14m; Threshold 2; x0.4/x0.9/x2.2)MaxDMGat12AP=125 >Herbicide ( AP 6/8; Cap 8; Dmg 10-19/x3; Range 14m; Threshold 4; x2.2/x1.9/x1.4)MaxDMGat12AP=125 Laser Pistol ( AP 3; Cap 10; Dmg 9-11; Range 11m; Threshold 2; x0.4/x0.9/x2.3)MaxDMGat12AP=101 >Laser Pistol ( AP 3; Cap 10; Dmg 9-11; Range 11m; Threshold 4; x2.3/x1.9/x1.4)MaxDMGat12AP=101 Final Assessment ( AP 3; Cap 12; Dmg 11-17; Range 10m; Threshold 3; x0.5/x1/x2.3)MaxDMGat12AP=156 >Final Assessment ( AP 3; Cap 12; Dmg 11-17; Range 10m; Threshold 5; x2.3/x2/x1.5)MaxDMGat12AP=156 Laser Carbine ( AP 6; Cap 20; Dmg 6-9x3; Range 17m; Threshold 2; x0.5/x0.9/x2.4)MaxDMGat12AP=130 >Laser Carbine ( AP 6; Cap 20; Dmg 6-9x3; Range 17m; Threshold 4; x2.4/x1.9/x1.5)MaxDMGat12AP=130 Pulse Rifle ( AP 4/6; Cap 10; Dmg 13-17/x3; Range 12m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=224 >Pulse Rifle ( AP 4/6; Cap 10; Dmg 13-17/x3; Range 12m; Threshold 5; x2.2/x1.9/x1.4)MaxDMGat12AP=224 Meson Cannon ( AP 6; Cap 5; Dmg 30-38; Range 20m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=167 >Meson Cannon ( AP 6; Cap 5; Dmg 30-38; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=167 Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=238 >Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=238 Ion Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132 >Ion Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=132 WOPR Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=132 >WOPR Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=132 Photon Cannon ( AP 6; Cap 10; Dmg 34-42; Range 20m; Threshold 5; x0.4/x0.9/x2.2)MaxDMGat12AP=185 >Photon Cannon ( AP 6; Cap 10; Dmg 34-42; Range 20m; Threshold 7; x2.2/x1.9/x1.4)MaxDMGat12AP=185 Neutron Projector ( AP 5; Cap 10; Dmg 40-52; Range 30m; Threshold 5; x0.4/x0.9/x2.4)MaxDMGat12AP=250 >Neutron Projector ( AP 5; Cap 10; Dmg 40-52; Range 30m; Threshold 7; x2.4/x1.9/x1.4)MaxDMGat12AP=250 Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 6; x0.4/x0.9/x2.2)MaxDMGat12AP=264 >Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 8; x2.2/x1.9/x1.4)MaxDMGat12AP=264 Death Ray (30m-25m-3m; Dmg 50-70; Threshold 6; Cap 10; AP 6; x0.4/x0.9/x2.4)MaxDMGat12AP=336 >Death Ray (30m-25m-3m; Dmg 50-70; Threshold 8; Cap 10; AP 6; x2.4/x1.9/x1.4)MaxDMGat12AP=336 Gamma Ray Blaster (20m-18m-3m; Dmg 40-65/x3; Threshold 2; Cap 20; AP 6/8; x0.4/x0.9/x2.2)MaxDMGat12AP=429 >Gamma Ray Blaster (20m-18m-3m; Dmg 40-65/x3; Threshold 9; Cap 20; AP 6/8; x2.2/x1.9/x1.4)MaxDMGat12AP=429 Version 6 All 3 AP Handguns now cost 3 AP again All 4 & 6 AP Handguns now cost 3 AP & 4 AP respectively VP91Z (Tier 1-1; AP 3; .38 Cal; Cap 8; Crit 1.5x; Dmg 6-10; Jam 5%; Pen 1; Range 12m; 2.0 lbs; $70) >VP91Z (Tier 1-1; AP 3; .38 Cal; Cap 8; Crit 1.5x; Dmg 6-10; Jam 5%; Pen 1; Range 12m; 2.0 lbs; $70) Ol' Navy Revolver (Tier 1-2; AP 4; .38 Cal; Cap 6; Crit 1.7x; Dmg 9-14; Jam 4%; Pen 1; Range 10m; 2.0 lbs; $158) >Ol' Navy Revolver (Tier 1-2; AP 3; .38 Cal; Cap 6; Crit 1.7x; Dmg 9-14; Jam 4%; Pen 1; Range 10m; 2.0 lbs; $158) The Blix (Tier_1_2; AP 4; .38 Cal; Cap 6; Crit 1.6x; Dmg 4-9; Jam 5%; Pen 1; Range 10m; 3.0 lbs; $145) >The Blix (Tier_1_2; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 4-9; Jam 5%; Pen 1; Range 10m; 3.0 lbs; $145) .38 Semi-Automatic (Tier 1-3; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 7-12; Jam 4%; Pen 1; Range 13m; 2.0 lbs; $135) >.38 Semi-Automatic (Tier 1-3; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 7-12; Jam 4%; Pen 1; Range 13m; 2.0 lbs; $135) Marakov (Tier 2-1; AP 3; .38 Cal; Cap 8; Crit 1.8x; Dmg 9-15; Jam 4%; Pen 2; Range 10m; 3.0 lbs; $270) >Marakov (Tier 2-1; AP 3; .38 Cal; Cap 8; Crit 1.8x; Dmg 9-15; Jam 4%; Pen 2; Range 10m; 3.0 lbs; $270) Midnight Special (Tier 2-2; AP 2; .38 Cal; Cap 6; Crit 1.5x; Dmg 7-11; Jam 3%; Pen 2; Range 10m; 3.0 lbs; $310) >Midnight Special (Tier 2-2; AP 2; .38 Cal; Cap 6; Crit 1.5x; Dmg 7-11; Jam 3%; Pen 2; Range 10m; 3.0 lbs; $310) .38 Revolver (Tier 3-1; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 17-22; Jam 4%; Pen 3; Range 10m; 2.0 lbs; $420) >.38 Revolver (Tier 3-1; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 17-22; Jam 4%; Pen 3; Range 10m; 2.0 lbs; $420) FFS Benetto (Tier 3-2; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 5%; Pen 3; Range 14m; 3.0 lbs; $500) >FFS Benetto (Tier 3-2; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 5%; Pen 3; Range 14m; 3.0 lbs; $500) Bowling - FFS (Tier_3_2; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 95%; Pen 3; Range 14m; 3.0 lbs; $250) >Bowling - FFS (Tier_3_2; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 95%; Pen 3; Range 14m; 3.0 lbs; $250) Click 17 (Tier 4-1; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 21-26; Jam 3%; Pen 4; Range 10m; 4.0 lbs; $550) >Click 17 (Tier 4-1; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 21-26; Jam 3%; Pen 4; Range 10m; 4.0 lbs; $550) .45 Peace Keeper (Tier 4-2; AP 6; .45 Cal; Cap 6; Crit 2x; Dmg 34-50; Jam 0%; Pen 4; Range 12m; 3.0 lbs; $725) >.45 Peace Keeper (Tier 4-2; AP 4; .45 Cal; Cap 6; Crit 2x; Dmg 34-50; Jam 0%; Pen 4; Range 12m; 3.0 lbs; $725) .45 Widow Maker (Tier 5-2; AP 3; .45 Cal; Cap 6; Crit 1.5x; Dmg 22-28; Jam 0%; Pen 5; Range 12m; 4.0 lbs; $780) >.45 Widow Maker (Tier 5-2; AP 3; .45 Cal; Cap 6; Crit 1.5x; Dmg 22-28; Jam 0%; Pen 5; Range 12m; 4.0 lbs; $780) Click 19 (Tier 5-1; AP 4; 9mm; Cap 15; Crit 1.5x; Dmg 24-38; Jam 2%; Pen 5; Range 10m; 3.0 lbs; $950) >Click 19 (Tier 5-1; AP 3; 9mm; Cap 15; Crit 1.5x; Dmg 24-38; Jam 2%; Pen 5; Range 10m; 3.0 lbs; $950) Wasteland Hawk (Tier 6-1; AP 4; .45 Cal; Cap 7; Crit 1.5x; Dmg 30-40; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1040) >Wasteland Hawk (Tier 6-1; AP 3; .45 Cal; Cap 7; Crit 1.5x; Dmg 30-40; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1040) Kymri's Warrior (Tier_6_1; AP 4; .45 Cal; Cap 7; Crit 2x; Dmg 29-36; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1200) >Kymri's Warrior (Tier_6_1; AP 3; .45 Cal; Cap 7; Crit 2x; Dmg 29-36; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1200) M1911 (Tier 6-2; AP 6; .45 Cal; Cap 7; Crit 1.5x; Dmg 50-70; Jam 0%; Pen 7; Range 12m; 3.0 lbs; $1250) >M1911 (Tier 6-2; AP 4; .45 Cal; Cap 7; Crit 1.5x; Dmg 50-70; Jam 0%; Pen 7; Range 12m; 3.0 lbs; $1250) The Obliterator (Tier_A_MILLION; AP 3; 9mm; Cap 30; Crit 1.5x; Dmg 500; Jam 0%; Pen 20; Range 90m; 3.0 lbs; $1) >The Obliterator (Tier_A_MILLION; AP 3; 9mm; Cap 30; Crit 1.5x; Dmg 500; Jam 0%; Pen 20; Range 90m; 3.0 lbs; $1) Version 5 Decreased the AP of all Bladed Weapon's with more then 3 AP by 1 Knife (Tier 1-1; AP 3;Crit 1.6 to 2.5x; Dmg 5-10; Pen 2; >Knife (Tier 1-1; AP 3;Crit 1.6 to 2.5x; Dmg 5-10; Pen 2; Shu-Model Combat Knife (Tier_1_1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 2; >Shu-Model Combat Knife (Tier_1_1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 2; Sickle (Tier 1-2; AP 3; Crit 1.7x to 2.6x; Dmg 6-9; Pen 2; >Sickle (Tier 1-2; AP 3; Crit 1.7x to 2.6x; Dmg 6-9; Pen 2; Makeshift Machete (Tier 1-3; AP 4; Crit 1.4 to 1.7x; Dmg 4-9; Pen 2; >Makeshift Machete (Tier 1-3; AP 3; Crit 1.4 to 1.7x; Dmg 4-9; Pen 2; Makeshift Cleaver (Tier 2-1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 3; >Makeshift Cleaver (Tier 2-1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 3; Unrequited Love (Tier_2_1; AP 4; Crit 2.2x to 3.2x; Dmg 10-13; Pen 3; >Unrequited Love (Tier_2_1; AP 3; Crit 2.2x to 3.2x; Dmg 10-13; Pen 3; Pickaxe (Tier 2-2; AP 4; Crit 2.1x to 3.0x; Dmg 8-12; Pen 3; >Pickaxe (Tier 2-2; AP 3; Crit 2.1x to 3.0x; Dmg 8-12; Pen 3; The Notch (Tier_2_2; AP 5; Crit 2.1x to 3.0x; Dmg 14-20; Pen 3; >The Notch (Tier_2_2; AP 4; Crit 2.1x to 3.0x; Dmg 14-20; Pen 3; Combat Knife (Tier 3-1; AP 3; Crit 1.9x to 2.8x; Dmg 10-15; Pen 4; >Combat Knife (Tier 3-1; AP 3; Crit 1.9x to 2.8x; Dmg 10-15; Pen 4; The Face Ripper (Tier_3_1; AP 4; Crit 2.6x to 3.5x; Dmg 10-15; Pen 4; >The Face Ripper (Tier_3_1; AP 3; Crit 2.6x to 3.5x; Dmg 10-15; Pen 4; Hatchet (Tier 3-2; AP 4; Crit 1.8 to 2.7x; Dmg 15-18; Pen 4; >Hatchet (Tier 3-2; AP 3; Crit 1.8 to 2.7x; Dmg 15-18; Pen 4; Fire Axe (Tier 4-1; AP 5; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5; >Fire Axe (Tier 4-1; AP 4; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5; Fire Axe (Tier 4-1; AP 6; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5; >Fire Axe (Tier 4-1; AP 5; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5; Machete (Tier 4-2; AP 4; Crit 1.5x tp 2.4x; Dmg 17-24; Pen 5; >Machete (Tier 4-2; AP 3; Crit 1.5x tp 2.4x; Dmg 17-24; Pen 5; Combat Machete (Tier 5-1; AP 3; Crit 1.7x to 2.6x; Dmg 18-23; AP 3; Pen 6; >Combat Machete (Tier 5-1; AP 3; Crit 1.7x to 2.6x; Dmg 18-23; AP 2; Pen 6; Sawsword (Tier 5-2; AP 5; Crit 1.7x to 2.6x; Dmg 40-46; Pen 6; >Sawsword (Tier 5-2; AP 4; Crit 1.7x to 2.6x; Dmg 40-46; Pen 6; Flux Reaver (Tier_5_2; AP 6; Pen 6; Crit 2.1x to 3.0x; Dmg 34-42; >Flux Reaver (Tier_5_2; AP 5; Pen 6; Crit 2.1x to 3.0x; Dmg 34-42; Makeshift Sword (Tier 6-1; AP 4; Crit 2.1x to 3.0x; Dmg 17-24; Pen 7; >Makeshift Sword (Tier 6-1; AP 3; Crit 2.1x to 3.0x; Dmg 17-24; Pen 7; Proton Axe (Tier 6-2; AP 6; Crit 2.6x to 3.5x; Dmg 35-52; Pen 7; >Proton Axe (Tier 6-2; AP 5; Crit 2.6x to 3.5x; Dmg 35-52; Pen 7; Pocket Knife (Tier_1; AP 4; Crit 2.1x to 3.0x; Dmg 1-2; Pen 1; >Pocket Knife (Tier_1; AP 3; Crit 2.1x to 3.0x; Dmg 1-2; Pen 1; This is a Knife (Tier_5; AP 3; Crit 2.1x to 3.0x; Dmg 25-34; Pen 6; >This is a Knife (Tier_5; AP 3; Crit 2.1x to 3.0x; Dmg 25-34; Pen 6; Version 4 Matched Heavy Weapon Damages to their Assault Rifle equivalents M2 (Tier 1-1; AP 6; 5.56mm; Cap 30; Crit 1.5x; Dmg 4-7x8; Jam 2%; Pen 2; >M2 (Tier 1-1; AP 6; 5.56mm; Cap 30; Crit 1.5x; Dmg 6-12x8; Jam 2%; Pen 2; Bren (Tier 2-1; AP 5; 5.56mm; Cap 36; Crit 1.8x; Dmg 9-14x5; Jam 2%; Pen 3; >Bren (Tier 2-1; AP 5; 5.56mm; Cap 36; Crit 1.8x; Dmg 14-21x5; Jam 2%; Pen 3; Bar (Tier 3-1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 15-22x6; Jam 2%; Pen 4; >Bar (Tier 3-1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 16-25x6; Jam 2%; Pen 4; Bowing - Bar (Tier_3_1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 15-22x6; Jam 95%; Pen 4; >Bowing - Bar (Tier_3_1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 16-25x6; Jam 95%; Pen 4; M60 (Tier 4-1; AP 5; 7.62mm; Cap 100; Crit 1.5x; Dmg 15-24x5; Jam 2%; Pen 5; >M60 (Tier 4-1; AP 5; 7.62mm; Cap 100; Crit 1.5x; Dmg 30-50x5; Jam 2%; Pen 5; Big Betty (Tier_4_1; AP 6; 7.62mm; Cap 100; Crit 1.6x; Dmg 10-20x6; Jam 1%; Pen 4; >Big Betty (Tier_4_1; AP 6; 7.62mm; Cap 100; Crit 1.6x; Dmg 37-48x6; Jam 1%; Pen 4; SAW@Death Sifter (Tier 5-1; AP 8; 7.62mm; Cap 100; Crit 1.5x; Dmg 17-25x6; Jam 2%; Pen 6; >SAW@Death Sifter (Tier 5-1; AP 8; 7.62mm; Cap 100; Crit 1.5x; Dmg 45-66x6; Jam 2%; Pen 6; The Mailinator (Tier_5_1; AP 8; 5.56mm; Cap 50; Crit 1.2x; Dmg 11-13x10; Jam 2%; Pen 10; >The Mailinator (Tier_5_1; AP 8; 5.56mm; Cap 50; Crit 1.2x; Dmg 26-32x10; Jam 2%; Pen 10; Minigun (Tier 6-1; AP 7; 7.62mm; Cap 200; Crit 1.6x; Dmg 22-30x8; Jam 0%; Pen 7; >Minigun (Tier 6-1; AP 7; 7.62mm; Cap 200; Crit 1.6x; Dmg 24-38x8; Jam 0%; Pen 7; The 3 (Tier_6_1; AP 6; 7.62mm; Cap 204; Crit 15.0x!!!; Dmg 9-18x9; Jam 2%; Pen 6; >The 3 (Tier_6_1; AP 6; 7.62mm; Cap 204; Crit 15.0x!!!; Dmg 9-18x9; Jam 2%; Pen 6; Version 3 (Dreamtourist's Wasteland2 Energy Weapons&Handguns Mod) Changes action point costs of all handguns. 3 AP guns now only cost 2 AP per shot and 4/6 AP guns now only cost 3 AP. Version 2 Set armor threshold of Meson Cannon & WOPR Blaster to 6, Gamma Ray Blaster to 9 and increased armor threshold of all other energy weapons by 2. Basically, do double damage to everything with less armor, 140%~150% to anything that matches threshold & 90%~100% when something has higher armor then threshold. Also includes edits to stats of trinket PDA - 1 Mechanical Repair & 1 Computer Science (-1 coordination) > 2 Mechanical Repair & 2 Computer Science (-1 coordination) Also included No Loading Screen Hints version of Main_en.txt by mistake *No longer included in Version 7 Version 1 (Dreamtourist's Wasteland2 Energy Weapons Mod) Changes all energy weapons useable by player, to do less damage against high armor & more damage against low armor. Basically reverses the damage mechanics of vanilla Wasteland 2 energy weapons. Example 1: Phase Blaster now does 2.2x damage against foes with 0 armor, instead of 0.4x damage Example 2: Phase Blaster now does 1.4x damage against foes with 1 armor, instead of 0.9x damage Example 3: Phase Blaster now does 0.9x damage against foes with 2 or more armor, instead of 2.2x damage *Some enemies may still use the vanilla Wasteland 2 energy weapons, as I only edited their "MobTemplates.unity3d". Also includes edits to stats of armors, trinkets & weapon mods Leather Jacket - 2 armor > 2 charisma Goat Hide Armor - 3 armor (-1.0 combatspeed) > 3 armor (-0.2 combatspeed) Bullet Proof Shirt - 3 armor > 2 armor Steel Plate Armor - 4 armor (-0.8 combatspeed) > 5 armor (-0.8 combatspeed) Combat Armor - 5 armor (-0.4 combatspeed) > 6 armor (-0.4 combatspeed) Monocle - 3 maximum range (-4 initiative) > 3 maximum range (-1 initiative) Unusual Bow - 3% critical hit chance > 10% critical hit chance White Death - 5% ranged hit bonus (-10% chance to evade) > 10% ranged hit bonus (-10% chance to evade) Anna's Eagle Feather - 3% chance to evade (-3% chance to hit) > 10% chance to evade (-10% chance to hit) Shaft of Prayer - 3% critical hit chance & 5% chance to hit (-2 coordination) > 3 initiative & 5% chance to hit (-2 strength) Open Choke - 10 cone angle (-4 maximum range) > 30 cone angle (-3 maximum range) Short Barrel - 4% chance to hit (-2 optimal range & -4 maximum range) > 8% chance to hit (-2 optimal range & -4 maximum range) High Capacity Mag - 4 capacity & -2% chance to jam > 4 capacity & -6% chance to jam